From dc212e80d1c417cf2ffbbb379f0ee34da61a4c06 Mon Sep 17 00:00:00 2001 From: LoafyLemon Date: Sat, 11 Mar 2023 22:01:39 +0000 Subject: [PATCH] Audio * Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels --- game/scripts/characters/astoria/chibi.rpy | 6 +- .../characters/astoria/events/clothing.rpy | 4 +- .../astoria/events/imperio_practice.rpy | 68 ++--- .../astoria/events/imperio_training.rpy | 102 +++---- .../characters/astoria/events/intro.rpy | 40 +-- game/scripts/characters/astoria/summon.rpy | 2 +- .../characters/astoria/wardrobe_reactions.rpy | 6 +- game/scripts/characters/cho/chibi.rpy | 6 +- .../events/favors/inspect_her_body_tier2.rpy | 94 +++--- .../inspect_her_body_tier2_hermione.rpy | 22 +- .../events/favors/inspect_her_body_tier3.rpy | 174 +++++------ .../favors/inspect_her_body_tier3_tonks.rpy | 88 +++--- .../characters/cho/events/favors/suck_it.rpy | 22 +- .../cho/events/favors/talk_to_me.rpy | 12 +- game/scripts/characters/cho/events/intro.rpy | 30 +- .../scripts/characters/cho/events/panties.rpy | 18 +- .../cho/events/quidditch/gryffindor_match.rpy | 270 +++++++++--------- .../events/quidditch/gryffindor_practice.rpy | 4 +- .../cho/events/quidditch/hufflepuff_match.rpy | 166 +++++------ .../events/quidditch/hufflepuff_practice.rpy | 4 +- .../cho/events/quidditch/intros.rpy | 41 +-- .../characters/cho/events/quidditch/quiz.rpy | 50 ++-- .../cho/events/quidditch/slytherin_match.rpy | 226 +++++++-------- .../events/quidditch/slytherin_practice.rpy | 12 +- .../cho/events/requests/manipulate_boys.rpy | 52 ++-- game/scripts/characters/cho/events/summon.rpy | 6 +- game/scripts/characters/cho/summon.rpy | 6 +- game/scripts/characters/genie/chibi.rpy | 6 +- game/scripts/characters/hermione/chibi.rpy | 6 +- .../hermione/events/cardgame_wager.rpy | 16 +- .../characters/hermione/events/clothing.rpy | 52 ++-- .../hermione/events/favors/dance_for_me.rpy | 82 +++--- .../events/favors/dance_for_me_masturbate.rpy | 100 +++---- .../events/favors/dance_for_me_snape.rpy | 14 +- .../events/favors/give_me_a_handy.rpy | 24 +- .../events/favors/give_me_a_tittyjob.rpy | 16 +- .../hermione/events/favors/grope_her_ass.rpy | 4 +- .../events/favors/grope_her_breasts.rpy | 8 +- .../hermione/events/favors/lets_have_sex.rpy | 134 ++++----- .../events/favors/lets_have_sex_anal.rpy | 142 ++++----- .../events/favors/show_me_your_panties.rpy | 32 +-- .../events/favors/show_me_your_tits.rpy | 22 +- .../favors/show_me_your_tits_branches.rpy | 26 +- .../hermione/events/favors/suck_it.rpy | 50 ++-- .../hermione/events/favors/talk_to_me.rpy | 12 +- .../characters/hermione/events/forest.rpy | 16 +- .../characters/hermione/events/intro.rpy | 36 +-- .../hermione/events/items/butt_plugs.rpy | 66 ++--- .../hermione/events/items/collars.rpy | 80 +++--- .../hermione/events/items/vibrators.rpy | 135 +++++---- .../characters/hermione/events/jobs.rpy | 12 +- .../hermione/events/potions/ass_expand.rpy | 128 ++++----- .../hermione/events/potions/breast_expand.rpy | 44 +-- .../hermione/events/potions/polyjuice_cat.rpy | 38 +-- .../events/potions/polyjuice_luna.rpy | 30 +- .../events/requests/flash_your_tits.rpy | 20 +- .../events/requests/flirt_with_students.rpy | 22 +- .../events/requests/flirt_with_teachers.rpy | 20 +- .../events/requests/give_a_blowjob.rpy | 16 +- .../events/requests/give_a_handjob.rpy | 26 +- .../hermione/events/requests/have_sex.rpy | 10 +- .../hermione/events/requests/kiss_a_girl.rpy | 16 +- .../events/requests/let_them_grope_you.rpy | 24 +- .../hermione/events/shaming/panty_thief.rpy | 10 +- .../hermione/events/shaming/wear_my_cum.rpy | 18 +- .../characters/hermione/events/tentacles.rpy | 114 ++++---- .../characters/hermione/events/tutoring.rpy | 42 +-- game/scripts/characters/hermione/summon.rpy | 6 +- .../hermione/wardrobe_reactions.rpy | 24 +- game/scripts/characters/luna/chibi.rpy | 6 +- .../luna/events/favors/inspect_her_body.rpy | 76 ++--- .../luna/events/favors/masturbate_for_me.rpy | 74 ++--- .../luna/events/favors/talk_to_me.rpy | 8 +- game/scripts/characters/luna/events/intro.rpy | 26 +- .../luna/events/spectrespecs/spectrespecs.rpy | 8 +- game/scripts/characters/luna/summon.rpy | 4 +- game/scripts/characters/snape/chibi.rpy | 6 +- .../scripts/characters/snape/events/intro.rpy | 40 +-- game/scripts/characters/snape/nicknames.rpy | 2 +- game/scripts/characters/snape/summon.rpy | 6 +- game/scripts/characters/susan/chibi.rpy | 6 +- .../scripts/characters/susan/events/intro.rpy | 6 +- game/scripts/characters/susan/summon.rpy | 6 +- game/scripts/characters/tonks/chibi.rpy | 6 +- .../characters/tonks/events/clothing.rpy | 12 +- .../characters/tonks/events/hangout.rpy | 8 +- .../scripts/characters/tonks/events/intro.rpy | 32 +-- game/scripts/characters/tonks/summon.rpy | 6 +- .../characters/tonks/wardrobe_reactions.rpy | 10 +- game/scripts/events/Start.rpy | 14 +- game/scripts/events/ending.rpy | 184 ++++++------ game/scripts/events/ending_after.rpy | 46 +-- game/scripts/events/final_events.rpy | 50 ++-- game/scripts/events/labels.rpy | 12 +- game/scripts/events/map.rpy | 24 +- game/scripts/events/potions/intro.rpy | 2 +- game/scripts/gui/help.rpy | 2 +- game/scripts/interface/achievements.rpy | 2 +- game/scripts/interface/book.rpy | 10 +- game/scripts/interface/brewing.rpy | 6 +- game/scripts/interface/credits.rpy | 4 +- game/scripts/interface/gameover.rpy | 4 +- game/scripts/interface/inventory.rpy | 2 +- game/scripts/interface/letter.rpy | 4 +- game/scripts/interface/popup.rpy | 4 +- game/scripts/interface/tutorials.rpy | 2 +- game/scripts/inventory/books.rpy | 6 +- .../minigames/cardgame/_deck_builder_.rpy | 2 +- .../cardgame/_hermione_card_game_.rpy | 8 +- .../minigames/cardgame/_snape_card_game_.rpy | 22 +- .../minigames/cardgame/_twins_card_game_.rpy | 4 +- game/scripts/minigames/dueling/snape_duel.rpy | 30 +- .../mirror/events/a_bad_time_to_disrobe.rpy | 6 +- .../mirror/events/a_christmas_tale.rpy | 14 +- .../mirror/events/a_christmas_tale2.rpy | 12 +- .../events/a_spaced_out_conversation.rpy | 4 +- .../mirror/events/a_white_christmas.rpy | 40 +-- .../mirror/events/an_odd_circumstance.rpy | 10 +- .../mirror/events/anal_pirate_event.rpy | 68 ++--- .../minigames/mirror/events/biggus_dickus.rpy | 22 +- .../mirror/events/blueballing_bad.rpy | 12 +- .../mirror/events/eating_for_pleasure.rpy | 42 +-- .../mirror/events/genie_house_elf.rpy | 2 +- .../mirror/events/genies_christmas_wish.rpy | 8 +- .../mirror/events/not_so_great_escape.rpy | 76 ++--- .../minigames/mirror/events/panty_raid.rpy | 50 ++-- .../mirror/events/previously_at_hogwarts.rpy | 10 +- .../minigames/mirror/events/suck_and_run.rpy | 56 ++-- .../minigames/mirror/events/whose_points.rpy | 44 +-- game/scripts/minigames/puzzle.rpy | 10 +- game/scripts/options.rpy | 2 +- game/scripts/rooms/boxing_ring/init.rpy | 2 +- game/scripts/rooms/labels.rpy | 7 +- game/scripts/rooms/main_room/objects/desk.rpy | 2 +- game/scripts/rooms/main_room/objects/door.rpy | 10 +- .../rooms/main_room/objects/fireplace.rpy | 2 +- .../rooms/room_of_requirement/init.rpy | 10 +- game/scripts/rooms/seventh_floor/init.rpy | 2 +- game/scripts/rooms/snape_office/init.rpy | 2 +- .../rooms/snape_office/objects/candelabra.rpy | 8 +- game/scripts/shops/dress/chitchats.rpy | 18 +- game/scripts/shops/dress/menu.rpy | 2 +- game/scripts/shops/dress/room.rpy | 2 +- game/scripts/shops/item/chitchats.rpy | 2 +- game/scripts/shops/item/room.rpy | 10 +- game/scripts/utility/common_labels.rpy | 187 +----------- game/scripts/wardrobe/wardrobe.rpy | 11 +- 147 files changed, 2307 insertions(+), 2480 deletions(-) diff --git a/game/scripts/characters/astoria/chibi.rpy b/game/scripts/characters/astoria/chibi.rpy index da58ac5e..998d3804 100644 --- a/game/scripts/characters/astoria/chibi.rpy +++ b/game/scripts/characters/astoria/chibi.rpy @@ -8,7 +8,7 @@ label ast_chibi(action=None, xpos=None, ypos=None, flip=False): hide astoria_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ astoria_chibi.hide() with d3 pause .5 @@ -28,7 +28,7 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call ast_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -36,7 +36,7 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ astoria_chibi.show() $ astoria_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ astoria_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/astoria/events/clothing.rpy b/game/scripts/characters/astoria/events/clothing.rpy index aa0b6a5f..6743d9ff 100644 --- a/game/scripts/characters/astoria/events/clothing.rpy +++ b/game/scripts/characters/astoria/events/clothing.rpy @@ -12,12 +12,12 @@ label astoria_summon_setup: if astoria_outfits_schedule: $ astoria.equip_random_outfit() - call play_sound("door") + play sound "sounds/door.ogg" call ast_chibi("stand","mid","base") with d3 #Astoria greeting. - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if ast_mood > 0: if 5 > ast_mood >= 1: diff --git a/game/scripts/characters/astoria/events/imperio_practice.rpy b/game/scripts/characters/astoria/events/imperio_practice.rpy index 52c7e4ca..98291fd8 100644 --- a/game/scripts/characters/astoria/events/imperio_practice.rpy +++ b/game/scripts/characters/astoria/events/imperio_practice.rpy @@ -80,14 +80,14 @@ label ag_se_imperio_sb_E1: gen "Great! Then let me just bring her up here..." ("grin", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 hide astoria_main with d3 pause .8 nar "You summon Susan to your office." - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*knock-knock-knock*" sus "*Uhm*... Professor Dumbledore, you wanted to see me?" @@ -97,7 +97,7 @@ label ag_se_imperio_sb_E1: call sus_walk(action="enter") - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "Hey [name_susan_astoria]!" ("grin", "narrow", "base", "L", xpos="right", ypos="base") sus "Astoria? What are you doing here?" ("angry", "wide", "shocked", "left", xpos="base", ypos="base") ast "Oh, don't mind me..." ("base", "base", "base", "R") @@ -128,12 +128,12 @@ label ag_se_imperio_sb_E1: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 sus "W-what{w=0.3} are{w=0.3} y{w=0.1}o{w=0.1}u--" ("soft", "base", "base", "stare") nar "Susan's eyes flicker and a blank expression spreads across her face." sus "..." ("soft", "narrow", "base", "stare") @@ -162,11 +162,11 @@ label ag_se_imperio_sb_E1: sus "..." ("soft", "narrow", "low", "stare", cheeks="blush") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*Gulp!*" ("angry", xpos="far_left", ypos="head") hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.strip("top") sus "" ("angry", "narrow", "base", "stare") pause.5 @@ -194,7 +194,7 @@ label ag_se_imperio_sb_E1: pause .8 hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.strip("bra") sus "" ("soft", "narrow", "low", "stare", cheeks="blush") @@ -224,7 +224,7 @@ label ag_se_imperio_sb_E1: gen "Just give me a minute..." ("base", xpos="far_left", ypos="head") pause.2 - call play_music("stop") + stop music fadeout 1 call hide_characters call ast_chibi("reset",530,"base") hide screen bld1 @@ -240,14 +240,14 @@ label ag_se_imperio_sb_E1: with d3 pause.1 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 gen "(Damn it! Why did she do that?)" ("angry", xpos="far_left", ypos="head") sus "..." ("soft", "narrow", "base", "stare") ast "Put your clothes on, Suzy." ("smile", "base", "base", "mid") sus "..." ("normal", "narrow", "base", "stare") hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.wear("bra", "top") sus "" ("soft", "narrow", "base", "stare") pause.5 @@ -325,7 +325,7 @@ label ag_se_imperio_sb_E2: ast "Great, I can't wait to see the look on Susan's dumb face..." ("grin", "closed", "base", "mid") gen "Let me just bring her up here." ("base", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 gen "..." ("base", xpos="far_left", ypos="head") ast "..." ("annoyed", "base", "base", "R") @@ -338,7 +338,7 @@ label ag_se_imperio_sb_E2: sus "You wanted to see me, sir?" ("soft", "base", "base", "mid", xpos="base", ypos="base") sus "Astoria? Why are you here?" ("angry", "wide", "base", "left") - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "Oh... no reason..." ("annoyed", "base", "base", "down", xpos="right", ypos="base") gen "Come up here for a moment Miss Bones..." ("base", xpos="far_left", ypos="head") sus "Okay..." ("open", "base", "base", "mid") @@ -381,12 +381,12 @@ label ag_se_imperio_sb_E2: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 sus "..." ("soft", "happy", "shocked", "stare") ast "*ha-ha-ha-ha!*" ("grin", "closed", "base", "mid") ast "Her face was priceless when you said milk duds..." ("grin", "base", "base", "L") @@ -438,7 +438,7 @@ label ag_se_imperio_sb_E2: pause.2 hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.strip("top", "bra") sus "" ("angry", "wide", "shocked", "down", cheeks="blush") call ctc @@ -519,7 +519,7 @@ label ag_se_imperio_sb_E2: ast "Can't have that can we... Let's delve deeper." ("grin", "narrow", "angry", "L") # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 @@ -586,11 +586,11 @@ label ag_se_imperio_sb_E2: nar "Susan begins dressing herself in silence..." hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.wear("top", "bra") pause 1 - call play_music("stop") + stop music fadeout 1 call hide_characters call ast_chibi("reset",530,"base") pause .5 @@ -600,7 +600,7 @@ label ag_se_imperio_sb_E2: with d3 pause.5 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "Come on Suzy, time to give professor Tonks another visit." ("open", "base", "base", "L") sus "*Hmm*... Another visit..." ("soft", "narrow", "sad", "downL") @@ -613,7 +613,7 @@ label ag_se_imperio_sb_E2: ast "Smell yah later, [name_genie_astoria]!" ("grin", "closed", "base", "mid") gen "Good night." ("base", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call ast_chibi("hide") call gen_chibi("sit_behind_desk") @@ -638,7 +638,7 @@ label ag_se_imperio_sb_E3: ast "Do you even need to ask?" ("smile", "narrow", "base", "mid") gen "I suppose not..." ("base", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 call hide_characters with d3 @@ -658,7 +658,7 @@ label ag_se_imperio_sb_E3: gen "..." ("base", xpos="far_left", ypos="head") sus "*Ehm... Can I help you with--" ("soft", "narrow", "base", "downL", xpos="right", ypos="base") - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 call ast_chibi("wand",530,"base") ast "Blah, blah, blah..." ("open", "base", "base", "R", xpos="base", ypos="base") @@ -676,12 +676,12 @@ label ag_se_imperio_sb_E3: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 sus "Wait, what--" ("soft", "base", "base", "stare") sus "" ("soft", "narrow", "base", "stare") gen "Couldn't even wait this time?" ("base", xpos="far_left", ypos="head") @@ -695,7 +695,7 @@ label ag_se_imperio_sb_E3: pause .8 hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.strip("top") sus "" ("base", "base", "base", "mid") pause.5 @@ -710,7 +710,7 @@ label ag_se_imperio_sb_E3: pause .8 hide susan_main - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.strip("bra") sus "" ("base", "base", "base", "mid") pause.5 @@ -812,7 +812,7 @@ label ag_se_imperio_sb_E3: ast "Time for you to wake up..." ("grin", "narrow", "angry", "down") sus "..." - call play_music("susan") + play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 hide screen blktone hide screen bld1 with d3 @@ -820,7 +820,7 @@ label ag_se_imperio_sb_E3: show screen bld1 with hpunch sus "W-w-what's happening?" - call play_sound("kick") + play sound "sounds/kick.ogg" with vpunch pause.2 sus "Ouch..." @@ -924,7 +924,7 @@ label ag_se_imperio_sb_E3: ast "You can come out now, Suzy..." ("smile", "narrow", "base", "down") sus "..." - call play_music("stop") + stop music fadeout 1 hide astoria_main show screen blkfade with d3 @@ -938,7 +938,7 @@ label ag_se_imperio_sb_E3: sus "..." ("soft", "narrow", "low", "mid", cheeks="blush", xpos="right", ypos="base", trans=fade) - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "Oh my god! He absolutely covered you!" ("scream", "base", "base", "mid",xpos="base",ypos="base") sus "..." ("annoyed", "closed", "annoyed", "right", cheeks="blush") ast "I didn't know you had it in you, sir!" ("clench", "base", "base", "mid") @@ -957,7 +957,7 @@ label ag_se_imperio_sb_E3: $ susan.set_cum(None) sus "I hope you two are happy..." ("soft", "happy", "annoyed", "down", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ susan.wear("top", "bra") hide screen blkfade with d5 @@ -966,7 +966,7 @@ label ag_se_imperio_sb_E3: sus "Now, if you'll excuse me, I've got--" ("open", "closed", "annoyed", "right", cheeks="blush") # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 @@ -992,7 +992,7 @@ label ag_se_imperio_sb_E3: ast "Good night, [name_genie_astoria]!" ("grin", "closed", "base", "mid") - call play_music("stop") + stop music fadeout 1 call hide_characters pause .5 call ast_walk("door","base") diff --git a/game/scripts/characters/astoria/events/imperio_training.rpy b/game/scripts/characters/astoria/events/imperio_training.rpy index c3c7e029..59b51503 100644 --- a/game/scripts/characters/astoria/events/imperio_training.rpy +++ b/game/scripts/characters/astoria/events/imperio_training.rpy @@ -50,7 +50,7 @@ label ag_st_imperio: gen "Return to my office with your teacher afterwards." ("base", xpos="far_left", ypos="head") ast "Until then, Professor!" ("smile", "base", "base", "R") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call ast_chibi("hide") hide screen bld1 @@ -89,13 +89,13 @@ label end_ag_st_imperio: label ag_st_imperio_E1: stop music fadeout 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","desk","base") call ast_chibi("stand",530,"base") # Make sure it's slightly to the left of Tonks' chibi. with d3 pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ast "" ("annoyed", "base", "base", "mid", xpos="base", ypos="base") ton "Good evening, Professor." ("base", "happyCl", "base", "mid", xpos="right", ypos="base") gen "Finally, you're back." ("base", xpos="far_left", ypos="head") @@ -173,12 +173,12 @@ label ag_st_imperio_E1: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("clench", "base", "angry", "L", xpos="base", ypos="base") ton "........................." ("mad", "wide", "shocked", "ahegao", hair="scared", xpos="right", ypos="base") # shock ton "*Aaaaaah*..." ("horny", "base", "base", "ahegao", hair="horny") # inhales @@ -249,7 +249,7 @@ label ag_st_imperio_E1: with fade pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "" ("soft", "base", "worried", "down", cheeks="blush", xpos="right", ypos="base", trans=dissolve) ast "" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base", trans=dissolve) ton "Oh my..." ("soft", "base", "worried", "down", cheeks="blush", xpos="right", ypos="base") @@ -281,7 +281,7 @@ label ag_st_imperio_E1: # They both leave. call ast_walk(680, "base") - call play_sound("door") + play sound "sounds/door.ogg" call ast_chibi("hide") call ton_chibi("hide") with d3 @@ -295,13 +295,13 @@ label ag_st_imperio_E1: label ag_st_imperio_E2: stop music fadeout 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","desk","base") call ast_chibi("stand",530,"base") # Make sure it's slightly to the left of Tonks' chibi. with d3 pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ast "" ("upset", "base", "base", "mid", xpos="base", ypos="base") ton "Hello, Professor." ("base", "happyCl", "base", "mid", xpos="right", ypos="base") ast "........................." ("upset", "base", "base", "L") @@ -326,12 +326,12 @@ label ag_st_imperio_E2: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("clench", "base", "angry", "L") ton "........................." ("mad", "wide", "shocked", "ahegao") # shock @@ -382,7 +382,7 @@ label ag_st_imperio_E2: ton "*Hmm*... okay..." ("soft", "wide", "base", "stare") # Tonks removes her coat. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") call ctc @@ -428,7 +428,7 @@ label ag_st_imperio_E2: with fade pause.8 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "" ("open", "base", "base", "down") ton "Oh wow..." ("mad", "base", "shocked", "down", cheeks="blush", flip=False) ton "You made me squeal like a pig!" ("mad", "happyCl", "base", "mid", cheeks="blush") @@ -462,12 +462,12 @@ label ag_st_imperio_E2: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("clench", "base", "angry", "L") ton "*Hmm*............." ("base", "base", "base", "ahegao") call ast_chibi("wand",530,"base") @@ -509,7 +509,7 @@ label ag_st_imperio_E2: with fade pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ast "" ("annoyed", "base", "angry", "mid") ton "*huh*..." ("disgust", "base", "base", "down", flip=False) ton "Well that was something, wasn't it?" ("soft", "closed", "base", "mid") @@ -536,7 +536,7 @@ label ag_st_imperio_E2: # They both leave. call ast_walk(680, "base") - call play_sound("door") + play sound "sounds/door.ogg" call ast_chibi("hide") call ton_chibi("hide") with d3 @@ -604,7 +604,7 @@ label ag_st_imperio_E2: with fade pause.8 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "" ("annoyed", "base", "base", "mid") ton "*Ouch*... That was painful!" ("mad", "closed", "base", "mid", cheeks="blush", flip=False) ton "You nearly got me there." ("disgust", "base", "shocked", "R", cheeks="blush") @@ -618,7 +618,7 @@ label ag_st_imperio_E2: ton "I'm sure you'll do even better next time, Astoria." ("soft", "base", "shocked", "R") ast "{size=-4}Yes... Finally I shall release my unlimited power...{/size}" ("smile", "narrow", "base", "L") - $ renpy.sound.play("sounds/thunder_2.ogg") + play sound "sounds/thunder_2.ogg" if game.weather in {"clear", "cloudy"}: gen "Where the hell did that thunder come from?" ("base", xpos="far_left", ypos="head") @@ -657,13 +657,13 @@ label ag_st_imperio_E2: label ag_st_imperio_E3: stop music fadeout 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","desk","base") call ast_chibi("stand",500,"base") # Make sure it's slightly to the left of Tonks' chibi. with d3 pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ast "" ("annoyed", "base", "base", "mid", xpos="base", ypos="base") ton "Well, Professor." ("open", "closed", "base", "mid", xpos="right", ypos="base") ton "We're back..." ("soft", "wink", "base", "mid") @@ -695,12 +695,12 @@ label ag_st_imperio_E3: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("clench", "base", "angry", "L") ton "*Hngh*!..." ("mad", "wide", "shocked", "ahegao") # shock ton "*Hmm*..." ("base", "base", "base", "ahegao", hair="horny") @@ -722,7 +722,7 @@ label ag_st_imperio_E3: ton "...{fast}..." ("base", "wide", "worried", "stare") # Remove coat. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") call ctc @@ -750,7 +750,7 @@ label ag_st_imperio_E3: ton "That's enough!" ("scream", "base", "angry", "R", trans=hpunch) # Tonks returns to normal, and puts her clothes back on. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.wear("all") ton "" ("mad", "base", "angry", "down") pause.8 @@ -855,7 +855,7 @@ label ag_st_imperio_E4: with d3 pause.5 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "" ("base", "base", "base", "L", xpos="right", ypos="base") ast "..." ("annoyed", "narrow", "base", "down", xpos="base", ypos="base") @@ -915,12 +915,12 @@ label ag_st_imperio_E4: pause.2 # chibi spell animation. - call play_sound("spell") + play sound "sounds/magic2.ogg" call ast_chibi("wand_imperio",530,"base") with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("annoyed", "base", "base", "L") ton "........................." ("mad", "wide", "shocked", "ahegao", hair="horny") # shock @@ -965,7 +965,7 @@ label ag_st_imperio_E4: ton "..." ("base", "base", "base", "stare") # Remove coat. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") ton "" ("base", "base", "base", "ahegao") pause.8 @@ -1011,11 +1011,11 @@ label ag_st_imperio_E4: gen "!!!" ("grin", xpos="far_left", ypos="head") # Remove top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("top") if tonks.is_worn("bra"): # Remove bra if True ast "and your bra..." ("clench", "base", "base", "down") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bra") ton "" ("base", "wide", "shocked", "ahegao", cheeks="blush") ast "" ("annoyed", "closed", "base", "mid") @@ -1095,7 +1095,7 @@ label ag_st_imperio_E4: with d3 pause.8 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Well, that was interesting..." ("annoyed", "wide", "base", "downR", hair="neutral", xpos="mid", ypos="base", flip=False, trans=dissolve) gen "Do you have any idea why she wanted to leave so abruptly?" ("base", xpos="far_left", ypos="head") ton "I have a couple of theories, actually..." ("soft", "closed", "base", "mid") @@ -1158,13 +1158,13 @@ label ag_st_imperio_E4: label ag_st_imperio_E5: stop music fadeout 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","desk","base") call ast_chibi("stand",530,"base") # Make sure it's slightly to the left of Tonks' chibi. with d3 pause.8 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "" ("smile", "base", "base", "mid", xpos="base", ypos="base") ton "Hi, Professor!" ("base", "wide", "base", "mid", xpos="right", ypos="base") @@ -1211,11 +1211,11 @@ label ag_st_imperio_E5: # chibi spell animation. call ast_chibi("wand_imperio",530,"base") - call play_sound("spell") + play sound "sounds/magic2.ogg" with hpunch pause.8 - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ast "" ("base", "base", "base", "L") ton "*Hmm*............" ("soft", "base", "worried", "ahegao", hair="horny") @@ -1233,7 +1233,7 @@ label ag_st_imperio_E5: ton "Sure {heart}" ("silly", "happyCl", "base", "mid") # Remove coat. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") ton "" ("base", "base", "base", "ahegao") pause.8 @@ -1245,7 +1245,7 @@ label ag_st_imperio_E5: ton "*Ahhh*................" ("soft", "base", "base", "ahegao", cheeks="blush") # Remove top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("top") $ tonks.strip("bra") ton "" ("base", "base", "base", "ahegao", cheeks="blush") @@ -1260,7 +1260,7 @@ label ag_st_imperio_E5: ton "*hngh*..." ("mad", "closed", "base", "ahegao", cheeks="blush") # Remove bottom. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bottom") $ tonks.strip("panties") ton "" ("base", "base", "worried", "ahegao") @@ -1311,7 +1311,7 @@ label ag_st_imperio_E5: ton "........{heart}" ("normal", "wide", "shocked", "stare", cheeks="blush") # Strip naked. Removes clothes and stockings. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("clothes") ton "" ("grin", "base", "base", "ahegao", hair="horny", cheeks="blush") ast "(She did it...)" ("horny", "narrow", "angry", "L") @@ -1364,7 +1364,7 @@ label ag_st_imperio_E5: show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 nar "After giving you a playful wink, Tonks suggestively climbs on top of your desk, getting a good glimpse of your rock-hard cock..." @@ -1409,7 +1409,7 @@ label ag_st_imperio_E5: show screen astoria_wand_drop call ast_chibi("reset","desk","base") # No wand pose. pause.355 - $ renpy.play('sounds/wand_drop.ogg') + play sound "sounds/wand_drop.ogg" pause.5 show screen bld1 @@ -1452,7 +1452,7 @@ label ag_st_imperio_E5: #with d5 pause.2 - call play_sound("door") + play sound "sounds/door.ogg" pause.8 call sna_chibi("stand","door","base") @@ -1463,7 +1463,7 @@ label ag_st_imperio_E5: # Snape enters... sna "Genie, I was wondering if you could help me with--" ("snape_35", ypos="head") stop music fadeout 2.0 - call play_sound("scratch") + play sound "sounds/scratch.ogg" sna "!!!" ("snape_11", ypos="head") hide screen bld1 with d3 @@ -1488,7 +1488,7 @@ label ag_st_imperio_E5: with d3 pause.1 - call play_sound("running") + play sound "sounds/run_03.ogg" call ast_chibi("hide") call teleport("astoria", effect=False) call ast_chibi("stand",210,275+180, flip=True) # Next to Genie's chair. @@ -1515,7 +1515,7 @@ label ag_st_imperio_E5: call sna_walk(620,"base") pause.2 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "What on Earth is going on here?!" ("snape_08", xpos=580 ,ypos="base") sna "You two better explain to me what I just witnessed!" ("snape_32") ton "Stop being such a wuss, Severus!" ("mad", "base", "angry", "L", hair="angry", xpos="mid", flip=True) @@ -1542,7 +1542,7 @@ label ag_st_imperio_E5: call ast_chibi("stand","desk","base", flip=False) with d3 pause.1 - call play_sound("lock") + play sound "sounds/09_lock.ogg" hide screen astoria_wand_drop pause.5 @@ -1561,7 +1561,7 @@ label ag_st_imperio_E5: $ snape_chibi.zorder = 2 # Reset to default. # Tonks hops off your desk and walks closer to Snape. - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" show screen blkfade with d5 pause 1 @@ -1577,7 +1577,7 @@ label ag_st_imperio_E5: ton "" ("annoyed", "base", "annoyed", "L", xpos=275, ypos="base", flip=True) sna "........................." ("snape_05", xpos=580 ,ypos="base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Like what you see?" ("upset", "base", "raised", "L", hair="horny") # Bit flirty, maybe just to calm Snape down. sna "............................." ("snape_12") # blushing gen "You couldn't have picked a worse time to burst in here..." ("angry", xpos="far_left", ypos="head") @@ -1679,7 +1679,7 @@ label ag_st_imperio_E5: ton "Sorry?" ("upset", "base", "worried", "mid") #Music changes and darker overlay on screen - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 show screen blktone with d3 @@ -1723,7 +1723,7 @@ label ag_st_imperio_E5: ton "Yes, Sir." ("base", "happyCl", "shocked", "mid", cheeks="blush") #Overlay goes away and music returns to normal - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 hide screen blktone with d3 diff --git a/game/scripts/characters/astoria/events/intro.rpy b/game/scripts/characters/astoria/events/intro.rpy index fa7adea7..61d6857b 100644 --- a/game/scripts/characters/astoria/events/intro.rpy +++ b/game/scripts/characters/astoria/events/intro.rpy @@ -11,7 +11,7 @@ label astoria_intro_E1: $ tonks_mail_list.append("poster_1_store") stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" ton "[name_genie_tonks], may I come in?" @@ -30,14 +30,14 @@ label astoria_intro_E1: # Tonks walks in. call ton_walk(action="enter", xpos="desk", ypos="base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Good evening, [name_genie_tonks]." ("base", "base", "base", "mid", xpos="mid", ypos="base") gen "[name_tonks_genie]..." ("base", xpos="far_left", ypos="head") ton "I'm terribly sorry for bursting in like this!" ("open", "base", "raised", "R") gen "What in the world got you so flustered?" ("base", xpos="far_left", ypos="head") ton "We might be in big trouble, [name_genie_tonks]!" ("open", "base", "worried", "mid") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 gen "Miss Tonks... Have you been a bad girl?" ("grin", xpos="far_left", ypos="head") ton "I'm not joking, [name_genie_tonks]!" ("soft", "base", "annoyed", "mid") ton "Something terrible has happened at school today!" ("open", "closed", "annoyed", "R") @@ -384,7 +384,7 @@ label astoria_intro_E2_snape: sna "Really?" ("snape_03") #No xpos change. sna "Why are you telling me?" ("snape_04") gen "Apparently somebody got hit by something called an \"unforgivable\" curse at the school..." ("base", xpos="far_left", ypos="head") - call play_sound("scratch") + play sound "sounds/scratch.ogg" sna "" ("snape_11") with hpunch call ctc @@ -448,12 +448,12 @@ label astoria_intro_E2_snape: label astoria_intro_E3: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" gen "(...)" ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" menu: @@ -469,7 +469,7 @@ label astoria_intro_E3: femv "Why did you drag me here?" her "You know very well why I brought you!" femv "Let me go you filthy mudblo--" - call play_sound("thump") + play sound "sounds/kick.ogg" gen "Who's there?" ("base", xpos="far_left", ypos="head") her "*Shhhhh*- now!" @@ -480,7 +480,7 @@ label astoria_intro_E3: call her_walk(action="enter", xpos="500", ypos="base") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Hello sir." ("normal", "happy", "base", "mid", xpos="mid", ypos="base") gen "I thought you said you weren't alone?" ("base", xpos="far_left", ypos="head") her "I'm not." ("annoyed", "narrow", "base", "R_soft") @@ -504,7 +504,7 @@ label astoria_intro_E3: call her_chibi("stand", 500, "base", flip=False) pause.2 - call play_sound("door") + play sound "sounds/door.ogg" call ast_chibi("stand","door","base") with d3 pause.8 @@ -512,7 +512,7 @@ label astoria_intro_E3: # Astoria enters. call ast_walk("desk", "base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 $ astoria.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid") $ hermione.set_face(mouth="normal", eyes="closed", eyebrows="base", pupils="mid") @@ -644,7 +644,7 @@ label astoria_intro_E3: $ snape_chibi.zorder = 4 # In front of Astoria call sna_walk(action="enter", xpos="mid", ypos="base") - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 ast "" ("annoyed", "base", "worried", "R") sna "You wanted to see me?" ("snape_09", xpos=600, ypos="base") ast "..." ("annoyed", "narrow", "worried", "L") @@ -691,14 +691,14 @@ label astoria_intro_E3: sna "..." ("snape_04") # Snape leaves and runs into Tonks. - call play_music("stop") + stop music fadeout 1 call sna_walk(660,"base") # Equip Tonks default clothing. $ ton_outfit_last.save() # Store current outfit. $ tonks.equip(ton_outfit_default) - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand",780,"base") with d3 pause.2 @@ -725,7 +725,7 @@ label astoria_intro_E3: call ast_chibi("stand","desk","base", flip=False) with d3 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 pause.1 ast "" ("annoyed", "base", "base", "mid", trans=dissolve) ton "Hello, Professor." ("base", "base", "base", "mid", hair="neutral", xpos="base", ypos="base", trans=dissolve) @@ -809,7 +809,7 @@ label astoria_intro_E3: ast "*Uhm*...{w=0.3} Good night then." ("open", "base", "base", "mid") # Astoria leaves. - call play_music("stop") + stop music fadeout 1 call hide_characters call ast_chibi("stand","desk","base", flip=True) hide screen bld1 @@ -821,7 +821,7 @@ label astoria_intro_E3: call ton_walk("desk","base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 ton "She's {size=+5}so cute!{/size} Isn't she? {heart}" ("base", "base", "raised", "R", xpos="mid", ypos="base") if d_flag_01: @@ -848,7 +848,7 @@ label astoria_intro_E3: gen "Naturally..." ("base", xpos="far_left", ypos="head") gen "Until next time, [name_tonks_genie]." ("base", xpos="far_left", ypos="head") ton "Until next time!{heart}" ("base", "happyCl", "base", "mid") - call play_music("stop") + stop music fadeout 1 call ton_walk(action="leave") @@ -979,12 +979,12 @@ label nt_he_astoria_E1: label astoria_intro_E4: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" gen "(...)" ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" menu: @@ -1019,7 +1019,7 @@ label astoria_intro_E4: call ast_walk("desk","base") pause.2 - call play_music("astoria") + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 ast "Hello, Professor." ("smile", "base", "base", "mid", xpos="mid", ypos="base") ast "Professor Tonks told me to talk to you, Sir." ("open", "base", "base", "R") gen "....................." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/astoria/summon.rpy b/game/scripts/characters/astoria/summon.rpy index a4635f39..72cac6b3 100644 --- a/game/scripts/characters/astoria/summon.rpy +++ b/game/scripts/characters/astoria/summon.rpy @@ -67,7 +67,7 @@ label summon_astoria: else: ast "Oh, alright. Good night, [name_genie_astoria]." ( face="neutral") - call play_sound("door") + play sound "sounds/door.ogg" jump end_astoria_event diff --git a/game/scripts/characters/astoria/wardrobe_reactions.rpy b/game/scripts/characters/astoria/wardrobe_reactions.rpy index 29765972..7dd11ba6 100644 --- a/game/scripts/characters/astoria/wardrobe_reactions.rpy +++ b/game/scripts/characters/astoria/wardrobe_reactions.rpy @@ -109,7 +109,7 @@ label ast_reaction_touch_fail(what): $ mouse_slap() ast "Don't! Do! That!{fast} Again!" ("scream", "closed", "angry", "mid") $ mouse_slap() - call play_sound("kick") + play sound "sounds/kick.ogg" with hpunch pause 1.0 gen "(Ouch, that hurt!)" ("angry", xpos="far_left", ypos="head") @@ -192,9 +192,9 @@ label ast_reaction_unequip_fail(item): show screen blkfade with d5 - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" ast "W-What are you doing?!" ("scream", "narrow", "angry", "L") - call play_sound("thump") + play sound "sounds/kick.ogg" with hpunch pause 0.5 ast "Oh my god-- is that...?!" ("upset", "narrow", "base", "mid") diff --git a/game/scripts/characters/cho/chibi.rpy b/game/scripts/characters/cho/chibi.rpy index 4dc78c53..95f68bab 100644 --- a/game/scripts/characters/cho/chibi.rpy +++ b/game/scripts/characters/cho/chibi.rpy @@ -8,7 +8,7 @@ label cho_chibi(action=None, xpos=None, ypos=None, flip=False): hide cho_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ cho_chibi.hide() with d3 pause .5 @@ -28,7 +28,7 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -36,7 +36,7 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ cho_chibi.show() $ cho_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ cho_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/cho/events/favors/inspect_her_body_tier2.rpy b/game/scripts/characters/cho/events/favors/inspect_her_body_tier2.rpy index c65d227b..d3948179 100644 --- a/game/scripts/characters/cho/events/favors/inspect_her_body_tier2.rpy +++ b/game/scripts/characters/cho/events/favors/inspect_her_body_tier2.rpy @@ -84,9 +84,9 @@ label cc_pf_strip_T2_intro_E1: with d5 return - call play_music("stop") + stop music fadeout 1 cho "!!!" ("soft", "wide", "base", "mid", cheeks="blush") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 gen "Go on, girl. Start with the top..." ("base", xpos="far_left", ypos="head") cho "No!" ("scream", "happyCl", "angry", "mid", cheeks="blush", trans=hpunch) cho "Why are you even asking me to do such a thing?!" ("angry", "narrow", "angry", "mid") @@ -139,7 +139,7 @@ label cc_pf_strip_T2_intro_E1: pause .8 # Remove top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe", "top") with d3 pause .5 @@ -251,11 +251,11 @@ label cc_pf_strip_T2_intro_E1: pause .4 # Remove bottoms. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("bottom") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .4 cho "" (trans=d3) @@ -323,7 +323,7 @@ label cc_pf_strip_T2_intro_E1: cho "If you want a bimbo to strip for you, I suggest you call Hermione instead..." ("annoyed", "narrow", "angry", "mid") pause .5 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" hide cho_main $ cho.wear("all") hide screen cho_cloth_pile @@ -358,11 +358,11 @@ label cc_pf_strip_T2_intro_E2: pause .4 if cho.is_worn("robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe") # Remove top. if cho.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe", "top") with d3 pause .5 @@ -379,7 +379,7 @@ label cc_pf_strip_T2_intro_E2: # Remove bottoms. if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") with d3 pause .5 @@ -404,7 +404,7 @@ label cc_pf_strip_T2_intro_E2: call hide_characters show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 1 "To your surprise, the athletic petite girl rather playfully climbs on top of your desk." @@ -420,7 +420,7 @@ label cc_pf_strip_T2_intro_E2: cho "After all, I promised I'd do anything to win that Quidditch cup..." ("soft", "narrow", "angry", "mid") cho "If stripping for you is what it takes, then..." ("soft", "base", "angry", "down") - call play_music("sad") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 cho "Then..." ("angry", "base", "worried", "down") cho "I-I'll do it..." ("soft", "narrow", "worried", "down", cheeks="blush") gen "(Shit. Is she crying?)" ("base", xpos="far_left", ypos="head") @@ -442,14 +442,14 @@ label cc_pf_strip_T2_intro_E2: menu: "\"Yes, but take off those clothes first...\"": - call play_music("stop") + stop music fadeout 1 cho "Yes! Thank you, Sir!" ("soft", "closed", "worried", "mid", cheeks="blush") cho "Even after I've given up -- you're still believing in me!" ("soft", "narrow", "worried", "mid", cheeks="blush") gen "What?{w=0.2} *Ahem* I mean..." ("base", xpos="far_left", ypos="head") gen "Of course!{w=0.2} I always did!" ("grin", xpos="far_left", ypos="head") cho "I may not like it. But this is all just part of my training..." ("soft", "base", "worried", "R", cheeks="blush") gen "*Uhhhh*... Sure..." ("base", xpos="far_left", ypos="head") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "It's one of many challenges I have to face before I can call myself a Quidditch champion!" ("soft", "closed", "angry", "mid") cho "This is just about facing my inner demons, isn't it?" ("soft", "narrow", "angry", "mid") cho "Overcoming my fears..." ("soft", "narrow", "angry", "R") @@ -462,14 +462,14 @@ label cc_pf_strip_T2_intro_E2: "\"Yes, you are dismissed...\"": $ cho_mood += 6 - call play_music("stop") + stop music fadeout 1 cho "What?!" ("soft", "wide", "base", "mid") cho "But Sir!" ("soft", "base", "worried", "mid") gen "You can go now..." ("base", xpos="far_left", ypos="head") cho "You can't do that!" ("scream", "narrow", "angry", "mid", trans=hpunch) cho "" ("angry", "narrow", "angry", "mid") gen "Didn't you just beg me to do just that?" ("angry", xpos="far_left", ypos="head") - call play_music("sad") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 cho "I begged you to help me win the Quidditch cup!" ("clench", "narrow", "angry", "mid") cho "And to be my trainer!{w} To be a {b}good{/b} trainer!" ("soft", "narrow", "angry", "mid") cho "How can I overcome my fear of losing if I can't even do... this!" ("annoyed", "base", "worried", "down", cheeks="blush") @@ -479,7 +479,7 @@ label cc_pf_strip_T2_intro_E2: cho "" ("annoyed", "narrow", "angry", "mid") gen "To my defence. I got some mixed messages from you earlier..." ("base", xpos="far_left", ypos="head") cho "(...)" ("annoyed", "narrow", "angry", "R") # Annoyed - call play_music("stop") + stop music fadeout 1 gen "Very well then..." ("base", xpos="far_left", ypos="head") gen "Take off your clothes, [name_cho_genie]." ("base", xpos="far_left", ypos="head") cho "Yes, Sir!" ("soft", "closed", "base", "mid") @@ -489,7 +489,7 @@ label cc_pf_strip_T2_intro_E2: menu: gen "First, I'd like you to..." ("base", xpos="far_left", ypos="head") "\"Show me those big, juicy \"Quaffles\" of yours!\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "*uhhh*..." ("upset", "wide", "base", "mid", cheeks="blush") gen "Those two mean, hearty \"bludgers\"!" ("grin", xpos="far_left", ypos="head") cho "Sir? Could it be that you are talking about my breasts?" ("soft", "narrow", "worried", "mid", cheeks="heavy_blush") @@ -516,7 +516,7 @@ label cc_pf_strip_T2_intro_E2: pause .4 # Remove bra. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .8 @@ -555,7 +555,7 @@ label cc_pf_strip_T2_intro_E2: gen "I stopped counting halfway through..." ("base", xpos="far_left", ypos="head") "\"Let me catch sight of that 'Snitch!'\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Don't you mean \"Snatch,\" Sir?" ("annoyed", "narrow", "angry", "mid") gen "Potato, Potato!" ("grin", xpos="far_left", ypos="head") cho "Your motives were nothing but for your own perverted gains, weren't they? From the very start." ("soft", "narrow", "base", "mid") # Annoyed @@ -565,13 +565,13 @@ label cc_pf_strip_T2_intro_E2: gen "And I wouldn't be able to call myself a man if I was lying!" ("base", xpos="far_left", ypos="head") cho "And you'd be called a dead man, if you try to trick me!" ("clench", "narrow", "angry", "mid") gen "Well technically I'm a geni--" ("base", xpos="far_left", ypos="head") - call play_sound("kick") + play sound "sounds/kick.ogg" cho "" ("annoyed", "narrow", "angry", "mid", trans=vpunch) gen "*Aaaaah*!" ("angry", xpos="far_left", ypos="head") nar "Cho does a daunting stomp on your desk..." cho "Don't think for a second I wouldn't do it! After all of this!" ("scream", "narrow", "angry", "mid") cho "" ("angry", "narrow", "angry", "mid") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*Gulp*" ("angry", xpos="far_left", ypos="head") gen "Yes, Ma'am." ("base", xpos="far_left", ypos="head") cho "(...)" ("upset", "closed", "base", "mid") @@ -579,7 +579,7 @@ label cc_pf_strip_T2_intro_E2: pause .4 # Remove panties. