Bug fixes and callbacks
* Added parcel callback support for the outfit store * Added execute_callback wrapper function * Fixed ball quest item never unlocking after receiving the outfit, soft-locking the game
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@ -34,6 +34,8 @@ label purchase_outfit(item):
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maf "As you wish sweetie... It should be ready shortly."
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gen "Thank you." ("base", xpos="far_left", ypos="head")
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elif item == her_outfit_ball:
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$ parcel_callbacks.append(renpy.curry(setattr)(ball_outfit_ITEM, "owned", 1))
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if not states.her.ev.yule_ball.e4_complete:
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gen "Could you make a dress for me?" ("base", xpos="far_left", ypos="head")
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maf "A dress? Do you mean something like a ball dress, or more burlesque?"
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@ -27,6 +27,7 @@ label shop_dress_menu:
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store_cart = set()
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menu_items = shop_dress_sortfilter([x for x in category_items.get(current_category, []) if bool(x.unlocked == False and x.price > 0 and not x in store_cart)], current_sorting)
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current_item = next(iter(menu_items), None)
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parcel_callbacks = []
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show screen shop_dress()
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@ -107,14 +108,17 @@ label shop_dress_menu:
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$ _tmp = "tomorrow" if transit_time == 1 else "in about {} days".format(str(transit_time))
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maf "You can expect a parcel [_tmp]."
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$ Parcel(contents=[(k, 1) for k in store_cart], wait=transit_time).send()
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# Executes callbacks upon receival of the parcel.
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$ curry = renpy.curry(execute_callbacks)(parcel_callbacks) if parcel_callbacks else None
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$ parcel_callbacks = []
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$ Parcel(contents=[(k, 1) for k in store_cart], wait=transit_time, func=curry).send()
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return
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else:
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gen "Nothing has caught my eye I'm afraid." ("base", xpos="far_left", ypos="head")
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maf "Maybe next time."
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return
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jump .after_init
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screen shop_dress():
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@ -222,3 +222,6 @@ init python early:
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def __len__(self):
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return len(self._callable())
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def execute_callbacks(callbacks):
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[callback() for callback in callbacks]
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