Use a grid for the inventory
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837d6b378e
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@ -326,43 +326,46 @@ screen inventory_menuitem(xx, yy):
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action Return("inc")
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# Add items
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for i in range(current_page*items_shown, (current_page*items_shown)+items_shown):
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if i < menu_items_length:
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$ row = (i // 9) % 4
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$ col = i % 9
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frame:
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style "empty"
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xsize 48
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ysize 48
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pos (24+58*(col), 113+58*(row))
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add gui.format("interface/achievements/{}/iconbox.webp")
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grid 9 4:
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style "empty"
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pos (24, 113)
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if current_item is not None and current_item.id == menu_items[i].id:
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add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.105 alpha 0.7 at rotate_circular
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for i in range(current_page*items_shown, (current_page*items_shown)+items_shown):
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if i < menu_items_length:
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$ row = (i // 9) % 4
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$ col = i % 9
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frame:
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style "empty"
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xsize 48
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ysize 48
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add gui.format("interface/achievements/{}/iconbox.webp")
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add crop_image_zoom(menu_items[i].get_image(), 42, 42, menu_items[i].owned <= 0) align (0.5, 0.5)
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if current_item is not None and current_item.id == menu_items[i].id:
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add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.105 alpha 0.7 at rotate_circular
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button:
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style gui.theme("overlay_button")
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background "interface/achievements/glass_iconbox.webp"
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xsize 46 ysize 46
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action Return(["select", menu_items[i]])
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tooltip menu_items[i].name
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add crop_image_zoom(menu_items[i].get_image(), 42, 42, menu_items[i].owned <= 0) align (0.5, 0.5)
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if menu_items[i].limit > 1 and menu_items[i].owned > 0:
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if menu_items[i].infinite:
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text "{unicode}∞{/unicode}" size 20 align (0.1, 0.1) offset(-1, -9) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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else:
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text str(menu_items[i].owned) size 10 align (0.1, 0.1) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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elif current_category == "Decorations":
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if menu_items[i].in_use:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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elif current_category in ("Books", "Quest Items"):
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if menu_items[i].used:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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button:
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style gui.theme("overlay_button")
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background "interface/achievements/glass_iconbox.webp"
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xsize 46 ysize 46
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action Return(["select", menu_items[i]])
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tooltip menu_items[i].name
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if inventory_mode == 1 and (not menu_items[i].givable or not states.active_girl in menu_items[i].usable_on):
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add "#b2000040"
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if menu_items[i].limit > 1 and menu_items[i].owned > 0:
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if menu_items[i].infinite:
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text "{unicode}∞{/unicode}" size 20 align (0.1, 0.1) offset(-1, -9) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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else:
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text str(menu_items[i].owned) size 10 align (0.1, 0.1) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ]
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elif current_category == "Decorations":
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if menu_items[i].in_use:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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elif current_category in ("Books", "Quest Items"):
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if menu_items[i].used:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-3, -3) zoom 0.5
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if inventory_mode == 1 and (not menu_items[i].givable or not states.active_girl in menu_items[i].usable_on):
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add "#b2000040"
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if menu_items_length <= 0:
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text "Nothing here yet" align (0.5, 0.5) anchor (0.5, 0.5) size 24
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