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("panties") with d3 pause .5 @@ -627,13 +627,13 @@ label cc_pf_strip_T2_intro_E2: pause .4 # Cho strips completely. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("clothes") pause 1.2 call cho_chibi("stand", "on_desk", "on_desk", flip=True) pause .4 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .6 call cho_chibi("stand", "on_desk", "on_desk", flip=False) @@ -657,7 +657,7 @@ label cc_pf_strip_T2_intro_E2: cho "She should be jealous!{w=0.6} These thighs could snap a broom in half if I tried hard enough." ("smile", "narrow", "angry", "mid", cheeks="blush") call ctc - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*Gulp!*" ("angry", xpos="far_left", ypos="head") gen "I don't doubt it." ("base", xpos="far_left", ypos="head") @@ -676,7 +676,7 @@ label cc_pf_strip_T2_intro_E2: show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" call cho_chibi("stand", "desk", "base", flip=False) pause 1 @@ -719,7 +719,7 @@ label cc_pf_strip_T2_intro_E2: pause .8 # Cho puts clothes back on. - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" hide cho_main $ cho.wear("all") hide screen cho_cloth_pile @@ -782,7 +782,7 @@ label cc_pf_strip_T2_intro_E3: # Remove top. if cho.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe", "top") with d3 pause .5 @@ -794,11 +794,11 @@ label cc_pf_strip_T2_intro_E3: # Remove skirt. if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("bottom") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .4 cho "" (trans=d3) @@ -843,7 +843,7 @@ label cc_pf_strip_T2_intro_E3: call hide_characters show screen blkfade with d3 - call play_sound("desk") + play sound "sounds/08_hop_on_desk.ogg" pause 3 nar "You watch as Cho slowly climbs onto your desk..." @@ -859,7 +859,7 @@ label cc_pf_strip_T2_intro_E3: pause .4 # Remove bra. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -880,7 +880,7 @@ label cc_pf_strip_T2_intro_E3: with d3 pause 1.0 - $ renpy.sound.play("sounds/jump_shoes.ogg") + play sound "sounds/jump_shoes.ogg" call cho_chibi("stand", "desk", "base", flip=True) hide screen bld1 hide screen blkfade @@ -905,11 +905,11 @@ label cc_pf_strip_T2_intro_E3: pause .4 # Remove panties + everything else. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("clothes") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .6 @@ -994,7 +994,7 @@ label cc_pf_strip_T2_E3_repeat: # Remove robe. if cho.is_worn("robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe") with d3 pause .5 @@ -1004,7 +1004,7 @@ label cc_pf_strip_T2_E3_repeat: #Remove top. if cho.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("top") cho "*Hmm*... You better be enjoying this, Sir." ("soft", "closed", "base", "mid") with d3 @@ -1012,7 +1012,7 @@ label cc_pf_strip_T2_E3_repeat: #Remove bottoms. if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") with d3 pause .5 @@ -1024,7 +1024,7 @@ label cc_pf_strip_T2_E3_repeat: # Remove bra. (she is wearing underwear at this level in any case) if cho.is_worn("bra"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -1034,12 +1034,12 @@ label cc_pf_strip_T2_E3_repeat: pause .4 # Remove panties + all else. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("clothes") hide cho_main $ cho.strip("clothes") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .6 cho "" (trans=d3) @@ -1066,7 +1066,7 @@ label cc_pf_strip_T2_E3_repeat: call hide_characters show screen blkfade with d3 - call play_sound("desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 call cho_chibi("stand", "on_desk", "on_desk", flip=False) @@ -1141,7 +1141,7 @@ label cc_pf_strip_T2_E3_fail: cho "" ("annoyed", "closed", "angry", "mid") pause .5 - # call play_sound("equip") #The player could technically have taken her top and bottoms off in wardrobe (Unless we change things) + # play sound "sounds/cloth_sound.ogg" #The player could technically have taken her top and bottoms off in wardrobe (Unless we change things) $ cho.wear("all") hide screen cho_cloth_pile cho "" ("annoyed", "narrow", "angry", "mid") @@ -1165,7 +1165,7 @@ label cc_pf_strip_T2_E3_fail_repeat: # Remove top. if cho.is_worn("top", "robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe", "top") with d3 pause .5 @@ -1174,11 +1174,11 @@ label cc_pf_strip_T2_E3_fail_repeat: # Remove skirt. if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("bottom") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .4 cho "" (trans=d3) @@ -1196,7 +1196,7 @@ label cc_pf_strip_T2_E3_fail_repeat: gen "Come on, just pop out a titty or something!" ("base", xpos="far_left", ypos="head") cho "No!" - # call play_sound("equip") #The player could technically have taken her top and bottoms off in wardrobe (Unless we change things) + # play sound "sounds/cloth_sound.ogg" #The player could technically have taken her top and bottoms off in wardrobe (Unless we change things) $ cho.wear("all") hide screen cho_cloth_pile cho "" ("annoyed", "narrow", "angry", "mid") diff --git a/game/scripts/characters/cho/events/favors/inspect_her_body_tier2_hermione.rpy b/game/scripts/characters/cho/events/favors/inspect_her_body_tier2_hermione.rpy index 2ee56463..7072aa9a 100644 --- a/game/scripts/characters/cho/events/favors/inspect_her_body_tier2_hermione.rpy +++ b/game/scripts/characters/cho/events/favors/inspect_her_body_tier2_hermione.rpy @@ -6,7 +6,7 @@ label cc_pf_strip_T2_E3_hermione: $ hermione.equip(her_outfit_default) #Equip Hermione default clothing. # Summon Hermione. - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand", "door", "base") with d3 pause .5 @@ -93,13 +93,13 @@ label cc_pf_strip_T2_E3_hermione_choices: # Hermione picks them up and runs off. call bld("hide") pause .2 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" hide screen cho_cloth_pile pause .5 cho "My clothes!" ("open", "wide", "base", "L") - call play_sound("running") + play sound "sounds/run_03.ogg" call her_walk("door", "base", speed=2) call her_chibi(flip=False) with d3 @@ -120,7 +120,7 @@ label cc_pf_strip_T2_E3_hermione_choices: # Cho runs out the door. if d_flag_01: # On desk - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" show screen blkfade with d3 pause 1 @@ -139,7 +139,7 @@ label cc_pf_strip_T2_E3_hermione_choices: cho "{size=+4}Give them back, you bitch!{/size}" ("scream", "narrow", "angry", "L", ypos="head", flip=True, trans=hpunch) - call play_sound("running") + play sound "sounds/run_03.ogg" call cho_walk(action="leave", speed=2) call bld @@ -181,7 +181,7 @@ label cc_pf_strip_T2_E3_hermione_choices: her "Here..." ("base", "narrow", "base", "mid_soft") # Hermione shows her breasts. - # $ renpy.sound.play("sounds/boing02.ogg") + # play sound "sounds/boing02.ogg" $ hermione.strip("top", "bra") with d3 pause .5 @@ -210,7 +210,7 @@ label cc_pf_strip_T2_E3_hermione_choices: gen "For exposing those magnificent breasts." ("grin", xpos="far_left", ypos="head") - # $ renpy.sound.play("sounds/cloth_sound3.ogg") + # play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") with d3 pause .5 @@ -265,7 +265,7 @@ label cc_pf_strip_T2_E3_hermione_choices: gen "Well, that is yet to be seen." ("grin", xpos="far_left", ypos="head") # Cho gets dressed. - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" show screen blkfade with d5 $ cho.wear("all") @@ -277,7 +277,7 @@ label cc_pf_strip_T2_E3_hermione_choices: cho "" ("annoyed", "narrow", "angry", "mid", cheeks="blush") pause .5 gen "Give me just a moment..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" nar "You give Cho's panties one last sniff before handing them back to the girl." gen "There." ("angry", xpos="far_left", ypos="head") cho "(Pervert...)" ("annoyed", "narrow", "angry", "R", cheeks="blush") @@ -374,7 +374,7 @@ label cc_pf_strip_T2_E3_hermione_choices: pause .4 # Cho gets dressed. - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ cho.wear("all") hide screen cho_cloth_pile with d3 @@ -410,7 +410,7 @@ label cc_pf_strip_T2_E3_hermione_repeat: $ hermione.equip(her_outfit_default) #Equip Hermione default clothing. # Hermione enters. - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand", "door", "base") with d3 pause .5 diff --git a/game/scripts/characters/cho/events/favors/inspect_her_body_tier3.rpy b/game/scripts/characters/cho/events/favors/inspect_her_body_tier3.rpy index 2431f1e6..89040695 100644 --- a/game/scripts/characters/cho/events/favors/inspect_her_body_tier3.rpy +++ b/game/scripts/characters/cho/events/favors/inspect_her_body_tier3.rpy @@ -45,7 +45,7 @@ label cc_pf_strip_T3_intro_E1: call hide_characters show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 call cho_chibi("stand", "on_desk", "on_desk", flip=False) @@ -62,7 +62,7 @@ label cc_pf_strip_T3_intro_E1: #Remove robes. if cho.is_worn("robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe") with d3 pause .5 @@ -71,7 +71,7 @@ label cc_pf_strip_T3_intro_E1: # Remove top. if cho.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("top") with d3 pause .5 @@ -86,7 +86,7 @@ label cc_pf_strip_T3_intro_E1: # Remove bottoms. if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") with d3 pause .5 @@ -96,7 +96,7 @@ label cc_pf_strip_T3_intro_E1: # Remove bra. if cho.is_worn("bra"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -111,13 +111,13 @@ label cc_pf_strip_T3_intro_E1: cho "Of course, [name_genie_cho]..." ("smile", "narrow", "base", "mid") pause .2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("clothes") pause 1.2 call cho_chibi("stand", "on_desk", "on_desk", flip=True) pause .4 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .6 call cho_chibi("stand", "on_desk", "on_desk", flip=False) @@ -256,7 +256,7 @@ label cc_pf_strip_T3_intro_E1: show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" call cho_chibi("stand", "desk", "base", flip=False) # Cho puts her clothes back on. (No sounds in case she never took any off) @@ -326,7 +326,7 @@ label cc_pf_strip_T3_intro_E2: gen "Oh boy, you're in for a treat!" ("grin", xpos="far_left", ypos="head") gen "Just wait here at my desk while I summon her..." ("base", xpos="far_left", ypos="head") cho "Yes, [name_genie_cho]." ("base", "narrow", "base", "mid") - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 @@ -342,7 +342,7 @@ label cc_pf_strip_T3_intro_E2: pause .8 # Tonks enters. - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand", "door", "base") with d3 pause .5 @@ -354,7 +354,7 @@ label cc_pf_strip_T3_intro_E2: # Tonks walks next to Cho. call ton_walk(540, "base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 cho "" ("soft", "narrow", "worried", "L", cheeks="blush", xpos="left", ypos="base", flip=True) if game.daytime: ton "Hello, Professor." ("base", "base", "base", "mid", xpos="right", ypos="base") @@ -411,12 +411,12 @@ label cc_pf_strip_T3_intro_E2: # Cho starts stripping. - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 1 call cho_chibi("stand", 330, 360) @@ -437,7 +437,7 @@ label cc_pf_strip_T3_intro_E2: with d3 pause .3 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("quiver", "narrow", "worried", "L", cheeks="blush", xpos=330, ypos="base", flip=True) ton "" ("base", "narrow", "base", "L", xpos=460, ypos="base") gen "Are you more into the girl's tits... or her ass?" ("grin", xpos="far_left", ypos="head") @@ -450,7 +450,7 @@ label cc_pf_strip_T3_intro_E2: ton "*Hmm*?" ("base", "narrow", "raised", "L") cho "I mean...{w=0.5} It's fine..." ("open", "narrow", "worried", "down", cheeks="blush") cho "Feel free to answer him, Professor..." ("soft", "narrow", "worried", "L", cheeks="blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "happyCl", "base", "mid") ton "She's so cute when she's all flustered, isn't she?" ("crooked_smile", "base", "base", "mid") cho "..." ("quiver", "happyCl", "base", "mid", cheeks="blush") #Heavy blush @@ -467,7 +467,7 @@ label cc_pf_strip_T3_intro_E2: pause .2 # Remove top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe", "top") with d3 pause .5 @@ -480,7 +480,7 @@ label cc_pf_strip_T3_intro_E2: pause .2 # Remove bra. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -510,13 +510,13 @@ label cc_pf_strip_T3_intro_E2: ton "You don't need large breasts. Especially not if you want to have a career in Quidditch." ("open", "base", "base", "L") cho "" ("annoyed", "narrow", "base", "L", cheeks="blush") ton "Just have a look at mine... They're bothersome to fly with even at my size..." ("soft", "base", "shocked", "down") - call play_music("stop") + stop music fadeout 1 pause .2 # Tonks starts stripping. # Remove robe. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") with d3 pause .5 @@ -529,7 +529,7 @@ label cc_pf_strip_T3_intro_E2: pause .2 # Remove top and bra. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("top", "bra") with d3 pause .5 @@ -564,7 +564,7 @@ label cc_pf_strip_T3_intro_E2: pause .5 # Remove bottom. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") with d5 pause .5 @@ -577,20 +577,20 @@ label cc_pf_strip_T3_intro_E2: pause .2 # Remove all. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" hide cho_main $ cho.strip("clothes") pause 1.2 - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile pause .6 cho "" ("horny", "narrow", "raised", "R", cheeks="heavy_blush") call ctc - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 gen "Quite firm, aren't they?" ("grin", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "happyCl", "base", "mid", hair="horny") ton "Yes, Indeed..." ("grin", "narrow", "base", "mid", hair="horny") ton "No wonder she's so steady on that broomstick." ("horny", "narrow", "angry", "down", hair="horny") @@ -634,7 +634,7 @@ label cc_pf_strip_T3_intro_E2: ton "Excellent, since that question has been answered..." ("base", "happyCl", "base", "mid", hair="horny") ton "I assume you don't mind if I joined you on that desk, do you?" ("horny", "narrow", "angry", "L", hair="horny") - call play_music("stop") + stop music fadeout 1 cho "What?!" ("soft", "wide", "raised", "mid", cheeks="blush") # blushing gen "!!!" ("grin", xpos="far_left", ypos="head") ton "*Hmm*... Or is that snitch of yours going to dart off after all?" ("soft", "narrow", "base", "down", hair="horny") @@ -653,7 +653,7 @@ label cc_pf_strip_T3_intro_E2: call cho_chibi("stand", 314, 366, flip=True) call ton_chibi("stand", 370, 360, flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 hide screen blkfade @@ -661,12 +661,12 @@ label cc_pf_strip_T3_intro_E2: pause .8 $ cho.zorder = 16 # in front of Tonks. 15 is default. - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "" ("base", "narrow", "base", "L", hair="horny", xpos=345, ypos="base") cho "T-Tonks!" ("clench", "happyCl", "raised", "L", cheeks="heavy_blush", xpos=280, ypos="base", flip=True) #Closed eyes, embarrassed ton "That's {b}Professor Tonks{/b} to you, Miss Chang." ("open", "narrow", "angry", "L", hair="angry") # stern look cho "Sorry!" ("clench", "happyCl", "worried", "mid", cheeks="heavy_blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "happyCl", "base", "mid", hair="horny") ton "I'm just kidding, you can call me whatever you like, sweetie..." ("soft", "narrow", "base", "L", hair="horny") ton "Catch that Snitch for me, will you..." ("horny", "narrow", "base", "L", hair="horny") @@ -676,7 +676,7 @@ label cc_pf_strip_T3_intro_E2: pause .2 # Remove bottom. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bottom","panties") with d3 pause .5 @@ -691,7 +691,7 @@ label cc_pf_strip_T3_intro_E2: pause .5 # Remove other clothes. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("clothes") with d3 pause .5 @@ -709,12 +709,12 @@ label cc_pf_strip_T3_intro_E2: ton "I must say I simply love your--" ("horny", "narrow", "base", "down", hair="horny") # Snape enters. - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 - call play_sound("door") + play sound "sounds/door.ogg" call sna_chibi("stand", "door", "base") with d3 pause .1 @@ -742,7 +742,7 @@ label cc_pf_strip_T3_intro_E2: # Position Cho's sprite behind Tonks. $ cho.zorder = 15 # reset to default. $ tonks.zorder = 16 # in front of Cho. 15 is default. - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "" ("snape_40", xpos=560, ypos="base") cho "" ("normal", "wide", "base", "L", xpos=275, ypos="base", flip=True) ton "" ("annoyed", "narrow", "annoyed", "L", xpos=390, ypos="base", flip=True) @@ -850,7 +850,7 @@ label cc_pf_strip_T3_intro_E2: cho "What?!" ("angry", "happyCl", "angry", "mid", cheeks="blush") # Cho stops hiding behind Tonks. - call play_music("stop") + stop music fadeout 1 $ cho_chibi.zorder = 3 # Reset to default. call cho_chibi("stand", 314, 366, flip=True) ton "" ("annoyed", "narrow", "raised", "downR") @@ -877,7 +877,7 @@ label cc_pf_strip_T3_intro_E2: $ tonks.zorder = 15 # Reset to default. $ cho.zorder = 16 # In front of Tonks. Default is 15. - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 sna "" ("snape_13") ton "" ("annoyed", "shocked", "raised", "stare", hair="horny", xpos=310, ypos="base", flip=True) cho "First you're going to explain yourself!" ("clench", "base", "angry", "L", xpos=415, ypos="base", flip=True, trans=hpunch) @@ -922,7 +922,7 @@ label cc_pf_strip_T3_intro_E2: sna "You lot look like you're going to need it..." ("snape_42") cho "*Hmph*..." ("annoyed", "base", "angry", "L") gen "(...)" ("base", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 @@ -997,7 +997,7 @@ label cc_pf_strip_T3_intro_E2: call cho_chibi("stand", 690, "base", flip=False) call ton_chibi("stand", "door", "base", flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 hide screen blkfade @@ -1020,7 +1020,7 @@ label cc_pf_strip_T3_intro_E2: with d3 pause .2 - call play_sound("door") + play sound "sounds/door.ogg" hide screen cho_chibi hide screen tonks_chibi with d3 @@ -1078,7 +1078,7 @@ label cc_pf_strip_T3_intro_E3: call cho_chibi("stand", "desk", "base", flip=True) - call play_music("stop") + stop music fadeout 1 hide screen blkfade with d5 pause .8 @@ -1104,7 +1104,7 @@ label cc_pf_strip_T3_intro_E3: pause .5 # Fire flashes green. # Tonks appears in the fireplace. - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ fire_in_fireplace = True show screen gfx_effect(690, 330, img="smoke", zoom=0.5) pause .1 @@ -1117,13 +1117,13 @@ label cc_pf_strip_T3_intro_E3: pause .8 # Fireplace turns off. - stop bg_sounds #Stops playing the fire SFX. + stop background #Stops playing the fire SFX. $ fire_in_fireplace = False $ fireplace_OBJ.foreground = None with d5 pause .2 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 cho "" ("base", "narrow", "worried", "L", cheeks="blush", xpos="left", ypos="base", flip=True) ton "You called?" ("base", "narrow", "base", "mid", xpos="right", ypos="base") @@ -1189,10 +1189,10 @@ label cc_pf_strip_T3_intro_E3: call cho_chibi("stand", 314, 366, flip=True) call ton_chibi("stand", 370, 360, flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 hide screen blkfade with d5 pause .8 @@ -1214,7 +1214,7 @@ label cc_pf_strip_T3_intro_E3: # Remove Cho's robe. #TODO are they not already removed near the start of the event? if cho.is_worn("robe"): pause .2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe") with d3 pause .5 @@ -1224,7 +1224,7 @@ label cc_pf_strip_T3_intro_E3: # Remove Cho's top. if cho.is_worn("top"): pause .2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("top") with d3 pause .5 @@ -1237,7 +1237,7 @@ label cc_pf_strip_T3_intro_E3: if cho.is_worn("bottom"): cho "..." ("horny", "narrow", "base", "mid", cheeks="heavy_blush") # embarrassed pause .2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") show screen cho_cloth_pile with d3 @@ -1263,12 +1263,12 @@ label cc_pf_strip_T3_intro_E3: gen "Go right ahead!" ("grin", xpos="far_left", ypos="head") ton "I've been dying to get out of this stuffy coat." ("open", "base", "shocked", "down") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "" ("base", "base", "base", "down") pause .2 # Tonks removes her coat. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") with d3 pause .8 @@ -1304,7 +1304,7 @@ label cc_pf_strip_T3_intro_E3: pause .2 # Remove Tonks top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("top") with d3 pause .5 @@ -1335,7 +1335,7 @@ label cc_pf_strip_T3_intro_E3: nar "As the fabric bundles up between her fingers, reaching lower and lower past her thighs, she pulls them off in one swift motion." # Remove Tonks bottom. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bottom") with hpunch pause .5 @@ -1456,16 +1456,16 @@ label cc_pf_strip_T3_intro_E3: ton "Although, teachers shouldn't be employed for their looks, but for their competence, isn't that right?" ("open", "narrow", "annoyed", "mid", hair="horny", cheeks="blush") gen "What?" ("base", xpos="far_left", ypos="head") gen "Oh-- I mean yes...{w=0.3} of course..." ("angry", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*..." ("base", "happyCl", "base", "mid", hair="horny", cheeks="blush") ton "Enough with the small talk -- let's get these clothes off!" ("soft", "base", "annoyed", "mid", hair="horny", cheeks="blush") - call play_music("stop") + stop music fadeout 1 ton "" ("horny", "narrow", "base", "mid", hair="horny") pause .1 # Tonks removes the rest of her clothes. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("clothes") with hpunch pause .2 @@ -1478,7 +1478,7 @@ label cc_pf_strip_T3_intro_E3: cho "..." ("clench", "narrow", "worried", "downR", cheeks="heavy_blush") ton "Get in front of me, Miss Chang." ("open", "narrow", "base", "L", hair="horny") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if cho.is_worn("bra"): ton "It's time you show your headmaster your cute little breasts as well." ("soft", "narrow", "base", "mid", hair="horny") else: @@ -1504,7 +1504,7 @@ label cc_pf_strip_T3_intro_E3: pause .2 # Remove Cho top. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -1532,7 +1532,7 @@ label cc_pf_strip_T3_intro_E3: cho "" ("base", "narrow", "base", "mid", cheeks="heavy_blush", xpos=280, ypos="base", flip=True) ton "..." ("grin", "narrow", "base", "L", hair="horny", xpos=345, ypos="base", flip=False, trans=d5) - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*..." ("grin", "narrow", "shocked", "mid", hair="horny") ton "This is so much fun!" ("base", "narrow", "base", "up", hair="horny", cheeks="blush") @@ -1545,7 +1545,7 @@ label cc_pf_strip_T3_intro_E3: pause .2 # Remove Cho Panties + Everything else. - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("clothes") with vpunch pause .5 @@ -1572,7 +1572,7 @@ label cc_pf_strip_T3_intro_E3: ton "*Hmm*... I can't decide which teacher has the best view now..." ("horny", "narrow", "base", "down", cheeks="blush", hair="horny") gen "Looking pretty good from where I'm sitting..." ("grin", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" cho "" ("horny", "narrow", "base", "mid", cheeks="blush") ton "*giggles*" ("grin", "base", "base", "mid", cheeks="blush", hair="horny") @@ -1585,7 +1585,7 @@ label cc_pf_strip_T3_intro_E3: cho "Oh... Alright..." ("angry", "narrow", "base", "downR", cheeks="blush") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. #Cho and Tonks on Desk CG @@ -1647,7 +1647,7 @@ label cc_pf_strip_T3_intro_E3: cho "It's...{w=0.4} Nice." - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" show cho_strip_personal_t3_e3_on_knees tonks_mouth_smile tonks_eyes_open_look_at_cho as cg with d3 ton "*giggles*... I was asking if you could feel the difference, not for a review, Miss Chang." @@ -1862,7 +1862,7 @@ label cc_pf_strip_T3_intro_E3: ton "I'm sure your professor... Or should I say coach... Would agree." gen "I'll agree to--{w=0.2} *Ngh*...{w=0.4} anything at this point." - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_down cho_mouth_base as cg @@ -1935,7 +1935,7 @@ label cc_pf_strip_T3_intro_E3: nar "Tonks nods, grinning mischievously, letting you know she's on-board with your plan." - call play_sound("slap") + play sound "sounds/slap_02.ogg" show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_look_at_cho cho_handprint cho_eyes_wide_down cho_mouth_open as cg with flash @@ -1957,7 +1957,7 @@ label cc_pf_strip_T3_intro_E3: show cho_strip_personal_t3_e3_on_knees tonks_eyes_closed tonks_mouth_base as cg with d3 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_down cho_eyes_open_down as cg @@ -2048,7 +2048,7 @@ label cc_pf_strip_T3_intro_E3: show cho_strip_personal_t3_e3_on_knees tonks_eyes_closed as cg with d3 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_look_at_cho tonks_mouth_smile as cg @@ -2364,7 +2364,7 @@ label cc_pf_strip_T3_intro_E3: show cho_strip_personal_t3_e3_on_knees tonks_eyes_closed as cg with d3 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_look_at_cho as cg @@ -2403,7 +2403,7 @@ label cc_pf_strip_T3_intro_E3: pause .5 - call play_sound("slap") + play sound "sounds/slap_02.ogg" show cho_strip_personal_t3_e3_on_knees cho_handprint cho_eyes_closed_happy cho_mouth_lip_bite as cg with flash @@ -2419,7 +2419,7 @@ label cc_pf_strip_T3_intro_E3: cho "Conv--" - call play_sound("slap") + play sound "sounds/slap_02.ogg" show cho_strip_personal_t3_e3_on_knees cho_eyes_closed_happy cho_mouth_open as cg with flash @@ -2462,7 +2462,7 @@ label cc_pf_strip_T3_intro_E3: # Cumblock -- Genie cum flying through the air. call cum_block show cho_strip_personal_t3_e3_on_knees desk_cum_spurt as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" #fade to black pause 0.6 @@ -2503,7 +2503,7 @@ label cc_pf_strip_T3_intro_E3: show cho_strip_personal_t3_e3_on_knees tonks_eyes_open_look_at_cho tonks_mouth_smile as cg with d3 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" "-Give Tonks a sign to get closer-": #Tonks and Cho lay down and genie cums on their faces @@ -2528,7 +2528,7 @@ label cc_pf_strip_T3_intro_E3: show screen blkfade with d3 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause .8 cho "Professor!" @@ -2566,7 +2566,7 @@ label cc_pf_strip_T3_intro_E3: pause .5 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*" show cho_strip_personal_t3_e3_lying tonks_mouth_open as cg @@ -2748,7 +2748,7 @@ label cc_pf_strip_T3_intro_E3: cho "Professor--" #Tonks swallows + sound - call play_sound("gulp") + play sound "sounds/gulp.ogg" show cho_strip_personal_t3_e3_lying tonks_eyes_closed tonks_mouth_smile -cum_tongue as cg with d3 @@ -2757,7 +2757,7 @@ label cc_pf_strip_T3_intro_E3: show cho_strip_personal_t3_e3_lying tonks_eyes_open_look_at_cho as cg with d3 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*" cho "You--{w=0.2} His--" @@ -2765,7 +2765,7 @@ label cc_pf_strip_T3_intro_E3: cho "What do you--" #fade to black - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" show screen blkfade with d3 @@ -2773,7 +2773,7 @@ label cc_pf_strip_T3_intro_E3: ton "*slurp* *lick* *slurp*" cho "Professor!" - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*..." stop music fadeout 1.0 @@ -2818,7 +2818,7 @@ label cc_pf_strip_T3_intro_E3: ton "*chuckles* So, this is what he has you call him... Well, nothing wrong with that..." ("soft", "base", "base", "mid", cheeks="blush") cho "..." ("base", "narrow", "base", "down", cheeks="heavy_blush") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if _temp_facial: cho "*Ehm*...{w=0.4} Professor..." ("soft", "narrow", "base", "L", cheeks="blush") @@ -2831,7 +2831,7 @@ label cc_pf_strip_T3_intro_E3: ton "*Mmm*... Your coach is very lucky to have the opportunity to buy favours from you." ("base", "base", "base", "mid", cheeks="blush") cho "He's--{w=0.2} They're meant to help me with Quidditch, I swear!" ("base", "base", "base", "mid", cheeks="blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("crooked_smile", "closed", "base", "mid", cheeks="blush") ton "Your reasons for selling favours does not concern me, Miss Chang..." ("base", "narrow", "base", "L", cheeks="blush") @@ -2856,7 +2856,7 @@ label cc_pf_strip_T3_intro_E3: gen "Well... I didn't exactly tell her that much." ("base", xpos="far_left", ypos="head") ton "Well, what's done is done..." ("upset", "narrow", "worried", "downR", hair="horny", cheeks="blush") - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 #ton "Can I have your word that you won't tell anyone, Cho?" ("base", "base", "base", "mid") #cho "Yes, you have my word! I promise I won't tell anyone!" ("base", "base", "base", "mid") #ton "*Hmm*... Well, seeing the circumstances I guess that's good--" ("base", "base", "base", "mid") @@ -2874,7 +2874,7 @@ label cc_pf_strip_T3_intro_E3: pause .8 # Transforms into Hermione - call play_sound("magic") + play sound "sounds/magic4.ogg" hide tonks_main $ hermione.strip("clothes") $ cho_chibi.zorder = 3 # Reset to default. @@ -2887,7 +2887,7 @@ label cc_pf_strip_T3_intro_E3: cho "" ("open", "wide", "raised", "L", cheeks="heavy_blush") call ctc - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 cho "{b}Holy shit!{/b}" ("open", "wide", "raised", "L", cheeks="heavy_blush") gen "Watch your language, girl..." ("base", xpos="far_left", ypos="head") her "" ("soft", "narrow", "angry", "L") @@ -2913,7 +2913,7 @@ label cc_pf_strip_T3_intro_E3: # Original: [[255, 105, 180, 255], [251, 205, 222, 255], [230, 141, 32, 255]] # Brown: [[152, 89, 48, 255], [195, 137, 89, 255], [230, 141, 32, 255]] her "" ("crooked_smile", "happyCl", "base", "mid", cheeks="blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*..." $ hermione.get_equipped("hair").set_color([[152, 89, 48, 255], [195, 137, 89, 255], [230, 141, 32, 255]]) @@ -2962,7 +2962,7 @@ label cc_pf_strip_T3_intro_E3: ton "Well, that's enough fun for today." # Tonks transforms back. - call play_sound("magic") + play sound "sounds/magic4.ogg" hide hermione_main call her_chibi("hide") $ cho_chibi.zorder = 3 # Reset to default. @@ -3006,10 +3006,10 @@ label cc_pf_strip_T3_intro_E3: call cho_chibi("stand", 690, "base", flip=False) call ton_chibi("stand", "door", "base", flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 - call play_music("stop") + stop music fadeout 1 hide screen blkfade with d5 pause .5 @@ -3037,7 +3037,7 @@ label cc_pf_strip_T3_intro_E3: with d3 pause .2 - call play_sound("door") + play sound "sounds/door.ogg" hide screen cho_chibi hide screen tonks_chibi with d3 diff --git a/game/scripts/characters/cho/events/favors/inspect_her_body_tier3_tonks.rpy b/game/scripts/characters/cho/events/favors/inspect_her_body_tier3_tonks.rpy index 94e3c996..d11e00cb 100644 --- a/game/scripts/characters/cho/events/favors/inspect_her_body_tier3_tonks.rpy +++ b/game/scripts/characters/cho/events/favors/inspect_her_body_tier3_tonks.rpy @@ -65,7 +65,7 @@ label cc_pf_strip_T3_tonks: gen "Let me summon her real quick." ("base", xpos="far_left", ypos="head") cho "Yes, [name_genie_cho]." ("base", "base", "base", "mid") - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 @@ -77,7 +77,7 @@ label cc_pf_strip_T3_tonks: pause .8 # Tonks enters. - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand", "door", "base") with d3 pause .5 @@ -85,7 +85,7 @@ label cc_pf_strip_T3_tonks: # Tonks walks next to Cho. call ton_walk(540, "base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 cho "" ("base", "narrow", "worried", "L", cheeks="blush", xpos="left", ypos="base", flip=True) ton "Hello, Professor." ("soft", "narrow", "base", "mid", xpos="right", ypos="base", flip=False) ton "Miss Chang." ("base", "narrow", "raised", "L") @@ -137,7 +137,7 @@ label cc_pf_strip_T3_tonks: ton "Well in that case we shouldn't keep him waiting, should we?" ("horny", "narrow", "base", "L", hair="horny") ton "After you, [name_cho_tonks]." ("horny", "narrow", "base", "L", hair="horny") - call play_music("stop") + stop music fadeout 1 # Cho and Tonks hop onto the desk. call hide_characters @@ -157,14 +157,14 @@ label cc_pf_strip_T3_tonks: call cho_chibi("stand", 314, 366, flip=True) call ton_chibi("stand", 370, 360, flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 hide screen blkfade with d5 pause .8 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 $ cho.zorder = 16 # in front of Tonks # Default is 15. $ tonks.zorder = 15 # reset to default. cho "" ("base", "narrow", "base", "L", cheeks="heavy_blush", xpos=280, ypos="base", flip=True) @@ -245,14 +245,14 @@ label .strip_cho: pause .2 if cho.is_worn("robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("robe") with d3 pause .5 cho "" ("horny", "narrow", "raised", "down", cheeks="blush") call ctc if cho.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("top") with d3 pause .5 @@ -261,7 +261,7 @@ label .strip_cho: nar "Tonks swiftly pulls the girl's top over her chiselled frame." pause .2 if cho.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bottom") with d3 pause .5 @@ -279,7 +279,7 @@ label .strip_cho: if cho.is_worn("bra"): ton "But...{w=0.3} That bra definitely has to come off." ("soft", "narrow", "angry", "down", hair="horny") pause .5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("bra") with d3 pause .5 @@ -291,7 +291,7 @@ label .strip_cho: cho "..." ("mad", "narrow", "base", "down", cheeks="blush") ton "Wearing panties is so silly, let's take those off... {heart}" ("crooked_smile", "narrow", "angry", "down", hair="horny") pause .5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ cho.strip("panties") with d3 pause .5 @@ -344,7 +344,7 @@ label .spank_cho: ton "" ("crooked_smile", "narrow", "raised", "L", hair="horny") cho "!!!" ("clench", "wide", "base", "mid", cheeks="heavy_blush") # shocked cho "Ouch... Professor!" ("silly", "happyCl", "worried", "mid", cheeks="heavy_blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*... {heart}{heart}{heart}" ("silly", "happyCl", "base", "mid", hair="horny", cheeks="blush") ton "..." ("base", "narrow", "base", "mid", hair="horny") @@ -384,7 +384,7 @@ label .spank_cho: cho "..." ("annoyed", "narrow", "base", "L", cheeks="blush") ton "" ("base", "narrow", "base", "L", hair="horny") cho "*Ehm*..." ("annoyed", "narrow", "raised", "mid", cheeks="heavy_blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*... {heart}{heart}{heart}" ("base", "happyCl", "base", "mid", hair="horny", cheeks="heavy_blush") ton "I won't be gentle on you either, Miss Chang." ("soft", "narrow", "base", "L", hair="horny") cho "..." ("horny", "narrow", "worried", "down", cheeks="heavy_blush") @@ -538,14 +538,14 @@ label .strip_tonks: pause .2 if tonks.is_worn("robe"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("robe") with d3 pause .5 ton "" ("horny", "narrow", "raised", "down", hair="horny") call ctc if tonks.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("top") with d3 pause .5 @@ -557,7 +557,7 @@ label .strip_tonks: ton "Remember... Always take your time when undressing in front of somebody." ("soft", "narrow", "base", "L", hair="horny") ton "" ("base", "narrow", "base", "mid", hair="horny") nar "Slowly, and with gracile movements, Tonks takes off her bottom piece of clothing." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bottom") with hpunch pause .5 @@ -576,7 +576,7 @@ label .strip_tonks: if tonks.is_worn("bra"): ton "Let's get these tits out already!" ("base", "narrow", "angry", "mid", hair="horny") pause .5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("bra") with d3 pause .5 @@ -588,7 +588,7 @@ label .strip_tonks: ton "Oh my... what happened to my panties..." ("soft", "narrow", "base", "down", hair="horny") ton "I can't believe how wet they got!" ("clench", "narrow", "shocked", "down", hair="horny") pause .5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ tonks.strip("panties") with d3 pause .5 @@ -973,7 +973,7 @@ label cc_pf_strip_T3_tonks.succubus_E1: ton "Are you sure you'd want that, honey?" ("soft", "narrow", "base", "L", hair="horny") ton "It's quite the filthy story... You don't walk away from a Succubus unscarred unless you can impress her!" ("horny", "narrow", "raised", "mid", hair="horny") # horny cho "*Uhm*..." ("disgust", "narrow", "worried", "downR", cheeks="heavy_blush") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*gulp*..." ("angry", xpos="far_left", ypos="head") # sound ton "Of course I could tone it down for you guys." ("base", "happyCl", "base", "mid", hair="horny") gen "No, please. We'd love to hear the full story!" ("grin", xpos="far_left", ypos="head") @@ -1000,12 +1000,12 @@ label .succubus_E2: with fade pause .5 - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" $ tonks.equip(ton_outfit_succubus) ton "" ("horny", "narrow", "base", "mid", trans=flash) call ctc - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 ton "{heart}{heart}{heart}" gen "Marvellous!" ("grin", xpos="far_left", ypos="head") cho "..." ("horny", "narrow", "raised", "down", cheeks="blush") # blush @@ -1090,14 +1090,14 @@ label .succubus_E2: ton "Of course I had to be a hundred percent sure what creature she was, so I went to take out my wand to make some light, but..." ("base", "narrow", "base", "L", hair="horny") ton "Before I knew it she had flown right up next to me, grabbing my wrists." ("open", "narrow", "angry", "mid", hair="angry") cho "And then you used your auror training to fight her!" ("grin", "narrow", "angry", "L") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*...{w=0.4} No, we made out instead." ("horny", "narrow", "raised", "L", hair="horny") #sound cho "You...{w} Made out with her!?" ("clench", "wide", "base", "L") ton "Of course! She couldn't get enough of me!" ("grin", "happyCl", "base", "mid", hair="horny") ton "After all... I'm quite skilled with my tongue." ("horny", "narrow", "base", "mid", hair="horny") cho "Your--" ("soft", "narrow", "worried", "L", cheeks="blush") gen "Tongue!" ("grin", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "happyCl", "base", "mid", hair="horny") ton "Yes indeed... Would you like a demonstration?" ("crooked_smile", "narrow", "base", "mid", hair="horny") @@ -1157,7 +1157,7 @@ label .succubus_E2: gen "Holy shit." ("base", xpos="far_left", ypos="head") ton "I had no other choice but to swallow all of it..." ("grin", "narrow", "base", "mid", hair="horny") cho "" ("normal", "happyCl", "worried", "mid", cheeks="heavy_blush") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*gulp*" ("angry", xpos="far_left", ypos="head") cho "" ("horny", "narrow", "worried", "L", cheeks="blush") ton "That little demon must've come at least twenty times that night. {heart}" ("open_wide_tongue", "narrow", "raised", "L", hair="horny") @@ -1213,7 +1213,7 @@ label .hermione_E1: $ name_hermione_genie = "Tonks" # Transforms into Hermione - call play_sound("magic") + play sound "sounds/magic4.ogg" hide tonks_main $ hermione.strip("clothes") $ cho_chibi.zorder = 3 # Reset to default. @@ -1226,7 +1226,7 @@ label .hermione_E1: cho "" ("horny", "narrow", "worried", "L", cheeks="heavy_blush") call ctc - call play_music("trance") + play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 her "Well then, here she is..." ("smile", "narrow", "angry", "mid") her "Feel free to touch me, Cho." ("base", "narrow", "annoyed", "R") her "Unlike Hermione I won't bite you... Probably. {heart}" ("smile", "narrow", "annoyed", "down") @@ -1247,7 +1247,7 @@ label .hermione_E1: show screen blkfade with d5 - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with hpunch with kissiris $ hermione.set_pose("hand_on_pussy") @@ -1267,7 +1267,7 @@ label .hermione_E1: cho "Professor, what are you..." ("disgust", "narrow", "base", "L", cheeks="blush") #Looks at Tonks/Hermione her "*Hmm*... Sorry, what did you say?" ("open_tongue", "narrow", "base", "L") cho "What are you doing?" ("mad", "happyCl", "base", "mid", cheeks="blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" her "*giggles*" ("base", "narrow", "base", "mid", cheeks="blush") #sound her "What does it look like?" ("grin", "narrow", "base", "L") cho "You're touching your... Her--" ("clench", "narrow", "raised", "down", cheeks="blush") @@ -1276,7 +1276,7 @@ label .hermione_E1: # Hands on pussy, breast $ hermione.set_pose("hand_on_pussy_and_breast") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*Mmmh*... So soft..." ("base", "closed", "base", "mid") her "And her nipples..." ("soft", "narrow", "base", "down") @@ -1286,11 +1286,11 @@ label .hermione_E1: her "*Mhmm*... And I bet her nipples aren't the only--" ("open", "narrow", "base", "down") her "" ("grin", "closed", "worried", "mid") #Hand in front of pussy pause .8 - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "*Ah*..." ("open_tongue", "narrow", "base", "up") #Hand on pussy cho "Tonks!" ("mad", "narrow", "worried", "R", cheeks="heavy_blush") - play bg_sounds "sounds/slickloop.ogg" fadein 2 #Continuous masturbate loop + play background "sounds/slickloop.ogg" fadein 2 #Continuous masturbate loop her "*Mmmm*..." ("base", "narrow", "base", "up") pause 1 her "*Hmm?*... Not even a peek?" ("soft", "narrow", "base", "L") @@ -1308,21 +1308,21 @@ label .hermione_E1: call ctc her "No! Keep watching me!" ("annoyed", "narrow", "angry", "L") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" $ hermione.set_cum(pussy="wet") her "*Ah*...{w=0.3} I'm getting close!" ("soft", "narrow", "base", "up", cheeks="blush") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" cho "" ("mad", "narrow", "base", "down", cheeks="heavy_blush") #still looking away her "Watch me!" ("open_wide_tongue", "narrow", "angry", "up", cheeks="blush") cho "" ("horny", "narrow", "raised", "down", cheeks="heavy_blush") #still looking away her "Watch as Hermione cums for you!" ("angry", "narrow", "base", "up", cheeks="blush") cho "" ("smile", "narrow", "base", "down", cheeks="heavy_blush") #embarrased #Looks at Tonks - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" her "*Nngh*...{w=0.4} *Aaah*!!!" ("clench", "happy", "base", "ahegao", cheeks="blush") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt") pause .8 @@ -1334,14 +1334,14 @@ label .hermione_E1: with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt_transition") pause .8 $ hermione.set_cum(pussy="squirt_post") - stop bg_sounds fadeout 2 - call play_music("stop") + stop background fadeout 2 + stop music fadeout 1 her "*Mmmh*..." ("clench", "narrow", "base", "squint", cheeks="blush") cho "..." ("smile", "narrow", "base", "L", cheeks="heavy_blush") her "*Ah*...{w=0.3} *Ah*...{w=0.5} *Ah*...{w=0.6} Good...{w=0.3} Good girl..." ("open_tongue", "narrow", "base", "up", cheeks="blush") @@ -1351,15 +1351,15 @@ label .hermione_E1: $ hermione.strip("clothes") with d5 - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 her "*Mmmh*... How I love masturbating in a body that I'm not quite familiar with..." ("smile", "happyCl", "base", "mid") her "It's like flying a new broom... There's nothing quite like the first test ride..." ("base", "narrow", "base", "mid") cho "..." ("grin", "narrow", "base", "downR", cheeks="heavy_blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" her "*giggles*" ("base", "happyCl", "base", "mid", cheeks="blush") #Looks at cho # Tonks transforms back. - call play_sound("magic") + play sound "sounds/magic4.ogg" hide hermione_main $ hermione.set_cum(None) call her_chibi("hide") @@ -1388,7 +1388,7 @@ label .hermione_E1: label .end_event: # Fade to black. - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 show screen blkfade @@ -1411,7 +1411,7 @@ label .end_event: call cho_chibi("stand", 690, "base", flip=False) call ton_chibi("stand", "door", "base", flip=False) - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 hide screen blkfade @@ -1436,7 +1436,7 @@ label .end_event: with d3 pause .2 - call play_sound("door") + play sound "sounds/door.ogg" hide screen cho_chibi hide screen tonks_chibi with d3 diff --git a/game/scripts/characters/cho/events/favors/suck_it.rpy b/game/scripts/characters/cho/events/favors/suck_it.rpy index 9c3c4be8..63531572 100644 --- a/game/scripts/characters/cho/events/favors/suck_it.rpy +++ b/game/scripts/characters/cho/events/favors/suck_it.rpy @@ -93,7 +93,7 @@ label cc_pf_blowjob_T3_intro_E1: cho "Okay, then... I'm ready." ("angry", "narrow", "base", "mid", cheeks="blush") gen "(At last!)" ("angry", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" hide screen bld1 hide cho_main call gen_chibi("jerk_off_behind_desk") @@ -715,7 +715,7 @@ label cc_pf_blowjob_T3_E2: cho "Okay..." #Blushes #moves back to base position #Takes off shirt - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ camera.set_image("topless_mid", trans=Fade(0.5, 2.0, 0.5)) gen "Excellent... Now continue stroking, [name_cho_genie]." @@ -1044,7 +1044,7 @@ label cc_pf_blowjob_T3_E2: gen "At least let m--" ("base", xpos="far_left", ypos="head") call cho_walk(action="leave") - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch pause 1.0 @@ -1058,14 +1058,14 @@ label cc_pf_blowjob_T3_E2: gen "Don't say I didn't try to--" ("base", xpos="far_left", ypos="head") cho "Shut... up!" ("angry", "base", "angry", "mid", cheeks="blush", trans=d3) - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" $ cho.wear("all") with fade pause 1.0 call cho_walk("door", "base") call cho_walk(action="leave") - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch gen "..." ("base", xpos="far_left", ypos="head") @@ -1188,7 +1188,7 @@ label cc_pf_blowjob_T3_E2: gen "Your top..." ("base", xpos="far_left", ypos="head") cho "Oh... Of course!" ("clench", "happyCl", "base", "mid", cheeks="blush") #Blush - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" $ cho.wear("all") with fade @@ -1285,7 +1285,7 @@ label cc_pf_blowjob_T3_E2: cho "Oh, of course!" ("clench", "base", "base", "down", cheeks="blush") #Wide eyed #Cho puts on her shirt - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" $ cho.wear("all") with fade @@ -1348,7 +1348,7 @@ label cc_pf_blowjob_T3_E2: cho "For a first blowjob?! It is not!" gen "I mean...