Bug fixes

* Disabled DollChibi place method default pause (unintended)
* Load audio before fades during retrospection
* Simplify achievements if block
This commit is contained in:
LoafyLemon 2023-07-04 15:55:11 +01:00
parent a9ae016fe1
commit ce435cb69c
3 changed files with 21 additions and 22 deletions

View File

@ -1528,12 +1528,12 @@ label cho_quid_E12:
hoo @ cheeks blush "" ("base", "narrow", "base", "R", xpos=100, ypos="base", flip=True) hoo @ cheeks blush "" ("base", "narrow", "base", "R", xpos=100, ypos="base", flip=True)
cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "mid", xpos=460, ypos="base", flip=False) cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "mid", xpos=460, ypos="base", flip=False)
hide screen blkfade
with d5
play background "sounds/outskirts.ogg" fadein 2 play background "sounds/outskirts.ogg" fadein 2
play music "music/march-of-the-spoons-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 fadeout 1 if_changed play music "music/march-of-the-spoons-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 fadeout 1 if_changed
hide screen blkfade
with d5
hoo @ cheeks blush "And all those feelings are imbued into this very broom..." ("base", "narrow", "base", "R") hoo @ cheeks blush "And all those feelings are imbued into this very broom..." ("base", "narrow", "base", "R")
hoo @ cheeks blush_heavy "I remember using it at the Quidditch world cup finals... Thousands of people watching..." ("grin", "closed", "worried", "mid") hoo @ cheeks blush_heavy "I remember using it at the Quidditch world cup finals... Thousands of people watching..." ("grin", "closed", "worried", "mid")
cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "downR") cho @ cheeks heavy_blush "" ("horny", "narrow", "base", "downR")

View File

@ -151,7 +151,7 @@ init 5 python:
self.pose = pose self.pose = pose
self.update() self.update()
def place(self, pos=None, speed=1.0, pause=True, at_list=[], pose=None, xzoom=None): def place(self, pos=None, speed=1.0, pause=False, at_list=[], pose=None, xzoom=None):
self.set_pose(pose or self.idle) self.set_pose(pose or self.idle)
self.atl_time = 0 self.atl_time = 0

View File

@ -1,32 +1,31 @@
init python: init python:
def periodic_achievements(): def periodic_achievements():
if not hasattr(store, "achievements"): if not hasattr(store, "achievements") or _in_replay:
return return
if _in_replay is None: if not achievements.status('gold') and game.gold >= 10000:
if not achievements.status('gold') and game.gold >= 10000: achievements.unlock("gold")
achievements.unlock("gold")
if not achievements.status('drunkard') and wine_ITEM.owned >= 25: if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
achievements.unlock("drunkard") achievements.unlock("drunkard")
if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50: if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50:
achievements.unlock("peta") achievements.unlock("peta")
if not achievements.status('petpal') and states.bird_petted_times >= 25: if not achievements.status('petpal') and states.bird_petted_times >= 25:
achievements.unlock("petpal") achievements.unlock("petpal")
if not achievements.status('bros') and states.sna.level >= 100: if not achievements.status('bros') and states.sna.level >= 100:
achievements.unlock("bros") achievements.unlock("bros")
if not achievements.status('overwhored') and states.her.level >= 24: if not achievements.status('overwhored') and states.her.level >= 24:
achievements.unlock("overwhored") achievements.unlock("overwhored")
if not achievements.status('fireplace') and states.fireplace_started_times >= 5: if not achievements.status('fireplace') and states.fireplace_started_times >= 5:
achievements.unlock("fireplace") achievements.unlock("fireplace")
if not achievements.status('workaholic') and states.paperwork_reports_times >= 5: if not achievements.status('workaholic') and states.paperwork_reports_times >= 5:
achievements.unlock("workaholic") achievements.unlock("workaholic")
def periodic_callbacks(): def periodic_callbacks():
"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz""" """Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""