Internal tweaks
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@ -93,11 +93,11 @@ screen summon_menu():
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vbox:
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pos (6, 6)
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$ tmp_x = 0
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$ allbusy = True
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for char in summon_categories_sorted:
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if summon_dict[char]["flag"]:
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if summon_show_busy or not summon_dict[char]["busy"]:
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$ tmp_x += 1
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$ allbusy = False
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frame:
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style "empty"
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xsize 195
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@ -118,19 +118,16 @@ screen summon_menu():
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add gui.format("interface/achievements/{}/spacer_left.webp")
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$ image_zoom = crop_image_zoom("interface/icons/head/"+summon_dict[char]["ico"]+".webp", 42, 42, summon_dict[char]["busy"])
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add image_zoom align (0.5, 0.5)
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add crop_image_zoom("interface/icons/head/"+summon_dict[char]["ico"]+".webp", 42, 42, summon_dict[char]["busy"]) align (0.5, 0.5)
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text map_transcript_loc[summon_dict[char]["loc"]] size 10 xalign 0.625 yalign 0.9 xanchor 0.5
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if not states.sna.unlocked:
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text "You don't know anyone" size 12 at truecenter
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else:
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if tmp_x <= 0:
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elif allbusy:
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text "All characters are busy" size 12 at truecenter
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