{w=0.4} wait did you say first... does that mean you still want to do--" $ cho.wear("all") - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" cho "I can't believe you..." hide screen animatedCG @@ -1432,7 +1432,7 @@ label cc_pf_blowjob_T3_E3: cho "In that case...{w=0.4} Just relax [name_genie_cho] and I'll take care of you..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ camera.set_image("topless_mid_dreamy", trans=Fade(0.5, 2.0, 0.5)) #Cho moves up closer @@ -1667,7 +1667,7 @@ label cc_pf_blowjob_T3_E3: $ camera.set_image("topless_mid_full_angry") pause 1 - call play_sound("gulp") + play sound "sounds/gulp.ogg" $ camera.set_image("topless_mid_full_swallowed2", trans=d5) pause 1.5 $ camera.set_image("topless_mid_full_swallowed") @@ -1704,7 +1704,7 @@ label cc_pf_blowjob_T3_E3: gen "For now..." ("base", xpos="far_left", ypos="head") cho "Okay then..." ("soft", "base", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" $ cho.wear("all") $ cho.set_cum(None) with fade diff --git a/game/scripts/characters/cho/events/favors/talk_to_me.rpy b/game/scripts/characters/cho/events/favors/talk_to_me.rpy index d26048a4..b77cf812 100644 --- a/game/scripts/characters/cho/events/favors/talk_to_me.rpy +++ b/game/scripts/characters/cho/events/favors/talk_to_me.rpy @@ -48,7 +48,7 @@ label cc_pf_talk_T1_intro_E1: cho "Very well..." ("soft", "base", "base", "R") call cho_walk("desk", "base") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" (face="happy", xpos="mid", ypos="base", trans=d3) call ctc @@ -278,7 +278,7 @@ label cc_pf_talk_T1_intro_E2: cho "..." ("annoyed", "base", "base", "down") call cho_walk("desk", "base") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=d3) pause .5 @@ -444,7 +444,7 @@ label cc_pf_talk_T1_E3: gen "First, come closer. Let me have a good look at you!" ("base", xpos="far_left", ypos="head") cho "Yes, Sir." ("base", "base", "base", "mid") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) pause .5 @@ -648,7 +648,7 @@ label cc_pf_talk_T2_intro_E1: gen "Please come a bit closer..." ("base", xpos="far_left", ypos="head") cho "Yes, Sir." ("base", "base", "base", "mid") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) pause .5 @@ -810,7 +810,7 @@ label cc_pf_talk_T2_intro_E2: cho "Of course not, [name_genie_cho]!" ("smile", "base", "base", "mid") gen "Come closer then..." ("base", xpos="far_left", ypos="head") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) pause .5 @@ -1032,7 +1032,7 @@ label cc_pf_talk_T2_intro_E2: label cc_pf_talk_T2_E3: - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "" ("annoyed", face="neutral", xpos="mid", ypos="base", trans=fade) pause .5 diff --git a/game/scripts/characters/cho/events/intro.rpy b/game/scripts/characters/cho/events/intro.rpy index 5007abe5..7fe0b29e 100644 --- a/game/scripts/characters/cho/events/intro.rpy +++ b/game/scripts/characters/cho/events/intro.rpy @@ -8,23 +8,23 @@ label cho_intro_E1: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" gen "(...)" ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" gen "(Who's that?)" ("base", xpos="far_left", ypos="head") gen "(Can't be Hermione, she never knocks anymore.)" ("base", xpos="far_left", ypos="head") gen "(...)" ("base", xpos="far_left", ypos="head") gen "I bet it's another girl!" ("grin", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" gen "Please, give me a moment..." ("base", xpos="far_left", ypos="head") gen "I just need to--{w=1.0} *urgh*!" ("angry", xpos="far_left", ypos="head") - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" gen "Adjust my pants...{w=1.0} There we go." ("base", xpos="far_left", ypos="head") $ d_flag_01 = False @@ -48,7 +48,7 @@ label cho_intro_E1: # Cho enters your office for the first time. call cho_walk("desk", "base", action="enter") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 $ cho.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid") $ camera.set_imagepath("common/") @@ -192,7 +192,7 @@ label cho_intro_E1: call hide_characters with d3 - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand", "door", "base") her "Professor I'm sorry to bother you but I wanted to..." ("open", "closed", "base", "mid", ypos="head", flip=False) @@ -210,10 +210,10 @@ label cho_intro_E1: cho "Oh, you know...{w=0.5} Just having a discussion with our dear headmaster..." ("soft", "base", "base", "R") - $ renpy.sound.play("sounds/slap_03.ogg") + play sound "sounds/slap_03.ogg" her "{size=-5}Bitch...{/size}" ("angry", "closed", "angry", "mid", trans=hpunch) - $ renpy.sound.play("sounds/slap_02.ogg") + play sound "sounds/slap_02.ogg" cho "{size=-5}Whore...{/size}" ("clench", "closed", "angry", "mid", trans=hpunch) her "..." ("normal", "squint", "angry", "L", cheeks="blush") cho "..." ("upset", "narrow", "base", "L") @@ -342,15 +342,15 @@ label cho_intro_E1: pause 1 call hide_blkfade - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" her "" ("annoyed", "narrow", "annoyed", "R") cho "As if I'm going to believe that nonsense, Granger!" ("angry", "narrow", "angry", "R", trans=vpunch_repeat) - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" her "I had completely legitimate reasons for coming here..." ("soft", "closed", "base", "mid") her "You tell her Professor!" ("open", "base", "annoyed", "mid") - $ renpy.sound.play("sounds/snore3.ogg") + play sound "sounds/snore3.ogg" gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" her "Professor!" ("scream", "base", "angry", "mid", trans=hpunch) gen "*Grunt* {size=-4}Huh, what?{/size}" ("angry", xpos="far_left", ypos="head") @@ -419,13 +419,13 @@ label cho_intro_E1: label cho_intro_E2: stop music fadeout 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi("stand", "door", "base") with d3 pause .5 call cho_chibi("stand", "door", "base",flip=True) with d1 - call play_sound("bump") + play sound "sounds/kick.ogg" pause .8 call cho_chibi("stand", "door", "base",flip=False) with d1 @@ -439,7 +439,7 @@ label cho_intro_E2: gen "Miss Chang! My favourite student!" ("grin", xpos="far_left", ypos="head") gen "I'm so glad to see you. Is there something I can--" ("grin", xpos="far_left", ypos="head") - call play_music("hitman") + play music "music/hitman.ogg" fadein 1 cho "Cut the crap, Professor!{w=0.6} I know you've told her!" ("soft", "narrow", "angry", "mid") gen "{size=-4}Please don't hurt me.{/size}" ("angry", xpos="far_left", ypos="head") cho "How could you have done this?{w=0.6} Sending this dim-witted Gryffindor tramp after me?" ("open", "narrow", "angry", "mid") @@ -481,7 +481,7 @@ label cho_intro_E2: gen "I suppose..." ("base", xpos="far_left", ypos="head") # Back to cheerful. - call play_music("night") + play music "music/Music for Manatees.ogg" fadein 1 cho "Good." ("base", "base", "base", "mid") gen "(...)" ("base", xpos="far_left", ypos="head") cho "Have a nice evening, Professor." ("smile", "closed", "base", "mid") diff --git a/game/scripts/characters/cho/events/panties.rpy b/game/scripts/characters/cho/events/panties.rpy index ab6ca71c..1f598158 100644 --- a/game/scripts/characters/cho/events/panties.rpy +++ b/game/scripts/characters/cho/events/panties.rpy @@ -4,11 +4,11 @@ label cho_panties_response_T2: $ has_cho_panties = False - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi("stand","mid","base") with d3 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Hello, [name_genie_cho]." ("soft", "narrow", "worried", "mid", xpos="right", ypos="base") gen "Sup..." ("base", xpos="far_left", ypos="head") cho "*Uhm*..." ("annoyed", "narrow", "worried", "R") @@ -21,7 +21,7 @@ label cho_panties_response_T2: call give_reward("> You hand over the panties...", "interface/icons/panties_cum.webp") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .4 cho "(...)" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=fade) # Evil stare. @@ -72,7 +72,7 @@ label cho_panties_response_T2: else: gen "Your panties, that's right!{w} I've got them right here..." ("grin", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" nar "You bring the panties to your nose and give them one last sniff." gen "*Aaahhh*!{w} Wonderful!" ("angry", xpos="far_left", ypos="head") @@ -82,7 +82,7 @@ label cho_panties_response_T2: call cho_walk("desk", "base") pause .8 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .4 call cho_walk("mid", "base") @@ -100,11 +100,11 @@ label cho_panties_response_T2: label cho_panties_response_T3: $ has_cho_panties = False - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi("stand","mid","base") with d3 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Hello, [name_genie_cho]." ("base", "narrow", "base", "downR", cheeks="blush", xpos="right", ypos="base") gen "[name_cho_genie]..." ("base", xpos="far_left", ypos="head") cho "I believe I left you something of mine..." ("open", "narrow", "base", "down", cheeks="blush") @@ -136,7 +136,7 @@ label cho_panties_response_T3: else: - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" nar "You bring the panties to your nose and give them one last sniff." gen "*Aaahhh*!{w} Wonderful!" ("angry", xpos="far_left", ypos="head") @@ -146,7 +146,7 @@ label cho_panties_response_T3: call cho_walk("desk", "base") pause .8 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .4 call cho_walk("mid", "base") diff --git a/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy b/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy index d1561522..a55fd118 100644 --- a/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy +++ b/game/scripts/characters/cho/events/quidditch/gryffindor_match.rpy @@ -155,7 +155,7 @@ label gryffindor_match: $ hermione_chibi.zorder = 6 $ genie_chibi.zorder = 5 - call play_music("day") + play music "music/Brittle Rille.ogg" fadein 1 gen "*Yawn*" ("base", xpos="far_left", ypos="head") @@ -184,7 +184,7 @@ label gryffindor_match: gen "(Today is going to be a good day, I can feel it in those old bones!)" ("grin", xpos="far_left", ypos="head") gen "(Seeing Cho on that broom again, and wiping the smirk of Snape's smug face when she stomps those--)" ("grin", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 gen "(Hold on...)" ("base", xpos="far_left", ypos="head") @@ -279,9 +279,9 @@ label gryffindor_match: show screen blkfade with d5 - call play_music("stop") + stop music fadeout 1 - call play_sound("grass") + play sound "sounds/steps_grass.ogg" nar "You begin making your way down to the pitch." nar "After struggling to navigate the Great staircase and the indistinguishable corridors, you finally find the way to the entrance of the pitch." nar "Reaching the entrance, you hear the murmurs of the crowd die down, signalling that the match is about to begin." @@ -295,7 +295,7 @@ label gryffindor_match: call ton_chibi("stand", 212, 318, flip=True) call sna_chibi("stand", 280, 400, flip=True) call her_chibi("stand", 260, 440, flip=True) - play bg_sounds "sounds/crowd_very_low.ogg" fadein 10 + play background "sounds/crowd_very_low.ogg" fadein 10 with d5 pause 0.5 @@ -328,7 +328,7 @@ label gryffindor_match: "-Give her a headpat-": pass - $ renpy.sound.play("sounds/gasp3.ogg") + play sound "sounds/gasp3.ogg" pause 0.5 call gen_chibi("stand", 170, 435, flip=True) @@ -357,7 +357,7 @@ label gryffindor_match: #Team introductions #microphone feedback - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" gen "Ladies and gentlemen!" ("base", xpos="far_left", ypos="head") gen "*Ahem*...{w=0.4} One moment please." ("base", xpos="far_left", ypos="head") @@ -377,8 +377,8 @@ label gryffindor_match: hide screen genie_main with d3 pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") - stop bg_sounds fadeout 3.0 + play sound "sounds/killswitch_on.ogg" + stop background fadeout 3.0 hide screen blktone call quidditch_stands(spotlight=True) pause 1.5 @@ -391,14 +391,14 @@ label gryffindor_match: gen "*Ahem*...{w=0.4}{nw}" ("grin") - $ renpy.sound.play("sounds/microphone_feedback2.ogg") + play sound "sounds/microphone_feedback2.ogg" gen "*Ahem*...{fast} Testing, testing, is this thing still on?" ("grin") sna "..." ("snape_11", xpos="base", ypos="head", flip=False) gen "Perfect!" ("grin") - play bg_sounds "music/fanfare.ogg" fadeout 3 fadein 1.0 + play background "music/fanfare.ogg" fadeout 3 fadein 1.0 gen "Now, this is it ladies and gentlemen!" ("grin") gen "The most important game of these incredible athletes' careers!" ("open") @@ -410,14 +410,14 @@ label gryffindor_match: #murmurs call quidditch_stands(crowd_react=["emoq", "qu", None]) - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" gen "Now, let's welcome and give it up for our first team!" ("open") call quidditch_stands(crowd_react=[None, None, None]) gen "Team Gryffindor!" ("open") #cheers call quidditch_stands(crowd_react=["emo8", "th", "emo8"]) - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" pause 2.0 call quidditch_stands(crowd_react=[None, None, None]) @@ -426,7 +426,7 @@ label gryffindor_match: #cheers call quidditch_stands(crowd_react=["emo8", "sal", "emo8"]) - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" pause 2.0 call quidditch_stands(crowd_react=[None, None, None]) @@ -434,7 +434,7 @@ label gryffindor_match: #cheers call quidditch_stands(crowd_react=["emo8", "sal", "emo8"]) - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" pause 2.0 call quidditch_stands(crowd_react=[None, None, None]) @@ -443,11 +443,11 @@ label gryffindor_match: gen "{size=-4}Psst... [name_hermione_genie], what were their names again?{/size}" ("base") her "The Beaters? Fred and--" ("open", "happy", "base", "mid", xpos="base", ypos="head", flip=False) - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" #cheers call quidditch_stands(crowd_react=["emo8", "emo7", "qu"]) - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" gen "{size=+2}{i}The beater{/i} brothers!{/size}" ("open") @@ -457,17 +457,17 @@ label gryffindor_match: gen "{size=-4}What position were they again?{/size}" ("base") her "That's what I--" ("angry", "narrow", "base", "mid") - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" gen "{size=+2}Hold on, the next guy is coming up...{/size}" ("base") #gasp - $ renpy.music.set_volume(0.0, delay=2.0, channel="bg_sounds") + $ renpy.music.set_volume(0.0, delay=2.0, channel="background") pause 1.0 gen "It's...{w=0.4} *Err*...{w=0.4} You know who!{w=0.3}{nw}" ("open") - $ renpy.music.set_pause(True, channel="bg_sounds") - $ renpy.sound.play("sounds/crowd_gasp.ogg") + $ renpy.music.set_pause(True, channel="background") + play sound "sounds/crowd_gasp.ogg" call quidditch_stands(crowd_react=["excl", "emo8", "excl"]) gen "It's... *Err*... You know who!{fast}" ("base") @@ -476,15 +476,15 @@ label gryffindor_match: gen "What?{w} Not a fan?" ("base") call quidditch_stands(crowd_react=[None, None, None]) - $ renpy.music.set_pause(False, channel="bg_sounds") - $ renpy.music.set_volume(1.0, delay=1.0, channel="bg_sounds") + $ renpy.music.set_pause(False, channel="background") + $ renpy.music.set_volume(1.0, delay=1.0, channel="background") gen "Don't listen to them boy. Just get out there and show who's boss, boss man!" ("base") her "..." ("disgust", "happy", "worried", "mid") gen "And now... Last but not least, who else but the Potter boy!" ("base") call quidditch_stands(crowd_react=["emo8", "th", "emo8"]) - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" gen "Yeah! We all know that guy!" ("grin") call quidditch_stands(crowd_react=[None, "excl", None]) @@ -516,7 +516,7 @@ label gryffindor_match: call ton_chibi("stand", 250, 380, flip=True) call gen_chibi("stand", 280, 400, flip=False) call her_chibi("stand", 260, 440, flip=True) - $ renpy.sound.play("sounds/killswitch_off.ogg") + play sound "sounds/killswitch_off.ogg" call quidditch_stands(spotlight=False) hide genie with d3 @@ -530,7 +530,7 @@ label gryffindor_match: call ton_chibi("stand", 250, 380, flip=True) call gen_chibi("stand", 280, 400, flip=True) call her_chibi("stand", 260, 440, flip=True) - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" call quidditch_stands(spotlight=True) with d3 @@ -542,10 +542,10 @@ label gryffindor_match: with d3 gen "" (xpos="far_left", ypos="head") - play bg_sounds "sounds/crowd_low.ogg" fadein 5 fadeout 5 - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play background "sounds/crowd_low.ogg" fadein 5 fadeout 5 + play sound "sounds/crowd_cheer.ogg" - $ renpy.sound.play("sounds/killswitch_off.ogg") + play sound "sounds/killswitch_off.ogg" call quidditch_stands(spotlight=False) pause 1 @@ -570,7 +570,7 @@ label gryffindor_match: hide hermione_main with d3 - $ renpy.sound.play("sounds/crowd_cheer2.ogg") + play sound "sounds/crowd_cheer2.ogg" call quidditch_stands(crowd_react=["emo8", "th", "emo8"]) nar "Cheering from the Ravenclaw students erupts but is soon drowned out by excessive booing and jeering from the Slytherin crowd." call quidditch_stands(crowd_react=[None, None, None]) @@ -616,7 +616,7 @@ label gryffindor_match: her "--And finally, making their way onto the pitch..." ("angry", "happy", "base", "L", xpos=290, ypos="base", flip=True, trans=d5) her "The Ravenclaw seeker...{w=0.6}{nw}" ("open", "base", "base", "L") - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) her "The Ravenclaw seeker...{fast} Cho Chang!" ("scream", "base", "base", "L") @@ -624,7 +624,7 @@ label gryffindor_match: her "Hold on...{w=0.4} Why is she already on her broom?" ("disgust", "happy", "base", "L") nar "You look down the pitch, and watch Cho as she slowly hovers up to her team, smiling awkwardly towards Madam Hooch." - $ renpy.sound.play("sounds/crowd_cheer2.ogg") + play sound "sounds/crowd_cheer2.ogg" "The Crowd" "Cho! Cho! Cho!" # Used in Quidditch Outro @@ -641,26 +641,26 @@ label gryffindor_match: ton "*Mhmm* And not just amongst students..." ("horny", "narrow", "base", "stare", hair="horny") #Whistling (catcalling) - $ renpy.sound.play("sounds/wolf_whistle.ogg") + play sound "sounds/wolf_whistle.ogg" call quidditch_stands(crowd_react=[None, "emo7", None]) mal "Show us your tits!" her "Settle down, please." ("open", "squint", "annoyed", "L", cheeks="blush") - $ renpy.sound.play("sounds/wolf_whistle2.ogg") + play sound "sounds/wolf_whistle2.ogg" call quidditch_stands(crowd_react=["emo8", None, None]) fem "Shake that booty, sister!" - stop bg_sounds fadeout 3.0 - call play_sound("kick") + stop background fadeout 3.0 + play sound "sounds/kick.ogg" with hpunch - play bg_sounds "sounds/wind_long_loop.ogg" fadein 3 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 3 fadeout 2 call quidditch_stands(crowd_react=[None, None, None]) her "{size=+10}Quiet!{/size}" ("scream", "closed", "angry", "L", cheeks="blush") #big text #crowd dies down her "" ("normal", "narrow", "angry", "L", cheeks="blush") #big text - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" mal "..." @@ -670,8 +670,8 @@ label gryffindor_match: pause 1 #Whistle sound - $ renpy.sound.play("sounds/referee.ogg") - play bg_sounds "sounds/crowd_very_low.ogg" fadein 5 fadeout 5 + play sound "sounds/referee.ogg" + play background "sounds/crowd_very_low.ogg" fadein 5 fadeout 5 play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 pause .4 @@ -682,14 +682,14 @@ label gryffindor_match: sna "Already up to her usual schemes I see..." ("snape_03") gen "You bet." ("grin", xpos="far_left", ypos="head") gen "(Let's hope she's had enough practice, bonding with that broom...)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "Katie Bell, of course, has already gotten a hold of the quaffle, and is speeding up towards Ravenclaw's side of the pitch!" ("grin", "squint", "base", "L", xpos=290, ypos="base", flip=True, trans=d5) her "Davies is moving up to intercept--{w=0.2}" ("angry", "squint", "base", "L") #her "Watch out Katie!!" ("base", "base", "base", "mid") # Confusing. #Hit sound #crowd groan - $ renpy.sound.play(["sounds/card_punch4.ogg", "sounds/crowd_ouch.ogg"]) + play sound ["sounds/card_punch4.ogg", "sounds/crowd_ouch.ogg"] with hpunch pause 1.0 @@ -705,7 +705,7 @@ label gryffindor_match: sna "{size=-4}*Ahem*...{w=0.4} Voice down, please {b}Nymphadora{/b}.{/size}" ("snape_14") $ tonks.set_body_hue(280) - $ renpy.sound.play("sounds/kettle.ogg") + play sound "sounds/kettle.ogg" ton "What did I tell you about calling me--" ("mad", "wide", "annoyed", "mid", animation=shake) with d9 #fuming gen "I'm trying to watch the game here..." ("base", xpos="far_left", ypos="head") $ tonks.set_body_hue(0) @@ -781,7 +781,7 @@ label gryffindor_match: "Katie" "Nice try, but I won't lose my temper, unlike you, I am trying to win this game--" #Spank sound - call play_sound("slap") + play sound "sounds/slap_02.ogg" "*Smack*!!" nar "Cho smacks Katie on her shapely bum." @@ -856,7 +856,7 @@ label gryffindor_match: #Camera transitions and Genie appears in Luna's tower on the opposite side of the pitch - $ renpy.sound.play("sounds/run_02.ogg") + play sound "sounds/run_02.ogg" pause 1.5 call gen_chibi("stand", 780, 480, flip=False) @@ -876,7 +876,7 @@ label gryffindor_match: call gen_walk(xpos=650, ypos=430) #Hit sound - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" "Hermione" "Ouch... What a blunder! Surely he should've seen that coming!" #big text gen "*inaudible*" @@ -982,7 +982,7 @@ label gryffindor_match: her "Johnson passing to Spinnet--" ("grin", "base", "base", "L", xpos=290, ypos="base", flip=True, trans=d5) #Spank sound - call play_sound("slap") + play sound "sounds/slap_02.ogg" "*Smack*!!" her "What the--" ("soft", "wide", "base", "up", cheeks="blush") her "What is Cho doing?" ("disgust", "wide", "base", "up", cheeks="blush") @@ -1024,7 +1024,7 @@ label gryffindor_match: her "Another goal for Team Gryffindor!" ("crooked_smile", "happy", "base", "L", xpos=290, ypos="base", flip=True, trans=d5) #crowd cheer - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["th", None, "emo8"]) sna "Go-Go Gryffindor..." ("snape_37") #Smugface, out loud @@ -1057,13 +1057,13 @@ label gryffindor_match: ton "Oh, Miss Lovegood... She should be in that one across the pitch--" ("open", "base", "raised", "mid") #Genie chibi disappears - $ renpy.sound.play("sounds/run_02.ogg") + play sound "sounds/run_02.ogg" call gen_chibi("hide") ton "Where are you going?!" ("clench", "wide", "base", "mid") with hpunch - $ renpy.sound.play("sounds/falling_stairs.ogg") + play sound "sounds/falling_stairs.ogg" #Falls down stairs pause 2.0 @@ -1072,7 +1072,7 @@ label gryffindor_match: her "A fantastic--{w=0.4}{nw}" ("grin", "base", "base", "L", xpos=290, ypos="base", flip=True, trans=d5) her "A fantastic--{fast} Hold on...{w=0.4} What's that on the pitch?{nw}" ("soft", "narrow", "base", "L") her "A fantastic-- Hold on... What's that on the pitch?{fast} Is that--" ("clench", "wide", "base", "L") - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" sna "What the--" ("snape_25") sna "He's going to blow our cover, running like that!" ("snape_32") ton "Focus on the game, Miss Granger!" ("scream", "wide", "base", "mid") @@ -1095,7 +1095,7 @@ label gryffindor_match: #Camera transitions and Genie appears in Luna's tower on the opposite side of the pitch - $ renpy.sound.play("sounds/run_02.ogg") + play sound "sounds/run_02.ogg" pause 1.5 call gen_chibi("stand", 780, 480, flip=False) @@ -1130,7 +1130,7 @@ label gryffindor_match: lun "My own...{fast} Oooooh!" ("soft", "base", "base", "stare") #Hit sound - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" "Hermione" "{{Ouch... What a blunder! Surely he should've seen that coming!}" #big text gen "You absolute--" ("base", xpos="far_left", ypos="head") @@ -1144,18 +1144,18 @@ label gryffindor_match: "Hermione" "{{Gryffindor!}" #text larger #Crowd cheer - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" lun "Yaaaay!" ("grin", "base", "base", "stare") gen "..........." ("base", xpos="far_left", ypos="head") # At a loss for words; Requires more dots. :P lun "Sorry, what did you say, sir?" ("grin", "base", "base", "R") - $ renpy.sound.play("sounds/crowd_stomping.ogg") + play sound "sounds/crowd_stomping.ogg" gen "Take that stupid-- off!" ("base", xpos="far_left", ypos="head") lun "Take off what--" ("angry", "base", "base", "R") gen "Now!" ("base", xpos="far_left", ypos="head") lun "Okay!" ("angry", "happyCl", "base", "mid") #Luna takes off trousers - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom") with d3 @@ -1199,14 +1199,14 @@ label gryffindor_match: hide screen bld1 with d3 - $ renpy.sound.play("sounds/run_02.ogg") + play sound "sounds/run_02.ogg" call gen_chibi("hide") with d3 pause 1.0 lun "Hmm... He never said I cannot put it back on..." ("open", "base", "base", "down", trans=d8) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.wear("all") with d3 @@ -1217,7 +1217,7 @@ label gryffindor_match: #Crowd cheer - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" lun "Yaaaay!" ("smile", "base", "base", "stare") # Happy, eyes closed hide luna_main hide screen bld1 @@ -1240,7 +1240,7 @@ label gryffindor_match: sna "--And that's how I invented a potion for treating genital warts." ("snape_37", trans=d3) ton "Fascinating... Truly..." ("open", "narrow", "base", "R", trans=d3) - $ renpy.sound.play("sounds/run_02.ogg") + play sound "sounds/run_02.ogg" pause 1.5 call gen_chibi("stand", 168, 326, flip=True) @@ -1278,7 +1278,7 @@ label gryffindor_match: call cho_chibi("fly", flip=True) - play bg_sounds "sounds/crowd_very_low.ogg" fadein 10 + play background "sounds/crowd_very_low.ogg" fadein 10 cho "That's right boys, look this way!" ("smile", "narrow", "base", "L", xpos=580, ypos=-200, flip=True, trans=d3) $ cho.strip("top") @@ -1326,7 +1326,7 @@ label gryffindor_match: cho "It appears looks beats brains yet again." ("base", "narrow", "base", "L", cheeks="blush") her "I--{w=0.4} I--" ("angry", "narrow", "worried", "L", cheeks="blush") - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" nar "Hermione's gaze moves to her friends as a cheer from the Ravenclaw stands erupts as they score a goal." her "Guys! Ignore that floozy and focus on the game!" ("scream", "happyCl", "angry", "mid", cheeks="blush", trans=d3) @@ -1352,7 +1352,7 @@ label gryffindor_match: $ hermione.strip("top") #Gasp from crowd - $ renpy.sound.play("sounds/crowd_gasp.ogg") + play sound "sounds/crowd_gasp.ogg" her "" ("base", "closed", "angry", "mid", cheeks="blush", trans=d3) cho "" ("clench", "wide", "base", "R", cheeks="heavy_blush") call ctc @@ -1370,14 +1370,14 @@ label gryffindor_match: with d3 #Gasp from crowd - $ renpy.sound.play("sounds/crowd_gasp.ogg") + play sound "sounds/crowd_gasp.ogg" cho "" ("smile", "narrow", "angry", "R", cheeks="heavy_blush") her "" ("clench", "wide", "base", "L", cheeks="blush") nar "Staring daggers at Hermione, Cho takes off her bra and drops it to the ground." gen "Now that's my attention-seeker!" ("grin", xpos="far_left", ypos="head") #Crowd stomping - $ renpy.sound.play("sounds/crowd_stomping.ogg") + play sound "sounds/crowd_stomping.ogg" qcr "Cho! Cho! Cho!" ton "*Hmm*... We should probably put a stop to this..." ("disgust", "base", "base", "mid", hair="horny", cheeks="blush") @@ -1391,12 +1391,12 @@ label gryffindor_match: cho "" ("soft", "narrow", "angry", "R", cheeks="heavy_blush") pause .8 - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" qcr "Hermione!{w=0.4} Hermione!{w=0.4} Hermione!" her "That's right! She doesn't have anything that I don't!" ("grin", "closed", "angry", "mid", cheeks="blush") #whistle (catcalling) - $ renpy.sound.play("sounds/wolf_whistle2.ogg") + play sound "sounds/wolf_whistle2.ogg" femv "Show us your panties!" cho "" ("horny", "narrow", "angry", "R", cheeks="heavy_blush") qcr "Panties!{w=0.4} Panties!{w=0.4} Panties!" @@ -1426,7 +1426,7 @@ label gryffindor_match: her "Of course, now when you've seen the real deal why would you ever look at someone like--" ("crooked_smile", "narrow", "base", "L", cheeks="blush", trans=d3) - stop bg_sounds fadeout 3.0 + stop background fadeout 3.0 her "--Cho?!" ("clench", "wide", "base", "L", cheeks="blush") her "Harry, she's going for the snitch!" ("scream", "base", "base", "L") @@ -1491,7 +1491,7 @@ label gryffindor_match: nar "Cho's secret now revealed--" sna "*Cough*... {i}Deletrius{/i}... *Cough*..." - call play_sound("magic") + play sound "sounds/magic4.ogg" show image "cho_quidditch2 slide cho_standing_panties" zorder 17 as cg2 with flashbulb @@ -1508,7 +1508,7 @@ label gryffindor_match: nar "Cho, whose panties are now revealed to the crowd speeds up even further, edging ever so closer towards the snitch." qcr "Panties! Panties! Panties!" ton "*Cough*... {i}Ventus{/i}... *Cough*..." - call play_sound("magic") + play sound "sounds/magic4.ogg" $ camera.set(image="CG quidditch cho_standing_panties_down", trans=flashbulb) nar "Suddenly, a strong gust of wind grabs hold of her panties and they slide down to her knees." @@ -1540,7 +1540,7 @@ label gryffindor_match: #Cho cums from Hermione insulting her and it flies off the screen into Harry's face - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ camera.set(image="CG quidditch cho_standing_ahegao", trans=kissiris) @@ -1550,11 +1550,11 @@ label gryffindor_match: her "Harry!" - $ renpy.sound.play("sounds/crash.ogg") + play sound "sounds/crash.ogg" nar "As if hit by some unknown force,{w=1.0} Harry suddenly spins off,{nw}{w=0.5}" nar "As if hit by some unknown force, Harry suddenly spins off,{fast} and crashes into one of the confectionery carts." with vpunch - $ renpy.sound.play("sounds/crowd_ouch.ogg") + play sound "sounds/crowd_ouch.ogg" qcr "Ouch!" nar "Cho's mind, now clearer than ever, gets a sudden burst of speed and stretches out her fingers towards the snitch." gen "That's right, fuck you Snape!!" @@ -1563,12 +1563,12 @@ label gryffindor_match: $ camera.set(image="CG quidditch cho_standing_snitch", trans=d3) #Crowd cheers - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" pause 5.0 # She mad bro - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" her "{size=+15}No!!!{/size}" gen "Hell yes!" @@ -1591,8 +1591,8 @@ label gryffindor_match: $ cho.equip(choq_panties_in_hand) - call play_music("stop") - play bg_sounds "sounds/crowd_low.ogg" fadein 5 + stop music fadeout 1 + play background "sounds/crowd_low.ogg" fadein 5 sna "Well I'll be damned..." ("snape_01", trans=d3) #doesn't look too bothered her "She...{w=0.4} She cheated!" ("clench", "wide", "base", "stare", cheeks="blush", trans=d3) @@ -1622,10 +1622,10 @@ label gryffindor_match: # Cho panties appear on Hermione's head as Cho throws them at her - $ renpy.sound.play("sounds/woosh.ogg") + play sound "sounds/woosh.ogg" $ cho.unequip(choq_panties_in_hand) # Panties pause .8 - $ renpy.sound.play("sounds/squelch.ogg") + play sound "sounds/squelch.ogg" $ hermione.equip(herq_panties_on_head) with d3 @@ -1635,7 +1635,7 @@ label gryffindor_match: hide cho_main with d5 - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call cho_walk(1100, 140, speed=2) ton "*giggles*" ("crooked_smile", "narrow", "raised", "L", trans=d3) @@ -1705,7 +1705,7 @@ label gryffindor_match: ton "Nice, free panties." ("horny", "base", "base", "down", hair="horny", trans=d3) - $ renpy.sound.play("sounds/cloth_sound2.ogg") + play sound "sounds/cloth_sound2.ogg" hide image panties with d3 @@ -1735,8 +1735,8 @@ label gryffindor_match: cho "(Although...)" ("base", "narrow", "base", "R", cheeks="blush") cho "(A few victory laps around the pitch wouldn't hurt.)" ("smile", "narrow", "base", "R", cheeks="blush") # horny - $ renpy.sound.play("sounds/crowd_cheer.ogg") - stop bg_sounds fadeout 2.0 + play sound "sounds/crowd_cheer.ogg" + stop background fadeout 2.0 call cho_walk(1100, 140, speed=2) #Reset z.order @@ -1770,7 +1770,7 @@ label gryffindor_match_return: $ cho.animation = None $ cho.strip("clothes") - call play_music("stop") + stop music fadeout 1 call room("main_room") call gen_chibi("hide") @@ -1778,7 +1778,7 @@ label gryffindor_match_return: hide screen blkfade with d5 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause 0.8 @@ -1812,7 +1812,7 @@ label gryffindor_match_return: with d3 pause 0.5 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Sorry for the wait, I just had to take a few victory laps." ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=d3) gen "!!!" ("angry", xpos="far_left", ypos="head") @@ -1833,21 +1833,21 @@ label gryffindor_match_return: with d3 #Kisses sound, pink visual effect - call play_sound("kiss") + play sound "sounds/kiss.ogg" with kissiris gen "What was that for?" ("grin", xpos="far_left", ypos="head") cho "For all the--" ("smile", "narrow", "base", "L", cheeks="heavy_blush", xpos="left", ypos="base", flip=True, trans=d3) #Tonks enters - call play_music("stop") - $ renpy.sound.play("sounds/door_down.ogg") + stop music fadeout 1 + play sound "sounds/door_down.ogg" call ton_chibi("stand","door","base") with hpunch cho "" ("clench", "wide", "base", "mid", cheeks="heavy_blush") #wide eyed - $ renpy.music.play("music/Under-the-Radar by PhobyAk.ogg") + play music "music/Under-the-Radar by PhobyAk.ogg" ton "We've got a situation--{w=0.2}" ("mad", "base", "base", "R", hair="upset", xpos="base", ypos="base") @@ -1886,7 +1886,7 @@ label gryffindor_match_return: hide screen bld1 with d3 - call play_sound("door") + play sound "sounds/door.ogg" $ hooch_chibi.move(path=[(790, 450), (610, 445)]) pause 1.0 @@ -1925,7 +1925,7 @@ label gryffindor_match_return: gen "Oh? There's not a rule against cumming--" ("base", xpos="far_left", ypos="head") #Thud sound - call play_sound("kick") + play sound "sounds/kick.ogg" gen "*Hngh*!" ("angry", xpos="far_left", ypos="head") gen "I mean...{w=0.4} Coming first?" ("base", xpos="far_left", ypos="head") @@ -1936,7 +1936,7 @@ label gryffindor_match_return: gen "Under the--" ("base", xpos="far_left", ypos="head") #Thud sound (Cho hits her head on the desk) - call play_sound("kick") + play sound "sounds/kick.ogg" pause .6 gen "Desk!" ("angry", xpos="far_left", ypos="head") @@ -1967,7 +1967,7 @@ label gryffindor_match_return: gen "Prison?" ("base", xpos="far_left", ypos="head") #Zipper sound/cloth sound - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" gen "...{w=0.8}{nw}" ("base", xpos="far_left", ypos="head") gen "...{w=0.8}{nw}" ("angry", xpos="far_left", ypos="head") @@ -1976,7 +1976,7 @@ label gryffindor_match_return: gen "Kiss--" ("base", xpos="far_left", ypos="head") #kiss sound, pink visual effect as Cho kisses genie's dick - call play_sound("kiss") + play sound "sounds/kiss.ogg" hide snape_main hide tonks_main hide hooch_main @@ -1992,14 +1992,14 @@ label gryffindor_match_return: ton "Professor?" ("soft", "narrow", "raised", "mid", ypos="head") - $ renpy.sound.play("sounds/spit.ogg") + play sound "sounds/spit.ogg" show image "cho_under_desk_idle_snape" as cg gen "..." ("angry", xpos="far_left", ypos="head") ton "Are you alright?" ("soft", "base", "raised", "mid") #Cho's head starts moving - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 show image "cho_under_desk_blowjob" as cg with d3 @@ -2022,7 +2022,7 @@ label gryffindor_match_return: hoo "That's not some performance enhancing drug is it?" ("open", "narrow", "worried", "mid") gen "Nah, it's just a sports--" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" show image "cho_under_desk_blowjob_fast" as cg cho "*Gobble*...{w=0.2} *Slurp*...{w=0.2} *Gobble*" ("open_wide_tongue", "happyCl", "base", "mid", cheeks="heavy_blush") @@ -2047,8 +2047,8 @@ label gryffindor_match_return: hoo "Bet?" ("open", "narrow", "base", "mid") #Cho stops moving - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_pop.ogg") + stop background fadeout 2 + play sound "sounds/slick_pop.ogg" show image "cho_under_desk_idle_snape" as cg cho "*Pwah*." ("open_tongue", "narrow", "base", "up", cheeks="heavy_blush") @@ -2068,12 +2068,12 @@ label gryffindor_match_return: show image "cho_under_desk_idle" as cg with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" ton "Get off me, I'll bring it to him myself! We just said we can't trust--" ("disgust", "base", "annoyed", "mid") sna "Give it here! I'm not going to--" ("snape_32") #Smashing bottle sound. - call play_sound("glass_break") + play sound "sounds/glass_break.ogg" pause 0.75 ton "Whoopsie." ("soft", "wide", "base", "up") @@ -2081,14 +2081,14 @@ label gryffindor_match_return: sna "..." ("snape_11") #wide eyed gen "..." ("base", xpos="far_left", ypos="head") gen "Show me the money!" ("grin", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/kettle.ogg") + play sound "sounds/kettle.ogg" sna "..." ("snape_08") #Raging hoo "Oh, look at the time. I think I better get going--" ("open", "shocked", "shocked", "R") #hooch sprints out the office sound - call play_sound("running") + play sound "sounds/run_03.ogg" pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" sna "{size=+10}{cps=10}Fuuuuuuuuuck{/cps}!!!!{/size}" cho "*giggles*" @@ -2111,7 +2111,7 @@ label gryffindor_match_return: #Snape turns right call sna_walk(xpos="mid", speed=0.6) - $ renpy.play("sounds/MaleClearThroat.ogg") + play sound "sounds/MaleClearThroat.ogg" gen "Forgetting something?" ("base", xpos="far_left", ypos="head") sna "*Breathing heavily*" ("snape_43", xpos=460, ypos="base", trans=d3, flip=True) gen "Show me the--" ("grin", xpos="far_left", ypos="head") @@ -2119,21 +2119,21 @@ label gryffindor_match_return: #Snape walks to desk call sna_walk(xpos="desk", speed=1.5) - $ renpy.play("sounds/money_thud.ogg") + play sound "sounds/money_thud.ogg" $ game.gold += 2000 sna "Here, now shut...{w=0.2} Up!" ("snape_17", xpos=200, ypos="base", trans=d3, flip=False) call sna_walk(action="leave", speed=1.5) - call play_sound("kicking") + play sound "sounds/kick.ogg" with hpunch #Snape leaves #Slams door gen "Pleasure doing business with you!" ("grin", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 - $ renpy.play("sounds/giggle2.ogg") + play sound "sounds/giggle2.ogg" ton "*Giggles*..." ("grin", "narrow", "base", "R", trans=d3) #smirks label .introspection: @@ -2148,7 +2148,7 @@ label gryffindor_match_return: $ cho.animation = None $ cho.strip("clothes") - call play_music("stop") + stop music fadeout 1 call room("main_room") call gen_chibi("hide") @@ -2178,7 +2178,7 @@ label gryffindor_match_return: cho "Yes, professor." ("soft", "narrow", "base", "L", cheeks="heavy_blush") #Ravenclaw clothpile - $ renpy.sound.play("sounds/cloth_sound4.ogg") + play sound "sounds/cloth_sound4.ogg" show screen cho_cloth_pile with d3 @@ -2221,7 +2221,7 @@ label gryffindor_match_return: gen "W--{w=0.2} What?!" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/giggle.ogg") + play sound "sounds/giggle.ogg" cho "*giggles*" ("smile", "narrow", "base", "R", cheeks="heavy_blush") cho "You've heard me..." ("base", "narrow", "base", "mid", cheeks="heavy_blush") gen "But I thought..." ("base", xpos="far_left", ypos="head") @@ -2238,9 +2238,9 @@ label gryffindor_match_return: show screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. - $ renpy.sound.play("sounds/giggle.ogg") + play sound "sounds/giggle.ogg" cho "*giggles*" ("base", "base", "base", "mid") cho "So, all it took was a bit of coaching?" ("base", "base", "base", "mid") gen "*Err*..." @@ -2250,7 +2250,7 @@ label gryffindor_match_return: cho "Go on then...{w=0.4} Take those clothes off already." ("base", "base", "base", "mid") cho "No, hold on... Let me do it!" ("base", "base", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 cho "What the--{w=0.2} Your figure feels a lot more muscular than I imagined." ("base", "base", "base", "mid") @@ -2259,7 +2259,7 @@ label gryffindor_match_return: cho "Now, lay down on the desk for me." ("base", "base", "base", "mid") #desk creak sound - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 3 show image "cho_sex idle" as cg zorder 16 @@ -2325,7 +2325,7 @@ label gryffindor_match_return: show image "cho_sex middle" as cg with d3 pause 0.25 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show image "cho_sex down" as cg with d3 pause 0.25 @@ -2337,7 +2337,7 @@ label gryffindor_match_return: cho "Then let's finish the job this time, shall we?" ("grin", "narrow", "base", "mid", cheeks="heavy_blush", trans=d3) #Cho starts moving - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" show image "cho_sex loop slow" as cg with d3 @@ -2393,7 +2393,7 @@ label gryffindor_match_return: hide cho_main #sexloop fast. #speedlines - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" show image "cho_sex loop fast" as cg with d1 @@ -2406,10 +2406,10 @@ label gryffindor_match_return: gen "Me too!" with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" cho "Coach!" ("scream", "narrow", "base", "up", cheeks="heavy_blush", trans=d3) with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" cho "{heart}Aaaah!!!{w=0.4} Yes!!!{heart}" ("open_wide_tongue", "narrow", "base", "up", cheeks="heavy_blush", trans=d3) menu: @@ -2422,15 +2422,15 @@ label gryffindor_match_return: gen "Too late!!!" #Pull out sound #Cho standing pose, genie body 3 (cho normal up, jacking it) - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_02.ogg") + stop background fadeout 2 + play sound "sounds/slick_02.ogg" show image "cho_sex up jerking" as cg with d3 pause .5 gen "*Aaargh*!!" #Genie cums - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" show image "cho_sex up cum outside stage0" as cg with d3 pause 0.66 @@ -2438,7 +2438,7 @@ label gryffindor_match_return: with d3 pause 0.66 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" show image "cho_sex up cum outside stage2" as cg with d3 pause 0.66 @@ -2475,15 +2475,15 @@ label gryffindor_match_return: show image "cho_sex middle" as cg pause 0.25 show image "cho_sex down" as cg - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris - stop bg_sounds fadeout 1 + stop background fadeout 1 cho "*Ah*!!! {w=0.5} {nw}" ("open_wide_tongue", "base", "base", "ahegao", cheeks="heavy_blush") with flashbulb - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show image "cho_sex idle creampie" as cg with d3 gen "Ah...." @@ -2496,7 +2496,7 @@ label gryffindor_match_return: show image "cho_sex up cum inside" as cg with d2 pause 0.25 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show image "cho_sex up cum outside" as cg with d2 @@ -2538,7 +2538,7 @@ label gryffindor_match_return: gen "Uh-Oh..." ("angry", xpos="far_left", ypos="head") cho "...{w=0.8}{nw}" ("annoyed", "narrow", "angry", "mid", cheeks="heavy_blush") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "...