Further clean junk variable
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3d62c8b818
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@ -5,8 +5,6 @@ init python:
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else:
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return str(round(points/1000.0, 1))+"{size=-2}k{/size}"
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default toggle_menu = False
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label update_ui_points:
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# Debug
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@ -34,6 +32,8 @@ screen ui_top_bar():
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tag ui
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zorder 2
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default toggle_menu = False
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if toggle_menu:
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use ui_menu
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@ -53,7 +53,7 @@ screen ui_top_bar():
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tooltip "Close menu"
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else:
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tooltip "Open menu"
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action ToggleVariable("toggle_menu", True, False)
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action ToggleScreenVariable("toggle_menu", True, False)
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# Sleep button
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imagebutton:
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@ -191,7 +191,7 @@ style dark_ui_stats_text:
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screen ui_menu():
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tag ui
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button style "empty" action SetVariable("toggle_menu", False) keysym "game_menu"
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button style "empty" action SetScreenVariable("toggle_menu", False) keysym "game_menu"
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button:
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ypos 34
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@ -215,14 +215,14 @@ screen ui_menu():
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textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Load" action ShowMenu("load") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.cheats and game.difficulty <= 2 and game.day > 1:
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textbutton "Cheats" action [SetVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Cheats" action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and renpy.android:
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textbutton "Preferences" action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and persistent.game_complete:
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textbutton "Gallery" action [SetVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Gallery" action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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#if game.day > 1 and config.developer:
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# textbutton "{size=-11}Show Chars{/size}" action [SetVariable("toggle_menu", False), Jump("summon_characters")] background "#000"
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# textbutton "{size=-11}Show Chars{/size}" action [SetScreenVariable("toggle_menu", False), Jump("summon_characters")] background "#000"
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hbox:
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pos (50, 185)
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