Adjust event name for clarity
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@ -244,7 +244,7 @@ label cc_pr_spy_girls_T3_alicia:
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cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid")
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cho "The only reason she's assisting them, is because they promised they'd behave during Quidditch." ("open", "narrow", "raised", "mid")
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# Has player sent Hermione to work with the Twins, promoting the cardgame?
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# Has player sent Hermione to work with the Twins, promoting the cardgame?
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if not states.her.ev.sell_cards.first_time:
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if not states.her.ev.promote_cardgame.first_time:
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gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head")
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gen "(I thought Hermione was helping them with that already...)" ("base", xpos="far_left", ypos="head")
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cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid")
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cho "And she sure doesn't seem to have any problems enticing people." ("soft", "narrow", "base", "mid")
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@ -673,7 +673,7 @@ label slytherin_cheer_responses:
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label job_5:
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label job_5:
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if states.her.ev.sell_cards.first_time:
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if states.her.ev.promote_cardgame.first_time:
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gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head")
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gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head")
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her "Sir... Why do you want me to help them exactly?" ("annoyed", "closed", "base", "mid")
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her "Sir... Why do you want me to help them exactly?" ("annoyed", "closed", "base", "mid")
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gen "That is my business." ("grin", xpos="far_left", ypos="head")
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gen "That is my business." ("grin", xpos="far_left", ypos="head")
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@ -748,8 +748,8 @@ label hermione_helping_selling_cards:
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call her_walk(action="enter", xpos="mid", ypos="base")
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call her_walk(action="enter", xpos="mid", ypos="base")
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if states.her.ev.sell_cards.first_time:
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if states.her.ev.promote_cardgame.first_time:
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$ states.her.ev.sell_cards.first_time = False
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$ states.her.ev.promote_cardgame.first_time = False
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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her "Good..." ("normal", "happy", "base", "mid")
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her "Good..." ("normal", "happy", "base", "mid")
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her "I'm still not that comfortable wearing the outfit you provided though so I just stood behind the shop counter today." ("open", "closed", "base", "mid")
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her "I'm still not that comfortable wearing the outfit you provided though so I just stood behind the shop counter today." ("open", "closed", "base", "mid")
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@ -918,7 +918,7 @@ label hermione_helping_selling_cards:
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$ hermione.equip(her_outfit_last)
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$ hermione.equip(her_outfit_last)
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$ hermione.set_cum(None)
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$ hermione.set_cum(None)
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$ states.her.ev.sell_cards.helped = True
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$ states.her.ev.promote_cardgame.helped = True
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -36,20 +36,20 @@ label hermione_talk:
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#"This job is only available during the day."
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#"This job is only available during the day."
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#jump working_menu
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#jump working_menu
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"-Hidden-" (style="disabled") if not states.her.ev.sell_cards.offered or not poker_outfit_ITEM.unlocked:
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"-Hidden-" (style="disabled") if not states.her.ev.promote_cardgame.offered or not poker_outfit_ITEM.unlocked:
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"You haven't unlocked this job opportunity yet."
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"You haven't unlocked this job opportunity yet."
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" (style="disabled") if states.her.ev.sell_cards.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
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"-Work by advertising the card game-" (style="disabled") if states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
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gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked:
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"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
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"This job is only available during the day."
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"This job is only available during the day."
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" if game.daytime and states.her.ev.sell_cards.offered and her_outfit_poker.unlocked:
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"-Work by advertising the card game-" if game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
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jump job_5
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jump job_5
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"-Never mind-":
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"-Never mind-":
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@ -271,8 +271,8 @@ label hermione_random_duel:
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gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
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gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
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menu:
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menu:
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"-Send Hermione to work, promoting the card game-" if not states.her.ev.sell_cards.offered:
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"-Send Hermione to work, promoting the card game-" if not states.her.ev.promote_cardgame.offered:
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$ states.her.ev.sell_cards.offered = True
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$ states.her.ev.promote_cardgame.offered = True
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gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
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gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
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her "A job?" ("open", "happy", "base", "mid")
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her "A job?" ("open", "happy", "base", "mid")
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gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")
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gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")
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@ -49,10 +49,10 @@ label item_store:
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twi "Of course!"
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twi "Of course!"
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$ her_help = 0
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$ her_help = 0
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if states.her.ev.sell_cards.helped:
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if states.her.ev.promote_cardgame.helped:
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ger "Miss Granger has helped us with promotions this week so that means more profits."
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ger "Miss Granger has helped us with promotions this week so that means more profits."
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$ her_help = 200
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$ her_help = 200
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$ states.her.ev.sell_cards.helped = False
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$ states.her.ev.promote_cardgame.helped = False
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$ shop_profit = renpy.random.randint(50+her_help, 300)
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$ shop_profit = renpy.random.randint(50+her_help, 300)
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ger "Here, your weekly cut."
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ger "Here, your weekly cut."
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