{fast}" ("grin", "narrow", "base", "mid", cheeks="heavy_blush") #smirks gen "*Heh-Heh*..." ("grin", xpos="far_left", ypos="head") @@ -2558,7 +2558,7 @@ label gryffindor_match_return: #cho walks to clothes pile and rumages through it call cho_walk(xpos=438, ypos=435) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 cho "*Huh*..." ("soft", "base", "base", "down", cheeks="heavy_blush", trans=d3) @@ -2572,7 +2572,7 @@ label gryffindor_match_return: cho "It'll be easier to ride the broom without them anyway." ("base", "narrow", "base", "down", cheeks="heavy_blush") #Cho gets dressed - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" hide cho_main $ cho.wear("all") $ cho.strip("panties") @@ -2590,11 +2590,11 @@ label gryffindor_match_return: with d3 pause .5 - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" call cho_chibi("hide") pause 1 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris cho "{heart}{size=+4}*Ah*{/size}{heart}" gen "...{w} That girl sure is something else." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/cho/events/quidditch/gryffindor_practice.rpy b/game/scripts/characters/cho/events/quidditch/gryffindor_practice.rpy index 4fe5d206..6d6dbe9d 100644 --- a/game/scripts/characters/cho/events/quidditch/gryffindor_practice.rpy +++ b/game/scripts/characters/cho/events/quidditch/gryffindor_practice.rpy @@ -35,7 +35,7 @@ label cc_gt_start: jump end_cho_event label cc_gt_return: - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" @@ -77,7 +77,7 @@ label cc_gt_return: $ _gold = num_to_word(_gold) cho "[_gold]!" ("clench", "closed", "base", "mid") - $ renpy.play('sounds/gulp.ogg') + play sound "sounds/gulp.ogg" gen "*Gulp*..." ("angry", xpos="far_left", ypos="head") gen "Surely there must be some spare brooms around the castle." ("angry", xpos="far_left", ypos="head") cho "I assure you... Even the brooms provided for flying lessons are terrible." ("disgust", "narrow", "angry", "mid") diff --git a/game/scripts/characters/cho/events/quidditch/hufflepuff_match.rpy b/game/scripts/characters/cho/events/quidditch/hufflepuff_match.rpy index 3bb88791..53c70660 100644 --- a/game/scripts/characters/cho/events/quidditch/hufflepuff_match.rpy +++ b/game/scripts/characters/cho/events/quidditch/hufflepuff_match.rpy @@ -53,13 +53,13 @@ label hufflepuff_match: $ cho.equip(cho_outfit_quidditch) $ hermione.equip(her_outfit_default) - call play_music("stop") + stop music fadeout 1 # Start in the office call sna_walk(action="enter", xpos="mid", ypos="base") pause .5 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "Are you ready to go?" ("snape_03", xpos="base", ypos="base") gen "Can't you bloody knock?!" ("angry", xpos="far_left", ypos="head") sna "Should I?{w=0.3} I was sure you were already waiting for me..." ("snape_05") @@ -96,7 +96,7 @@ label hufflepuff_match: pause .2 # Teleport to door - call play_sound("kick") + play sound "sounds/kick.ogg" call gen_chibi("hide") with d3 @@ -133,13 +133,13 @@ label hufflepuff_match: # Blackfade stop music fadeout 2 - stop bg_sounds fadeout 2 - call play_sound("door") + stop background fadeout 2 + play sound "sounds/door.ogg" call blkfade pause 2 nar "You make your way towards the pitch with Snape, pondering if this was such a good idea." - call play_sound("grass") + play sound "sounds/steps_grass.ogg" nar "After walking for a while across the school grounds a huge oval shaped pitch with massive towers around it looms before you." nar "Amazed by...{w=0.6}{nw}" gen "Agrabah towers are larger..." ("base", xpos="far_left", ypos="head") @@ -149,7 +149,7 @@ label hufflepuff_match: centered "{size=+7}{color=#cbcbcb}At the Quidditch pitch...{/color}{/size}" call room("quidditch_pitch") - play bg_sounds "sounds/outskirts.ogg" fadein 2 + play background "sounds/outskirts.ogg" fadein 2 call sna_chibi("stand", "right", "base") call gen_chibi("stand", "mid", "base", flip=True) call hide_blkfade @@ -234,11 +234,11 @@ label hufflepuff_match: $ genie_chibi.zorder = 4 # Match starts - play bg_sounds "sounds/crowd.ogg" fadein 2 + play background "sounds/crowd.ogg" fadein 2 call hide_blkfade pause 1 - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" pause .8 call sna_chibi("stand", 120, 295, flip=True) @@ -248,11 +248,11 @@ label hufflepuff_match: with d3 sna "Careful at the top. Don't hit your head." ("snape_35", ypos="head") - call play_sound("kick") + play sound "sounds/kick.ogg" with hpunch pause .6 gen "Bloody hell!" ("angry", xpos="far_left", ypos="head") - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" pause .8 call gen_chibi("stand", 20, 365, flip=True) with d3 @@ -261,7 +261,7 @@ label hufflepuff_match: with d3 sna "Well, here we are..." ("snape_09") sna "Now we are only waiting for--" ("snape_03") - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" call her_chibi("stand", 40, 295, flip=True) with d3 pause .5 @@ -294,12 +294,12 @@ label hufflepuff_match: her "..." ("mad", "base", "angry", "mid") with hpunch - stop bg_sounds fadeout 4 + stop background fadeout 4 her "{size=+5}Quiet Please!{/size}" ("scream", "base", "angry", "mid") her "..." ("normal", "closed", "angry", "mid") - play bg_sounds "sounds/crowd_low.ogg" fadein 2 + play background "sounds/crowd_low.ogg" fadein 2 her "Thank you..." ("open", "happy", "base", "mid_soft") her "L-let's begin!" ("base", "base", "base", "mid") @@ -311,7 +311,7 @@ label hufflepuff_match: call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" nar "A loud cheer roars from the grandstands." # Speech @@ -341,7 +341,7 @@ label hufflepuff_match: sna "Besides, you only have to give some trivial speech about team spirit, gesticulate wildly and say \"let the games begin\". A child could manage it." ("snape_24", ypos="head") sna "Now get up there!" ("snape_10", ypos="head") - stop bg_sounds fadeout 4 + stop background fadeout 4 stop music fadeout 2 $ hermione_chibi.zorder = 4 @@ -374,14 +374,14 @@ label hufflepuff_match: menu: "(Shit, what do I even talk about?)" "-Miracles-": - play bg_sounds "music/fanfare.ogg" fadein 1.0 + play background "music/fanfare.ogg" fadein 1.0 gen "Great moments are born from great opportunity." ("base") nar "A reverent hush falls over the crowd..." gen "And that's what you have here tonight--" ("base") gen "That's what you've earned here tonight!" ("base") pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -408,7 +408,7 @@ label hufflepuff_match: mal "I think Dumbledore has finally started to lose his marbles..." mal2 "I think you might be right." - play bg_sounds "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 call quidditch_stands(crowd_react=["sur", None, None]) with d3 @@ -419,7 +419,7 @@ label hufflepuff_match: with d3 mal "..." - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" call quidditch_stands(crowd_react=["sal", "sal", None]) with d3 @@ -427,15 +427,15 @@ label hufflepuff_match: call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d1 - $ renpy.sound.play("sounds/killswitch_off.ogg") + play sound "sounds/killswitch_off.ogg" gen "Now let the games begin!" ("base") "-Freedom-": - play bg_sounds "music/fanfare.ogg" fadein 1.0 + play background "music/fanfare.ogg" fadein 1.0 gen "Sons of Scotland!" ("base") pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -453,7 +453,7 @@ label hufflepuff_match: gen "And I see a whole army of my countrymen, here in the defiance of tyranny..." ("grin") gen "You have come to fight as free men, and free men you are. What would you do with that freedom? Will you fight?" ("grin") - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" call quidditch_stands(crowd_react=["qu", "emoq", None]) with d3 @@ -469,8 +469,8 @@ label hufflepuff_match: sna "I think it's time for you to step down from the..." ("snape_01") gen "No, I'm just about to get to the best part!" ("angry") - $ renpy.sound.play("sounds/cloth_sound.ogg") - stop bg_sounds fadeout 2.0 + play sound "sounds/cloth_sound.ogg" + stop background fadeout 2.0 hide genie call sna_chibi("stand", 210, 400, flip=True) @@ -478,12 +478,12 @@ label hufflepuff_match: with d3 nar "Snape then begins to drag you away from the podium." - play bg_sounds "sounds/wind_long_loop.ogg" + play background "sounds/wind_long_loop.ogg" show genie zorder genie_zorder with d3 gen "This is our chance... they may take away our microphones...{w=1.0} But they...{nw}{w=0.3}" ("angry") - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" call sna_chibi("stand", 230, 400, flip=True) call gen_chibi("stand", 280, 400, flip=True) @@ -501,7 +501,7 @@ label hufflepuff_match: call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d3 - $ renpy.sound.play("sounds/killswitch_off.ogg") + play sound "sounds/killswitch_off.ogg" $ snape_chibi.zorder = 3 $ genie_chibi.zorder = 2 @@ -510,10 +510,10 @@ label hufflepuff_match: with d3 "-Nam-": - play bg_sounds "sounds/wind_long_loop.ogg" + play background "sounds/wind_long_loop.ogg" pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -530,12 +530,12 @@ label hufflepuff_match: nar "A confused murmur falls over the crowd." gen "Ugh..." ("base") - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" gen "Is this thing on?" ("base") call quidditch_stands(crowd_react=["sal", "sal", None]) with d3 - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" mal "..." call quidditch_stands(crowd_react=["emoq", "qu", None]) @@ -544,7 +544,7 @@ label hufflepuff_match: gen "It's O six hundred, what does the O stand for?" ("grin") gen "Ooooh my god it's early!" ("grin") - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" nar "The sound of confused murmuring increases even further..." mal "What's he on about? Is the fire lit but the cauldron empty?" mal2 "Looks like it..." @@ -552,7 +552,7 @@ label hufflepuff_match: call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d1 - $ renpy.sound.play("sounds/killswitch_off.ogg") + play sound "sounds/killswitch_off.ogg" gen "Tough crowd... Anyway, let the games begin!" ("base") @@ -561,7 +561,7 @@ label hufflepuff_match: play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 - play bg_sounds "sounds/crowd_low.ogg" fadein 3 fadeout 2 + play background "sounds/crowd_low.ogg" fadein 3 fadeout 2 play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 @@ -591,7 +591,7 @@ label hufflepuff_match: # Player introduction her "First, let's welcome everyone's favourite underdogs, Ravenclaw!" ("base", "happy", "base", "R") - $ renpy.sound.play("sounds/crowd_stomping.ogg") + play sound "sounds/crowd_stomping.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", None]) with d3 @@ -604,7 +604,7 @@ label hufflepuff_match: with d3 her "And coming onto the field to face them are the equally impressive, Hufflepuff!" ("open", "base", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/crowd_cheer2.ogg") + play sound "sounds/crowd_cheer2.ogg" call quidditch_stands(crowd_react=[None, None, "emo8"]) with d3 @@ -640,26 +640,26 @@ label hufflepuff_match: # Reading the rules stop music fadeout 4 - stop bg_sounds fadeout 2 + stop background fadeout 2 hide hermione_main with d3 nar "Hermione heaves a heavy rulebook{nw}" - $ renpy.sound.play("sounds/punch01.ogg") + play sound "sounds/punch01.ogg" nar "Hermione heaves a heavy rulebook{fast} from under the table and begins to monotonously recite it to the crowd." - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" her "..." - play bg_sounds "sounds/wind_long_loop.ogg" fadein 2 + play background "sounds/wind_long_loop.ogg" fadein 2 her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos=290, ypos="base", trans=d3) call quidditch_stands(crowd_react=["th", None, None]) with d3 - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" her "The game may not conclude until it has been caught, or an agreement is made between both capt--" ("open", "base", "base", "mid") call quidditch_stands(crowd_react=["th", "an", None]) with d3 - play bg_sounds "sounds/crowd.ogg" fadein 8 fadeout 2 + play background "sounds/crowd.ogg" fadein 8 fadeout 2 hide hermione_main with d3 @@ -678,7 +678,7 @@ label hufflepuff_match: with d3 sna "{size=-4}This should be good.{/size}" ("snape_02", ypos="head") # Small text. - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 @@ -686,7 +686,7 @@ label hufflepuff_match: call quidditch_stands(crowd_react=[None, None, None]) with d3 - play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 + play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 her "Now then..." ("open", "closed", "base", "mid", cheeks="blush", flip=True, xpos=290, ypos="base", trans=d3) her "Let's begin!" ("base", "happy", "base", "mid_soft", cheeks="blush") hide hermione_main @@ -694,14 +694,14 @@ label hufflepuff_match: pause .1 # Start of the game - $ renpy.sound.play("sounds/referee.ogg") + play sound "sounds/referee.ogg" play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 nar "A fit looking woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!" her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos=290, ypos="base", trans=d3) her "" ("normal", "happyCl", "base", "mid") sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "Um, I'm not sure if anyone's scored yet..." ("normal", "happy", "base", "mid") her "Wait, that guy has the quaffle... I think..." ("open", "squint", "base", "mid") her "Scratch that last bit, he has a stick so he must be a beater!" ("mad", "happy", "base", "mid") @@ -715,7 +715,7 @@ label hufflepuff_match: show image "CG quidditch cho_flashing" as cg zorder 17 with fade - $ renpy.sound.play("sounds/crowd_gasp.ogg") + play sound "sounds/crowd_gasp.ogg" call quidditch_stands(crowd_react=["emo02", "excl", "sur"]) with d3 @@ -723,12 +723,12 @@ label hufflepuff_match: her "" ("open", "wide", "worried", "shocked", cheeks="blush") qcr "!!!" # [screenshake?] - play bg_sounds "sounds/crowd.ogg" fadein 2 + play background "sounds/crowd.ogg" fadein 2 mal "..." - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" her "" ("open", "happyCl", "base", "mid", cheeks="blush") mal "She totally is!" - $ renpy.sound.play("sounds/giggle2_loud.ogg") + play sound "sounds/giggle2_loud.ogg" hide hermione_main with d3 fem "What a slut!" @@ -763,31 +763,31 @@ label hufflepuff_match: sna "{size=-4}Great idea with the skirt, if I might add.{/size}" ("snape_13", ypos="head") gen "{size=-4}You're welcome.{/size}" ("base", xpos="far_left", ypos="head") sna "..." ("snape_12", ypos="head") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" sna "{size=-4}She is wearing something underneath I assume?{/size}" ("snape_13", ypos="head") gen "For now..." ("base", xpos="far_left", ypos="head") sna "Excellent..." ("snape_22", ypos="head") - $ renpy.sound.play("sounds/wolf_whistle.ogg") + play sound "sounds/wolf_whistle.ogg" call quidditch_stands(crowd_react=["emo8", "excl", "sur"]) with d3 mal "Cho, show us your panties!" - $ renpy.sound.play("sounds/giggle2_loud.ogg") + play sound "sounds/giggle2_loud.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "sur"]) with d3 fem "We want to see them!" - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 # Back to commentating play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 - play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 + play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 her "..." ("normal", "squint", "angry", "mid", flip=True, xpos=290, ypos="base", trans=d3) her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid") gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head") @@ -797,12 +797,12 @@ label hufflepuff_match: her "Or is that 20-10... I'm not sure, aren't they both home teams...?" ("annoyed", "squint", "base", "mid") sna "Surely you must have learnt how to read by now, Miss Granger?" ("snape_03", ypos="head") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", None]) with d3 her "Hey! I have excellent reading skills, I'll have you know..." ("mad", "narrow", "angry", "R") - $ renpy.sound.play("sounds/crowd_cheer2.ogg") + play sound "sounds/crowd_cheer2.ogg" her "..." ("normal", "closed", "angry", "mid") @@ -810,7 +810,7 @@ label hufflepuff_match: with d3 her "Wait, now it's... 20-30... I think..." ("annoyed", "happy", "base", "mid") - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" call quidditch_stands(crowd_react=["th", None, None]) with d3 @@ -829,7 +829,7 @@ label hufflepuff_match: her "" ("annoyed", "closed", "base", "mid") mal "Then how'd she get the role over Lee Jordan?" mal2 "I heard he had an accident with a rogue bludger." - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" mal "..." her "Wow... that snitch is darting around like nobody's business--" ("base", "base", "base", "mid") @@ -843,13 +843,13 @@ label hufflepuff_match: sna "Fancy a glass of wine then?" ("snape_02", ypos="head") gen "Don't mind if I do... Something to distract me from this... bizarre game..." ("base", xpos="far_left", ypos="head") pause .5 - call play_sound("bottle") + play sound "sounds/bottle.ogg" pause .8 sna "{size=-4}I don't care much for the game myself...{/size}" ("snape_09", ypos="head") sna "{size=-4}Although, there is a special place in my heart for watching the bludgers catch a student...{/size}" ("snape_02", ypos="head") gen "{size=-4}Blubbers?{/size}" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" sna "{size=-4}Bludgers... See those cannonball looking things whizzing around?{/size}" ("snape_03", ypos="head") gen "{size=-4}Oh... The ones those boys are whacking at?{/size}" ("base", xpos="far_left", ypos="head") sna "{size=-4}Right... Well, we enchant them to go after the students while they play.{/size}" ("snape_23", ypos="head") @@ -860,10 +860,10 @@ label hufflepuff_match: sna "{size=-4}Generally it's just a concussion... Though sometimes they fall pretty far, that's always entertaining.{/size}" ("snape_20", ypos="head") with hpunch - $ renpy.sound.play("sounds/punch02.ogg") + play sound "sounds/punch02.ogg" her "..." ("normal", "wide", "base", "stare", flip=True, xpos=290, ypos="base", trans=d1) - $ renpy.sound.play("sounds/crowd_ouch.ogg") + play sound "sounds/crowd_ouch.ogg" call quidditch_stands(crowd_react=["sur", "emo02", "excl"]) with d3 @@ -891,7 +891,7 @@ label hufflepuff_match: her "I'm trying to commentate the game!" ("mad", "squint", "angry", "mid") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" call quidditch_stands(crowd_react=[None, None, None]) with d3 @@ -909,14 +909,14 @@ label hufflepuff_match: nar "Hermione's eyes briefly meet with yours as if she can't believe you're letting Snape talk to her that way." sna "{size=-4}As I was saying... They're the only reason I watch the bloody thing. Now, mind if I top that one off for you?{/size}" ("snape_20", ypos="head") - $ renpy.sound.play("sounds/crowd_cheer.ogg", fadein=3) + play sound "sounds/crowd_cheer.ogg" fadein 3 call quidditch_stands(crowd_react=["th", None, "emo8"]) with d3 her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos=290, ypos="base", trans=d3) # Fade to black - stop bg_sounds fadeout 4 + stop background fadeout 4 stop music fadeout 4 show screen blkfade with d5 @@ -928,8 +928,8 @@ label hufflepuff_match: nar "Only Occasionally pausing to refill your wine, while Snape keeps ridiculing Hermione's commentary..." # End of game - play bg_sounds "sounds/crowd_low.ogg" fadein 2 - $ renpy.sound.play("sounds/referee.ogg") + play background "sounds/crowd_low.ogg" fadein 2 + play sound "sounds/referee.ogg" pause 1.0 her "What was that?{w=0.5} Did somebody do a foul?" # intentional 'do' pause .5 @@ -988,8 +988,8 @@ label hufflepuff_match: with d3 cho "" ("normal", "wide", "base", "L", cheeks="heavy_blush") - play bg_sounds "sounds/crowd.ogg" fadein 1 fadeout 1 - $ renpy.sound.play("sounds/crowd_applause.ogg") + play background "sounds/crowd.ogg" fadein 1 fadeout 1 + play sound "sounds/crowd_applause.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo7"]) hide hermione_main hide screen bld2 @@ -1015,18 +1015,18 @@ label hufflepuff_match: gen "Just bring more wine next time!" ("base", xpos="far_left", ypos="head") sna "M-More?!" ("snape_20", ypos="head") gen "Or at least share more of it with me!" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/glass_shatter.ogg") + play sound "sounds/glass_shatter.ogg" sna "Get your own, magic man!" ("snape_21", ypos="head") gen "..." ("base", xpos="far_left", ypos="head") # Blackfade - stop bg_sounds fadeout 4 + stop background fadeout 4 show screen blkfade with d5 nar "Snape wanders off in a drunken stupor..." pause .5 - call play_sound("grass") + play sound "sounds/steps_grass.ogg" nar "You hurry back to your office before giving anyone a chance to talk to you." $ game.daytime = False @@ -1036,7 +1036,7 @@ label hufflepuff_match: call hide_blkfade pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause 0.3 @@ -1074,7 +1074,7 @@ label hufflepuff_match_return: $ game.daytime = False call update_interface_color - call play_music("stop") + stop music fadeout 1 call room("main_room") $ cho_outfit_last.save() @@ -1087,20 +1087,20 @@ label hufflepuff_match_return: pause 0.8 call bld - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore3.ogg") + play sound "sounds/snore3.ogg" gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") stop music fadeout 6.0 call cho_walk("desk", "base", action="enter") - $ renpy.sound.play("sounds/punch01.ogg") + play sound "sounds/punch01.ogg" cho "We beat Hufflepuff!!!" ("silly", "happyCl", "base", "mid", xpos="mid", ypos="base", trans=hpunch) - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "{size=+10}IT WASN'T ME!{/size}" ("angry", xpos="far_left", ypos="head") gen "..........." ("base", xpos="far_left", ypos="head") cho "*huh*?{w=0.5} Are you okay, [name_genie_cho]?" ("soft", "narrow", "base", "mid") @@ -1108,7 +1108,7 @@ label hufflepuff_match_return: gen "Of course I am!" ("angry", xpos="far_left", ypos="head") cho "..." ("annoyed", "narrow", "raised", "R") cho "If you say so..." ("annoyed", "narrow", "base", "mid") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "I can't believe that we've broken our six year dry streak and won a real game!" ("smile", "happyCl", "base", "mid") cho "We could actually win the cup!" ("open", "wide", "base", "mid") gen "And you weren't embarrassed?" ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/cho/events/quidditch/hufflepuff_practice.rpy b/game/scripts/characters/cho/events/quidditch/hufflepuff_practice.rpy index adb2a483..9ab53568 100644 --- a/game/scripts/characters/cho/events/quidditch/hufflepuff_practice.rpy +++ b/game/scripts/characters/cho/events/quidditch/hufflepuff_practice.rpy @@ -35,7 +35,7 @@ label cc_ht_start: label cc_ht_return: # Cho enters. - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" @@ -59,7 +59,7 @@ label cc_ht_return: cho "I bet you were probably in on it..." ("upset", "narrow", "angry", "mid") gen "Now now, you know I'd never resort to any sort of foul play like that..." ("base", xpos="far_left", ypos="head") gen "More importantly, how did the game go?" ("base", xpos="far_left", ypos="head") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "{size=+10}I got it!!!{/size}" ("scream", "base", "base", "mid") cho "I caught the snitch!" ("smile", "happyCl", "base", "mid") gen "Congratulations..." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/cho/events/quidditch/intros.rpy b/game/scripts/characters/cho/events/quidditch/intros.rpy index 82349d7e..38f0952d 100644 --- a/game/scripts/characters/cho/events/quidditch/intros.rpy +++ b/game/scripts/characters/cho/events/quidditch/intros.rpy @@ -182,7 +182,7 @@ label cho_quid_E2: $ cho_outfit_last.save() $ cho.equip(cho_outfit_quidditch) # Equip quidditch set - call play_sound("door") + play sound "sounds/door.ogg" pause .5 call hide_blkfade @@ -306,11 +306,11 @@ label cho_quid_E3: call cho_walk(action="enter", xpos="desk", ypos="base", speed=1.5) - call play_music("stop") + stop music fadeout 1 cho "[name_genie_cho], there's been a disaster!" ("scream", "closed", "angry", "mid", xpos="mid", ypos="base", trans=hpunch) - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 gen "Off to a good start..." ("base", xpos="far_left", ypos="head") cho "[name_genie_cho], something terrible happened to Lee Jordan!" ("soft", "narrow", "worried", "mid") @@ -370,7 +370,7 @@ label cho_quid_E3: cho "But Granger wouldn't know anything about Quidditch either!" ("annoyed", "narrow", "angry", "mid") gen "Do you know anybody else suited for the job?" ("base", xpos="far_left", ypos="head") cho "{size=-4}Probably anyone at this point...{/size}" ("annoyed", "base", "raised", "R") - call play_music("stop") + stop music fadeout 1 cho "(Wait a minute...)" ("annoyed", "wide", "raised", "mid") play music "music/marty-gots-a-plan-by-kevin-macleod.ogg" fadein 1.0 cho "No..." ("smile", "base", "base", "mid") #Mischievous smile @@ -464,7 +464,7 @@ label cho_quid_E5: gen "The future?" ("base", xpos="far_left", ypos="head") gen "You didn't get pregnant during your little celebration event, did you?" ("base", xpos="far_left", ypos="head") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "WHAT?!" ("clench", "wide", "base", "mid", cheeks="heavy_blush") # Upset/whatthefuck face cho "Sir, why would you even suggest that?!" ("angry", "narrow", "angry", "mid", cheeks="blush") # upset gen "Then what is it?" ("base", xpos="far_left", ypos="head") @@ -512,7 +512,7 @@ label cho_quid_E6: her "I can't believe her..." ("clench", "closed", "angry", "mid", trans=hpunch) # angry gen "Good day to you too..." ("base", xpos="far_left", ypos="head") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "That bitch has been walking around saying that I quit the commentator job." ("open", "base", "angry", "mid") gen "Who did?" ("base", xpos="far_left", ypos="head") @@ -941,7 +941,7 @@ label cho_quid_E8: gen "Well, I'd be happy to have you." ("grin", xpos="far_left", ypos="head") ton "*N'Aww*, you're so sweet!" ("base", "base", "worried", "mid") with hpunch - $ renpy.play("sounds/hiccup_fem.ogg") + play sound "sounds/hiccup_fem.ogg" ton "*Hick*!... whoopsie..." ("upset", "wide", "base", "mid") ton "Now, I better get going convincing those boys to play again..." ("open", "base", "raised", "R", hair="horny") @@ -984,7 +984,7 @@ label cho_quid_E9: sna "No... I don't think I will..." ("snape_41") gen "Give me that wine!" ("angry", xpos="far_left", ypos="head") sna "You want some?" ("snape_20") - call play_sound("spit") # Spits in the cup + play sound "sounds/spit.ogg" # Spits in the cup sna "..." ("snape_40") gen "I'm gonna win that bet. Then I'll have the last laugh!" ("base", xpos="far_left", ypos="head") sna "I wish you good fortune." ("snape_22") @@ -993,7 +993,7 @@ label cho_quid_E9: sna "You won't win by making friends, isn't that right?" ("snape_18") gen "..." ("base", xpos="far_left", ypos="head") sna "*Hrhm*... Good riddance, then..." ("snape_12") - $ renpy.sound.play(["sounds/gulp.ogg"]*3) + play sound ["sounds/gulp.ogg"]*3 nar "Snape empties the last drop of wine, before leaving." nar "You feel a sense of remorse shortly after he's gone, realizing that you're both just parts of the same coin." nar "Your friendship level with him has not changed...{w=0.5} Probably..." @@ -1146,7 +1146,7 @@ label cho_quid_E12: pause .4 #Genie chibi either walks around desk or teleports next to bird facing the window - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "What in the great desert sand is that!?" ("angry", xpos="far_left", ypos="head") gen "Oh wait... That's the sun... Never seen it this low before." ("base", xpos="far_left", ypos="head") @@ -1162,13 +1162,13 @@ label cho_quid_E12: show screen blkfade with d5 - call play_music("stop") - call play_sound("grass") + stop music fadeout 1 + play sound "sounds/steps_grass.ogg" nar "You make your way down to the pitch, catching a few stares on the way by some of the portraits. Looks like the real Dumbledore wasn't a morning person either." #Pitch entrance, Cho is standing there call room("quidditch_pitch") - play bg_sounds "sounds/outskirts.ogg" fadein 2 + play background "sounds/outskirts.ogg" fadein 2 call gen_chibi("stand", "left", "base", flip=True) call cho_chibi("stand", "right", "base", flip=False) @@ -1491,7 +1491,7 @@ label cho_quid_E12: #Dildo appears on broom hoo "" ("base", "base", "base", "downR", cheeks="blush") - $ renpy.play("sounds/collar_click.ogg") + play sound "sounds/collar_click.ogg" $ hooch.equip(hoo_accessory_broom_dildo) with d3 @@ -1652,7 +1652,8 @@ label cho_quid_E12: $ hooch_chibi.zorder = 12 $ hooch.equip(hoo_accessory_broom) - call stop_sound_effects + stop background fadeout 0.5 + stop weather fadeout 0.5 jump main_room @@ -2025,9 +2026,9 @@ label cho_quid_E14: cho "(That must be why he wasn't so concerned about my equipment...)" cho "(Unless it's a placebo...)" - $ renpy.sound.play("sounds/bottle.ogg") + play sound "sounds/bottle.ogg" pause .5 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" cho "(*Sniff*)" cho "(No, that's liquid luck alright, no doubts about it...)" @@ -2040,7 +2041,7 @@ label cho_quid_E14: call room("quidditch_pitch") call cho_chibi("stand", "mid", "base") - play bg_sounds "sounds/outskirts.ogg" fadein 2 + play background "sounds/outskirts.ogg" fadein 2 with fade cho "(Hmm... He's not here yet...)" @@ -2100,9 +2101,9 @@ label cho_quid_E14: with d5 #Fade to black - $ renpy.sound.play("sounds/bottle.ogg") + play sound "sounds/bottle.ogg" pause .6 - $ renpy.sound.play("sounds/spill.ogg") + play sound "sounds/spill.ogg" pause .6 #Pouring liquid sound diff --git a/game/scripts/characters/cho/events/quidditch/quiz.rpy b/game/scripts/characters/cho/events/quidditch/quiz.rpy index 759d0f94..6a930812 100644 --- a/game/scripts/characters/cho/events/quidditch/quiz.rpy +++ b/game/scripts/characters/cho/events/quidditch/quiz.rpy @@ -68,8 +68,8 @@ label cho_quiz: cho "I can't really see how, but I'm sure you know what you're talking about..." ("open", "base", "base", "mid") gen "Alright, so..." ("base", xpos="far_left", ypos="head") - $ renpy.music.play("music/ominous_music.ogg") - $ renpy.music.stop("weather") + play music "music/ominous_music.ogg" + stop weather $ confidence_meter = 50 show screen meter(confidence_meter) @@ -87,7 +87,7 @@ label cho_quiz: $ confidence_meter -= 12 show screen meter(confidence_meter) $ renpy.music.set_volume(1.0) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" gen "Ah,{w=0.4} well..." ("angry", xpos="far_left", ypos="head") "-[cho_quiz.hint]At the start of the game the ball gets thrown in the air...-": @@ -97,7 +97,7 @@ label cho_quiz: $ confidence_meter += 12 show screen meter(confidence_meter) $ renpy.music.set_volume(0.5) - $ renpy.sound.play( "sounds/hmm1.ogg") + play sound "sounds/hmm1.ogg" $ renpy.block_rollback() cho "I guess that's kind of similar..." ("smile", "base", "raised", "mid") $ renpy.music.set_volume(1.0) @@ -117,7 +117,7 @@ label cho_quiz: $ confidence_meter -= 12 show screen meter(confidence_meter) $ renpy.music.set_volume(1.0) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" gen "Of course!{w=0.4}... and in basketball..." ("angry", xpos="far_left", ypos="head") "-[cho_quiz.hint]You may not go out of bounds with the ball...-": @@ -128,7 +128,7 @@ label cho_quiz: show screen meter(confidence_meter) $ renpy.music.set_volume(0.5) $ renpy.block_rollback() - $ renpy.sound.play("sounds/hmm1.ogg") + play sound "sounds/hmm1.ogg" cho "I guess that's pretty much the same as in Quidditch..." ("base", "base", "raised", "L") $ renpy.music.set_volume(1.0) gen "Great! I mean, obviously! And..." ("base", xpos="far_left", ypos="head") @@ -146,7 +146,7 @@ label cho_quiz: show screen meter(confidence_meter) $ renpy.music.set_volume(0.5) $ renpy.block_rollback() - $ renpy.sound.play( "sounds/hmm2.ogg") + play sound "sounds/hmm2.ogg" cho "I guess Quidditch has something like that..." ("base", "narrow", "base", "R") $ renpy.music.set_volume(1.0) gen "Exactly, which is obviously why I brought it up, and lastly..." ("grin", xpos="far_left", ypos="head") @@ -163,7 +163,7 @@ label cho_quiz: $ confidence_meter -= 12 show screen meter(confidence_meter) $ renpy.music.set_volume(1.0) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" gen "Ah!{w=0.4} Well, I guess that is different... Lastly though..." ("angry", xpos="far_left", ypos="head") @@ -180,7 +180,7 @@ label cho_quiz: with d1 $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" gen "Well...{w=0.4}" ("angry", xpos="far_left", ypos="head") gen "Fine..." ("base", xpos="far_left", ypos="head") @@ -192,7 +192,7 @@ label cho_quiz: show screen meter(confidence_meter) $ renpy.music.set_volume(0.5) $ renpy.block_rollback() - $ renpy.sound.play( "sounds/hmm3.ogg") + play sound "sounds/hmm3.ogg" cho "*Hmm*... Well that's the same as in Quidditch I suppose." ("smile", "base", "base", "mid") gen "Naturally..." ("grin", xpos="far_left", ypos="head") @@ -203,7 +203,7 @@ label cho_quiz: $ renpy.music.set_volume(1.0) - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 call weather_sound @@ -325,8 +325,8 @@ label cho_quiz_checkpoint: $ confidence_meter = 50 show screen meter(confidence_meter) - $ renpy.music.play("music/determined_pursuit_loop.ogg") - $ renpy.music.stop("weather") + play music "music/determined_pursuit_loop.ogg" + stop weather # Intro if not cho_quiz.E2_complete: @@ -349,7 +349,7 @@ label cho_quiz_checkpoint: cho "I don't know what a stitch is, sorry sir..." ("soft", "narrow", "worried", "R") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "Next question..." ("open", "base", "raised", "down") "-Lich-": @@ -362,14 +362,14 @@ label cho_quiz_checkpoint: gen "..." ("base", xpos="far_left", ypos="head") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" gen "Of course not..." ("base", xpos="far_left", ypos="head") cho "Next question..." ("open", "base", "raised", "down") "-[cho_quiz.hint]Snitch-": gen "Snitch?" ("base", xpos="far_left", ypos="head") $ renpy.block_rollback() - $ renpy.sound.play( "sounds/gasp.ogg") + play sound "sounds/gasp.ogg" $ confidence_meter += 12 show screen meter(confidence_meter) cho "Yes!" ("smile", "wide", "base", "mid") @@ -390,7 +390,7 @@ label cho_quiz_checkpoint: cho "Well, you're obviously wrong..." ("soft", "narrow", "raised", "R") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "Next question..." ("open", "base", "raised", "down") "-[cho_quiz.hint]Bludger and Quaffle-": @@ -398,7 +398,7 @@ label cho_quiz_checkpoint: $ renpy.block_rollback() $ confidence_meter += 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/gasp.ogg") + play sound "sounds/gasp.ogg" cho "Yes!" ("smile", "wide", "base", "mid") gen "Great! Then let's get started with the--" ("grin", xpos="far_left", ypos="head") cho "Next question..." ("open", "base", "raised", "down") @@ -414,7 +414,7 @@ label cho_quiz_checkpoint: cho "Professor..." ("annoyed", "narrow", "angry", "mid") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "Next question..." ("open", "base", "raised", "down") cho "Let's do some history..." ("base", "base", "base", "mid") @@ -431,7 +431,7 @@ label cho_quiz_checkpoint: $ renpy.block_rollback() $ confidence_meter += 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/gasp.ogg") + play sound "sounds/gasp.ogg" cho "Yes!" ("smile", "wide", "base", "mid") cho "That's impressive, how did you know that one?" ("grin", "happyCl", "base", "mid") gen "I feel like there weren't that many realistic options available this time..." ("base", xpos="far_left", ypos="head") @@ -444,7 +444,7 @@ label cho_quiz_checkpoint: $ renpy.block_rollback() $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "How long?! That's the same amount of time a student stays at Hogwarts!" ("clench", "wide", "base", "mid") gen "Oh right, I don't know what I was thinking..." ("base", xpos="far_left", ypos="head") gen "Seven just seems like the magical right answer most of the time..." ("base", xpos="far_left", ypos="head") @@ -462,7 +462,7 @@ label cho_quiz_checkpoint: gen "Well, balls have a big role in it..." ("grin", xpos="far_left", ypos="head") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "I'll have to take your word on that one..." ("soft", "narrow", "angry", "R") cho "Anyway... final question..." ("open", "base", "raised", "down") @@ -482,7 +482,7 @@ label cho_quiz_checkpoint: gen "Did you consider that?" ("grin", xpos="far_left", ypos="head") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "I think you're going off track a bit..." ("annoyed", "narrow", "raised", "mid") gen "Or off the pitch..." ("grin", xpos="far_left", ypos="head") @@ -495,7 +495,7 @@ label cho_quiz_checkpoint: gen "How am I supposed to then?" ("angry", xpos="far_left", ypos="head") $ confidence_meter -= 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/kung-fu-punch.ogg") + play sound "sounds/kung-fu-punch.ogg" cho "I'm not sure what else to tell you..." ("open", "closed", "base", "mid") "-[cho_quiz.hint]I don't know...-": @@ -503,7 +503,7 @@ label cho_quiz_checkpoint: $ renpy.block_rollback() $ confidence_meter += 12 show screen meter(confidence_meter) - $ renpy.sound.play( "sounds/gasp.ogg") + play sound "sounds/gasp.ogg" cho "That's right!" ("smile", "wide", "base", "mid") gen "What?" ("angry", xpos="far_left", ypos="head") cho "Nobody knows what happens! There isn't any rule for it..." ("open", "wide", "raised", "L") diff --git a/game/scripts/characters/cho/events/quidditch/slytherin_match.rpy b/game/scripts/characters/cho/events/quidditch/slytherin_match.rpy index 793e180c..3f42cae6 100644 --- a/game/scripts/characters/cho/events/quidditch/slytherin_match.rpy +++ b/game/scripts/characters/cho/events/quidditch/slytherin_match.rpy @@ -86,10 +86,10 @@ label slytherin_match: $ hermione.equip(her_outfit_default) $ tonks.equip(ton_outfit_default) - call play_music("stop") + stop music fadeout 1 # Start in the office - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" @@ -114,7 +114,7 @@ label slytherin_match: call ton_walk("desk", "base", action="enter") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Hi, [name_genie_tonks]." ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=d3) gen "Tonks... a pleasure as always." ("base", xpos="far_left", ypos="head") ton "Pleasure's all mine..." ("soft", "base", "base", "mid") @@ -135,13 +135,13 @@ label slytherin_match: ton "Great, shall we?" ("base", "wink", "shocked", "mid") gen "We certainly shall!" ("grin", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 # Teleport to door - call play_sound("kick") + play sound "sounds/kick.ogg" call gen_chibi("hide") with d3 @@ -164,7 +164,7 @@ label slytherin_match: call ton_walk("door", "base", speed=1.25) - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("hide") with d3 pause .2 @@ -173,21 +173,21 @@ label slytherin_match: with d3 pause .5 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("hide") with d3 pause .8 # Black screen stop music fadeout 2 - stop bg_sounds fadeout 2 - call play_music("stop") + stop background fadeout 2 + stop music fadeout 1 show screen blkfade with d5 pause 2 - call play_sound("grass") + play sound "sounds/steps_grass.ogg" nar "You and Tonks make your way across the castle grounds." nar "You find Snape waiting for you at the entrance of the Quidditch pitch towers." @@ -199,7 +199,7 @@ label slytherin_match: # Sounds slightly windy/rain (Might need a new sound we'll see... It shouldn't overpower things) call room("quidditch_pitch") - play bg_sounds "sounds/outskirts.ogg" fadein 2 + play background "sounds/outskirts.ogg" fadein 2 call sna_chibi("stand", "right", "base") call ton_chibi("stand", "mid", "base", flip=True) call gen_chibi("stand", "left", "base", flip=True) @@ -236,7 +236,7 @@ label slytherin_match: gen "I may be immortal but I'm afraid I'll die from this awkwardness..." ("base", xpos="far_left", ypos="head") gen "I'd take a hundred years in the lamp over this." ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*" ("base", "happyCl", "base", "mid") sna "..." ("snape_14") sna "After me then..." ("snape_12") @@ -261,7 +261,7 @@ label slytherin_match: call gen_chibi("stand") call gen_walk(path=[("stairs_base", "base"),("stairs_up", "stairs_up")], speed=1.5) - stop bg_sounds fadeout 2 + stop background fadeout 2 call blkfade # Sound check @@ -318,7 +318,7 @@ label slytherin_match: call hide_blkfade pause 1 - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" pause .8 call sna_chibi("stand", 120, 295, flip=True) @@ -333,14 +333,14 @@ label slytherin_match: ton "Mind your head!" ("open", "shocked", "shocked", "down", ypos="head", flip=False) - call play_sound("kick") + play sound "sounds/kick.ogg" with hpunch pause .6 gen "Bloody bleachers!" ("angry", xpos="far_left", ypos="head") sna "..." ("snape_45", ypos="head") pause .2 - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" pause .8 call gen_chibi("stand", 20, 365, flip=True) with d3 @@ -349,7 +349,7 @@ label slytherin_match: with d3 pause .2 - play bg_sounds "sounds/crowd_very_low.ogg" fadein 10 + play background "sounds/crowd_very_low.ogg" fadein 10 call quidditch_stands(crowd=crowd_few) with d3 pause 1 @@ -359,7 +359,7 @@ label slytherin_match: gen "Nice weather too." ("base", xpos="far_left", ypos="head") ton "Indeed!" ("base", "wide", "base", "mid") - $ renpy.sound.play("sounds/thunder.ogg") + play sound "sounds/thunder.ogg" call quidditch_stands(weather="overcast", tree_fire=True, rain=True, puddles=True) with flashbulb play weather "sounds/storm.ogg" fadeout 1.0 fadein 3.0 @@ -372,7 +372,7 @@ label slytherin_match: gen "Hey!{w=0.4} That wasn't--" ("angry", xpos="far_left", ypos="head") # Hermione walks up to the podium - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" call her_chibi("stand", 40, 295, flip=True) with d3 pause .3 @@ -386,7 +386,7 @@ label slytherin_match: her "Oh, hello, Professor Tonks!" ("soft", "base", "base", "L", ypos="head", flip=False) pause 1.0 - $ renpy.sound.play("sounds/MaleClearThroat.ogg") + play sound "sounds/MaleClearThroat.ogg" sna "*Ahem*" ("snape_09", ypos="head") pause 2.0 call chibi_emote("thought", "snape") @@ -422,7 +422,7 @@ label slytherin_match: her "..." ("clench", "happyCl", "worried", "mid", cheeks="blush") #smiles and blushes pause .2 - play bg_sounds "sounds/crowd_low.ogg" fadeout 5.0 fadein 3.0 + play background "sounds/crowd_low.ogg" fadeout 5.0 fadein 3.0 call quidditch_stands(crowd=crowd_full) with d3 pause .5 @@ -437,12 +437,12 @@ label slytherin_match: her "" ("open", "base", "worried", "mid", flip=True, xpos=290, ypos="base", trans=d5) pause .8 - $ renpy.sound.play("sounds/microphone_feedback.ogg") - play bg_sounds "sounds/crowd_very_low.ogg" fadeout 1.0 fadein 5.0 + play sound "sounds/microphone_feedback.ogg" + play background "sounds/crowd_very_low.ogg" fadeout 1.0 fadein 5.0 her "*Ahem*" ("open", "happyCl", "base", "mid") her "Welcome back to the second match of the season!" ("base", "happyCl", "base", "mid") - play bg_sounds "sounds/crowd_low.ogg" fadeout 1.0 fadein 3.0 + play background "sounds/crowd_low.ogg" fadeout 1.0 fadein 3.0 call quidditch_stands(crowd_react=[None, "emo8", None]) sly1 "{size=+5}Not the Gryffindor slut again!{/size}" @@ -485,7 +485,7 @@ label slytherin_match: her "The team known for their technical prowess and... lately... unconventional tactics..." ("disgust", "base", "worried", "down") her "Team Ravenclaw!" ("open", "base", "base", "mid") - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", None, "emo8"]) with d3 @@ -506,7 +506,7 @@ label slytherin_match: sly2 "{size=+8}Yeah!{w=0.5} Get on with it!