Bug fixes
* Fixed CG not being hidden at the end * Fixed hide character calls * Smoothened camera animation * Fixed outfit checks * Fixed lockhart tattoo item checks and calls
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@ -63,8 +63,8 @@ label end_hg_pr_flirt_teacher:
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call her_walk(action="leave")
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call her_walk(action="leave")
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# Unequip lockhart tattoo after the event
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# Unequip lockhart tattoo after the event
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if hermione.is_equipped("tattoo3") and hermione.get_equipped("tattoo3").id == "lockhart_tattoo":
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if hermione.is_equipped_item(her_tattoo_lockhart):
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$ hermione.unequip("tattoo3")
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$ hermione.unequip(her_tattoo_lockhart)
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label .quick_end:
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label .quick_end:
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@ -305,7 +305,7 @@ label hg_pr_flirt_teacher_T2_E1: # Slughorn
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label hg_pr_flirt_teacher_T2_E2:
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label hg_pr_flirt_teacher_T2_E2:
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$ hermione.equip(her_tattoo3_lockhart) # Tattoo
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$ hermione.equip(her_tattoo_lockhart) # Tattoo
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call hg_pr_flirt_teacher_intro
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call hg_pr_flirt_teacher_intro
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@ -424,7 +424,7 @@ label hg_pr_flirt_teacher_T2_E2:
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her "Thank you for understanding, [genie_name]." ("base", "happyCl", "base", "mid")
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her "Thank you for understanding, [genie_name]." ("base", "happyCl", "base", "mid")
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$ hermione.wear("all")
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$ hermione.wear("all")
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call unlock_clothing(text=">New tattoo for Hermione has been unlocked!", item=her_tattoo3_lockhart)
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call unlock_clothing(text=">New tattoo for Hermione has been unlocked!", item=her_tattoo_lockhart)
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jump end_hg_pr_flirt_teacher
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jump end_hg_pr_flirt_teacher
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