Engine Update & Bug fixe
* Updated game engine to version 8.2.1 * Fixed incompatibility
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@ -174,7 +174,7 @@ screen preferences_visuals():
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vbox:
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vbox:
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style_prefix gui.theme("slider")
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style_prefix gui.theme("slider")
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label _("Image cache ([persistent.custom_settings[image_cache_size]]MB)")
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label _("Image cache ([persistent.custom_settings['image_cache_size']]MB)")
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hbox:
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hbox:
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bar value DictValue(persistent.custom_settings, "image_cache_size", range=1792, max_is_zero=False, style="slider", offset=256, step=128, force_step=True, action=Notify("Restart the game to apply image cache size changes.")) tooltip "Improves performance at a cost of higher memory usage."
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bar value DictValue(persistent.custom_settings, "image_cache_size", range=1792, max_is_zero=False, style="slider", offset=256, step=128, force_step=True, action=Notify("Restart the game to apply image cache size changes.")) tooltip "Improves performance at a cost of higher memory usage."
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@ -1,6 +1,6 @@
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python early:
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python early:
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if renpy.version_tuple < (7,5,3,22090809):
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if renpy.version_tuple < (8,2,1,24030407):
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raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 7.5.3.22090809+\nPlease perform an update and try launching the game again.")
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raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 8.2.1+\nPlease perform an update and try launching the game again.")
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from renpy.uguu import glGetString, GL_VENDOR, GL_RENDERER, GL_VERSION
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from renpy.uguu import glGetString, GL_VENDOR, GL_RENDERER, GL_VERSION
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