{/size}" her "..." ("annoyed", "closed", "angry", "mid") - play bg_sounds "sounds/crowd.ogg" fadeout 1.0 fadein 3.0 + play background "sounds/crowd.ogg" fadeout 1.0 fadein 3.0 call quidditch_stands(crowd_react=["emo8", None, "emo7"]) with d3 with hpunch @@ -515,11 +515,11 @@ label slytherin_match: call quidditch_stands(crowd_react=[None, None, None]) with d3 - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" her "The team known for their thick skin... or should I say, thick skulls..." ("angry", "base", "angry", "mid", emote="angry") her "Team Slytherin!" ("annoyed", "narrow", "angry", "mid") - $ renpy.sound.play("sounds/crowd_stomping.ogg") + play sound "sounds/crowd_stomping.ogg" hide hermione_main call quidditch_stands(crowd_react=["emo8", "emo7", "emo7"]) with d3 @@ -540,8 +540,8 @@ label slytherin_match: pause .5 - play bg_sounds "sounds/crowd_low.ogg" fadeout 1.0 fadein 3.0 - $ renpy.sound.play("sounds/referee.ogg") + play background "sounds/crowd_low.ogg" fadeout 1.0 fadein 3.0 + play sound "sounds/referee.ogg" play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 nar "Madam Hooch glances up at the podium, and gives Hermione a wink as she throws the quaffle into the air." @@ -555,7 +555,7 @@ label slytherin_match: ton "I feel like we've got the best seats in the house, right behind the podium..." ("horny", "narrow", "raised", "L", hair="horny") her "" ("open", "base", "angry", "up") ton "Who cares about the match if you've got a view like that..." ("horny", "base", "angry", "L") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "" ("open", "base", "angry", "up") sna "Well, some of us bet quite a fortune on the outcome." ("snape_09") @@ -577,7 +577,7 @@ label slytherin_match: with d5 her "The Slytherin beaters, Crabbe and Goyle, are now focusing their efforts on beating the bludgers as hard as they can towards the enemy chasers!" ("open", "base", "angry", "R") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "Crabbe just whacked the bludger straight towards Davis' broom--" ("open", "base", "angry", "up") her "Scratch that, he hit the quaffle out of his hand!" ("clench", "base", "worried", "up") her "That's crazy lucky!" ("open", "base", "angry", "up") @@ -586,7 +586,7 @@ label slytherin_match: gen "..." ("angry", xpos="far_left", ypos="head") her "But can he get through the keeper?" ("soft", "base", "base", "up") - $ renpy.sound.play(["sounds/card_punch4.ogg", "sounds/crowd_ouch.ogg"]) + play sound ["sounds/card_punch4.ogg", "sounds/crowd_ouch.ogg"] with hpunch pause 0.5 @@ -609,7 +609,7 @@ label slytherin_match: gen "He was on the other side of the pitch!" ("angry", xpos="far_left", ypos="head") sna "That's my boys!" ("snape_37") sna "Thick as oatmeal, but built like a brick shithouse." ("snape_28") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" ton "They're so strong... I've never seen a bludger hit its target from that far before..." ("horny", "base", "base", "up", hair="horny") #horny ton "Is it me or is it getting a bit hot in here?" ("normal", "closed", "raised", "downR", cheeks="blush") sna "Something to cool you down perhaps?" ("snape_02") @@ -647,7 +647,7 @@ label slytherin_match: her "And we're now sixty-nil to Slytherin as their onslaught continues, the seekers not yet having spotted the snitch." ("open", "base", "angry", "L") her "If it wasn't for those foul tactics... from the brutes on the Slytherin team..." ("angry", "base", "angry", "L") - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "Ravenclaw would have no issues beating the ever living sh--{w=2.0}{nw}" ("angry", "narrow", "angry", "L") call hide_characters @@ -657,39 +657,39 @@ label slytherin_match: # Hermione gets hit in the face by a bludger show screen bludger_flying((530, -100), (-50, 1000)) pause .18 - $ renpy.play(["sounds/card_punch4.ogg", "sounds/microphone_feedback.ogg"]) + play sound ["sounds/card_punch4.ogg", "sounds/microphone_feedback.ogg"] show screen gfx_effect(359, 226, img="glow_effect", zoom=0.7, duration=0.3) call her_chibi("hit_head", flip=True) with vpunch hide screen gfx_effect show screen gfx_effect(295, 475, img="smoke", zoom=0.5) - $ renpy.sound.play("sounds/kick.ogg") + play sound "sounds/kick.ogg" call quidditch_stands(hole=True) with None - stop bg_sounds fadeout 2 - stop music fadeout 2 + stop background fadeout 1.5 + stop music fadeout 1.5 pause 0.5 - $ renpy.sound.play("sounds/crowd_gasp.ogg") + play sound "sounds/crowd_gasp.ogg" call ton_chibi("stand_shocked", flip=True)#, 200, 50+180, flip=True) call gen_chibi("stand_shocked")#, 130, 10+250) call sna_chibi("stand_shocked", flip=True)#, 210, -40+250, flip=True) pause 1.0 - $ renpy.sound.play("sounds/dizzy.ogg", loop=True) + play background "sounds/dizzy.ogg" pause 2.0 sna "*Pfffffffffff*--" ("snape_14") #TODO Custom image? Snape has wine gushing out of his nose sna "{size=+5}Ha-ha-HA-HA!{/size}" ("snape_42") - $ renpy.sound.stop(fadeout=1.0) + stop background fadeout 1 - call play_music("silly") + play music "music/silly_fun_loop.ogg" fadein 1 stop weather fadeout 0.5 show screen blkfade with d1 centered "{size=+7}{color=#cbcbcb}-\{Intermission\}-{/color}{/size}\n{size=-2}{color=#686868}Please stand by{/color}{/size}{w=5.0}{nw}" - call play_music("stop") + stop music fadeout 1 pause .5 call hide_characters @@ -705,7 +705,7 @@ label slytherin_match: with d3 $ game.weather = "overcast" - play bg_sounds "sounds/wind_long_loop.ogg" fadein 5 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 5 fadeout 2 call weather_sound play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 call quidditch_stands(rain=False, crowd_bj=False, tree_fire=False) # Disable Blowjob Silhouette @@ -758,7 +758,7 @@ label slytherin_match: pause .5 - $ renpy.sound.play("sounds/referee.ogg") + play sound "sounds/referee.ogg" nar "Tonks signals Hooch, who then sounds her whistle to signify a short break." nar "A murmur erupts across the crowd, some not realizing what has gone down." @@ -768,7 +768,7 @@ label slytherin_match: call ton_walk(330, 360) pause .5 - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" show screen blkfade with d5 pause .8 @@ -789,7 +789,7 @@ label slytherin_match: gen "She sure sobered up quickly..." ("base", xpos="far_left", ypos="head") with hpunch - $ renpy.sound.play("sounds/falling_stairs.ogg") + play sound "sounds/falling_stairs.ogg" pause 1 ton "Bloody stairs!" @@ -812,7 +812,7 @@ label slytherin_match: nar "A couple of minutes go by, and there's no sign of Tonks..." - $ renpy.sound.play("sounds/murmur.ogg") + play sound "sounds/murmur.ogg" # Crowd reactions aren't visible during blackfade # call quidditch_stands(crowd_react=[None, "emoq", None]) # with d3 @@ -858,7 +858,7 @@ label slytherin_match: gen "I've got this..." # Genie gets into character for his speech - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" hide screen blktone with d3 pause .2 @@ -870,12 +870,12 @@ label slytherin_match: "(Let's give them what they came for...)" "-Independence!-": # Independence day - play bg_sounds "music/fanfare.ogg" fadeout 3 fadein 1.0 + play background "music/fanfare.ogg" fadeout 3 fadein 1.0 hide screen genie_main with d3 pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -903,12 +903,12 @@ label slytherin_match: gen "We will not vanish without a fight!" (face="open") gen "We're going to live on!{w=0.5} We're going to survive!" (face="angry") - $ renpy.sound.play("sounds/microphone_feedback.ogg") - stop bg_sounds fadeout 5.5 + play sound "sounds/microphone_feedback.ogg" + stop background fadeout 5.5 "-Sunshine and rainbows-": # Rocky - stop bg_sounds fadeout 3.0 + stop background fadeout 3.0 play music "music/BattleThemeB.ogg" fadein 3.0 gen "The world ain't all sunshine and rainbows..." (face="base") gen "It is a very mean and nasty place and it will beat you to your knees and keep you there permanently if you let it." (face="base") @@ -926,7 +926,7 @@ label slytherin_match: hide screen genie_main with d3 pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -946,7 +946,7 @@ label slytherin_match: gen "Cowards do that and that ain't you. You're better than that!" (face="angry") stop music fadeout 10 - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" call quidditch_stands(spotlight=False, crowd_react=["emo8", "emo7", "emo8"]) with d3 @@ -955,7 +955,7 @@ label slytherin_match: "-Be winners!-": #"\"Don't care about the scoreboard\"": # Hoosier - stop bg_sounds fadeout 3.0 + stop background fadeout 3.0 play music "music/victory1.ogg" fadeout 3 fadein 1.0 gen "There's a tradition in tournament play to not talk about the next step until you've climbed the one in front of you." (face="base") gen "I'm sure going to the state finals is beyond your wildest dreams, so let's just keep it right there." (face="base") @@ -969,7 +969,7 @@ label slytherin_match: hide screen genie_main with d3 pause .8 - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 @@ -982,7 +982,7 @@ label slytherin_match: gen "In my book we're gonna be winners!" (face="open") gen "{size=+5}Okay?!!{/size}" (face="angry") #Large text - $ renpy.sound.play("sounds/crowd_cheer2.ogg") + play sound "sounds/crowd_cheer2.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 @@ -990,7 +990,7 @@ label slytherin_match: gen "{size=+8}Alright!!{/size}" (face="open") gen "{size=+10}Let's go!!{/size}" (face="angry") gen "{size=+10}Let's go!!{/size}" (face="angry") - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" gen "{size=+10}Let me hear it!!!{/size}" (face="angry") call quidditch_stands(spotlight=False, crowd_react=[None, None, None]) @@ -998,7 +998,7 @@ label slytherin_match: #TODO Spotlights Off, pause, genie leaves podium - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" call hide_characters with d3 pause .5 @@ -1018,7 +1018,7 @@ label slytherin_match: call her_walk(180, 400) pause .3 - play bg_sounds "sounds/crowd_low.ogg" fadein 3 fadeout 2 + play background "sounds/crowd_low.ogg" fadein 3 fadeout 2 her "I'm back!" ("soft", "base", "worried", "L", cheeks="blush", ypos="head", flip=True) #whispering #Blushing from this point forward sna "Miss Granger?" ("snape_05", ypos="head") @@ -1039,12 +1039,12 @@ label slytherin_match: with d3 pause .5 - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" her "*Ahem*..." ("base", "base", "base", "mid", xpos=290, ypos="base", flip=True, trans=dissolve) her "{size=-4}Oh, these boobs are so heavy...{/size}" ("disgust", "base", "worried", "down", cheeks="blush") her "{size=-4}And why is this shirt so hot...{/size}" ("soft", "base", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound.ogg") + play sound "sounds/cloth_sound.ogg" $ hermione.equip(her_outfit_default_no_vest) with d3 pause .5 @@ -1053,7 +1053,7 @@ label slytherin_match: pause .3 gen "..." ("angry", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.equip(her_outfit_default_no_tie_open_shirt) with d3 pause 1.0 @@ -1084,7 +1084,7 @@ label slytherin_match: with d3 pause 0.5 - $ renpy.sound.play("sounds/referee.ogg") + play sound "sounds/referee.ogg" play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 pause 1.5 hide hermione_main @@ -1095,7 +1095,7 @@ label slytherin_match: gen "If you say so..." ("base", xpos="far_left", ypos="head") her "With those strong and muscular Slytherins in a firm lead, we're now back in the game." ("open", "base", "base", "L", trans=d3) - $ renpy.sound.play("sounds/ball_hit.ogg") + play sound "sounds/ball_hit.ogg" her "Look at those bats swing!" ("angry", "base", "angry", "L") her "I wouldn't mind being hit by one of those, if you know what I'm saying." ("grin", "narrow", "angry", "L") her "And watch those Ravenclaws go, such finesse and style is a rare sight..." ("open", "base", "base", "L") @@ -1183,7 +1183,7 @@ label slytherin_match: her "Oh! That's naughty!" ("soft", "narrow", "base", "up", cheeks="blush", trans=d3) pause 1.0 - call play_sound("kick") + play sound "sounds/kick.ogg" with hpunch pause 1.0 @@ -1210,7 +1210,7 @@ label slytherin_match: nar "As the quaffle is thrown towards one of the hoops, you give Hermione one last rub across her panties, bringing her over the edge." hide screen blktone - $ renpy.sound.play("sounds/crowd_applause.ogg") + play sound "sounds/crowd_applause.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 @@ -1353,7 +1353,7 @@ label slytherin_match: her "Oh... it looks like things are heating up!{w=0.5} Malfoy has finally realised Chang is going for the Snitch..." ("open", "base", "angry", "L", flip=True, xpos=290, ypos="base", trans=d3) - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" her "*giggles* Look at that girl fly! I didn't think you could grip a broom so tightly... maybe I could learn a thing or two from her." ("grin", "base", "angry", "L") sna "I see we've been playing different games..." ("snape_37") gen "Quite..." ("grin", xpos="far_left", ypos="head") @@ -1362,8 +1362,8 @@ label slytherin_match: sna "Well, congratulations... You've got me beat..." ("snape_37") sna "Sure as hell is a better view than last season..." ("snape_20") - play bg_sounds "sounds/crowd.ogg" fadein 1 fadeout 1 - $ renpy.sound.play("sounds/crowd_applause.ogg") + play background "sounds/crowd.ogg" fadein 1 fadeout 1 + play sound "sounds/crowd_applause.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo7"]) with d3 @@ -1384,7 +1384,7 @@ label slytherin_match: call quidditch_stands(crowd=[], crowd_react=[None, None, None]) - stop bg_sounds fadeout 4 + stop background fadeout 4 stop music fadeout 2 centered "{size=+7}{color=#cbcbcb}After the game...{/color}{/size}" @@ -1393,7 +1393,7 @@ label slytherin_match: with d5 pause .5 - play bg_sounds "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 sna "Well, that was good..." ("snape_03") sna "And to my dismay the commentary was... acceptable." ("snape_09") @@ -1416,9 +1416,9 @@ label slytherin_match: with d9 pause .5 - stop bg_sounds fadeout 4 + stop background fadeout 4 - call play_sound("grass") + play sound "sounds/steps_grass.ogg" nar "You make your way back to your office, wondering how the real old man could stand all these stairs..." nar "No wonder he always stayed in there..." @@ -1441,7 +1441,7 @@ label slytherin_match_return: $ game.daytime = False call update_interface_color - call play_music("stop") + stop music fadeout 1 #show screen blkfade call room("main_room") call gen_chibi("hide") @@ -1462,7 +1462,7 @@ label slytherin_match_return: with d9 pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause .3 @@ -1474,7 +1474,7 @@ label slytherin_match_return: call gen_walk("mid", "base") - call play_music("night") + play music "music/Music for Manatees.ogg" fadein 1 call gen_chibi("sit_behind_desk") with fade pause .8 @@ -1487,7 +1487,7 @@ label slytherin_match_return: call bld("hide") # Hermione (Tonks) walks in - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand", "door", "base", flip=False) with d3 pause .8 @@ -1497,7 +1497,7 @@ label slytherin_match_return: call her_walk("desk", "base") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "That{w=0.5} was{w=0.8} amazing!" ("smile", "happy", "base", "mid", xpos="mid", ypos="base", flip=False, trans=d3) gen "What was?{w=0.5} Getting hit in the face?" ("base", xpos="far_left", ypos="head") her "I've never experienced such a thrill before..." ("base", "narrow", "base", "L") @@ -1508,7 +1508,7 @@ label slytherin_match_return: pause .2 # Hermione (Tonks) starts stripping - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.strip("robe", "accessory", "top") with d5 pause .8 @@ -1517,19 +1517,19 @@ label slytherin_match_return: her "Be quiet you, just enjoy it!" ("base", "narrow", "base", "mid") gen "!!!" ("grin", xpos="far_left", ypos="head") - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.strip("bottom") with d5 pause .8 her "*Hmm*... You like these cute panties?" ("soft", "narrow", "base", "down") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" her "*Hi-Hi-Hi*" ("grin", "happyCl", "base", "mid") gen "..." ("angry", xpos="far_left", ypos="head") her "Or these little puppies..." ("base", "narrow", "angry", "mid") - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.strip("bra") with d5 pause .8 @@ -1550,7 +1550,7 @@ label slytherin_match_return: her "" (flip=True, trans=d3) pause .8 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.strip("panties") with d5 pause .8 @@ -1563,12 +1563,12 @@ label slytherin_match_return: gen "Your arse looks great, Miss--" ("grin", xpos="far_left", ypos="head") # Cho enters - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi("stand", "door", "base") with d3 pause .8 @@ -1579,12 +1579,12 @@ label slytherin_match_return: her "" ("upset", "base", "base", "L", ypos="base", flip=True, trans=d3) cho "!!!" ("annoyed", "wide", "base", "L", trans=hpunch) #Shocked face - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Oh, hello there, Miss Chang..." ("grin", "narrow", "angry", "L") her "Like what you see?" ("soft", "narrow", "base", "L") cho "I..." ("angry", "wide", "base", "L", cheeks="blush") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" her "*Hi-Hi-Hi*" ("base", "happyCl", "base", "mid") her "What's wrong sweetie?" ("soft", "narrow", "base", "L") her "Want to find out if Gryffindors taste the same as Ravenclaws?" ("smile", "narrow", "base", "L") @@ -1592,7 +1592,7 @@ label slytherin_match_return: cho "*Hmph*!" ("annoyed", "narrow", "angry", "L", cheeks="blush") # Cho walks out and slams the door - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 @@ -1602,7 +1602,7 @@ label slytherin_match_return: with d3 pause .5 - call play_sound("kick") + play sound "sounds/kick.ogg" call cho_chibi("hide") with hpunch pause .5 @@ -1615,13 +1615,13 @@ label slytherin_match_return: gen "What the hell are you doing, Granger?" ("base", xpos="far_left", ypos="head") her "Granger?" ("soft", "wink", "worried", "mid") #confused - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 her "What are you talking about, genie?" ("base", "narrow", "base", "mid") pause .8 # Tonks turns back into herself #TODO Should the naked version only happen if you've done Imperio Training maybe? - call play_sound("magic") + play sound "sounds/magic4.ogg" call hide_characters call her_chibi("hide") call ton_chibi("stand", "desk", "base", flip=False) @@ -1633,7 +1633,7 @@ label slytherin_match_return: ton "Oh, silly me... I'm still naked..." ("upset", "base", "base", "down") pause .5 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" hide tonks_main $ tonks.wear("all") ton "" ("horny", "base", "base", "mid", trans=d5) @@ -1664,8 +1664,8 @@ label slytherin_match_return: ton "Of course!" ("base", "wide", "annoyed", "mid") # Tonks turns into cho - call play_sound("magic") - call play_music("cho") + play sound "sounds/magic4.ogg" + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 call hide_characters call ton_chibi("hide") call cho_chibi("stand", "desk", "base", flip=False) @@ -1679,15 +1679,15 @@ label slytherin_match_return: if astoria_unlocked: # Tonks turns into Astoria - call play_sound("magic") - call play_music("astoria") + play sound "sounds/magic4.ogg" + play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 call hide_characters call cho_chibi("hide") call ast_chibi("stand", "desk", "base", flip=False) ast "How about giving this little butt a spanking?" ("smile", "base", "base", "mid", xpos="mid", ypos="base", flip=False, trans=morph) - call play_sound("magic") - call play_music("susan") + play sound "sounds/magic4.ogg" + play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 call hide_characters call cho_chibi("hide") call ast_chibi("hide") @@ -1702,8 +1702,8 @@ label slytherin_match_return: elif susan_unlocked: # Tonks Turns into Susan - call play_sound("magic") - call play_music("susan") + play sound "sounds/magic4.ogg" + play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 call hide_characters call cho_chibi("hide") call ast_chibi("hide") @@ -1720,8 +1720,8 @@ label slytherin_match_return: #Tonks turns into Luna gen "Now do Luna!" ("grin", xpos="far_left", ypos="head") - call play_sound("magic") - call play_music("luna") + play sound "sounds/magic4.ogg" + play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 call hide_characters call cho_chibi("hide") call ast_chibi("hide") @@ -1730,14 +1730,14 @@ label slytherin_match_return: lun "Professor Dumbledore, watch out for that jigglypuff on your shoulder..." ("soft", "wink", "base", "mid", xpos="mid", ypos="base", flip=False, trans=morph) lun "Let me lick it off for you!" ("open_wide_tongue", "wink", "base", "mid") #lmao nice - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" lun "*Hi-Hi-Hi*" ("smile", "happyCl", "base", "mid") # Tonks turns into snape gen "Nice, now do--" ("grin", xpos="far_left", ypos="head") - call play_sound("magic") - call play_music("snape") + play sound "sounds/magic4.ogg" + play music "music/Dark Fog.ogg" fadein 1 call hide_characters call cho_chibi("hide") call ast_chibi("hide") @@ -1746,17 +1746,17 @@ label slytherin_match_return: call sna_chibi("stand",410,177+250, flip=False) sna "Want some of this, Genie?" ("snape_clown", xpos=320, ypos="base", flip=False, trans=morph) - call play_sound("gasp") + play sound "sounds/MaleGasp.ogg" with hpunch gen "*Aaaah*!" ("angry", xpos="far_left", ypos="head") sna "Mind if I...{w=0.4} Slithered in?" ("snape_clown") gen "..." ("angry", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" sna "*Hi-Hi-Hi*" ("snape_clown") # Tonks turns into herself - call play_sound("magic") - call play_music("tonks") + play sound "sounds/magic4.ogg" + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 call hide_characters call sna_chibi("hide") call ton_chibi("stand", "desk", "base", flip=False) diff --git a/game/scripts/characters/cho/events/quidditch/slytherin_practice.rpy b/game/scripts/characters/cho/events/quidditch/slytherin_practice.rpy index 9f95d6ce..96ffd9c7 100644 --- a/game/scripts/characters/cho/events/quidditch/slytherin_practice.rpy +++ b/game/scripts/characters/cho/events/quidditch/slytherin_practice.rpy @@ -60,16 +60,16 @@ label cc_st_return: stop music fadeout 5.0 - call play_sound("snore") + play sound "sounds/snore1.ogg" gen "...*snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") pause .8 - call play_sound("snore_loud") + play sound "sounds/snore3.ogg" gen "...{cps=10}*snooore*{/cps}{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.2 - call play_sound("snore") + play sound "sounds/snore1.ogg" gen "...*sno*-{w=0.5}{nw}" ("base", xpos="far_left", ypos="head") # Interrupts - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*!" pause .2 @@ -90,7 +90,7 @@ label cc_st_return: menu: gen "..." ("base", xpos="far_left", ypos="head") "\"Are you mocking me for taking a nap?\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "No, sir." ("soft", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") @@ -98,7 +98,7 @@ label cc_st_return: "\"Brats like you need to be punished!\"": $ cho_mood += 2 - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Punished? For what?" ("soft", "narrow", "angry", "mid") # angry gen "For being a pain in my ass!" ("angry", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/cho/events/requests/manipulate_boys.rpy b/game/scripts/characters/cho/events/requests/manipulate_boys.rpy index 0063998f..ecf87d3c 100644 --- a/game/scripts/characters/cho/events/requests/manipulate_boys.rpy +++ b/game/scripts/characters/cho/events/requests/manipulate_boys.rpy @@ -399,7 +399,7 @@ label cc_pr_manipulate_boys_T1_E3: cho "It's nothing, Sir. I'm more than capable at enduring pain!" ("soft", "narrow", "angry", "R") gen "A useful skill to have, I can imagine..." ("base", xpos="far_left", ypos="head") cho "I've grown to be quite tough -- and resistant to all sorts of pain -- after years of playing Quidditch..." ("mad", "narrow", "angry", "mid") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*gulp!*" ("angry", xpos="far_left", ypos="head") cho "Anyway... Cedric helped me back up on my feet." ("soft", "narrow", "base", "R") cho "But before he could even apologise, I kissed him." ("base", "narrow", "base", "mid", cheeks="blush") @@ -736,14 +736,14 @@ label cc_pr_manipulate_boys_T3_twins: menu: "\"*Ha-ha-ha-ha*\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 gen "{i}I'm blue, daba dee bada die, {size=-2}daba dee daba die,{/size} {size=-4}daba dee bada die,{/size} {size=-6}daba dee daba die........{/size}{/i}" ("grin", xpos="far_left", ypos="head") cho "*grr*." ("clench", "wide", "angry", "mid") gen "*Ahem*...{w=0.4} I mean... Oh, no... What happened?" ("base", xpos="far_left", ypos="head") "\"Feeling blue today?\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Oh? What gave it away?" ("soft", "base", "angry", "mid") cho "My face?" ("clench", "base", "angry", "mid") @@ -751,7 +751,7 @@ label cc_pr_manipulate_boys_T3_twins: gen "So, what happened?" ("base", xpos="far_left", ypos="head") "\"What the hell happened?\"": - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 gen "Didn't expect to see a talking blueberry today!" ("grin", xpos="far_left", ypos="head") gen "Or are you a bilberry?" ("base", xpos="far_left", ypos="head") @@ -951,10 +951,10 @@ label cc_pr_manipulate_boys_twins_branch: gen "Give me some time, be right back." ("base", xpos="far_left", ypos="head") call blkfade - call play_music("stop") + stop music fadeout 1 centered "{size=+7}{color=#cbcbcb}{cps=7}...{/cps}{/color}{/size}{w=1.0}{nw}" call room("clothing_store") - call play_music("clothing_store") + play music "music/clothing_store.ogg" fadein 1 call hide_blkfade if not clothing_store_intro_done: @@ -999,9 +999,9 @@ label cc_pr_manipulate_boys_twins_branch: gen "Oh, I see..." ("base", xpos="far_left", ypos="head") maf "Or the name of this student, If I've had her fitted before I'll have it stored in my records." gen "Cho Chang." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" maf "Cho Chang..." - $ renpy.sound.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" maf "*Hmm*..." maf "Ah yes, here she is..." maf "Well, that's unfortunate..." @@ -1085,20 +1085,20 @@ label cc_pr_manipulate_boys_twins_branch: $ cho_outfit_smurfette.price = 100 call room("main_room") - call play_music("stop") + stop music fadeout 1 call gen_chibi("hide") call cho_chibi(xpos="desk", ypos="base", flip=True) call hide_blkfade pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause 0.3 gen "I'm back!" ("base", xpos="far_left", ypos="head") call gen_walk("mid", "base") - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 cho "Finally..." ("annoyed", "base", "angry", "mid", trans=d3) if not fire_in_fireplace: @@ -1120,7 +1120,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "Got it right here, brings out the colour of your eyes for sure!" ("base", xpos="far_left", ypos="head") call blktone - call play_sound("cloth") + play sound "sounds/cloth_sound.ogg" nar " You hand the Slytherin uniform to Cho." call hide_blktone @@ -1142,7 +1142,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "So you can take your Smurf looking ass and get out of my office." ("base", xpos="far_left", ypos="head") cho "Fine!" ("clench", "base", "angry", "mid") call cho_walk(action="leave", speed=2.0) - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch gen "..." ("base", xpos="far_left", ypos="head") $ cho_mood += 10 @@ -1166,7 +1166,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_slyt) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" cho "" ("upset", "base", "angry", "down") pause .8 hide screen blkfade @@ -1178,7 +1178,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "You look great in green!" ("grin", xpos="far_left", ypos="head") cho "*Grrr*... I can't believe you!" ("clench", "base", "angry", "mid") call cho_walk(action="leave", speed=2.0) - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch $ cho_mood += 5 @@ -1196,7 +1196,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_slyt) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" cho "" ("upset", "base", "angry", "down") pause .8 hide screen blkfade @@ -1229,7 +1229,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "She didn't have any Ravenclaw uniforms your size so I took the next best thing." ("base", xpos="far_left", ypos="head") call blktone - call play_sound("cloth") + play sound "sounds/cloth_sound.ogg" nar " You hand the Gryffindor uniform to Cho." call hide_blktone @@ -1252,7 +1252,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_gryf) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 hide screen blkfade with fade @@ -1284,7 +1284,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_gryf) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 hide screen blkfade with fade @@ -1307,7 +1307,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "She didn't have any Ravenclaw uniforms your size so I went wish something mellow." ("base", xpos="far_left", ypos="head") call blktone - call play_sound("cloth") + play sound "sounds/cloth_sound.ogg" nar " You hand the Hufflepuff uniform to Cho." call hide_blktone @@ -1334,7 +1334,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_huff) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 hide screen blkfade with fade @@ -1363,7 +1363,7 @@ label cc_pr_manipulate_boys_twins_branch: cho "Fine!" ("clench", "base", "angry", "R") call cho_walk(action="leave") - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch $ cho_mood += 10 @@ -1389,7 +1389,7 @@ label cc_pr_manipulate_boys_twins_branch: show screen blkfade with fade $ cho.equip(cho_outfit_huff) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 hide screen blkfade with fade @@ -1407,7 +1407,7 @@ label cc_pr_manipulate_boys_twins_branch: gen "Got it right here." ("base", xpos="far_left", ypos="head") call blktone - call play_sound("cloth") + play sound "sounds/cloth_sound.ogg" nar " You hand the clothes to Cho." call hide_blktone @@ -1428,7 +1428,7 @@ label cc_pr_manipulate_boys_twins_branch: with fade $ cho.equip(cho_outfit_smurfette) $ cho.equip(cho_hair_base) # Override hair - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" cho "" ("upset", "base", "angry", "down", cheeks="blush") pause .8 hide screen blkfade @@ -1442,7 +1442,7 @@ label cc_pr_manipulate_boys_twins_branch: cho "I can't believe you!" ("angry", "base", "angry", "down") call cho_walk(action="leave", speed=1.5) - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch gen "I'll just keep the wig for later then..." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/cho/events/summon.rpy b/game/scripts/characters/cho/events/summon.rpy index f3951d24..afe3c2e1 100644 --- a/game/scripts/characters/cho/events/summon.rpy +++ b/game/scripts/characters/cho/events/summon.rpy @@ -15,12 +15,12 @@ label cho_summon_setup: if cho_outfits_schedule: $ cho.equip_random_outfit() - call play_sound("door") + play sound "sounds/door.ogg" call cho_chibi("stand", "mid", "base") with d3 #Cho greeting. - call play_music("cho") + play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if cho_mood > 0: if 5 > cho_mood >= 1: @@ -75,7 +75,7 @@ label cho_summon_setup: else: cho "Goodbye, [name_genie_cho]." (face="annoyed") - call play_sound("door") + play sound "sounds/door.ogg" jump end_cho_event diff --git a/game/scripts/characters/cho/summon.rpy b/game/scripts/characters/cho/summon.rpy index 2e9a76d7..6c1ea9f3 100644 --- a/game/scripts/characters/cho/summon.rpy +++ b/game/scripts/characters/cho/summon.rpy @@ -1,7 +1,7 @@ label summon_cho: - #call play_music("cho") - #call play_sound("door") + #play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 + #play sound "sounds/door.ogg" $ active_girl = "cho" $ last_character = "cho" @@ -150,7 +150,7 @@ label summon_cho: else: cho "Goodbye, [name_genie_cho]." ("annoyed", "base", "base", "L") - call play_sound("door") + play sound "sounds/door.ogg" jump end_cho_event diff --git a/game/scripts/characters/genie/chibi.rpy b/game/scripts/characters/genie/chibi.rpy index 3acc84d2..f718c99e 100644 --- a/game/scripts/characters/genie/chibi.rpy +++ b/game/scripts/characters/genie/chibi.rpy @@ -24,7 +24,7 @@ label gen_chibi(action=None, xpos=None, ypos=None, flip=True, pic=None): hide screen genie_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ chair_left_OBJ.hidden = False $ desk_OBJ.hidden = False @@ -83,7 +83,7 @@ label gen_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi(None, "door", "base", flip) with d3 @@ -92,7 +92,7 @@ label gen_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ genie_chibi.show() $ genie_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ genie_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/hermione/chibi.rpy b/game/scripts/characters/hermione/chibi.rpy index e331520d..2cd75859 100644 --- a/game/scripts/characters/hermione/chibi.rpy +++ b/game/scripts/characters/hermione/chibi.rpy @@ -10,7 +10,7 @@ label her_chibi(action=None, xpos=None, ypos=None, flip=False, pic=None): hide hermione_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ hermione_chibi.hide() with d3 pause .5 @@ -31,7 +31,7 @@ label her_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -39,7 +39,7 @@ label her_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ hermione_chibi.show() $ hermione_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ hermione_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/hermione/events/cardgame_wager.rpy b/game/scripts/characters/hermione/events/cardgame_wager.rpy index 772496f6..96a22fa7 100644 --- a/game/scripts/characters/hermione/events/cardgame_wager.rpy +++ b/game/scripts/characters/hermione/events/cardgame_wager.rpy @@ -36,7 +36,7 @@ label hg_wager_bj: gen "I know, we should definitely do this again." ("base", xpos="far_left", ypos="head") if hg_strip.trigger: #If snape walked in during the dance favour. - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 $ hermione_chibi.zorder = 2 #Under snape call sna_walk(action="enter", xpos="mid", ypos="base") @@ -120,7 +120,7 @@ label hg_wager_bj: gen "Get over here then!" ("base", xpos="far_left", ypos="head") call her_walk("desk", "base", reduce=0.8) call blkfade - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 hide hermione_main call her_chibi_scene("bj") hide screen bld1 @@ -137,7 +137,7 @@ label hg_wager_bj: call her_chibi_scene("bj") her "*Gobble*, *Slurp*, *Gobble*" ("open_wide_tongue", "closed", "base", "mid", cheeks="blush") - call play_music("dark_fog")#Snape walks in + play music "music/Dark Fog.ogg" fadein 1#Snape walks in call sna_walk(action="enter", xpos="mid", ypos="base") @@ -187,14 +187,14 @@ label hg_wager_bj: call sna_walk("door", "base") #snape walks to the door, pauses on gulp sound - $ renpy.play('sounds/gulp.ogg') + play sound "sounds/gulp.ogg" her "{heart}*Gulp* {heart}" ("cum", "narrow", "annoyed", "up") sna "..." (face="snape_07", flip=True) pause.2 show screen blkfade with d5 - $ renpy.play('sounds/07_run.ogg') #snape runs back and draws his wand + play sound "sounds/07_run.ogg" #snape runs back and draws his wand hide snape_main $ snape_chibi.zorder = desk_zorder + 1 call sna_chibi("wand_defend", "mid") @@ -202,7 +202,7 @@ label hg_wager_bj: hide screen blkfade with d5 - $ renpy.music.play("music/Hitman.ogg") + play music "music/Hitman.ogg" pause .6 call her_chibi_scene("bj_pause") @@ -238,7 +238,7 @@ label hg_wager_bj: sna "Miss Granger?! I thou-- I..." (face="snape_14") hide snape_main - $ renpy.music.play("music/Dark Fog.ogg") + play music "music/Dark Fog.ogg" if her_whoring > 21: her "Hello, Professor Snape." ("cum", "base", "base", "mid", xpos="left", ypos="base", flip=True) her "I was just giving the headmaster some help with an \"itch\"." ("soft", "base", "base", "mid_soft", flip=True) @@ -343,7 +343,7 @@ label hg_wager_bj: pause 1 call her_chibi_scene("bj_pause") her "*Mmmh*!!" ("full_cum", "wide", "base", "stare", cheeks="blush") - $ renpy.play('sounds/gulp.ogg') + play sound "sounds/gulp.ogg" her "{heart}*Gulp* {heart}" ("cum", "narrow", "annoyed", "up") gen "Who said you could continue?" ("base", xpos="far_left", ypos="head") her "From my perspective it looks like you appreciated the initiative..." ("cum", "base", "base", "mid_soft") diff --git a/game/scripts/characters/hermione/events/clothing.rpy b/game/scripts/characters/hermione/events/clothing.rpy index 85746440..4876b5c8 100644 --- a/game/scripts/characters/hermione/events/clothing.rpy +++ b/game/scripts/characters/hermione/events/clothing.rpy @@ -25,11 +25,11 @@ label hermione_summon_setup: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # call ctc @@ -46,11 +46,11 @@ label hermione_summon_setup: # else: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # #Unlocks rewards. @@ -74,11 +74,11 @@ label hermione_summon_setup: # $ h_stockings = "stockings_striped_1" # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # call ctc @@ -108,11 +108,11 @@ label hermione_summon_setup: # else: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # #Unlocks rewards. @@ -135,11 +135,11 @@ label hermione_summon_setup: # $ h_bottom = "pants_jeans_long" # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("disgust", "narrow", "worried", "down", xpos="base", ypos="base") # call ctc @@ -156,11 +156,11 @@ label hermione_summon_setup: # else: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # #Unlocks rewards. @@ -171,11 +171,11 @@ label hermione_summon_setup: # $ hermione_wear_robe = True # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # if her_mood > 1: # her "" ("annoyed", "base", "base", "R", xpos="base", ypos="base") # else: @@ -201,11 +201,11 @@ label hermione_summon_setup: # $ h_stockings = "stockings_pantyhose" # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # call ctc @@ -219,11 +219,11 @@ label hermione_summon_setup: # else: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # #Unlocks rewards. @@ -244,11 +244,11 @@ label hermione_summon_setup: # $ h_stockings = "stockings_pantyhose" # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # call ctc @@ -262,11 +262,11 @@ label hermione_summon_setup: # else: # call update_her_uniform - # call play_sound("door") + # play sound "sounds/door.ogg" # call her_chibi("stand","mid","base") # with d3 - # call play_music("hermione") + # play music "music/Chipper Doodle v2.ogg" fadein 1 # her "" ("base", "base", "base", "mid", xpos="base", ypos="base") # #Unlocks rewards. @@ -276,11 +276,11 @@ label hermione_summon_setup: $ hermione.equip_random_outfit() if not config.developer and not tutorial_is_done("schedule") and hermione_wardrobe_unlocked: - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand","mid","base") with d3 - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Hello, [name_genie_hermione]." ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3) her "" ("base", "base", "base", "mid", xpos="base", ypos="base") @@ -309,12 +309,12 @@ label hermione_summon_setup: return - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand","mid","base") with d3 #Hermione greeting. - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 if her_mood > 0: if 5 > her_mood >= 1: diff --git a/game/scripts/characters/hermione/events/favors/dance_for_me.rpy b/game/scripts/characters/hermione/events/favors/dance_for_me.rpy index f6ce2b93..bbb653ae 100644 --- a/game/scripts/characters/hermione/events/favors/dance_for_me.rpy +++ b/game/scripts/characters/hermione/events/favors/dance_for_me.rpy @@ -190,7 +190,7 @@ label hg_pf_strip_T3_intro_E1: # Complete her "??!" ("mad", "wide", "base", "stare", cheeks="blush") her "I thought all I had to do was dance?" ("angry", "base", "angry", "mid") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "Really? That's adorable." ("base", xpos="far_left", ypos="head") if hermione.is_any_worn("top", "bottom", "robe", "accessory"): @@ -230,7 +230,7 @@ label hg_pf_strip_T3_intro_E1: # Complete hide screen blktone if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") her "..." ("disgust", "narrow", "base", "down", cheeks="blush") @@ -248,7 +248,7 @@ label hg_pf_strip_T3_intro_E1: # Complete pause .2 $ hermione.strip("bottom") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" call ctc pause .5 @@ -278,14 +278,14 @@ label hg_pf_strip_T3_intro_E1: # Complete pause .2 $ hermione.strip("top") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" call ctc if hermione.is_worn("bra"): gen "And your bra..." ("base", xpos="far_left", ypos="head") her "..." ("angry", "base", "angry", "mid") $ hermione.strip("bra") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" call ctc her "{size=-5}(I...{w=0.4} I did it...){/size}" ("angry", "happyCl", "worried", "mid", cheeks="blush") else: @@ -317,7 +317,7 @@ label hg_pf_strip_T3_intro_E1: # Complete her "{size=-5}(For the honour of Gryffindor!){/size}" ("angry", "base", "worried", "mid", cheeks="blush") $ hermione.strip("bra") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" call ctc her "{size=-5}(I...{w=0.4} I did it...){/size}" ("angry", "happyCl", "worried", "mid", cheeks="blush") @@ -337,7 +337,7 @@ label hg_pf_strip_T3_intro_E1: # Complete her "...................." ("angry", "happyCl", "worried", "mid", cheeks="blush") $ hermione.strip("bottom") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" call ctc pause .5 @@ -365,7 +365,7 @@ label hg_pf_strip_T3_intro_E1: # Complete stop music fadeout 1.0 gen "What's the problem, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") - call play_music("sad") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 her "I'm sorry, [name_genie_hermione]..." ("angry", "happyCl", "worried", "mid", cheeks="blush") her "I...{w=0.4} I'm trying..." ("angry", "happyCl", "worried", "mid", cheeks="blush") @@ -383,7 +383,7 @@ label hg_pf_strip_T3_intro_E1: # Complete nar "Hermione quickly puts her clothes back on..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") call her_chibi("stand","desk","base") @@ -424,7 +424,7 @@ label hg_pf_strip_T3_intro_E2: show screen blktone her "......................" ("annoyed", "narrow", "angry", "R") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Well, why not?" ("disgust", "narrow", "base", "mid_soft") her "Yes, I don't see why not!" ("scream", "base", "angry", "mid", emote="angry") gen "*Hmm*...? {size=-4}(Look at her, so eager all of a sudden...){/size}" ("base", xpos="far_left", ypos="head") @@ -447,7 +447,7 @@ label hg_pf_strip_T3_intro_E2: call her_walk("desk", "base", reduce=0.8) call blkfade - $ renpy.play('sounds/08_hop_on_desk.ogg') #Sound of the desk squeaking. + play sound "sounds/08_hop_on_desk.ogg" #Sound of the desk squeaking. pause 3 gen "!!!!!!" ("angry", xpos="far_left", ypos="head") nar "To your surprise, Hermione just hops onto your desk and starts dancing frantically..." @@ -463,7 +463,7 @@ label hg_pf_strip_T3_intro_E2: her "So be it then!" ("scream", "base", "angry", "mid", emote="angry") her "Just..." ("open", "narrow", "worried", "down") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") her "*groan*" ("clench", "narrow", "base", "down") @@ -477,7 +477,7 @@ label hg_pf_strip_T3_intro_E2: her "There!" ("annoyed", "narrow", "annoyed", "mid") nar "Hermione finally manages to untangle herself and sends her top flying to the other side of the room..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") call ctc pause .5 @@ -500,7 +500,7 @@ label hg_pf_strip_T3_intro_E2: gen "Well, I'm telling you now, [name_hermione_genie]!" ("base", xpos="far_left", ypos="head") her "Too late!" ("angry", "base", "angry", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom") call ctc pause .5 @@ -516,7 +516,7 @@ label hg_pf_strip_T3_intro_E2: if hermione.is_worn("bra"): #Should be on at this level but might as well have the check nar "Hermione keeps dancing angrily, and then..." her "" ("angry", "base", "angry", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bra") pause.2 gen "{size=-4}(When did she??!){/size}" ("angry", xpos="far_left", ypos="head") @@ -622,7 +622,7 @@ label hg_pf_strip_T3_intro_E2: nar "Without saying another word..." nar "She starts pulling down her panties..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") gen "There it is!" ("grin", xpos="far_left", ypos="head") @@ -652,7 +652,7 @@ label hg_pf_strip_T3_intro_E2: sna "Listen, Genie. I've been think--" ("snape_01", xpos="base", ypos="base") - $ renpy.play('sounds/scratch.ogg') + play sound "sounds/scratch.ogg" with hpunch sna "............................................" ("snape_11") @@ -664,7 +664,7 @@ label hg_pf_strip_T3_intro_E2: call set_her_action("covering") her "(No, no... This is not happening. Please...)" ("shock", "happyCl", "worried", "mid", cheeks="blush", trans=d5) - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "...................................." ("base", xpos="far_left", ypos="head") menu: @@ -697,9 +697,9 @@ label hg_pf_strip_T3_intro_E2: show screen blkfade with d5 - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" nar "Hermione hastily hops off your desk." