Bug fixes

* Fixed CG not being hidden at the end
* Fixed hide character calls
* Smoothened camera animation
* Fixed outfit checks
* Fixed lockhart tattoo item checks and calls
This commit is contained in:
LoafyLemon 2023-02-27 23:20:20 +00:00
parent f036e508e1
commit d38d287887
4 changed files with 42 additions and 39 deletions

View File

@ -63,8 +63,8 @@ label end_hg_pr_flirt_teacher:
call her_walk(action="leave")
# Unequip lockhart tattoo after the event
if hermione.is_equipped("tattoo3") and hermione.get_equipped("tattoo3").id == "lockhart_tattoo":
$ hermione.unequip("tattoo3")
if hermione.is_equipped_item(her_tattoo_lockhart):
$ hermione.unequip(her_tattoo_lockhart)
label .quick_end:
@ -305,7 +305,7 @@ label hg_pr_flirt_teacher_T2_E1: # Slughorn
label hg_pr_flirt_teacher_T2_E2:
$ hermione.equip(her_tattoo3_lockhart) # Tattoo
$ hermione.equip(her_tattoo_lockhart) # Tattoo
call hg_pr_flirt_teacher_intro
@ -424,7 +424,7 @@ label hg_pr_flirt_teacher_T2_E2:
her "Thank you for understanding, [genie_name]." ("base", "happyCl", "base", "mid")
$ hermione.wear("all")
call unlock_clothing(text=">New tattoo for Hermione has been unlocked!", item=her_tattoo3_lockhart)
call unlock_clothing(text=">New tattoo for Hermione has been unlocked!", item=her_tattoo_lockhart)
jump end_hg_pr_flirt_teacher