diff --git a/game/scripts/interface/cheats.rpy b/game/scripts/interface/cheats.rpy index 71612bf8..6b0931bb 100644 --- a/game/scripts/interface/cheats.rpy +++ b/game/scripts/interface/cheats.rpy @@ -11,9 +11,7 @@ label cheats: menu: "-Inventory-": - label .general: - - menu: + menu .general: "-Add 500 Gold-" (icon="interface/icons/small/gold.webp"): $ game.gold += 500 jump cheats.general @@ -86,12 +84,9 @@ label cheats: jump cheats.general "-Characters-": - label .characters: - - menu: + menu .characters: "-Tonks-" (icon="interface/icons/small/tonks.webp") if states.ton.unlocked: - label .tonks: - menu: + menu .tonks: "-Reset mood- ([states.ton.mood])" if states.ton.mood != 0: $ states.ton.mood = 0 nar "Tonks is no longer mad at you." @@ -106,8 +101,7 @@ label cheats: jump cheats.tonks "-Hermione-" (icon="interface/icons/small/hermione.webp") if states.her.unlocked: - label .hermione: - menu: + menu .hermione: "-Reset mood- ([states.her.mood])" if states.her.mood != 0: $ states.her.mood = 0 nar "Hermione is no longer mad at you." @@ -128,8 +122,7 @@ label cheats: jump cheats.hermione "-Cho-" (icon="interface/icons/small/cho.webp") if states.cho.unlocked: - label .cho: - menu: + menu .cho: "-Reset mood- ([states.cho.mood])" if states.cho.mood != 0: $ states.cho.mood = 0 nar "Cho is no longer mad at you." @@ -150,8 +143,7 @@ label cheats: jump cheats.cho "-Luna-" (icon="interface/icons/small/luna.webp") if states.lun.unlocked: - label .luna: - menu: + menu .luna: "-Reset mood- ([states.cho.mood])" if states.lun.mood != 0: $ states.lun.mood = 0 nar "Luna is no longer mad at you." @@ -172,8 +164,7 @@ label cheats: jump cheats.luna "-Astoria-" (icon="interface/icons/small/astoria.webp") if states.ast.unlocked: - label .astoria: - menu: + menu .astoria: "-Reset mood-" if states.ast.mood != 0: $ states.ast.mood = 0 nar "Astoria is no longer mad at you." @@ -194,8 +185,7 @@ label cheats: jump cheats.astoria "-Susan-" (icon="interface/icons/small/huff.webp") if states.sus.unlocked: - label .susan: - menu: + menu .susan: "-Reset mood- ([states.cho.mood])" if states.sus.mood != 0: $ states.sus.mood = 0 nar "Susan is no longer mad at you." @@ -219,9 +209,7 @@ label cheats: jump cheats "-House Points-": - label .points: - - menu: + menu .points: "-Add 200 Slytherin Points-" (icon="interface/icons/small/slyt.webp"): $ slytherin = clamp(slytherin+200, 1, 999999) call update_ui_points @@ -266,9 +254,7 @@ label cheats: jump cheats.points "-Progression-": - label .progression: - - menu: + menu .progression: "-Unlock all Mirror Stories-": python: for i in mirror.items: @@ -303,8 +289,7 @@ label cheats: menu: "-Genie Outfits-": - label .genie: - menu: + menu .genie: "-Use Default Outfit-": show genie robes hide genie @@ -359,8 +344,6 @@ label cheats: nar "All wardrobes have been unlocked." "-Permanent body alteration-": - label .alteration: - # Note: itertools.cycle breaks Ren'py so we have to rely on a good 'ol if statement # *Sigh* I wish we had match statement in python 2 :( #