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("bra", "panties", "bottom") nar "She starts putting some clothes back on rather frantically..." @@ -722,7 +722,7 @@ label hg_pf_strip_T3_intro_E2: her "................................" ("disgust", "narrow", "base", "down", ypos="head", flip=False) pause.2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") call her_chibi("stand","mid","base", flip=True) @@ -774,7 +774,7 @@ label hg_pf_strip_T3_E2: pause.2 call chibi_emote("thought", "hermione") pause.5 - call play_sound("lock") + play sound "sounds/09_lock.ogg" call chibi_emote("hide", "hermione") pause.2 @@ -795,7 +795,7 @@ label hg_pf_strip_T3_E2: call her_walk("desk", "base", reduce=0.8) call blkfade - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 call her_chibi("dance","on_desk","on_desk") hide screen blkfade @@ -807,17 +807,17 @@ label hg_pf_strip_T3_E2: gen "Right. And an equally inappropriate favour to be selling to your headmaster. Wouldn't you agree?" ("base", xpos="far_left", ypos="head") her ".........." ("annoyed", "narrow", "angry", "R") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") if hermione.is_worn("top"): nar "Hermione shifts her body towards you and starts taking off her top..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause .5 if hermione.is_worn("bra"): nar "Struggling for a moment she takes off her bra somewhat clumsily..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bra") pause .2 @@ -825,7 +825,7 @@ label hg_pf_strip_T3_E2: gen "Yes! The tits!" ("grin", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her ".............." ("open", "narrow", "worried", "down") her "What if my parents were to find out about this, [name_genie_hermione]?" ("disgust", "narrow", "base", "down") her "Mother would never understand..." @@ -864,7 +864,7 @@ label hg_pf_strip_T3_E2: if hermione.is_worn("bottom"): nar "Whilst sliding her bottoms down..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom") pause.3 call ctc @@ -885,7 +885,7 @@ label hg_pf_strip_T3_watch: her "........" ("annoyed", "closed", "base", "mid") nar "Doing her best to please you, Hermione attempts to undress herself whilst still keeping her dance going." nar "Bending over slightly she hurriedly slides her panties down..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" else: nar "Hermione moves her body in an attempted seductive manner." nar "Your gaze on her current state of undress causing her some difficulties in maintaining her concentration." @@ -974,7 +974,7 @@ label hg_pf_strip_T3_masturbate: nar "Hermione jumps off your desk and starts to put her clothes back on while glaring at you..." gen "Oh, come on! Don't leave me like that!" ("base", xpos="far_left", ypos="head") - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.wear("all") call her_chibi_scene("reset","desk","base", trans=fade) @@ -1062,7 +1062,7 @@ label hg_pf_strip_T4: call her_walk("door", "base") pause.5 - call play_sound("lock") + play sound "sounds/09_lock.ogg" # Walks back. call her_chibi("stand","door","base") @@ -1092,7 +1092,7 @@ label hg_pf_strip_T4: # Climb desk call blkfade - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 call her_chibi("dance","on_desk","on_desk") hide hermione_main @@ -1100,10 +1100,10 @@ label hg_pf_strip_T4: with d5 call ctc - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "..." ("base", "narrow", "base", "mid_soft", xpos="mid", ypos="base", trans=d3) if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") gen "Yes, very nice." ("base", xpos="far_left", ypos="head") her "..." ("annoyed", "narrow", "worried", "down") @@ -1131,14 +1131,14 @@ label hg_pf_strip_T4: if hermione.is_worn("top"): nar "Hermione pulls her top over her head..." nar "And takes it off somewhat gracefully..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause.5 if hermione.is_worn("bra"): nar "Hermione undoes her bra rather provocatively." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bra") pause.5 @@ -1222,7 +1222,7 @@ label hg_pf_strip_T4: if hermione.is_worn("bottom"): nar "Whilst sliding her bottoms down..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom") pause.5 call ctc @@ -1252,7 +1252,7 @@ label hg_pf_strip_T4_watch: her "........" ("annoyed", "closed", "base", "mid") nar "Following your command, Hermione begins taking the rest of her clothes off..." nar "Bending over slightly she slides her panties down..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" else: nar "Hermione moves her body in an attempted seductive manner." nar "Trying her best to focus on her task she tries to avoid looking directly at you." @@ -1357,7 +1357,7 @@ label hg_pf_strip_T4_masturbate: her "........" ("annoyed", "closed", "base", "mid") nar "Following your command, Hermione begins taking the rest of her clothes off..." nar "Bending over slightly she slides her panties down..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" else: nar "Hermione moves her body in an attempted seductive manner." nar "Trying her best to focus on her task she tries to avoid looking directly at you." @@ -1471,7 +1471,7 @@ label hg_pf_strip_T4_masturbate: menu: gen "..." ("base", xpos="far_left", ypos="head") "\"You get one extra point.\"": - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "One extra point?" ("soft", "base", "angry", "mid") her "One meagre extra point for letting you do this to me?" ("scream", "happyCl", "worried", "mid") her "Now, that is just insulting, [name_genie_hermione]!" ("soft", "base", "angry", "mid") @@ -1563,7 +1563,7 @@ label hg_pf_strip_T4_masturbate: jump end_hg_pf_strip "\"No, not even that!\"": - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "!!!?" ("shock", "wide", "base", "stare") her "I danced for you, [name_genie_hermione]..." her "I degraded myself for your amusement..." ("soft", "happy", "base", "R") diff --git a/game/scripts/characters/hermione/events/favors/dance_for_me_masturbate.rpy b/game/scripts/characters/hermione/events/favors/dance_for_me_masturbate.rpy index f61e7860..fede68d6 100644 --- a/game/scripts/characters/hermione/events/favors/dance_for_me_masturbate.rpy +++ b/game/scripts/characters/hermione/events/favors/dance_for_me_masturbate.rpy @@ -37,7 +37,7 @@ label hg_pf_strip_T4_fingering: her "..." ("disgust", "narrow", "base", "down") her "F-Fine... Just keep your hands to yourself..." ("open", "squint", "base", "R") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "..........." ("upset", "base", "base", "mid") her "Do you want me to... start?" ("soft", "wink", "base", "mid") gen "When you're ready..." ("base", xpos="far_left", ypos="head") @@ -49,7 +49,7 @@ label hg_pf_strip_T4_fingering: if hermione.is_worn("panties"): # Rest of the clothes is taken off during stripping. pause 1.0 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") pause 1.0 @@ -63,17 +63,17 @@ label hg_pf_strip_T4_fingering: $ hermione.set_pose("hand_on_pussy") her "" ("soft", "closed", "worried", "mid", trans=d3) - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with hpunch pause 1.0 - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 call ctc gen "Nice..." ("grin", xpos="far_left", ypos="head") her "........" ("upset", "wink", "base", "mid") gen "............." ("base", xpos="far_left", ypos="head") her "............." ("normal", "happyCl", "worried", "mid") - stop bg_sounds + stop background her "*Umm*... [name_genie_hermione]?" gen "Yes, what is it?" ("base", xpos="far_left", ypos="head") her "For how long did you want me to do this?" ("open", "base", "worried", "mid") @@ -88,7 +88,7 @@ label hg_pf_strip_T4_fingering: gen "Do you need the points or not?" ("base", xpos="far_left", ypos="head") her "I do, [name_genie_hermione]! I'm sorry..." ("open", "narrow", "worried", "down") her "I'll keep going then..." ("disgust", "narrow", "base", "down") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 gen "(*Hmm*... Maybe I should encourage her a little.)" ("base", xpos="far_left", ypos="head") menu: @@ -102,7 +102,7 @@ label hg_pf_strip_T4_fingering: her "Well...{w=0.4} this...{w=0.4} this is different." ("open", "narrow", "worried", "down") her "I'm doing this for the honour of Gryffindor..." her "To help my--... *Ah*" ("open", "closed", "worried", "down") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "You notice Hermione beginning to move her fingers a little faster." $ hermione.set_cum(pussy="wet") her "*Ah*...{heart}{heart}{heart}" ("soft", "narrow", "annoyed", "up") @@ -126,16 +126,16 @@ label hg_pf_strip_T4_fingering: her "I do not!" ("normal", "happyCl", "worried", "mid") her "I'm just thinking about...{w=0.4}*Ah*...{w=0.4} how happy everyone will be when we win!" ("shock", "happyCl", "worried", "mid") gen "And what if they find out how you earned the points?" ("base", xpos="far_left", ypos="head") - stop bg_sounds + stop background her "what?!" ("shock", "wide", "base", "stare") gen "Then it wouldn't just be me degrading you..." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" her "..." ("soft", "closed", "base", "R") gen "It would be the entire school." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "The entire-- *Ah*...{heart}" ("silly", "narrow", "base", "dead", cheeks="blush") gen "Every...{w=0.4} single...{w=0.4} student." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" her "*Ah*...{heart}{heart}{heart}" ("grin", "narrow", "annoyed", "up", cheeks="blush") her "[name_genie_hermione], please... {w=0.4}*mmmh*...{w=0.4} don't tell anyone..." ("soft", "narrow", "base", "mid_soft", cheeks="blush") nar "Hermione continues to rub herself with even more effort..." @@ -174,7 +174,7 @@ label hg_pf_strip_T4_fingering: her "*Ah*...{heart}{heart}" ("open", "closed", "annoyed", "mid") gen "What would your parents think if they saw this?" ("base", xpos="far_left", ypos="head") her "I-{heart}" ("open", "narrow", "worried", "up", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "*Ah*...{heart} I don't know..." ("soft", "closed", "base", "up", cheeks="blush") her "To be perfectly honest [name_genie_hermione]... I don't think I care...{heart}{heart}{heart}" ("silly", "narrow", "base", "up", cheeks="blush") gen "Really?" ("base", xpos="far_left", ypos="head") @@ -205,7 +205,7 @@ label hg_pf_strip_T4_fingering: gen "if you say so..." ("base", xpos="far_left", ypos="head") her "..............." ("soft", "closed", "base", "up", cheeks="blush") gen "Slut." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" $ hermione.set_cum(pussy="wet") her "{heart}{heart}{heart}" ("silly", "narrow", "base", "up_soft", cheeks="blush") gen "Wow, that sure is a lot of sweat, [name_hermione_genie]." ("grin", xpos="far_left", ypos="head") @@ -213,7 +213,7 @@ label hg_pf_strip_T4_fingering: $ hermione.set_pose("hand_on_pussy_and_breast") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" nar "Hermione starts fingering herself even faster." gen "Very good..." ("base", xpos="far_left", ypos="head") her "...{heart}" ("silly", "narrow", "base", "up", cheeks="blush") @@ -223,7 +223,7 @@ label hg_pf_strip_T4_fingering: her "...{heart}" ("open", "happyCl", "worried", "mid", cheeks="blush") - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" her "*Ah*..." ("soft", "narrow", "base", "R", cheeks="blush") gen "almost there [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "a-almost..." ("annoyed", "base", "worried", "L", cheeks="blush") @@ -232,14 +232,14 @@ label hg_pf_strip_T4_fingering: her "*Ah*...{w=0.3} I know, [name_genie_hermione]." ("angry", "happyCl", "worried", "mid") her "..........." ("normal", "closed", "base", "R", cheeks="blush") gen "Is everything alright?" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "................" ("annoyed", "narrow", "base", "down", cheeks="blush", tears="sweat") gen "Why are you being so quiet [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" her "......" ("annoyed", "base", "worried", "R_soft", cheeks="blush") her "[name_genie_hermione]... I don't think I can..." gen "What?" ("base", xpos="far_left", ypos="head") - stop bg_sounds + stop background her "...{w=0.3} Finish..." ("angry", "happyCl", "base", "down", cheeks="blush", tears="soft") menu: @@ -249,7 +249,7 @@ label hg_pf_strip_T4_fingering: gen "Now, now [name_hermione_genie]... A deal's a deal." ("base", xpos="far_left", ypos="head") her "But I'm trying [name_genie_hermione]..." ("upset", "narrow", "worried", "down", tears="crying") gen "Try harder..." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" her "" (eyes="happyCl", tears="tears_soft_sweat") nar "Hermione starts grinding furiously against her hand." @@ -257,7 +257,7 @@ label hg_pf_strip_T4_fingering: $ hermione.set_pose(None) $ hermione.strip("clothes") - stop bg_sounds + stop background her "*SOB*!{w=0.3} I can't..." ("angry", "happyCl", "base", "down", cheeks="blush", tears="messy") gen "Well then... Zero points to Gryffindor." ("base", xpos="far_left", ypos="head") her "{size=-5}After everything I...{/size} Really [name_genie_hermione]?" ("open", "base", "worried", "stare", cheeks="blush", tears="messy") @@ -324,7 +324,7 @@ label hg_pf_strip_T5_fingering: if hermione.is_worn("panties"): nar "Hermione bends over and takes off her panties." pause 1.0 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") pause 1.0 @@ -339,7 +339,7 @@ label hg_pf_strip_T5_fingering: $ hermione.set_pose("hand_on_pussy") her "" ("soft", "closed", "worried", "mid", trans=d3) - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with hpunch with kissiris her "*Ah*..." ("open", "squint", "worried", "R", cheeks="blush") @@ -347,10 +347,10 @@ label hg_pf_strip_T5_fingering: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "Nice..." ("grin", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*Mmhh*... {heart}" ("open", "happyCl", "worried", "mid") her "*Ah*...{w=0.4} {heart}-aha..." ("open", "happyCl", "worried", "mid") gen "..." ("base", xpos="far_left", ypos="head") @@ -367,14 +367,14 @@ label hg_pf_strip_T5_fingering: gen "Do you need a little more encouragement?" ("base", xpos="far_left", ypos="head") her "*Ah*...{w=0.4} yes... please....{heart}" ("open", "happyCl", "worried", "mid") gen "*Tch*... Such a dirty whore..." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" $ hermione.set_cum(pussy="wet") her "Yes [name_genie_hermione], *Ah*...{heart}" ("grin", "narrow", "base", "up", cheeks="blush") her "Please... *Ah*...{w=0.4} more...{heart}" ("grin", "base", "angry", "mid", cheeks="blush") gen "You deserve to be punished for being such a filthy slut!" ("angry", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione]... punish me..." ("open", "narrow", "base", "up", cheeks="blush") her "Make me your little slut..." ("open", "narrow", "base", "up", cheeks="blush") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" her "I will... *Ah*...{w=0.4} {heart}do anything...{w=0.4} *Ah*...{heart}" ("silly", "narrow", "base", "dead") gen "Anything [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "*Ah-a*...{heart} Yessss..." ("silly", "narrow", "base", "up", cheeks="blush") @@ -383,7 +383,7 @@ label hg_pf_strip_T5_fingering: her "{heart}{heart}{heart}!!!{heart}{heart}{heart}" ("silly", "narrow", "base", "dead", cheeks="blush") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt") pause .8 @@ -391,20 +391,20 @@ label hg_pf_strip_T5_fingering: her "*Ah*...{heart}...{heart}" ("grin", "narrow", "annoyed", "up", cheeks="blush") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt_transition") pause .8 $ hermione.set_cum(pussy="squirt_post") her "*Ah*... *Ah*...{heart}" ("silly", "base", "base", "ahegao", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "..." ("open_tongue", "closed", "base", "up", cheeks="blush") her "...{heart}{heart}{heart}" ("grin", "narrow", "annoyed", "dead", cheeks="blush") her "*Gah*...{w=0.4} *Ah*...{w=0.4} *Ah*..." ("open_tongue", "narrow", "annoyed", "dead", cheeks="blush") - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" her "[name_genie_hermione]...{heart}{heart}{heart}" ("open", "narrow", "annoyed", "mid", cheeks="blush") her "............." ("soft", "narrow", "annoyed", "up") - stop bg_sounds + stop background nar "Hermione takes a minute to collect herself." # Reset pose @@ -433,7 +433,7 @@ label hg_pf_strip_T6_fingering: if hermione.is_worn("panties"): nar "Hermione hastily takes off her panties." pause 1.0 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") pause 1.0 @@ -447,7 +447,7 @@ label hg_pf_strip_T6_fingering: with d5 $ hermione.set_pose("hand_on_pussy") her "" ("soft", "closed", "worried", "mid", trans=d3) - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with hpunch with kissiris her "*Ah*..." ("open", "squint", "worried", "R", cheeks="blush") @@ -457,16 +457,16 @@ label hg_pf_strip_T6_fingering: stop music fadeout 3.0 - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*Mmmh*...{heart}" ("base", "narrow", "base", "down", cheeks="blush") her "[name_genie_hermione]...{w=0.4} Do you...{w=0.4} like it when I do it like this?" ("grin", "narrow", "base", "down", cheeks="blush") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. gen "Yes, I love it..." ("base", xpos="far_left", ypos="head") gen "Try going a little deeper with your fingers." ("base", xpos="far_left", ypos="head") her "Alright [name_genie_hermione]..." ("base", "happyCl", "base", "mid", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "*Ah*...{w=0.4} *Ah*...{w=0.4}{heart}" ("open", "happyCl", "worried", "mid", cheeks="blush") $ hermione.set_cum(pussy="wet") her "*Ah*...{w=0.6} [name_genie_hermione]...{heart}" ("open", "happyCl", "worried", "mid", cheeks="blush") @@ -505,7 +505,7 @@ label hg_pf_strip_T6_fingering: her "I don't know if has to do with the time I've spent with you...{heart}" ("angry", "wink", "base", "mid") her "Or if I've always been this way...{heart}" ("angry", "narrow", "base", "down") her "But... {heart} {w=0.4}*Ah*...{w=0.4} {heart} I'm a slut [name_genie_hermione]...{heart}" ("soft", "narrow", "annoyed", "up") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "A shameless slut..." ("grin", "narrow", "base", "dead") her "That pleasures herself...{heart} {w=0.4}*Ah*..." ("soft", "narrow", "annoyed", "up") her "Just to make her headmaster happy..." ("grin", "narrow", "base", "dead") @@ -531,7 +531,7 @@ label hg_pf_strip_T6_fingering: her "[name_genie_hermione]..." ("open", "happy", "base", "mid", cheeks="blush") gen "do it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "..." ("open", "base", "base", "R", cheeks="blush") - $ renpy.play("sounds/gasp2.ogg") + play sound "sounds/gasp2.ogg" her "*Ah*..." ("grin", "narrow", "base", "up", cheeks="blush") gen "..." ("grin", xpos="far_left", ypos="head") nar "You gaze at Hermione's breasts as she runs the tips of her fingers across her nipple..." @@ -554,8 +554,8 @@ label hg_pf_strip_T6_fingering: show screen blkfade with d5 hide hermione_main - call play_sound("climb_desk") - stop bg_sounds + play sound "sounds/08_hop_on_desk.ogg" + stop background nar "Hermione slowly climbs down from the desk and stands in front of you." pause.5 @@ -611,7 +611,7 @@ label hg_pf_strip_T6_fingering: gen "As you wish..." ("base", xpos="far_left", ypos="head") call her_chibi_scene("grope_ass_front") with vpunch - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "You swiftly plunge two fingers into her dripping pussy." @@ -642,10 +642,10 @@ label hg_pf_strip_T6_fingering: gen "You'll have to speak up if you expect me to hear you..." ("base", xpos="far_left", ypos="head") her "I...{w=0.4} *Ah*...{w=0.4}{heart} need..." ("open", "narrow", "base", "up", cheeks="blush") nar "You swiftly plunge two fingers into her drenched pussy." - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "!!!{heart}{heart}" ("grin", "narrow", "annoyed", "up") nar "You start to pump your fingers inside her before she can do more than gasp." - play bg_sounds "sounds/slickloop.ogg" + play background "sounds/slickloop.ogg" her "{size=+10}{heart}{heart}!!!{heart}{heart}{/size}" ("silly", "narrow", "base", "dead") gen "That's it [name_hermione_genie]. Just enjoy yourself." ("base", xpos="far_left", ypos="head") her ".................................................." ("base", "narrow", "base", "up", cheeks="blush") @@ -656,14 +656,14 @@ label hg_pf_strip_T6_fingering: nar "with your other hand, you start rubbing your thumb against her clit." her "{size=+10}!!!{/size}" ("open", "narrow", "base", "up", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "With little need to move, Hermione pounds herself down to the base of your fingers." her "*Ah*...{heart}{w=0.4} please...{w=0.4}{heart} keep...{heart}" ("silly", "narrow", "base", "dead", cheeks="blush") her "Fingering my pussy!{heart}{heart}" ("silly", "narrow", "annoyed", "up", cheeks="blush") gen "As you command!" ("grin", xpos="far_left", ypos="head") nar "You force another finger into her pussy!" - $ renpy.play("sounds/slick_02.ogg") - play bg_sounds "sounds/slickloopveryfast.ogg" + play sound "sounds/slick_02.ogg" + play background "sounds/slickloopveryfast.ogg" her "*Ah*...{w=0.4} yes! {heart}iloveitiloveitiloveit!{heart}" ("scream", "wide", "annoyed", "dead", cheeks="blush") gen "what do you love, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "Ah!!{heart} I love your fingers in my pussy [name_genie_hermione]!{heart}" ("open_wide_tongue", "happyCl", "annoyed", "dead", cheeks="blush") @@ -678,7 +678,7 @@ label hg_pf_strip_T6_fingering: her "{heart}{heart}{heart}!!!{heart}{heart}{heart}" ("silly", "narrow", "base", "dead", cheeks="blush") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt") pause .8 @@ -687,7 +687,7 @@ label hg_pf_strip_T6_fingering: her "*Ah*...{w=0.4}{heart}...{heart}" ("grin", "narrow", "annoyed", "dead", cheeks="blush") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" $ hermione.set_cum(pussy="squirt_transition") pause .8 @@ -697,14 +697,14 @@ label hg_pf_strip_T6_fingering: $ hermione.set_cum(pussy="squirt_transition") with kissiris with hpunch - $ renpy.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" pause .8 $ hermione.set_cum(pussy="squirt_post") her "*Mmmmmmh*!!!" ("soft", "base", "annoyed", "dead", cheeks="blush") her "........................" ("grin", "base", "annoyed", "dead", cheeks="blush") - stop bg_sounds + stop background if hermione.is_worn("bottom"): nar "You remove your hands from underneath Hermione's skirt, fingers drenched by her love juices." diff --git a/game/scripts/characters/hermione/events/favors/dance_for_me_snape.rpy b/game/scripts/characters/hermione/events/favors/dance_for_me_snape.rpy index 7c2b534c..b4538a49 100644 --- a/game/scripts/characters/hermione/events/favors/dance_for_me_snape.rpy +++ b/game/scripts/characters/hermione/events/favors/dance_for_me_snape.rpy @@ -98,14 +98,14 @@ label hg_pf_strip_T4_snape: pause 2 nar "Hermione returns with Snape a few moments later." - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand","desk","base") call sna_chibi("stand","mid","base") hide screen blkfade with d5 pause.5 - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 sna "Genie... *err*, I mean Albus, you wanted to see me?" ("snape_01", xpos="base", ypos="base") gen "Yes. Are you in the mood for a little striptease?" ("base", xpos="far_left", ypos="head") sna "Oh...?" ("snape_05") @@ -135,7 +135,7 @@ label hg_pf_strip_T4_snape: show screen blkfade with d5 - $ renpy.play('sounds/08_hop_on_desk.ogg') #Sound of the desk squeaking. + play sound "sounds/08_hop_on_desk.ogg" #Sound of the desk squeaking. pause 3 call her_chibi("dance","on_desk","on_desk") call sna_chibi("stand","desk_close","desk_close") @@ -358,7 +358,7 @@ label hg_pf_strip_T4_snape: jump hg_pf_strip_T4_snape_watch label hg_pf_strip_T4_snape_watch: - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 her "I will just keep on dancing then..." ("open", "closed", "base", "mid") @@ -457,7 +457,7 @@ label hg_pf_strip_T4_snape_watch: jump end_hg_pf_strip label hg_pf_strip_T4_snape_masturbate: - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 pause.2 call hide_characters @@ -529,7 +529,7 @@ label hg_pf_strip_T4_snape_masturbate: call sna_chibi("hide") call gen_chibi("sit_behind_desk") call her_chibi("stand","desk","base") - call play_sound("door") + play sound "sounds/door.ogg" nar "Professor Snape leaves." stop music fadeout 1.0 hide screen blkfade @@ -684,7 +684,7 @@ label hg_pf_strip_T4_snape_masturbate: her "{size=+5}WHAT?!!!{/size}" ("shock", "wide", "base", "stare") sna "Yes... Quite a few things could use some improvement actually." ("snape_09") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "I cannot believe this!" ("clench", "base", "angry", "mid", emote="angry") pause.5 diff --git a/game/scripts/characters/hermione/events/favors/give_me_a_handy.rpy b/game/scripts/characters/hermione/events/favors/give_me_a_handy.rpy index 2c22b7ff..7c4f6242 100644 --- a/game/scripts/characters/hermione/events/favors/give_me_a_handy.rpy +++ b/game/scripts/characters/hermione/events/favors/give_me_a_handy.rpy @@ -131,7 +131,7 @@ label hg_pf_handjob_T4_intro_E1: pass "\"You will get one hundred house points.\"": - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ current_payout = 100 her "{number=current_payout} points?!" ("scream", "wide", "base", "mid") her "This will definitely put Gryffindor in the lead!" @@ -228,7 +228,7 @@ label hg_pf_handjob_1: with fade pause.8 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "..........." ("disgust", "narrow", "worried", "down", ypos="head", flip=False) gen "Whenever you're ready, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "......................." ("disgust", "happyCl", "worried", "mid") @@ -246,7 +246,7 @@ label hg_pf_handjob_1: call her_chibi_scene("hj", trans=d5) call ctc - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call bld gen "Nice..." ("grin", xpos="far_left", ypos="head") @@ -374,7 +374,7 @@ label hg_pf_handjob_1: nar "Hermione gives the tip of your engorged cock a tender kiss." - $ renpy.play('sounds/kiss.ogg') + play sound "sounds/kiss.ogg" call her_chibi_scene("hj_kiss", trans=kissiris) pause 1 @@ -399,7 +399,7 @@ label hg_pf_handjob_1: gen "Do it!" ("base", xpos="far_left", ypos="head") her "Well, alright..." ("open", "base", "base", "mid") - $ renpy.play('sounds/kiss.ogg') + play sound "sounds/kiss.ogg" call her_chibi_scene("hj_kiss", trans=kissiris) pause 3 @@ -427,7 +427,7 @@ label hg_pf_handjob_1: nar "Hermione reaches down with her lips again..." nar "She touches the tip of your cock with her lips and keeps them there..." - $ renpy.play('sounds/kiss.ogg') + play sound "sounds/kiss.ogg" call her_chibi_scene("hj_kiss", trans=kissiris) call ctc @@ -488,7 +488,7 @@ label hg_pf_handjob_1: her "......................." ("angry", "narrow", "base", "down") gen "... What the fuck just happened?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I don't know... I suppose I just panicked..." ("angry", "happyCl", "worried", "mid", emote="sweat") if game.daytime: @@ -577,7 +577,7 @@ label hg_pf_handjob_1: gen "What?" ("base", xpos="far_left", ypos="head") if d_flag_01: #If TRUE Genie promised to warn her. - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ her_mood += 11 her "You promised to give me a warning, [name_genie_hermione]!" ("angry", "base", "angry", "mid") gen "Oh, that's right... My bad." ("base", xpos="far_left", ypos="head") @@ -621,7 +621,7 @@ label hg_pf_handjob_2: her "Do you like it when I do it like this, [name_genie_hermione]?" ("grin", "base", "base", "R", ypos="head", flip=False) gen "Actually, yes! Very nice!" ("grin", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. with hpunch gen "{size=+5}Yes, yes, like that...{/size}" ("angry", xpos="far_left", ypos="head") gen "*Hmm*... You are getting pretty good at this." ("base", xpos="far_left", ypos="head") @@ -925,7 +925,7 @@ label hg_pf_handjob_2_cumming: call bld gen "{size=+5}*ARGH*! YES!!!{/size}" ("angry", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "!!!!!!!!!!!" ("shock", "wide", "base", "stare", ypos="head", flip=False) hide screen bld1 call ctc @@ -1013,7 +1013,7 @@ label hg_pf_handjob_2_cumming: $ hermione.set_cum(breasts="heavy") gen "{size=+5}*ARGH*! YES!!!{/size}" ("angry", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "!!!!!!!!!!!" ("shock", "wide", "base", "stare") hide screen bld1 call ctc @@ -1036,7 +1036,7 @@ label hg_pf_handjob_2_cumming: her ".........." gen "Well, I think that's about it..." ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "[name_genie_hermione]! What have you done?" ("scream", "happyCl", "worried", "mid") gen "What?" ("base", xpos="far_left", ypos="head") her "You came all over me, [name_genie_hermione]..." ("scream", "happyCl", "worried", "mid") diff --git a/game/scripts/characters/hermione/events/favors/give_me_a_tittyjob.rpy b/game/scripts/characters/hermione/events/favors/give_me_a_tittyjob.rpy index f2f774aa..5b5d905b 100644 --- a/game/scripts/characters/hermione/events/favors/give_me_a_tittyjob.rpy +++ b/game/scripts/characters/hermione/events/favors/give_me_a_tittyjob.rpy @@ -148,7 +148,7 @@ label hg_pf_titjob_T5_intro_E1: her "(...)" ("annoyed", "base", "angry", "mid") "\"You'll get one hundred house points.\"": - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ current_payout = 100 $ her_mood = 0 her "{number=current_payout} house points?!" ("scream", "wide", "base", "mid") @@ -239,7 +239,7 @@ label hg_pf_titjob_1: with fade pause.8 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "..........." ("disgust", "narrow", "worried", "down") if hg_pf_titjob.counter == 1: her "(It's so big...)" ("disgust", "narrow", "base", "down") @@ -275,7 +275,7 @@ label hg_pf_titjob_1: call her_chibi_scene("tj", trans=d5) call ctc - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call bld gen "*Mmmm*..." ("grin", xpos="far_left", ypos="head") $ dynamic_cg("herm_boob", "base", "6") @@ -460,7 +460,7 @@ label hg_pf_titjob_1: call her_chibi_scene("tj_pause", trans=d5) pause.5 - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ dynamic_cg("herm_boob", "base", "15") her "*Ptui*..." ("open_wide_tongue_cum", "base", "angry", "mid", trans=hpunch) @@ -573,7 +573,7 @@ label hg_pf_titjob_2: nar "Hermione starts alternating her breasts as she tit-fucks you." gen "Actually...{w=0.3} Yes! Very much!" ("grin", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "..." ("base", "narrow", "base", "mid_soft") gen "Yes, just like that..." ("base", xpos="far_left", ypos="head") gen "*Hmm*... You're getting pretty good at this." ("base", xpos="far_left", ypos="head") @@ -848,7 +848,7 @@ label hg_pf_titjob_2_cumming: call cum_block gen "{size=+5}*ARGH*! YES!!!{/size}" ("angry", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ dynamic_cg("herm_boob", "base", "26") call her_chibi_scene("tj_cum_in", trans=d5) @@ -872,7 +872,7 @@ label hg_pf_titjob_2_cumming: her "........" ("full_cum", "narrow", "base", "dead") her "..." ("full_cum", "narrow", "base", "dead") - $ renpy.play('sounds/gulp.ogg') #Sound of gulping down a liquid. + play sound "sounds/gulp.ogg" #Sound of gulping down a liquid. $ dynamic_cg("herm_boob", "base", "27") her "*GULP*" ("cum", "happyCl", "worried", "mid") #play noise here @@ -939,7 +939,7 @@ label hg_pf_titjob_2_cumming: $ dynamic_cg("herm_boob", "base", "33") her "......................." ("base", "narrow", "base", "down") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. $ dynamic_cg("herm_boob", "base", "35") her "[name_genie_hermione]!" ("open", "happyCl", "worried", "mid") gen "What?" ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/hermione/events/favors/grope_her_ass.rpy b/game/scripts/characters/hermione/events/favors/grope_her_ass.rpy index d134a0c2..89b8f36d 100644 --- a/game/scripts/characters/hermione/events/favors/grope_her_ass.rpy +++ b/game/scripts/characters/hermione/events/favors/grope_her_ass.rpy @@ -233,7 +233,7 @@ label hg_pf_grope_ass_T3: her "Do you want me to turn around then, [name_genie_hermione]?" ("base", "base", "base", "R", cheeks="blush", ypos="head", flip=False) - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. menu: gen "*Hmm*..." ("base", xpos="far_left", ypos="head") @@ -544,7 +544,7 @@ label hg_pf_grope_ass_T4: her "Do you want me to turn around then, [name_genie_hermione]?" ("base", "base", "base", "R", cheeks="blush", ypos="head", flip=False) - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 menu: gen "*Hmm*..." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/hermione/events/favors/grope_her_breasts.rpy b/game/scripts/characters/hermione/events/favors/grope_her_breasts.rpy index 9152a33a..62217bea 100644 --- a/game/scripts/characters/hermione/events/favors/grope_her_breasts.rpy +++ b/game/scripts/characters/hermione/events/favors/grope_her_breasts.rpy @@ -17,7 +17,7 @@ label hg_pf_grope_breasts_T2: nar "Hermione tries to pull away from you, but you hold her firmly by her breasts..." her "??!" ("base", "narrow", "base", "up", cheeks="blush") - call play_music("playful_tension") #SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 #SEX THEME. her "[name_genie_hermione], what are you--?" ("angry", "happyCl", "worried", "mid", cheeks="blush",emote="sweat") nar "She tries to pull away again." nar "You squeeze her tits like a vice." @@ -92,7 +92,7 @@ label hg_pf_grope_breasts_T3: # Favour fails if you Slap them. her "[name_genie_hermione]?!" ("clench", "base", "base", "mid") gen "What? It's not like I haven't seen them before..." ("base", xpos="far_left", ypos="head") her "But!" ("clench", "narrow", "base", "down") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "I just want to massage them a little..." ("base", xpos="far_left", ypos="head") her "..............................." ("annoyed", "narrow", "base", "down") her "Promise me you will be gentle with them." ("soft", "narrow", "base", "mid_soft") @@ -202,7 +202,7 @@ label hg_pf_grope_breasts_T4: her "............" ("base", "narrow", "worried", "down", cheeks="blush") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. $ hermione.strip("robe", "accessory") if hermione.is_worn("top"): @@ -240,7 +240,7 @@ label hg_pf_grope_breasts_T4_naked: call her_chibi_scene("behind_desk_front", trans=d7) call ctc - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. hide hermione_main her "" ("base", "narrow", "worried", "mid", cheeks="blush", xpos="mid", ypos="base") diff --git a/game/scripts/characters/hermione/events/favors/lets_have_sex.rpy b/game/scripts/characters/hermione/events/favors/lets_have_sex.rpy index 18c84f10..9bae5070 100644 --- a/game/scripts/characters/hermione/events/favors/lets_have_sex.rpy +++ b/game/scripts/characters/hermione/events/favors/lets_have_sex.rpy @@ -113,7 +113,7 @@ label hg_pf_sex_T6_intro_E1: her "I have to make sure Gryffindor stays in the lead..." ("open", "closed", "base", "mid") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") her "What choice do I have...?" gen "Great!" ("base", xpos="far_left", ypos="head") @@ -139,7 +139,7 @@ label hg_pf_sex_T6_intro_E1: with fade if hermione.is_any_worn("clothes"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("clothes") pause .8 @@ -180,7 +180,7 @@ label hg_pf_sex_T6_intro_E2: her "..............................." ("disgust", "narrow", "base", "mid") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") her "So, how are we doing this?" ("disgust", "narrow", "base", "down") @@ -206,7 +206,7 @@ label hg_pf_sex_T6_intro_E2: with fade if hermione.is_any_worn("clothes"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("clothes") pause .8 @@ -241,7 +241,7 @@ label hg_pf_sex_T6_intro_E3: her "I do..." ("angry", "narrow", "base", "down") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") gen "Great, then you can probably guess what favour I'll be buying from you today..." ("base", xpos="far_left", ypos="head") @@ -268,7 +268,7 @@ label hg_pf_sex_T6_intro_E3: with fade if hermione.is_any_worn("clothes"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("clothes") pause .8 @@ -311,7 +311,7 @@ label hg_pf_sex_T6_E3: # repeats her "..........." ("open", "base", "base", "mid") her "I do..." ("soft", "narrow", "base", "R") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") gen "Great, then you know what's coming..." ("base", xpos="far_left", ypos="head") @@ -338,7 +338,7 @@ label hg_pf_sex_T6_E3: # repeats with fade if hermione.is_any_worn("clothes"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("clothes") pause .8 @@ -380,8 +380,8 @@ label hg_sex_1: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) - $ renpy.play('sounds/gltch.ogg') + stop weather fadeout 4 + play sound "sounds/gltch.ogg" with kissiris hide hermione_main @@ -403,7 +403,7 @@ label hg_sex_1: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "*Ooooohhhhhhhhhhhh*....{heart}" show her_sex_personal lean_back as cg: @@ -416,7 +416,7 @@ label hg_sex_1: gen "Your pussy... It's so tight." gen "I'll start moving now." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 show her_sex_personal mouth_normal eyebrows_worried eyes_happycl as cg her "................" @@ -486,7 +486,7 @@ label hg_sex_1: show her_sex_personal mouth_annoyed eyebrows_worried eyes_narrow_mid cheeks_blush as cg her "..." - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 pause .4 show her_sex_personal mouth_angry eyebrows_worried eyes_wide_mid cheeks_blush as cg call ctc @@ -558,7 +558,7 @@ label hg_sex_1: show her_sex_personal lean_forward caress as cg: ease_quad 1.0 offset (-65, -240) zoom 0.45 rotate -4 - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 pause .4 show her_sex_personal mouth_angry eyebrows_worried eyes_wide_mid cheeks_blush as cg call ctc @@ -632,7 +632,7 @@ label hg_sex_1: show her_sex_personal lean_forward caress as cg: ease_quad 1.0 offset (-65, -240) zoom 0.45 rotate -4 - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 pause .4 show her_sex_personal mouth_angry eyebrows_worried eyes_wide_mid cheeks_blush as cg call ctc @@ -689,7 +689,7 @@ label hg_sex_1: ease_quad 3.0 offset (-60, -620) zoom 0.55 nar "You push Hermione down onto the desk and start fucking her fiercely!" - play bg_sounds "sounds/slickloopveryfast.ogg" fadeout 2 + play background "sounds/slickloopveryfast.ogg" fadeout 2 show her_sex_personal mouth_mad eyebrows_base eyes_wide_mid cheeks_blush as cg her "[name_genie_hermione]!" @@ -720,8 +720,8 @@ label hg_sex_1: show her_sex_personal cum_outside2 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_mad eyebrows_worried eyes_narrow_r cheeks_blush as cg @@ -734,7 +734,7 @@ label hg_sex_1: show her_sex_personal cum_ass_skirt_light as cg show her_sex_personal cum_outside2 as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" gen "{size=+15}*ARGH*!!!!!!!!!!!!!!!!{/size}" show her_sex_personal cum_outside mouth_grin eyebrows_worried eyes_narrow_r cheeks_blush as cg @@ -747,7 +747,7 @@ label hg_sex_1: show her_sex_personal cum_ass_skirt_heavy as cg with d5 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_mid cheeks_blush as cg pause .8 show her_sex_personal after as cg @@ -805,22 +805,22 @@ label hg_sex_1: show her_sex_personal cum_inside as cg with hpunch - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" call cum_block show her_sex_personal mouth_open eyebrows_worried eyes_narrow_r cheeks_blush cum_pussy_light as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_02.ogg") + stop background fadeout 2 + play sound "sounds/slick_02.ogg" gen "{size=+15}*ARGH*!!!!!!!!!!!!!!!!{/size}" call cum_block show her_sex_personal mouth_angry eyebrows_worried eyes_wide_mid cheeks_blush cum_pussy_heavy as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_open_wide_tongue eyebrows_worried eyes_wide_mid cheeks_blush as cg call ctc @@ -858,7 +858,7 @@ label hg_sex_1: gen "Certainly..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal after as cg if _temp_outfit_choice == "naked": @@ -888,9 +888,9 @@ label hg_sex_2: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris @@ -913,7 +913,7 @@ label hg_sex_2: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "*Ooooohhhhhhhhhhhh*....{heart}" show her_sex_personal lean_back as cg: @@ -927,7 +927,7 @@ label hg_sex_2: show her_sex_personal mouth_angry eyebrows_annoyed eyes_narrow_down cheeks_blush as cg her "It does?" - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 pause .6 show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_mid cheeks_blush as cg her "*Ah*...{heart}" @@ -969,7 +969,7 @@ label hg_sex_2: gen "Good girl!" gen "Just relax and take my cock!" - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 show her_sex_personal mouth_soft eyebrows_worried eyes_narrow_down cheeks_blush as cg her "Yes...{w=0.3} *Ah*...{heart}" @@ -1013,7 +1013,7 @@ label hg_sex_2: gen "I bet you love every second of this!" nar "You push Hermione forward and pick up the pace." - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 show her_sex_personal lean_forward caress as cg: ease_quad 1.0 offset (-65, -240) zoom 0.45 rotate -4 @@ -1022,7 +1022,7 @@ label hg_sex_2: show her_sex_personal mouth_angry eyebrows_worried eyes_narrow_mid cheeks_blush tears_soft as cg - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" pause .3 show her_sex_personal mouth_angry eyebrows_worried eyes_base_down cheeks_blush tears_soft as cg nar "You begin pumping your cock deep inside Hermione's pussy, her legs hitting the edge of your desk as you smack your pelvis hard up against her ass." @@ -1052,7 +1052,7 @@ label hg_sex_2: her "*Ah*...{heart} No...{heart} stop saying--{heart} *Ah*...{heart}{heart}{heart}" nar "You pick up the pace some more." - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" show her_sex_personal mouth_grin eyebrows_base eyes_wide_stare cheeks_blush tears_soft as cg nar "The room fills up with the rhythmical sound of flesh hitting flesh..." gen "You let me molest you...{w=0.4} You suck my cock..." @@ -1091,18 +1091,18 @@ label hg_sex_2: her "Could you--{w=0.2} Spank me a little?" gen "Gladly!" - stop bg_sounds fadeout 2 + stop background fadeout 2 if not _temp_outfit_choice == "naked": nar "You grab Hermione's bottoms firmly and slide down along with her panties in one swift movement..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" show her_sex_personal -skirt as cg with d3 show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_r cheeks_blush as cg her "Whoa!" - play bg_sounds "sounds/sexloop.ogg" fadein 2 + play background "sounds/sexloop.ogg" fadein 2 show her_sex_personal bent_over grab as cg: easein 1.0 offset (0, -480) rotate 0 @@ -1176,14 +1176,14 @@ label hg_sex_2: her "Yes...{heart}{heart}{heart}{heart}{heart}{heart}" gen "Well, I think I will follow your example then." - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" nar "You steady your pace and begin thrusting your pelvis hard against Hermione's ass, the sounds of her cheeks slapping reverberates across the office..." show her_sex_personal mouth_clench eyebrows_base eyes_base_ahegao cheeks_blush tears_soft as cg her "*Ah*!{w=0.2} No!{w=0.2} I can't...{w=0.3}{heart} I--{w=0.2}{heart} *Ah*...{heart}{heart}{heart}" gen "Shut it whore!" - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "Thrusting your cock deep into Hermione's pussy you feel yourself getting close to the edge." call ctc @@ -1193,7 +1193,7 @@ label hg_sex_2: gen "{size=+7}*Argh*, TAKE THIS!!!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_light mouth_grin eyebrows_base eyes_narrow_r cheeks_blush as cg @@ -1201,7 +1201,7 @@ label hg_sex_2: gen "{size=+15}*ARGH*!!!!!!!!!!!!!!!!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal mouth_angry eyebrows_base eyes_happycl cheeks_blush as cg @@ -1209,8 +1209,8 @@ label hg_sex_2: gen "I'm Not done yet, bitch!" gen "{size=+15}*ARGH*!!!!!!!!!!!!!!!!{/size}" - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_heavy mouth_angry eyebrows_base eyes_happycl cheeks_blush as cg @@ -1259,7 +1259,7 @@ label hg_sex_2: her "*Ehm*...