Bug fixes
* Fixed fake credits * Fixed hotkeys overlap with Ren'py hotkeys * Fixed overflowing character names
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@ -55,9 +55,9 @@ define abe = Character(_("Aberforth"))
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define fem = Character(_("Female Student"))
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define fem = Character(_("Female Student"))
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define femv = Character(_("Female Voice"))
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define femv = Character(_("Female Voice"))
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define mal = Character(_("Male Student"))
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define mal = Character(_("Male Student"))
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define mal2 = Character(_("Another Male Student"))
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define mal2 = Character(_("{size=-12}Another Male Student{/size}"))
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define sly1 = Character(_("Slytherin student"))
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define sly1 = Character(_("Slytherin student"))
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define sly2 = Character(_("Another Slytherin student"))
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define sly2 = Character(_("{size=-12}Another Slytherin student{/size}"))
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define qcr = Character(_("Quidditch Crowd"))
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define qcr = Character(_("Quidditch Crowd"))
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# Special
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# Special
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@ -37,7 +37,7 @@ define credits_images = [] # TODO: Add images once new chibis are in.
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define credits_mods = _("\n\n## Game Mods\n\n") + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
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define credits_mods = _("\n\n## Game Mods\n\n") + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
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define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
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define credits_text = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
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## Development Team
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## Development Team
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### Project Lead
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### Project Lead
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@ -295,15 +295,15 @@ transform credits_fade_image(start, duration):
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pause duration
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pause duration
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linear 0.5 alpha 0.0
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linear 0.5 alpha 0.0
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screen credits():
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screen credits(credits=credits_text, duration=180, pauses=13):
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layer "interface"
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layer "interface"
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zorder 0
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zorder 0
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modal True
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modal True
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predict False
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predict False
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style_prefix "credits"
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style_prefix "credits"
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default duration = 180
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default duration = duration
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default pauses = 13
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default pauses = pauses
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add "gui_fade_both" at gui_fade
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add "gui_fade_both" at gui_fade
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@ -68,12 +68,15 @@ screen say(who, what, side_doll=None, side_image=None, icon=None):
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# the ``myflag`` variable in the screen. (The ``myflag`` variable isn't
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# the ``myflag`` variable in the screen. (The ``myflag`` variable isn't
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# used by default, but can be used by a custom say screen.)
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# used by default, but can be used by a custom say screen.)
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# Note: For some reason the side image flickers on resolutions other than native
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# during hide events. This is a possible issue with mipmapping in Ren'Py.
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if side_doll:
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if side_doll:
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add side_doll
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add side_doll
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elif side_image: # Compat
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elif side_image: # Compat
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add side_image zoom 0.5 align (0.0, 1.0) xoffset 16
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add side_image zoom 0.5 align (0.0, 1.0) xoffset 16
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else:
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else:
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add SideImage()
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add SideImage() # Proxy for _side_image
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screen say_centered(who, what, icon=None):
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screen say_centered(who, what, icon=None):
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style_prefix "say"
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style_prefix "say"
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File diff suppressed because it is too large
Load Diff
@ -6,14 +6,14 @@ init 1 python:
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# Custom
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# Custom
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map = ["K_m"],
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map = ["noshift_K_m"],
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work = ["K_w"],
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work = ["noshift_K_w"],
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stats = ["K_c"],
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stats = ["noshift_K_c"],
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inventory = ["K_i"],
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inventory = ["noshift_K_i"],
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sleep = ["K_s"],
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sleep = ["noshift_K_s"],
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fap = ["K_f"],
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fap = ["noshift_K_f"],
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summon = ["K_d"],
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summon = ["noshift_K_d"],
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achievements = ["K_o"],
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achievements = ["noshift_K_o"],
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# Bindings present almost everywhere, unless explicitly disabled.
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# Bindings present almost everywhere, unless explicitly disabled.
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rollback = ["K_PAGEUP", "repeat_K_PAGEUP", "K_AC_BACK", "mousedown_4"],
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rollback = ["K_PAGEUP", "repeat_K_PAGEUP", "K_AC_BACK", "mousedown_4"],
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