{w=0.4} Can I get my payment now?" gen "As you wish." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" if _temp_outfit_choice == "naked": show her_sex_personal after cum_ass_light mouth_base eyebrows_base eyes_narrow_up cheeks_blush as cg @@ -1282,8 +1282,8 @@ label hg_sex_2: show her_sex_personal cum_outside2 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_mad eyebrows_worried eyes_narrow_r cheeks_blush as cg @@ -1295,7 +1295,7 @@ label hg_sex_2: else: show her_sex_personal cum_ass_skirt_light as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" gen "{size=+7}That's it [name_hermione_genie], take this!!!!!!!!!!!!!!!!{/size}" show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_r cheeks_blush as cg show her_sex_personal cum_outside2 as cg @@ -1309,7 +1309,7 @@ label hg_sex_2: show her_sex_personal cum_ass_skirt_heavy as cg with d5 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal after mouth_grin eyebrows_worried eyes_narrow_mid cheeks_blush as cg call ctc @@ -1371,9 +1371,9 @@ label hg_sex_3: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris # Hermione Setup @@ -1394,7 +1394,7 @@ label hg_sex_3: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. show her_sex_personal mouth_grin eyebrows_base eyes_narrow_mid cheeks_blush as cg her "*Ah*..." @@ -1407,7 +1407,7 @@ label hg_sex_3: show her_sex_personal mouth_base eyebrows_base eyes_narrow_mid cheeks_blush as cg her "..." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 pause 1 show her_sex_personal mouth_soft eyebrows_base eyes_narrow_up cheeks_blush as cg @@ -1422,7 +1422,7 @@ label hg_sex_3: gen "That's what I thought..." show her_sex_personal mouth_angry eyebrows_worried eyes_closed cheeks_blush as cg her "*Ah*...{w=0.3} I can't--{w=0.2} *Ah*...{w=0.3} This is a perfectly ordinary response to--" - play bg_sounds "sounds/slickloopfast.ogg" fadeout 2 + play background "sounds/slickloopfast.ogg" fadeout 2 show her_sex_personal mouth_base eyebrows_base eyes_narrow_up cheeks_blush as cg her "*Mmm*....{heart}" menu: @@ -1605,7 +1605,7 @@ label hg_sex_3: nar "You push Hermione down onto the desk and start fucking her fiercely!" - play bg_sounds "sounds/sexloopveryfast.ogg" fadeout 2 + play background "sounds/sexloopveryfast.ogg" fadeout 2 show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_up cheeks_blush as cg her "[name_genie_hermione]!" gen "There you go [name_hermione_genie]!" @@ -1686,7 +1686,7 @@ label hg_sex_3: show her_sex_personal mouth_grin eyebrows_base eyes_base_ahegao cheeks_blush as cg pause .4 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_grin eyebrows_base eyes_narrow_up cheeks_blush as cg her "{size=+7}*Aah*!!!{heart}{heart}{heart} [name_genie_hermione]{/size}!" @@ -1741,7 +1741,7 @@ label hg_sex_3: show her_sex_personal mouth_grin eyebrows_base eyes_base_ahegao cheeks_blush as cg pause .4 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_grin eyebrows_base eyes_narrow_up cheeks_blush as cg her "{size=+7}{heart}*Ah*!!!{heart}{heart}{/size}" @@ -1750,7 +1750,7 @@ label hg_sex_3: gen "What did I just tell you!" "-Slow your pace down for a moment-": - play bg_sounds "sounds/sexloopfast.ogg" fadeout 2 + play background "sounds/sexloopfast.ogg" fadeout 2 show her_sex_personal mouth_soft eyebrows_worried eyes_closed cheeks_blush as cg her "*Ah*...{w=0.3} *Ah*...{w=0.3} *Ah*..." @@ -1763,7 +1763,7 @@ label hg_sex_3: show her_sex_personal mouth_mad eyebrows_base eyes_narrow_down cheeks_blush as cg her "*Ah*...{w=0.3} I'm so close to--" - play bg_sounds "sounds/sexloopveryfast.ogg" fadeout 2 + play background "sounds/sexloopveryfast.ogg" fadeout 2 show her_sex_personal mouth_open_wide_tongue eyebrows_worried eyes_wide_ahegao cheeks_blush as cg: rotate 1 xoffset -70 @@ -1791,14 +1791,14 @@ label hg_sex_3: gen "{size=+7}*Argh*, Yes!!!{/size}" call cum_block - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" show her_sex_personal cum_pussy_light mouth_grin eyebrows_base eyes_narrow_up cheeks_blush as cg her "!!!" show her_sex_personal mouth_grin eyebrows_base eyes_narrow_up cheeks_blush as cg her "{heart}[name_genie_hermione] I'm--{heart}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_soft eyebrows_base eyes_narrow_up cheeks_blush as cg her "{heart}*Ngh*{heart}" @@ -1808,14 +1808,14 @@ label hg_sex_3: show her_sex_personal mouth_grin eyebrows_base eyes_narrow_up cheeks_blush as cg her "[name_genie_hermione], you're--" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_open_tongue eyebrows_base eyes_narrow_up cheeks_blush as cg her "{heart}*Ah*!{heart}" gen "Take my seed, [name_hermione_genie]!" - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_heavy mouth_grin eyebrows_base eyes_narrow_mid cheeks_blush as cg @@ -1828,7 +1828,7 @@ label hg_sex_3: show her_sex_personal mouth_soft eyebrows_base eyes_narrow_mid cheeks_blush as cg her "*Ah*...{w=0.4} Yes, I...{w=0.4} Just give me a minute..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal after as cg if _temp_outfit_choice == "naked": @@ -1855,8 +1855,8 @@ label hg_sex_3: show her_sex_personal cum_outside2 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_soft eyebrows_base eyes_narrow_up cheeks_blush as cg her "*Ngh*!!" @@ -1869,7 +1869,7 @@ label hg_sex_3: else: show her_sex_personal cum_ass_skirt_light as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" gen "{size=+15}Take this, [name_hermione_genie]!!!!!!!!!!!!!!!!{/size}" show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_r cheeks_blush as cg show her_sex_personal cum_outside2 as cg @@ -1883,7 +1883,7 @@ label hg_sex_3: else: show her_sex_personal cum_ass_skirt_heavy as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_grin eyebrows_worried eyes_narrow_mid cheeks_blush as cg show her_sex_personal after as cg diff --git a/game/scripts/characters/hermione/events/favors/lets_have_sex_anal.rpy b/game/scripts/characters/hermione/events/favors/lets_have_sex_anal.rpy index 3e46898c..fcb1f055 100644 --- a/game/scripts/characters/hermione/events/favors/lets_have_sex_anal.rpy +++ b/game/scripts/characters/hermione/events/favors/lets_have_sex_anal.rpy @@ -25,7 +25,7 @@ label hg_anal_sex_1_intro: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 # Hermione Setup hide hermione_main @@ -82,10 +82,10 @@ label hg_anal_sex_1_intro: menu: gen "..." "\"I think I'll spit on it and just force it in!\"": - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. show her_sex_personal mouth_clench eyes_wide_r eyebrows_base tears_none as cg her "Force it in, [name_genie_hermione]?!" - $ renpy.play('sounds/spit.ogg') #Sound of spiting. + play sound "sounds/spit.ogg" #Sound of spiting. gen "*SPIT*!" show her_sex_personal mouth_disgust eyes_happycl eyebrows_worried as cg her "*Eeeeeew*!" @@ -129,7 +129,7 @@ label hg_anal_sex_1_intro: gen "I think I'm almost..." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris show her_sex_personal mouth_open_wide_tongue eyes_wide_ahegao eyebrows_base tears_soft as cg @@ -140,7 +140,7 @@ label hg_anal_sex_1_intro: gen "Let us pump this little asshole full of semen then, shall we?" - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 show her_sex_personal mouth_open eyes_happycl eyebrows_worried cheeks_blush tears_soft_blink as cg her "Yes...{w=0.4} Please, I just want this to end..." @@ -168,7 +168,7 @@ label hg_anal_sex_1_intro: her "And now my tiny asshole is getting ripped apart... *Sob!*" gen "*Ah*! Yes!" - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" show her_sex_personal mouth_clench eyes_wide_down eyebrows_worried cheeks_blush tears_soft as cg her "No! Is it getting bigger?! I'm scared!" @@ -177,7 +177,7 @@ label hg_anal_sex_1_intro: "\"Suck me off first. Lubricate my cock!\"": show her_sex_personal mouth_angry eyes_narrow_down eyebrows_base tears_none as cg her "Oh... Alright..." - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. hide cg call her_chibi_scene("bj", trans=fade) @@ -210,7 +210,7 @@ label hg_anal_sex_1_intro: her "Ouch!" gen "Relax. Almost in." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris show her_sex_personal mouth_open_wide_tongue eyes_base_ahegao eyebrows_base cheeks_blush as cg her "{size=+5}*AAAAAAAAhhhhh*!!!{/size}" @@ -262,7 +262,7 @@ label hg_anal_sex_1_intro: with d3 pause .8 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris pause 1 @@ -292,7 +292,7 @@ label hg_anal_sex_1_intro: her "But I think I will be fine..." gen "I'll take it slow for now..." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 show her_sex_personal mouth_mad eyes_narrow_down eyebrows_base cheeks_blush tears_soft as cg her "*Ah*...{w=0.4} thank you, [name_genie_hermione]." gen "Oh...{w=0.3} yes...{w=0.3} this feels great..." @@ -336,12 +336,12 @@ label hg_anal_sex_1_intro: "\"Let's use some lubrication.\" {size=-2}(Item){/size}" if anal_lube_ITEM.owned > 0: $ anal_lube_ITEM.owned -= 1 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. show her_sex_personal mouth_angry eyes_wide_stare eyebrows_base tears_none as cg her "Lubrication, [name_genie_hermione]?!" gen "*Shhh*... Just stay still." - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" "*Squeeze*!" show her_sex_personal mouth_scream eyes_happycl eyebrows_worried as cg @@ -361,7 +361,7 @@ label hg_anal_sex_1_intro: with d3 nar "You push Hermione forward and align the tip of your dick with her lubricated winky star..." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris @@ -410,7 +410,7 @@ label hg_anal_sex_1_intro: gen "It's... your... bloody... {fast}fault!" call slap_her pause 1.0 - call play_sound("plop") + play sound "sounds/plop.ogg" with hpunch pause 1.0 show her_sex_personal mouth_angry eyes_happy_down eyebrows_base cheeks_blush tears_soft as cg @@ -431,7 +431,7 @@ label hg_anal_sex_1_intro: her "I've changed my mind! I don't need these points!" gen "It will be fine this time, trust me..." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris show her_sex_personal mouth_scream eyes_wide_up eyebrows_base cheeks_blush tears_soft as cg her "{size=+5}AAAAAAAAhhhhh!!!{/size}" @@ -441,7 +441,7 @@ label hg_anal_sex_1_intro: gen "Let us pump this little asshole full of semen then, shall we?" - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 show her_sex_personal mouth_clench eyes_narrow_mid eyebrows_worried cheeks_blush tears_soft as cg her "*Ah*...{w=0.3} Please, I just want this to end..." @@ -473,25 +473,25 @@ label hg_anal_sex_1_intro: show her_sex_personal mouth_clench eyes_wide_r eyebrows_worried cheeks_blush tears_soft as cg her "No, wait!" - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "You start pumping your cock deep into Hermione's asshole with renewed vigour." show her_sex_personal mouth_clench eyes_happycl eyebrows_base cheeks_blush tears_soft as cg her "*Ah*...{w=0.3} *Ah*...{w=0.3} Please...{w=0.3} Not inside my--{w=0.2} *Ah*..." - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "Not showing the girl any mercy you thrust your hips even harder against her, pushing your cock down to the hilt into her ass." gen "That's it slut, take this!" with hpunch - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_clench eyes_wide_mid eyebrows_worried cheeks_blush tears_soft as cg call cum_block - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" gen "{size=+15}*ARGH*!!!!!!!!!!!!!!!!{/size}" call cum_block @@ -503,7 +503,7 @@ label hg_anal_sex_1_intro: her "It hurts, it hurts!" gen "Shut up!" - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" call cum_block show her_sex_personal mouth_angry eyes_happycl eyebrows_worried cheeks_blush tears_soft_blink as cg @@ -516,8 +516,8 @@ label hg_anal_sex_1_intro: show her_sex_personal mouth_angry eyes_base_mid eyebrows_worried cheeks_blush tears_soft as cg her "Please no more, or I'll--" - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_02.ogg") + stop background fadeout 2 + play sound "sounds/slick_02.ogg" pause .8 play sound "sounds/burp.ogg" @@ -527,7 +527,7 @@ label hg_anal_sex_1_intro: her "......" show her_sex_personal mouth_full eyes_happy_down eyebrows_base cheeks_blush tears_soft as cg her "......{fast}......" - $ renpy.play('sounds/gulp.ogg') #Sound of gulping down a liquid. + play sound "sounds/gulp.ogg" #Sound of gulping down a liquid. show her_sex_personal mouth_normal eyes_happycl eyebrows_worried tears_soft_blink as cg her "{size=+7}*GULP*!{/size}" show her_sex_personal mouth_open_tongue eyes_narrow_mid eyebrows_worried tears_soft as cg @@ -539,7 +539,7 @@ label hg_anal_sex_1_intro: easein 1.0 offset (0, -480) rotate 0 with vpunch - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal after as cg if _temp_outfit_choice == "naked": @@ -636,13 +636,13 @@ label hg_anal_sex_1_intro: show her_sex_personal mouth_mad eyes_happy_stare eyebrows_worried cheeks_blush tears_soft as cg - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "You push Hermione down onto the desk and fuck her with renewed vigour." show her_sex_personal mouth_mad eyes_base_up eyebrows_worried cheeks_blush tears_soft as cg her "*Ah*...{w=0.3} *Ah*...{w=0.3} Please--" - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "Not showing the girl any mercy you thrust your hips hard against her, pushing your cock down to the hilt into her ass." show her_sex_personal mouth_angry eyes_narrow_r eyebrows_base cheeks_blush tears_soft as cg @@ -651,14 +651,14 @@ label hg_anal_sex_1_intro: her "You're...{w=0.3} *Ah*...{w=0.3} You're tearing me apart..." gen "You aint seen nothing yet [name_hermione_genie]!" - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" nar "You slow down your thrusting until finally..." show her_sex_personal mouth_mad eyes_narrow_r eyebrows_base cheeks_blush tears_soft as cg her "What are you--" - stop bg_sounds - $ renpy.sound.play("sounds/slick_02.ogg") + stop background + play sound "sounds/slick_02.ogg" pause .3 - $ renpy.sound.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" show her_sex_personal cum_outside2 as cg @@ -680,7 +680,7 @@ label hg_anal_sex_1_intro: show her_sex_personal cum_ass_skirt_light as cg with d5 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_open_tongue eyes_narrow_down eyebrows_worried cheeks_blush tears_soft as cg her "*Aaah*...{heart}{heart}{heart}" show her_sex_personal cum_outside2 as cg @@ -694,7 +694,7 @@ label hg_anal_sex_1_intro: show her_sex_personal cum_ass_skirt_heavy as cg with d5 - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_base eyes_narrow_mid eyebrows_worried cheeks_blush tears_soft as cg her "*Ah*...{w=0.4} It's so hot!" show her_sex_personal after as cg @@ -742,13 +742,13 @@ label hg_anal_sex_2_intro: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 her "........" gen "*Hmm*..." her "..........." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris # Hermione Setup @@ -770,7 +770,7 @@ label hg_anal_sex_2_intro: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "*Ooooohhhhhhhhhhhh*....{heart}" show her_sex_personal as cg: @@ -785,7 +785,7 @@ label hg_anal_sex_2_intro: gen "It seems like your butthole has become a bit more welcoming, [name_hermione_genie]." gen "I'm going to start moving now..." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 call ctc show her_sex_personal mouth_soft eyes_closed eyebrows_base as cg @@ -811,7 +811,7 @@ label hg_anal_sex_2_intro: show her_sex_personal lean_forward caress as cg: ease_quad 1.0 offset (-65, -240) zoom 0.45 rotate -4 - play bg_sounds "sounds/sexloopfast.ogg" fadein 2 + play background "sounds/sexloopfast.ogg" fadein 2 show her_sex_personal mouth_open eyes_closed eyebrows_base as cg her "*Ah*...{w=0.3} *Ah*...{w=0.3} *Ah*..." @@ -840,7 +840,7 @@ label hg_anal_sex_2_intro: her "Would you marry me, [name_genie_hermione]?" with hpunch - stop bg_sounds fadeout 2 + stop background fadeout 2 gen "{size=+9}WHAT?!{/size}" gen "Don't tell me you're pregnant, [name_hermione_genie]!" @@ -852,7 +852,7 @@ label hg_anal_sex_2_intro: her "I couldn't get pregnant the way we are doing it anyway, [name_genie_hermione]..." gen "Good point..." - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" show her_sex_personal mouth_angry eyes_base_mid eyebrows_base cheeks_blush as cg her "*Ah*..." @@ -868,7 +868,7 @@ label hg_anal_sex_2_intro: if not _temp_outfit_choice == "naked": nar "You grab Hermione's top and quickly pull it and her bra over her head, revealing her tits..." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" show her_sex_personal -shirt as cg with d3 @@ -946,7 +946,7 @@ label hg_anal_sex_2_intro: show her_sex_personal mouth_angry eyes_base_mid eyebrows_worried cheeks_blush tears_soft as cg her "Like this?" - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" show her_sex_personal caress_grin as cg gen "Yes, that's a good whore." @@ -980,7 +980,7 @@ label hg_anal_sex_2_intro: show her_sex_personal mouth_angry eyes_wide_r eyebrows_base cheeks_blush tears_soft as cg - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "You push Hermione down onto the desk... Pumping your cock deep inside her ass, your pelvis smacks loudly against her cheeks." show her_sex_personal mouth_mad eyes_narrow_down eyebrows_base cheeks_blush tears_soft as cg @@ -996,7 +996,7 @@ label hg_anal_sex_2_intro: gen "{size=+7}TAKE THIS, WHORE!!!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_light mouth_grin eyes_narrow_stare eyebrows_base cheeks_blush tears_soft as cg @@ -1004,7 +1004,7 @@ label hg_anal_sex_2_intro: gen "{size=+15}Yes! *Argh*!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal mouth_angry eyes_narrow_up eyebrows_annoyed cheeks_blush tears_soft as cg @@ -1015,8 +1015,8 @@ label hg_anal_sex_2_intro: her "{size=+7}*Ah*! I AM A WHORE!!!!{heart}{heart}{heart}{/size}" gen "{size=+15}*Argh*!{/size}" - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_heavy mouth_angry eyes_happycl eyebrows_base cheeks_blush as cg @@ -1030,7 +1030,7 @@ label hg_anal_sex_2_intro: her "*Ah*...{w=0.3} *Ah*...{w=0.3} *Ah*...{w=0.3}{heart}" gen "Well... Suppose it's time for you to get your points..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" if _temp_outfit_choice == "naked": show her_sex_personal after cum_ass_light mouth_grin eyes_narrow_up eyebrows_base cheeks_blush tears_soft as cg @@ -1052,8 +1052,8 @@ label hg_anal_sex_2_intro: show her_sex_personal cum_outside2 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_mad eyes_narrow_r eyebrows_worried cheeks_blush tears_soft as cg @@ -1066,7 +1066,7 @@ label hg_anal_sex_2_intro: else: show her_sex_personal cum_outside cum_ass_skirt_light mouth_grin eyes_narrow_down eyebrows_base cheeks_blush tears_soft as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "*Ah-aha*! You're cumming! {heart}{heart}{heart}" show her_sex_personal after as cg @@ -1095,7 +1095,7 @@ label hg_anal_sex_2_intro: else: show her_sex_personal cum_outside cum_ass_skirt_heavy mouth_grin eyes_narrow_mid eyebrows_worried cheeks_blush as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_sex_personal mouth_grin eyes_narrow_mid eyebrows_worried cheeks_blush as cg show her_sex_personal after as cg @@ -1154,7 +1154,7 @@ label hg_anal_sex_3: pause.2 #Stop wind and thunder sounds - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 if _temp_outfit_choice == "naked": show her_sex_personal lean_back hold mouth_base eyes_narrow_r eyebrows_base as cg zorder 17: @@ -1191,10 +1191,10 @@ label hg_anal_sex_3: "-Less talking more fucking-": pass - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. show her_sex_personal mouth_grin eyes_wide_up eyebrows_base as cg her "*Ooooohhhhhhhhhhhh*....{heart}" @@ -1204,7 +1204,7 @@ label hg_anal_sex_3: show her_sex_personal mouth_grin eyes_narrow_mid eyebrows_base cheeks_blush as cg her "*Mmm*..." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 call ctc show her_sex_personal mouth_soft eyes_narrow_mid eyebrows_worried cheeks_blush as cg @@ -1267,7 +1267,7 @@ label hg_anal_sex_3: show her_sex_personal mouth_clench eyes_happycl eyebrows_base cheeks_blush as cg her "Please [name_genie_hermione]... Don't tell me you've--" - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" nar "You start fucking Hermione's asshole with renewed determination." nar "Her pleads are soon drowned out by the slapping of her cheeks as you push your cock deep inside her with every stroke." @@ -1314,12 +1314,12 @@ label hg_anal_sex_3: show her_sex_personal mouth_open eyes_closed eyebrows_base cheeks_blush as cg her "*Ah*...{w=0.2} Of course...{w=0.4} Go ahead, [name_genie_hermione]..." - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "You start fucking Hermione with renewed determination." nar "Noticing Hermione trying to stifle her moans you push your cock deep inside her ass and with each insertion your body smacks hard against her cheeks." - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" show her_sex_personal mouth_disgust eyes_happycl eyebrows_worried cheeks_blush as cg her "*Ah*...{w=0.2} *Ah*...{w=0.2} [name_genie_hermione]..." @@ -1378,7 +1378,7 @@ label hg_anal_sex_3: show her_sex_personal mouth_grin eyes_narrow_r eyebrows_base cheeks_blush as cg - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "You push Hermione down onto the desk and begin fucking her asshole rapidly..." show her_sex_personal mouth_soft eyes_narrow_up eyebrows_base cheeks_blush as cg her "*Ah*...{w=0.3} [name_genie_hermione]!" @@ -1426,7 +1426,7 @@ label hg_anal_sex_3: call slap_her pause .3 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_grin eyes_narrow_up eyebrows_base cheeks_blush as cg her "{size=+2}*Ah*!{/size}" @@ -1435,7 +1435,7 @@ label hg_anal_sex_3: call slap_her pause .3 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris show her_sex_personal mouth_soft eyes_narrow_mid eyebrows_base cheeks_blush as cg her "{size=+2}*Mmm*!{/size}" @@ -1448,7 +1448,7 @@ label hg_anal_sex_3: gen "{size=+7}TAKE my cum!!!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_light mouth_grin eyes_narrow_mid eyebrows_base cheeks_blush tears_softas cg @@ -1456,7 +1456,7 @@ label hg_anal_sex_3: gen "{size=+15}Yes! *Argh*!{/size}" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal mouth_angry eyes_narrow_up eyebrows_annoyed cheeks_blush tears_soft as cg @@ -1467,8 +1467,8 @@ label hg_anal_sex_3: her "{size=+7}*Ah*! Fill your cum dumpster!!!!{heart}{heart}{heart}{/size}" gen "{size=+15}*Argh*!{/size}" - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" call cum_block show her_sex_personal cum_pussy_heavy mouth_angry eyes_happycl eyebrows_base cheeks_blush as cg @@ -1482,7 +1482,7 @@ label hg_anal_sex_3: her "*Ah*...{w=0.3} *Ah*...{w=0.3} yes [name_genie_hermione]...{heart}" gen "*Hmm*... I think it's time for you to receive your points [name_hermione_genie]..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" if _temp_outfit_choice == "naked": show her_sex_personal after cum_ass_light mouth_grin eyes_narrow_up eyebrows_base cheeks_blush tears_soft as cg @@ -1503,8 +1503,8 @@ label hg_anal_sex_3: show her_sex_personal cum_outside2 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" gen "{size=+7}*Argh*!!!{/size}" show her_sex_personal mouth_mad eyes_narrow_r eyebrows_worried cheeks_blush as cg @@ -1517,7 +1517,7 @@ label hg_anal_sex_3: else: show her_sex_personal after cum_ass_skirt_light mouth_grin eyes_narrow_down eyebrows_base cheeks_blush as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "*Ah-aha*! Yes [name_genie_hermione] cover me in cum! {heart}{heart}{heart}" gen "{size=+7}You greedy slut!{/size}" @@ -1545,7 +1545,7 @@ label hg_anal_sex_3: else: show her_sex_personal after cum_ass_skirt_heavy mouth_grin eyes_narrow_mid eyebrows_worried cheeks_blush as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" call ctc show her_sex_personal mouth_soft eyes_closed eyebrows_worried cheeks_blush as cg diff --git a/game/scripts/characters/hermione/events/favors/show_me_your_panties.rpy b/game/scripts/characters/hermione/events/favors/show_me_your_panties.rpy index bce6349a..bec77f0a 100644 --- a/game/scripts/characters/hermione/events/favors/show_me_your_panties.rpy +++ b/game/scripts/characters/hermione/events/favors/show_me_your_panties.rpy @@ -135,7 +135,7 @@ label hg_pf_admire_panties_T1: # Call label if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -149,7 +149,7 @@ label hg_pf_admire_panties_T1: # Call label else: call her_chibi("stand", "desk", "base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "....................." ("angry", "base", "angry", "mid", xpos="mid", ypos="base", trans=d3) call ctc @@ -211,7 +211,7 @@ label hg_pf_admire_panties_T2: # Call label if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -226,7 +226,7 @@ label hg_pf_admire_panties_T2: # Call label call her_chibi("stand", "desk", "base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Here, [name_genie_hermione]..." ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=d3) call ctc @@ -278,7 +278,7 @@ label hg_pf_admire_panties_T3_intro_E1: if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -292,7 +292,7 @@ label hg_pf_admire_panties_T3_intro_E1: else: call her_chibi("stand", "desk", "base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "There you go." ("base", "squint", "base", "mid", xpos="mid", ypos="base", trans=dissolve) gen "Very good, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") @@ -356,7 +356,7 @@ label hg_pf_admire_panties_T3_intro_E1: her "..." ("normal", "narrow", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") with d3 @@ -366,7 +366,7 @@ label hg_pf_admire_panties_T3_intro_E1: pause 3 her "Okay, that's{nw}" ("open", "squint", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("panties") her "Okay, that's{fast} enough..." ("open", "squint", "base", "mid", cheeks="blush") @@ -386,7 +386,7 @@ label hg_pf_admire_panties_T3_E1: if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -400,7 +400,7 @@ label hg_pf_admire_panties_T3_E1: else: call her_chibi("stand", "desk", "base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Here you go." ("base", "squint", "base", "mid", xpos="mid", ypos="base", trans=dissolve) call ctc @@ -441,7 +441,7 @@ label hg_pf_admire_panties_T3_E1: her "Just a flash, right?" ("annoyed", "narrow", "base", "mid", cheeks="blush") gen "Right." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") call ctc @@ -484,7 +484,7 @@ label hg_pf_admire_panties_T4_intro_E1: if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -494,7 +494,7 @@ label hg_pf_admire_panties_T4_intro_E1: call her_chibi("stand", "desk", "base") her "*Hmm*... You know what..." ("normal", "narrow", "base", "R", cheeks="blush", xpos="mid", ypos="base") $ hermione.strip("panties") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 her "" ("base", "narrow", "base", "mid", cheeks="blush") call ctc @@ -575,7 +575,7 @@ label hg_pf_admire_panties_T4_E1: if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) @@ -585,7 +585,7 @@ label hg_pf_admire_panties_T4_E1: call her_chibi("stand", "desk", "base") her "I don't really feel like wearing them right now..." ("base", "narrow", "base", "R", cheeks="blush", xpos="mid", ypos="base") $ hermione.strip("panties") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 her "" ("base", "narrow", "base", "mid", cheeks="blush") call ctc @@ -693,7 +693,7 @@ label hg_pf_admire_panties_T4_E2: if hermione.is_any_worn("robe", "accessory"): $ hermione.strip("robe", "accessory") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1.4 call her_walk("desk", "base", reduce=0.8) diff --git a/game/scripts/characters/hermione/events/favors/show_me_your_tits.rpy b/game/scripts/characters/hermione/events/favors/show_me_your_tits.rpy index 6885e56d..65847292 100644 --- a/game/scripts/characters/hermione/events/favors/show_me_your_tits.rpy +++ b/game/scripts/characters/hermione/events/favors/show_me_your_tits.rpy @@ -155,16 +155,16 @@ label hg_pf_admire_breasts_T1_intro_E1: jump main_room_menu - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "(................)" ("annoyed", "narrow", "angry", "R") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") call ctc - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") her "" ("annoyed", "narrow", "angry", "R") call ctc @@ -174,7 +174,7 @@ label hg_pf_admire_breasts_T1_intro_E1: her "Sir?" ("clench", "base", "angry", "mid") gen "(I wonder what cup size those are.)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("top") with d3 pause .5 @@ -265,16 +265,16 @@ label hg_pf_admire_breasts_T1_E2: label hg_pf_admire_breasts_T1: # Call label - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "............." ("annoyed", "base", "worried", "R") if hermione.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") call ctc - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") her "" ("annoyed", "base", "worried", "R") call ctc @@ -306,7 +306,7 @@ label hg_pf_admire_breasts_T2_intro_E1: if not hg_pf_admire_breasts_no_points: her "How much will it cost you to...?" ("open", "base", "base", "mid") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "[name_genie_hermione]!" ("scream", "closed", "angry", "mid") gen "*Hmm*... I thought your house could use some extra points..." ("base", xpos="far_left", ypos="head") gen "But I guess I was wrong..." ("base", xpos="far_left", ypos="head") @@ -321,7 +321,7 @@ label hg_pf_admire_breasts_T2_intro_E1: else: her "How much..." ("open", "base", "base", "mid") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "This again?!" ("angry", "base", "angry", "mid") gen "Just asking..." ("base", xpos="far_left", ypos="head") her "I already told you... Two hundred points..." ("angry", "narrow", "worried", "mid") @@ -395,7 +395,7 @@ label hg_pf_admire_breasts_T2_intro_E2: gen "[name_hermione_genie], how would you like to show me your breasts again?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I'd rather not, [name_genie_hermione]..." ("annoyed", "narrow", "annoyed", "mid") gen "Are you sure?" ("base", xpos="far_left", ypos="head") gen "You could earn twenty-five house points for it!" ("grin", xpos="far_left", ypos="head") @@ -416,7 +416,7 @@ label hg_pf_admire_breasts_T2_E2: gen "[name_hermione_genie], I would very much like to see your breasts again!" ("grin", xpos="far_left", ypos="head") her "............." ("annoyed", "base", "worried", "R") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Very well, [name_genie_hermione]." ("angry", "base", "angry", "mid") her "But you are not allowed to touch them!" ("annoyed", "narrow", "angry", "R", cheeks="blush") her "Promise me, [name_genie_hermione]!" ("annoyed", "narrow", "angry", "R", cheeks="blush") diff --git a/game/scripts/characters/hermione/events/favors/show_me_your_tits_branches.rpy b/game/scripts/characters/hermione/events/favors/show_me_your_tits_branches.rpy index 28badba8..53a9d2d0 100644 --- a/game/scripts/characters/hermione/events/favors/show_me_your_tits_branches.rpy +++ b/game/scripts/characters/hermione/events/favors/show_me_your_tits_branches.rpy @@ -12,7 +12,7 @@ label hg_pf_admire_breasts_transition: if hermione.is_worn("robe"): pause .4 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") pause 1.2 @@ -20,10 +20,10 @@ label hg_pf_admire_breasts_transition: $ hermione.strip("top", "bra", "accessory") call her_chibi("lift_top","mid","base") pause 1.4 - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" pause 2.0 elif hermione.is_any_worn("top", "bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra", "accessory") pause 2.0 else: @@ -63,14 +63,14 @@ label hg_pf_admire_breasts_transition: her "" ("base", "closed", "base", "mid", xpos="mid", ypos="base") gen "Very good..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "...................................." else: her "" ("base", "narrow", "base", "mid_soft", cheeks="blush", xpos="mid", ypos="base") gen "Very good..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "............" ("base", "narrow", "base", "mid_soft", cheeks="blush") call ctc return @@ -134,7 +134,7 @@ label hg_pf_admire_breasts_T2_touch: # Not a Call label gen "Relax, [name_hermione_genie]. Just stand still!" ("base", xpos="far_left", ypos="head") gen "Oh... Those are some nice titties you've got..." ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "No, [name_genie_hermione], please! You mustn't do this..." ("shock", "happyCl", "worried", "mid") gen "This won't take long, just stand still." ("base", xpos="far_left", ypos="head") her "[name_genie_hermione], I didn't agree to this!" ("angry", "base", "angry", "mid", cheeks="blush") @@ -145,7 +145,7 @@ label hg_pf_admire_breasts_T2_touch: # Not a Call label show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione pulls away from you and covers up hastily." $ hermione.wear("all") @@ -180,7 +180,7 @@ label hg_pf_admire_breasts_T2_masturbate: # Not a Call label show screen blkfade with d3 - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "[name_genie_hermione]?!!" ("angry", "wide", "base", "stare") gen "Just stand still, [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") @@ -219,7 +219,7 @@ label hg_pf_admire_breasts_T2_masturbate: # Not a Call label show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione pulls away from you and covers up..." gen "Don't you dare to leave me in this state, [name_hermione_genie]!" ("angry", xpos="far_left", ypos="head") @@ -255,7 +255,7 @@ label hg_pf_admire_breasts_T2_masturbate: # Not a Call label show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione pulls away from you and covers up..." $ hermione.wear("all") @@ -337,7 +337,7 @@ label hg_pf_admire_breasts_T3_touch: show screen blkfade with d5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione pulls away from you suddenly and covers up." $ hermione.wear("all") @@ -414,7 +414,7 @@ label hg_pf_admire_breasts_T3_masturbate: show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione quickly scoots around your desk and covers up..." return @@ -463,7 +463,7 @@ label hg_pf_admire_breasts_T3_masturbate: show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") $ hermione.set_cum(None) call her_chibi("stand","desk","base") diff --git a/game/scripts/characters/hermione/events/favors/suck_it.rpy b/game/scripts/characters/hermione/events/favors/suck_it.rpy index 71827e31..0803a017 100644 --- a/game/scripts/characters/hermione/events/favors/suck_it.rpy +++ b/game/scripts/characters/hermione/events/favors/suck_it.rpy @@ -200,7 +200,7 @@ label hg_pf_blowjob_T5_intro_E2: her "[name_genie_hermione]?" ("base", "base", "base", "mid") gen "How about another blowjob?" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "[name_genie_hermione], how dare you propose such a thing to one of your pupils!" ("scream", "base", "angry", "mid", emote="angry") gen "Wha--...?" ("base", xpos="far_left", ypos="head") her "This is unbecoming of a man of your standing." ("scream", "base", "angry", "mid", emote="angry") @@ -208,7 +208,7 @@ label hg_pf_blowjob_T5_intro_E2: menu: gen "???" ("base", xpos="far_left", ypos="head") "\"Fine. No points to you then! Leave!\"": - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "[name_genie_hermione], calm down, please." ("grin", "happyCl", "worried", "mid", emote="sweat") gen "You are dismissed, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "[name_genie_hermione], please, I didn't mean any of the things I said." ("grin", "happyCl", "worried", "mid", emote="sweat") @@ -218,7 +218,7 @@ label hg_pf_blowjob_T5_intro_E2: stop music fadeout 1.0 her "*Giggle*" ("base", "base", "base", "mid") gen "*huh*?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I got you... [name_genie_hermione]." ("grin", "happyCl", "worried", "mid", emote="sweat") gen "What?" ("base", xpos="far_left", ypos="head") @@ -229,7 +229,7 @@ label hg_pf_blowjob_T5_intro_E2: gen "A student caught me in the act and will report me to the ministry of magic." ("base", xpos="far_left", ypos="head") gen "I guess I'll have to sign a resignation and step down being a headmaster." ("base", xpos="far_left", ypos="head") her "[name_genie_hermione]?!" ("open", "wide", "worried", "mid") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. gen "*he-he* If you could only see your face." ("grin", xpos="far_left", ypos="head") her "what.." ("soft", "wide", "worried", "mid") gen "I got you." ("base", xpos="far_left", ypos="head") @@ -250,7 +250,7 @@ label hg_pf_blowjob_T5_intro_E2: label hg_pf_blowjob_T5_repeat: her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "How would you like to give me another blowjob, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "I suppose I can do that..." ("base", "narrow", "worried", "down") gen "Come here then!" ("grin", xpos="far_left", ypos="head") @@ -271,7 +271,7 @@ label hg_pf_blowjob_T6_intro_E1: her "I'm always trying to behave my best at school--" ("open", "base", "base", "R") her "Oh...{w} I mean... No, Sir!" ("soft", "narrow", "annoyed", "up") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "I've been a very, very bad girl, [name_genie_hermione]!" ("soft", "narrow", "base", "mid_soft") gen "..............." ("grin", xpos="far_left", ypos="head") gen "Tell me, what wrongs did you do, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") @@ -301,7 +301,7 @@ label hg_pf_blowjob_T6_intro_E1: label hg_pf_blowjob_T6_hidden_repeat: her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "Suck my dick, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "Anything for you, [name_genie_hermione]..." ("base", "narrow", "base", "mid_soft") @@ -309,7 +309,7 @@ label hg_pf_blowjob_T6_hidden_repeat: label hg_pf_blowjob_T6_repeat: her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade) - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "Suck my dick, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "Anything for you, [name_genie_hermione]..." ("base", "narrow", "base", "mid_soft") @@ -326,7 +326,7 @@ label hg_pf_blowjob_1: call her_chibi_scene("bj_pause", trans=d9) pause.8 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call her_chibi_scene("bj", trans=d9) call ctc @@ -651,7 +651,7 @@ label hg_pf_hidden_blowjob: gen "Yes, good girl..." ("base", xpos="far_left", ypos="head") her "*Slurp*! *Gobble*! *Slurp*!" ("open_wide_tongue", "narrow", "annoyed", "up") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*!" her "{size=+7}!!!{/size}" ("open_wide_tongue", "narrow", "base", "up") gen "*Hmm*?!" ("base", xpos="far_left", ypos="head") @@ -693,7 +693,7 @@ label hg_hidden_blowjob_snape: call her_chibi_scene("bj", trans=d5) pause.8 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*!" @@ -728,7 +728,7 @@ label hg_hidden_blowjob_snape: nar "Hermione gives your balls a firm twist full of frustration." gen "Ouch!" ("angry", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" hide screen bld1 call sna_chibi("stand","door","base") with d3 @@ -737,7 +737,7 @@ label hg_hidden_blowjob_snape: call sna_walk("mid", "base") pause.2 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "Good, you are here." ("snape_01", xpos="base", ypos="base") call her_chibi_scene("bj") her "{size=-4}(*Slurp*... *Slurp*... *Gulp*...){/size}" ("open_wide_tongue", "slit", "worried", "ahegao") @@ -789,7 +789,7 @@ label hg_hidden_blowjob_snape: call sna_walk(action="leave") pause.8 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call bld nar "Hermione doesn't say a thing. Her face is crimson due to a mix of embarrassment, guilt, and excitement." nar "Seeing her being so confused and vulnerable - and yet continuing to perform her task diligently - pushes you over the edge." @@ -958,7 +958,7 @@ label hg_hidden_blowjob_luna: #TODO Once Luna X Hermione sex scenes are added, a gen "Well that wasn't too bad, was it?" ("base", xpos="far_left", ypos="head") her "{size=-4}(............................. *Slurp...* *Slurp...* *Gulp...*){/size}" ("open_wide_tongue", "narrow", "worried", "up", cheeks="blush") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. nar "Hermione doesn't say a thing. Her face is crimson due to a mix of embarrassment, guilt, and excitement." @@ -1045,7 +1045,7 @@ label hg_hidden_blowjob_tonks: call bld("hide") pause.2 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","door","base") call chibi_emote("hearts", "tonks") with d3 @@ -1265,7 +1265,7 @@ label hg_hidden_blowjob_tonks: $ tonks.equip(ton_outfit_last) # Equip custom outfit. - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call bld nar "Hermione doesn't say a thing. Her face is crimson due to a mix of embarrassment, guilt, and excitement." @@ -1412,11 +1412,11 @@ label hg_hidden_blowjob_cumming: her "..........................." ("full_cum", "narrow", "base", "dead") her "................" her "........" - $ renpy.play('sounds/gulp.ogg') #Sound of gulping down a liquid. + play sound "sounds/gulp.ogg" #Sound of gulping down a liquid. her "*GULP*!" ("cum", "happyCl", "worried", "mid") her "*Gua-ha*..." ("open_wide_tongue", "base", "base", "mid") gen "You alright?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Yes, [name_genie_hermione]..." ("grin", "narrow", "base", "dead") gen "Going to skip your next meal?" ("base", xpos="far_left", ypos="head") her "I think so..." ("grin", "narrow", "base", "dead") @@ -1479,7 +1479,7 @@ label hg_hidden_blowjob_cumming: pause.5 her "I take it you enjoyed yourself, [name_genie_hermione]?" ("angry", "wink", "base", "mid") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. gen "Yes I did, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "Good, so Can I get paid now?" ("grin", "narrow", "base", "dead") @@ -1503,7 +1503,7 @@ label hg_pf_blowjob_2: call her_chibi_scene("bj", trans=d9) call ctc - call play_music("playful_tension") #HERMIONE + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 #HERMIONE her "*Slurp*! *Slurp*! *Gulp*!" ("open_wide_tongue", "narrow", "annoyed", "up", ypos="head", flip=False) gen "Yes, good girl..." ("base", xpos="far_left", ypos="head") her "*Slurp*! *Gobble*! *Slurp*!" ("open_wide_tongue", "narrow", "base", "up") @@ -1647,12 +1647,12 @@ label hg_pf_blowjob_2: her "................" her "........" - $ renpy.play('sounds/gulp.ogg') #Sound of gulping down a liquid. + play sound "sounds/gulp.ogg" #Sound of gulping down a liquid. her "*GULP*!" ("cum", "happyCl", "worried", "mid") her "*Gua-ha*..." ("open_wide_tongue", "base", "base", "mid") gen "How was that?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "So tasty..." ("grin", "narrow", "base", "dead") gen "Really?" ("base", xpos="far_left", ypos="head") her "Yes daddy..." ("grin", "narrow", "base", "dead") @@ -1708,7 +1708,7 @@ label hg_pf_blowjob_2: call her_chibi_scene("bj_pause", trans=d9) pause.8 - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I take it you enjoyed yourself, [name_genie_hermione]?" ("angry", "wink", "base", "mid") gen "Yes I did, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") @@ -1850,7 +1850,7 @@ label hg_pf_blowjob_2: her "........" ("full_cum", "narrow", "base", "dead", tears="mascara") gen "How was that?" ("base", xpos="far_left", ypos="head") her "..." (tears="mascara") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. gen "Are you going to swallow?" ("base", xpos="far_left", ypos="head") her "*Shakes her head from side to side*" ("full_cum", "narrow", "base", "dead", tears="mascara") diff --git a/game/scripts/characters/hermione/events/favors/talk_to_me.rpy b/game/scripts/characters/hermione/events/favors/talk_to_me.rpy index 63f132d5..fb9ccfcc 100644 --- a/game/scripts/characters/hermione/events/favors/talk_to_me.rpy +++ b/game/scripts/characters/hermione/events/favors/talk_to_me.rpy @@ -74,7 +74,7 @@ label hg_pf_talk: ### Tier 1 ### label hg_pf_talk_T1_intro_E1: - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "Alright then..." ("base", xpos="far_left", ypos="head") gen "Just tell me some news about yourself." ("base", xpos="far_left", ypos="head") @@ -93,7 +93,7 @@ label hg_pf_talk_T1_intro_E1: label hg_pf_talk_T1_E1: - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "Alright then..." ("base", xpos="far_left", ypos="head") gen "Just tell me some more news about yourself." ("base", xpos="far_left", ypos="head") @@ -471,7 +471,7 @@ label hg_pf_talk_T3: gen "{size=-4}So you do it even when your parents are at home?{/size}" ("grin", xpos="far_left", ypos="head") gen "{size=-4}You dirty...{w=0.5}*HNGH*...{w=0.5} whore! *Argh!*{/size}" ("angry", xpos="far_left", ypos="head") - call play_music("stop") + stop music fadeout 1 call hide_characters hide screen bld1 with d3 @@ -484,7 +484,7 @@ label hg_pf_talk_T3: call bld gen "*Argh!* YES!" ("angry", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 if her_tier <= 4: $ her_mood = +7 her "[name_genie_hermione]...{w} did you just...?" ("disgust", "narrow", "base", "down") @@ -543,7 +543,7 @@ label hg_pf_talk_T3: her "How{w=0.8} {size=+6}dare{/size} you suggest--" ("open", "base", "angry", "mid", cheeks="blush") gen "What are you talking about? Weren't we talking about back massagers?" ("base", xpos="far_left", ypos="head") her "-I'd just tear my clothes off and..." ("open", "closed", "angry", "mid", cheeks="blush") - $ renpy.sound.play("sounds/glass_shatter.ogg") + play sound "sounds/glass_shatter.ogg" her "..." ("mad", "wide", "base", "stare", cheeks="blush") her "I...{w} I'm sorry professor!" gen "I didn't take you for such a naughty girl, [name_hermione_genie]!" ("grin", xpos="far_left", ypos="head") @@ -618,7 +618,7 @@ label hg_pf_talk_tonks: $ ton_outfit_last.save() $ tonks.equip(ton_outfit_default) - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand",500,"base") call her_chibi("stand","desk","base") hide screen blkfade diff --git a/game/scripts/characters/hermione/events/forest.rpy b/game/scripts/characters/hermione/events/forest.rpy index e700da1f..5117ce40 100644 --- a/game/scripts/characters/hermione/events/forest.rpy +++ b/game/scripts/characters/hermione/events/forest.rpy @@ -11,8 +11,8 @@ label forest_BJ_1: #BJ in the forest interrupted by moaning myrtle show screen blkfade with d3 - call play_music("night_outside") - call play_sound("walking_on_grass") + play music "music/night.ogg" fadein 1 + play sound "sounds/steps_grass.ogg" nar "Sure enough, the map seems to {b}magically{/b} guide you to the girl, alone in the midnight air..." nar "Seemingly scraping some resin off a tree..." @@ -141,8 +141,8 @@ label forest_BJ_2: show screen blkfade with d3 - call play_music("night_outside") - call play_sound("walking_on_grass") + play music "music/night.ogg" fadein 1 + play sound "sounds/steps_grass.ogg" $ hermione.wear("all") # TODO: Add robe force equip. @@ -301,8 +301,8 @@ label forest_BJ_3: #Complete BJ with Myrtle appearing after the cumshot show screen blkfade with d3 - call play_music("night_outside") - call play_sound("walking_on_grass") + play music "music/night.ogg" fadein 1 + play sound "sounds/steps_grass.ogg" $ hermione.wear("all") # TODO: Add robe force equip. @@ -556,8 +556,8 @@ label forest_BJ_4: #Moaning myrtle dirty talk (Repeatable) (Threaten to expose) show screen blkfade with d3 - call play_music("night_outside") - call play_sound("walking_on_grass") + play music "music/night.ogg" fadein 1 + play sound "sounds/steps_grass.ogg" $ hermione.wear("top") $ hermione.wear("bottom") diff --git a/game/scripts/characters/hermione/events/intro.rpy b/game/scripts/characters/hermione/events/intro.rpy index f533ee25..5d2b5b4b 100644 --- a/game/scripts/characters/hermione/events/intro.rpy +++ b/game/scripts/characters/hermione/events/intro.rpy @@ -11,12 +11,12 @@ label hermione_intro_E1: # Force default outfit for first event. $ hermione.equip(her_outfit_default) - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" gen "*huh*?" ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause.7 @@ -25,7 +25,7 @@ label hermione_intro_E1: gen "*Hmm*... What are the chances that the thing knocking on my door is not human?" ("base", xpos="far_left", ypos="head") gen "Yeah, quite slim..." ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" gen "Persistent little bastard..." ("base", xpos="far_left", ypos="head") @@ -71,7 +71,7 @@ label hermione_intro_E1: call bld("hide") pause.2 - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand","door","base") with d3 pause.5 @@ -118,7 +118,7 @@ label hermione_intro_E1: gen "Why, of course, I'm a human after all!" her "..." ("normal", "base", "low", "mid") her "Are you sure, professor? I can call for madam Pomfrey to examine you..." ("open", "base", "worried", "mid") - $ renpy.sound.play("sounds/punch01.ogg") + play sound "sounds/punch01.ogg" with hpunch gen "{size=+4}NO!{/size}" pause 1.0 @@ -132,7 +132,7 @@ label hermione_intro_E1: $ camera.set(zoom=0.5, pos=(-270, -150)) - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "I am very busy with my class schedule, but I kept my morning free today so that I could see you, professor." ("open", "base", "base", "mid") gen "Right..." @@ -320,7 +320,7 @@ label hermione_intro_E1: else: gen "Alright... I will think about your proposal, I promise." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Really?" ("normal", "squint", "angry", "mid") her "*Hmm*..........." @@ -464,7 +464,7 @@ label ss_he_hermione_E1: label hermione_intro_E2: stop music fadeout 3.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock!*" menu: @@ -499,7 +499,7 @@ label hermione_intro_E2: pass "\"...................................\"": - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*!" gen "............................." ("base", xpos="far_left", ypos="head") her "Professor, I'm coming in..." @@ -509,7 +509,7 @@ label hermione_intro_E2: call her_walk(action="enter", xpos="mid", ypos="base") pause.5 - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "" ("normal", "base", "base", "mid", xpos="base", ypos="base") call ctc @@ -540,7 +540,7 @@ label hermione_intro_E2: gen "Blame everything on--" ("angry", xpos="far_left", ypos="head") stop music fadeout 1.0 gen "Wait, did you say {size=+5}MEN'S{/size} rights movement?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "You have no idea how hard it is to be a boy in our school these days..." ("open", "base", "worried", "mid") menu: "\"Didn't see this one coming...\"": @@ -747,7 +747,7 @@ label ss_he_hermione_E2: label hermione_intro_E3: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*!" her "Professor, I'm coming in!" @@ -756,7 +756,7 @@ label hermione_intro_E3: call her_walk(action="enter", xpos="mid", ypos="base") pause.5 - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "" ("annoyed", "squint", "angry", "mid", xpos="base", ypos="base") call ctc @@ -928,7 +928,7 @@ label hermione_intro_E5: call her_walk(action="enter", xpos="desk", ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Good morning, Professor." ("base", "base", "base", "mid", xpos="right", ypos="base", trans=d3) gen "(So She doesn't even bother to knock anymore?)" ("base", xpos="far_left", ypos="head") gen "How can I help you today, miss Granger?" ("base", xpos="far_left", ypos="head") @@ -1035,7 +1035,7 @@ label nt_he_hermione_E1: ton "Why you better let him know then... I wouldn't want to step on any toes..." ("annoyed", "base", "raised", "down") # looks down nar "Tonks moves her gaze towards your feet." ton "Unless that's something you're into..." ("horny", "narrow", "base", "mid", hair="horny") # looks at Genie - call play_sound("gulp")#Genie gulps + play sound "sounds/gulp.ogg"#Genie gulps gen "..." ("angry", xpos="far_left", ypos="head") if game.daytime: nar "You spend the afternoon talking about how big your feet are, and its implications..." @@ -1093,7 +1093,7 @@ label nt_he_hermione_E1: label hermione_intro_E6: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock!*" menu: @@ -1128,7 +1128,7 @@ label hermione_intro_E6: pass "\"...................................\"": - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock!*" gen "............................." ("base", xpos="far_left", ypos="head") her "Professor, I'm coming in..." @@ -1136,7 +1136,7 @@ label hermione_intro_E6: call her_walk(action="enter", xpos="mid", ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Good day, professor..." ("soft", "base", "base", "R", xpos="base", ypos="base", trans=d3) her "........................" diff --git a/game/scripts/characters/hermione/events/items/butt_plugs.rpy b/game/scripts/characters/hermione/events/items/butt_plugs.rpy index 98ae78e4..b37aef40 100644 --- a/game/scripts/characters/hermione/events/items/butt_plugs.rpy +++ b/game/scripts/characters/hermione/events/items/butt_plugs.rpy @@ -42,7 +42,7 @@ label hg_butt_plugs: her "{size=+5}What?!!{/size}" ("shock", "wide", "base", "stare") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "You expect me to put that massive thing in my..." ("angry", "base", "angry", "mid") her "and then parade myself around the school!?" @@ -80,7 +80,7 @@ label hg_butt_plugs: $ ev_her_small_plug.enqueue() # Repeat with small butt plug if her_whoring > 21: - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "What do you think about wearing a butt pl--?" ("base", xpos="far_left", ypos="head") her "I'll do it." ("grin", "base", "base", "R",xpos="right",ypos="base") @@ -115,7 +115,7 @@ label hg_butt_plugs: her "Well...{w=0.4} here it goes." ("smile", "base", "base", "R") nar "Hermione lifts her skirt and pushes it in rather slowly." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris her "{heart}*Ah*{heart}..." ("grin", "narrow", "annoyed", "up") @@ -158,7 +158,7 @@ label hg_butt_plugs: her "And what is this supposed to be?" ("open", "squint", "base", "mid") gen "Can't you tell? It's a butt plug! They shouldn't be new to you at this point." ("base", xpos="far_left", ypos="head") her "..." ("annoyed", "narrow", "annoyed", "mid") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Surely, you can't be expecting me to have that large tail sticking out around the school!" ("annoyed", "base", "angry", "mid") gen "I can and do expect you to, unless you want our little trading game to come to a halt..." ("base", xpos="far_left", ypos="head") her "But it's so long! everyone will be able to see it!" ("normal", "happyCl", "worried", "mid") @@ -182,20 +182,20 @@ label hg_butt_plugs: gen "Try spitting on it." ("base", xpos="far_left", ypos="head") her "........." ("angry", "narrow", "base", "down") - $ renpy.sound.play("sounds/spit.ogg") + play sound "sounds/spit.ogg" nar "She spits on the end of the butt plug and attempts to insert it again." her "It doesn't work, It's just too bi--" ("angry", "base", "base", "mid") stop music - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "{size=+5}!!!!{/size}" ("shock", "wide", "base", "stare") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "............." ("angry", "base", "base", "mid") her "..." ("angry", "narrow", "base", "down") @@ -274,7 +274,7 @@ label hg_butt_plugs: her "{size=-5}({heart}So...{w=0.4} Good...{heart}){/size}" ("grin", "narrow", "annoyed", "up") else: - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "What do you think about wearing a butt pl--?" ("base", xpos="far_left", ypos="head") her "I'll do it." ("grin", "base", "base", "R",xpos="right",ypos="base") @@ -296,7 +296,7 @@ label hg_butt_plugs: if not her_buttplug_large1.unlocked: # First time with large butt plug - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "What do you think about wearing a butt pl--?" ("base", xpos="far_left", ypos="head") @@ -334,7 +334,7 @@ label hg_butt_plugs: $ her_buttplug_large1.unlock() $ ev_her_large_plug.enqueue() - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 gen "Well it just so happens that I recently came across the solution to your problem." ("base", xpos="far_left", ypos="head") her "The solution?" ("disgust", "wink", "base", "mid") gen "Here." ("base", xpos="far_left", ypos="head") @@ -365,7 +365,7 @@ label hg_butt_plugs: her "*Ah*..." ("shock", "happyCl", "worried", "mid") her "It's...{w=0.3} It's..." ("open", "wide", "base", "stare") - call play_sound("pop") + play sound "sounds/bottle.ogg" her "" ("soft", "narrow", "annoyed", "up",cheeks="blush") call ctc @@ -411,7 +411,7 @@ label hg_butt_plugs: else: $ ev_her_large_plug.enqueue() # Repeat with large butt plug - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "How do you feel about wearing another butt plug to class today?" ("base", xpos="far_left", ypos="head") her "..." ("base", "base", "base", "R",xpos="right",ypos="base") @@ -443,7 +443,7 @@ label hg_butt_plugs_small_return: block: # Got distracted gen "[name_hermione_genie], how did it go?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "It was awful... of course..." ("annoyed", "squint", "angry", "mid",xpos="right",ypos="base") gen "Just tell me what happened, [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") her "I've never been so uncomfortable in my life [name_genie_hermione]!" ("disgust", "narrow", "base", "mid_soft") @@ -468,7 +468,7 @@ label hg_butt_plugs_small_return: # Flashed a few Ravenclaw girls by accident gen "[name_hermione_genie], how did it go?" ("base", xpos="far_left", ypos="head") her "It went well, [name_genie_hermione]..." ("open", "base", "base", "mid",xpos="right",ypos="base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Barely anybody noticed that I was wearing it..." her "... Except for a few girls from Ravenclaw..." ("open", "base", "base", "mid",cheeks="blush") gen "What happened?" ("base", xpos="far_left", ypos="head") @@ -486,7 +486,7 @@ label hg_butt_plugs_small_return: block: # Caught by Moaning Myrtle gen "[name_hermione_genie], how did it go?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Awful, [name_genie_hermione]. Simply awful..." ("scream", "happyCl", "worried", "mid",xpos="right",ypos="base") gen "What happened?" ("base", xpos="far_left", ypos="head") her "Moaning Myrtle happened!" ("normal", "happyCl", "worried", "mid") @@ -504,7 +504,7 @@ label hg_butt_plugs_small_return: random: block: # Flashed Luna in the library - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Of course." ("open", "base", "base", "mid",xpos="right",ypos="base") gen "Excellent... So, did anyone notice?" ("base", xpos="far_left", ypos="head") @@ -541,7 +541,7 @@ label hg_butt_plugs_small_return: her "Although I'm still not sure how I feel about all of this..." ("annoyed", "base", "worried", "R") her "I was barely able to pay attention during class..." ("annoyed", "base", "worried", "R") her "I don't think I could even tell you which potion we were taught today..." ("open", "base", "base", "mid") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Me, Hermione Granger..." ("open", "narrow", "worried", "down") her "Not learning in class." ("angry", "narrow", "base", "down") gen "You could always try relieving yourself in between lessons." ("base", xpos="far_left", ypos="head") @@ -578,7 +578,7 @@ label hg_butt_plugs_small_return: gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione]. I did." ("open", "closed", "base", "mid",xpos="right",ypos="base") gen "Great. Tell me more." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Well, there's not much to tell..." ("open", "base", "base", "mid") her "I attended classes..." her "Tried to take notes." @@ -598,7 +598,7 @@ label hg_butt_plugs_small_return: gen "Well? How was your day?" ("base", xpos="far_left", ypos="head") her "Great, [name_genie_hermione]... Just... great." ("base", "narrow", "base", "up") gen "Go on..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "I managed to work out how to deal with this thing being inside me all day..." ("soft", "happy", "base", "R") gen "Really? Do tell..." ("base", xpos="far_left", ypos="head") her "At first, I was going about it the wrong way..." ("open", "base", "base", "R") @@ -634,7 +634,7 @@ label hg_butt_plugs_small_return: her "Well, I may have gotten a bit more attention than I had hoped for..." ("disgust", "narrow", "base", "down") her "..............." ("clench", "narrow", "base", "down") gen "Right, so tell me what happened." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "I might have had a few photos taken..." ("open", "narrow", "worried", "down") gen "Photos?" ("base", xpos="far_left", ypos="head") her "Well, I was in the library, minding my own business..." ("annoyed", "closed", "base", "mid") @@ -660,7 +660,7 @@ label hg_butt_plugs_small_return: block: # Flashed students on her way to class - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Yes, I did [name_genie_hermione]..." ("base", "squint", "base", "mid", xpos="right", ypos="base") gen "Did anyone notice?" ("base", xpos="far_left", ypos="head") @@ -702,7 +702,7 @@ label hg_butt_plugs_medium_return: block: # Stood in front during potions class gen "[name_hermione_genie], how's your day been?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Awful...{w=0.4} Simply awful..." ("annoyed", "squint", "angry", "mid",xpos="right",ypos="base") gen "What happened?" ("base", xpos="far_left", ypos="head") her "Professor Snape happened, [name_genie_hermione]!" ("annoyed", "narrow", "angry", "R") @@ -726,7 +726,7 @@ label hg_butt_plugs_medium_return: # Flashed some Hufflepuffs gen "[name_hermione_genie], how did it go?" ("base", xpos="far_left", ypos="head") her "It went well, [name_genie_hermione]..." ("open", "base", "base", "mid",xpos="right",ypos="base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "A group of students from Hufflepuff even complimented me on it..." her "... They said that it looked cute..." ("grin", "base", "base", "R") gen "Did anything else happen?" ("base", xpos="far_left", ypos="head") @@ -746,7 +746,7 @@ label hg_butt_plugs_medium_return: $ buttplug_magic_known = True gen "[name_hermione_genie], how did it go?" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "What on earth did you do to this thing?!" ("scream", "happyCl", "worried", "mid",xpos="right",ypos="base") gen "What happened?" ("base", xpos="far_left", ypos="head") her "Why did you not tell me this \'thing\' was cursed!" ("normal", "happyCl", "worried", "mid") @@ -769,7 +769,7 @@ label hg_butt_plugs_medium_return: block: # Luna played with it in the library - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie], did you have fun?" ("base", xpos="far_left", ypos="head") her "*Ehm*... I suppose you could say that." ("base", "narrow", "worried", "down",xpos="right",ypos="base") gen "Anything interesting happen?" ("base", xpos="far_left", ypos="head") @@ -807,7 +807,7 @@ label hg_butt_plugs_medium_return: her "And how it works..." gen "Just say it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "Well, we decided to skip Herbology class together..." ("open", "base", "base", "R") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "And then she sort of grabbed it..." ("grin", "narrow", "annoyed", "up") her "And she just played with it aggressively..." ("grin", "narrow", "base", "dead") her "I was a mess afterwards..." @@ -833,7 +833,7 @@ label hg_butt_plugs_medium_return: gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione]. I did." ("annoyed", "narrow", "angry", "R",xpos="right",ypos="base") gen "Great. Tell me more." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Well, there's not much to tell..." ("open", "narrow", "worried", "down") her "I attended classes..." her "Studied for the upcoming potions test..." @@ -853,7 +853,7 @@ label hg_butt_plugs_medium_return: her "Awful... I was attacked by a group of rabid students, [name_genie_hermione]." ("scream", "closed", "angry", "mid",xpos="right",ypos="base") gen "Attacked? By How many?" ("base", xpos="far_left", ypos="head") her "Six!" ("annoyed", "base", "angry", "mid") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Although maybe the word \"attacked\" is a slight exaggeration... They cornered me at least." ("open", "base", "worried", "R") gen "So, what happened?" ("base", xpos="far_left", ypos="head") her "Well, I was sitting in the library, minding my own business..." ("annoyed", "narrow", "angry", "R") @@ -898,7 +898,7 @@ label hg_butt_plugs_medium_return: her "Well, I noticed that the hole is the same height as the tail..." ("grin", "base", "base", "R") her "..............." ("grin", "happyCl", "worried", "mid") gen "Go on, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "I might have put it through..." ("base", "narrow", "worried", "down") gen "What?" ("base", xpos="far_left", ypos="head") her "Well, I was in the stall finishing up..." ("base", "base", "base", "R") @@ -930,7 +930,7 @@ label hg_butt_plugs_medium_return: her "...{size=-7}(I would have done this for free...){/size}" ("base", "narrow", "worried", "down") block: - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Yes, I did [name_genie_hermione]..." ("base", "squint", "base", "mid",xpos="right",ypos="base") gen "Anything interesting happen?" ("base", xpos="far_left", ypos="head") @@ -964,7 +964,7 @@ label hg_butt_plugs_large_return: her "Yes, believe it or not." ("annoyed", "base", "angry", "mid") gen "Now you've got me intrigued." ("base", xpos="far_left", ypos="head") gen "What happened?" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Well... I was walking down to Hogsmeade as we had the afternoon off..." ("open", "base", "worried", "R") her "And I thought I was alone but one of the Slytherin students suddenly rushed up behind me..." ("annoyed", "narrow", "angry", "R") her "And I didn't even have enough time to react before he..." ("angry", "happyCl", "worried", "mid") @@ -1001,7 +1001,7 @@ label hg_butt_plugs_large_return: her "I did..." ("grin", "base", "base", "R") her "..............." ("grin", "happyCl", "worried", "mid") gen "Go on, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Well, we're currently studying Dragons in our care of magical creatures lessons." ("base", "narrow", "base", "down") gen "Right?" ("base", xpos="far_left", ypos="head") her "Well I thought it was a great opportunity to give a demonstration how female Dragons attracts their mates.." ("base", "base", "base", "R") @@ -1025,7 +1025,7 @@ label hg_butt_plugs_large_return: block: # Rides Hippogriff with it inside - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 gen "[name_hermione_genie], did you complete your task?" ("base", xpos="far_left", ypos="head") her "Yes, I did [name_genie_hermione]..." ("base", "squint", "base", "mid",xpos="right",ypos="base") gen "Anything interesting happen?" ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/hermione/events/items/collars.rpy b/game/scripts/characters/hermione/events/items/collars.rpy index 432ff9a7..93a8ca61 100644 --- a/game/scripts/characters/hermione/events/items/collars.rpy +++ b/game/scripts/characters/hermione/events/items/collars.rpy @@ -12,7 +12,7 @@ label hg_collars: if hermione.is_worn("robe"): gen "Before what I show you what we're doing today... Why don't you take those robes off and make yourself comfortable." ("base", xpos="far_left", ypos="head") her "Alright..." ("soft", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") with d3 gen "Now then..." ("base", xpos="far_left", ypos="head") @@ -30,7 +30,7 @@ label hg_collars: gen "Of course." ("base", xpos="far_left", ypos="head") her "Fine..." ("open", "closed", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause .5 @@ -52,7 +52,7 @@ label hg_collars: her "*Hmm*... Alright... As long as you're paying me..." ("annoyed", "happy", "base", "R") gen "Of course..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause .5 @@ -70,7 +70,7 @@ label hg_collars: her "Alright... As long as you're paying me..." ("open", "closed", "base", "mid") gen "Of course..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause .5 @@ -79,7 +79,7 @@ label hg_collars: else: her "Alright..." ("base", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top") pause .5 @@ -244,7 +244,7 @@ label hg_collars: pause 0.5 - $ renpy.play("sounds/collar_click.ogg") + play sound "sounds/collar_click.ogg" $ hermione.equip(her_neckwear_basic_collar) gen "There we go..." ("base", xpos="far_left", ypos="head") @@ -278,7 +278,7 @@ label hg_collars: label slut_scene: - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_neckwear_slut_collar) $ name_hermione_genie = "Slut" with flashbulb @@ -310,7 +310,7 @@ label slut_scene: nar "Hermione walks over and kneels before you as you pull out your cock from beneath your robes." - call play_music("playful_tension") #HERMIONE + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 #HERMIONE call her_chibi_scene("bj_pause") hide screen blktone @@ -488,7 +488,7 @@ label whore_scene: #(locked behind public reputation and last sex event) #Genie yells at her and makes her admit she is a whore #He cums inside her - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_neckwear_whore_collar) $ name_hermione_genie = "Whore" with flashbulb @@ -534,7 +534,7 @@ label whore_scene: #(locked behind public reputation and last sex event) nar "Hermione hesitates for just a moment before following your instructions." if hermione.is_any_worn("top", "bottom", "bra", "panties"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "While looking away, she strips down until standing butt naked in front of you, wearing nothing but the collar." $ hermione.strip("clothes") @@ -545,7 +545,7 @@ label whore_scene: #(locked behind public reputation and last sex event) hide screen blkfade with d3 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "Such a good little whore you are...{w=0.4} Now, say aloud what you truly want..." ("base", xpos="far_left", ypos="head") her "..." ("annoyed", "narrow", "worried", "down", cheeks="blush") @@ -562,11 +562,11 @@ label whore_scene: #(locked behind public reputation and last sex event) nar "You take a firm grip of Hermione's hips and thrust into her sopping pussy." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris call her_chibi_scene("sex") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "{heart}*Ah*...{heart}" ("open_tongue", "happyCl", "worried", "mid", cheeks="blush") gen "*Argh*...{w=0.4} How is your pussy still so tight?" ("base", xpos="far_left", ypos="head") @@ -591,15 +591,15 @@ label whore_scene: #(locked behind public reputation and last sex event) her "I--{w=0.2} {heart}*Ah*...{heart}{w=0.4} I beg every boy that fucks me to cum inside!" ("soft", "narrow", "worried", "up_soft", cheeks="blush") gen "Such a fucking whore...{w=0.4} You disgust me..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/spit.ogg") + play sound "sounds/spit.ogg" call ctc - play bg_sounds "sounds/sexloopfast.ogg" + play background "sounds/sexloopfast.ogg" nar "You spit on your shaft to lube it up even further and then thrust your hips hard into Hermione's pussy." her "I-- {w=0.2} I'm...{w=0.4} *Ah*...{w=0.4} I'm cumming!" ("open_wide_tongue", "base", "worried", "ahegao", cheeks="blush") gen "Well I think I might join you then." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/sexloopveryfast.ogg" + play background "sounds/sexloopveryfast.ogg" nar "You increase your pumping of Hermione's pussy." gen "Here's your payment, whore. You've earned it!" ("angry", xpos="far_left", ypos="head") @@ -607,17 +607,17 @@ label whore_scene: #(locked behind public reputation and last sex event) gen "{size=+7}*Argh*, Yes!!!{/size}" call cum_block - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 call her_chibi_scene("sex_cum_in") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris her "!!!" ("grin", "wide", "worried", "stare", cheeks="blush") gen "That's it, take it all you fucking whore!" ("angry", xpos="far_left", ypos="head") call cum_block - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" call her_chibi_scene("sex_cum_in_done") @@ -647,7 +647,7 @@ label whore_scene: #(locked behind public reputation and last sex event) # and does not have it equipped in their outfit # and so it does make sense from a narration standpoint. if not hermione.is_equipped_item(her_neckwear_whore_collar): - $ renpy.play("sounds/collar_click.ogg") + play sound "sounds/collar_click.ogg" nar ">You grab her by the collar, swiftly unlocking it and taking it off of her." hide screen blkfade @@ -685,7 +685,7 @@ label whore_scene: #(locked behind public reputation and last sex event) label slave_scene: - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_neckwear_slave_collar) $ name_hermione_genie = "Slave" $ name_genie_hermione = "Master" @@ -754,7 +754,7 @@ label slave_scene: stop music fadeout 1.0 if hermione.is_any_worn("top", "bottom", "bra", "panties"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "Hermione takes off her clothes and bends over your desk, leaving herself bare." $ hermione.strip("clothes") @@ -764,7 +764,7 @@ label slave_scene: hide screen blkfade with d3 - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "That's a good slave." ("base", xpos="far_left", ypos="head") gen "Now ask me nicely to fuck that tight ass of yours." ("base", xpos="far_left", ypos="head") @@ -772,13 +772,13 @@ label slave_scene: gen "Good girl." ("base", xpos="far_left", ypos="head") nar "You thrust your full length into Hermione in one motion." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris her "{heart}*Ah*...{heart}" ("open_tongue", "happy", "base", "ahegao", cheeks="blush") nar "Hermione's ass gripping tightly around your cock, you begin pushing in and out of her." call her_chibi_scene("sex") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 gen "Your ass is very tight today... Enjoying being broken in?" ("base", xpos="far_left", ypos="head") her "Yes sir, I... I love it." ("base", "narrow", "base", "up", cheeks="blush") @@ -828,7 +828,7 @@ label slave_scene: her "Please...{w=0.4}, I beg of you, [name_genie_hermione], I can't hold it!{heart}" ("angry", "narrow", "worried", "up", cheeks="blush") gen "Then you better put some effort into it if you want me to finish sooner." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/sexloop.ogg" + play background "sounds/sexloop.ogg" nar "Hermione starts pushing back against you, rotating her hips and massaging your shaft as you thrust into her." gen "Yes! That's a good slave...{w=0.4} You're doing great." ("base", xpos="far_left", ypos="head") @@ -840,19 +840,19 @@ label slave_scene: call her_chibi_scene("sex_cum_in") nar "You let out a load groan and start cumming inside Hermione." - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 her "[name_genie_hermione]{heart}{heart}... I--{w=0.2} I--{heart}" ("grin", "base", "base", "ahegao", cheeks="blush") gen "Cum for your master, slut! Cum your brains out!" ("angry", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris her "{heart}*Ah*!!{heart}" ("smile", "narrow", "base", "up", cheeks="blush") gen "That's right, take it all you dirty girl!" ("base", xpos="far_left", ypos="head") call cum_block - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" nar "You continue to shoot ropes of cum into her asshole." her "{heart}*Ah*...{w=0.4}{heart}*Ah*...{w=0.4}{heart}*Ah*...{w=0.4}{heart} Thank you, thank you sir..." ("open", "happyCl", "worried", "mid", cheeks="blush") @@ -935,7 +935,7 @@ label flasher_scene: gen "A flasher!" ("base", xpos="far_left", ypos="head") her "What?!" ("angry", "wide", "base", "mid", cheeks="blush") - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_neckwear_flasher_collar) $ hermione.strip("top", "bra") $ name_hermione_genie = "Flasher" @@ -1007,7 +1007,7 @@ label flasher_scene: gen "I'm disappointed because I assumed it would strip you completely..." ("base", xpos="far_left", ypos="head") her "Strip me--" ("open", "base", "base", "mid", cheeks="blush") - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.strip("clothes") $ hermione.wear("neckwear") with flashbulb @@ -1091,7 +1091,7 @@ label flasher_scene: show screen blkfade with d3 - $ renpy.play('sounds/08_hop_on_desk.ogg') #Sound of the desk squeaking. + play sound "sounds/08_hop_on_desk.ogg" #Sound of the desk squeaking. pause 3 gen "!!!!!!" ("angry", xpos="far_left", ypos="head") nar "Hermione waiving away your questioning look, walks over and climbs onto your desk..." @@ -1102,7 +1102,7 @@ label flasher_scene: with fade pause.5 - call play_music("playful_tension") #HERMIONE + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 #HERMIONE gen "Miss Granger!" ("base", xpos="far_left", ypos="head") her "Is this enough proof for you?" ("grin", "narrow", "base", "down", cheeks="blush") @@ -1125,7 +1125,7 @@ label flasher_scene: her "Now if you don't mind..." ("grin", "closed", "base", "mid", cheeks="blush") - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" nar "Hermione gets off your desk." call her_chibi("stand","desk","base") @@ -1137,10 +1137,10 @@ label flasher_scene: gen "Oh! Yes... Well done, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") gen "I haven't felt more convinced in my life." ("grin", xpos="far_left", ypos="head") - $ renpy.play("sounds/collar_click.ogg") + play sound "sounds/collar_click.ogg" her "Good, then let me just take this thing off..." ("grin", "narrow", "base", "down", cheeks="blush") - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_outfit_last) with flashbulb @@ -1187,7 +1187,7 @@ label good_girl_scene: nar "With a brief flash of light, the collar changes its form..." - $ renpy.play("sounds/flashbang.ogg") + play sound "sounds/flashbang.ogg" $ hermione.equip(her_neckwear_good_girl_collar) $ hermione.strip("top") with flashbulb @@ -1225,7 +1225,7 @@ label good_girl_scene: $ hermione.strip("bra") with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 2.0 if her_whoring < 13: diff --git a/game/scripts/characters/hermione/events/items/vibrators.rpy b/game/scripts/characters/hermione/events/items/vibrators.rpy index 4ef4b87f..02efbf59 100644 --- a/game/scripts/characters/hermione/events/items/vibrators.rpy +++ b/game/scripts/characters/hermione/events/items/vibrators.rpy @@ -371,7 +371,7 @@ label hg_vibrators_fail: nar "Hermione examines the device, locates the button and presses it." play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" if her_tier < 3: @@ -438,7 +438,7 @@ label hg_vibrators_fail: pause 0.5 play sound "sounds/click4.ogg" - stop bg_sounds + stop background pause 0.5 @@ -649,12 +649,12 @@ label hg_vibrators_public: gen "Like this." ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" her "{heart}*Ah*...{heart}" ("angry", "narrow", "base", "up", cheeks="blush") play sound "sounds/click4.ogg" - stop bg_sounds + stop background her "..." ("angry", "narrow", "base", "mid", cheeks="blush") gen "Heh-heh..." ("base", xpos="far_left", ypos="head") @@ -746,7 +746,7 @@ label hg_vibrators_personal: her "Hold on I'm not--" ("mad", "base", "base", "stare", cheeks="blush") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" if her_tier >= 5: @@ -767,7 +767,7 @@ label hg_vibrators_personal: "-Lower the intensity-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" her "*Ah*...{w=0.4} That's better... Just a little more--" ("base", "closed", "worried", "mid", cheeks="blush") gen "Now-now, let's not get hasty." ("base", xpos="far_left", ypos="head") @@ -775,7 +775,7 @@ label hg_vibrators_personal: "-Raise the intensity-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" her "{cps=16}*Ahhhhhhhhh*{/cps} [name_genie_hermione]!!" ("disgust", "narrow", "base", "up", cheeks="blush") gen "Oops, my bad! My hand slipped..." ("base", xpos="far_left", ypos="head") @@ -783,7 +783,7 @@ label hg_vibrators_personal: gen "(Wouldn't want to end it too soon...)" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "Now, why don't you do me a favour, and lie down on the desk for me?" ("base", xpos="far_left", ypos="head") her "You...{w=0.4} You want me to do what?!" ("angry", "wide", "base", "mid", cheeks="blush") @@ -798,14 +798,14 @@ label hg_vibrators_personal: gen "Queue the fade!" ("base", xpos="far_left", ypos="head") her "The what--" ("angry", "base", "base", "mid", cheeks="blush") - call play_music("stop") + stop music fadeout 1 #Hermione legs closed if game.daytime: show her_vibrators_personal hermione1 noshake eyebrows_upset eyes_squint_right mouth_annoyed zorder 15 as cg with fade else: show her_vibrators_personal hermione1 noshake eyebrows_upset eyes_squint_right mouth_annoyed zorder 15 as cg at color_temperature(1.0) with fade - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "I love a good transition to get straight to the point." ("base", xpos="far_left", ypos="head") gen "Now, where were we..." ("base", xpos="far_left", ypos="head") @@ -834,7 +834,7 @@ label hg_vibrators_personal: gen "There we go.{fast} Now for the telling part." ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" #Hermione legs closed show her_vibrators_personal hermione1 eyebrows_upset eyes_wide_crossed mouth_open -noshake as cg with d5 @@ -925,7 +925,7 @@ label hg_vibrators_personal: "-Turn the intensity to High-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" #Hermione legs open show her_vibrators_personal hermione2 eyebrows_worried eyes_clenched mouth_shocked blush_heavy as cg with d5 @@ -977,7 +977,7 @@ label hg_vibrators_personal: gen "Oh? Don't want it to end too soon?" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" #legs are closed show her_vibrators_personal eyebrows_neutral eyes_closed as cg with d5 @@ -1069,7 +1069,7 @@ label hg_vibrators_personal: gen "Just kidding!" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" show her_vibrators_personal eyes_squint_crossed mouth_angry as cg with d5 @@ -1132,7 +1132,7 @@ label hg_vibrators_personal: "-Turn it down-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" show her_vibrators_personal eyebrows_upset eyes_squint_forward mouth_angry as cg with d5 @@ -1180,7 +1180,7 @@ label hg_vibrators_personal: gen "It could remain as is... At a level where you'd be stuck in a state of constant arousal... Enough to keep you on edge, but not enough to bring you over it." ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" show her_vibrators_personal eyebrows_neutral eyes_narrow_crossed mouth_shocked as cg with d5 @@ -1198,7 +1198,7 @@ label hg_vibrators_personal: "-Turn the intensity to Medium-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" # Hermione legs closed show her_vibrators_personal hermione1 eyebrows_neutral eyes_closed mouth_shocked as cg with d5 @@ -1281,7 +1281,7 @@ label hg_vibrators_personal: her "I--{w=0.4} I'm--" play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" show her_vibrators_personal eyebrows_worried eyes_closed mouth_horny as cg with d5 @@ -1308,14 +1308,14 @@ label hg_vibrators_personal: her "*Ah*...{w=0.4} [name_genie_hermione], I don't know if--" play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" show her_vibrators_personal hermione1 eyebrows_worried mouth_angry as cg with d5 her "{size=+4}{heart}{heart}{heart}*Ah*!!!{heart}{heart}{/size}" play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" # Hermione legs open show her_vibrators_personal hermione2 eyebrows_worried eyes_closed mouth_open as cg with d5 @@ -1387,7 +1387,7 @@ label hg_vibrators_personal: gen "You shall not cum.{w=0.4}{nw}" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "You shall not cum.{fast}{w=0.4}{nw}" ("base", xpos="far_left", ypos="head") @@ -1438,7 +1438,7 @@ label hg_vibrators_personal: her "A-Alright then, whatever you say [name_genie_hermione]..." - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -1571,7 +1571,7 @@ label hg_vibrators_personal: #She cums but it takes a little longer. play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" show her_vibrators_personal mouth_horny as cg with d5 @@ -1609,7 +1609,7 @@ label hg_vibrators_personal: "-Turn the intensity to High-": play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" show her_vibrators_personal eyebrows_neutral eyes_wide_crossed mouth_ahegao as cg with d5 @@ -1639,7 +1639,7 @@ label hg_vibrators_personal: gen "Skadoosh.{w=0.8}{nw}" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_overdrive.ogg" + play background "sounds/vibrator_overdrive.ogg" show her_vibrators_personal eyes_wide_crossed as cg @@ -1677,8 +1677,8 @@ label hg_vibrators_personal: label .end: - stop bg_sounds fadeout 2.0 - call play_music("stop") + stop background fadeout 2.0 + stop music fadeout 1 show screen blkfade with d5 @@ -1807,7 +1807,7 @@ label hg_vibrators_personal: gen "Well, if you insist." ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background her "Wait!" ("angry", "base", "base", "stare", cheeks="blush") gen "*Tsk* *Tsk*" ("base", xpos="far_left", ypos="head") @@ -1820,7 +1820,7 @@ label hg_vibrators_personal: gen "Low setting it is." ("grin", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" her "{heart}*Ngh*{heart}!" ("angry", "narrow", "base", "up", cheeks="blush") gen "Better?" ("grin", xpos="far_left", ypos="head") @@ -1860,7 +1860,7 @@ label hg_vibrators_personal: $ _vibrator_pissed = True play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" her "{heart}*Ah*!!{heart}" ("grin", "narrow", "worried", "up", cheeks="blush") her "T-turn it down, {w=0.3}it's too intense!" ("clench", "happyCl", "worried", "mid", cheeks="blush") @@ -1869,7 +1869,7 @@ label hg_vibrators_personal: gen "..." ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "There... {w=0.4}Better?" ("base", xpos="far_left", ypos="head") her "*Hmph*." ("annoyed", "narrow", "angry", "R", cheeks="blush") #annoyed @@ -1883,7 +1883,7 @@ label hg_vibrators_personal: "-Turn it off-": play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "Well, if that's the case, I suppose we're done here." ("base", xpos="far_left", ypos="head") her "But--" ("angry", "squint", "worried", "stare", cheeks="blush") @@ -1892,7 +1892,7 @@ label hg_vibrators_personal: her "Yes, am I still getting--" ("open", "base", "worried", "mid", cheeks="blush") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" her "*Ah*..." ("open", "happyCl", "worried", "mid", cheeks="blush") gen "If you want your points, [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") @@ -1927,7 +1927,7 @@ label hg_vibrators_personal: her "Oh, well..." ("grin", "closed", "worried", "mid", cheeks="blush") #blush play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" her "*Ah*!" ("angry", "wide", "worried", "stare", cheeks="blush") her "[name_genie_hermione]...!" ("angry", "happyCl", "worried", "mid", cheeks="blush") @@ -1979,7 +1979,7 @@ label hg_vibrators_personal: her "I want my points now..." ("open", "base", "annoyed", "mid", cheeks="blush") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "...{w=0.4} Very well, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") @@ -2038,7 +2038,7 @@ label hg_vibrators_personal: her "(That's not what I'm worried about...)" ("disgust", "narrow", "base", "R", cheeks="blush") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "No worries, just let me know if you feel like using them again." ("base", xpos="far_left", ypos="head") her "Sure... If I ever get the sudden urge to ask my headmaster for some vibrators I'll come and ask..." ("soft", "narrow", "annoyed", "R", cheeks="blush") @@ -2068,7 +2068,7 @@ label hg_vibrators_personal: her "I'm not to blame if it's you who is keeping me--" ("angry", "squint", "worried", "mid", cheeks="blush") play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" her "Ah!" ("scream", "happyCl", "worried", "mid", cheeks="blush") gen "That's not how you're supposed to speak to your headmaster, [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") @@ -2110,7 +2110,7 @@ label hg_vibrators_personal: gen "{number=current_payout} points to Gryffindor!" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "There, happy?" ("base", xpos="far_left", ypos="head") her "Very!" ("open", "narrow", "angry", "R") # Sarcastic @@ -2198,7 +2198,7 @@ label hg_vibrators_personal: gen "(This girl is such a mystery sometimes...)" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background hide vibrators_floor with fade @@ -2219,7 +2219,7 @@ label hg_vibrators_public_return: if not her_vibrators_public_stage == 2: # First time - play bg_sounds "sounds/vibrator_low.ogg" fadein 3 #fades in as she walks inside + play background "sounds/vibrator_low.ogg" fadein 3 #fades in as she walks inside call her_walk("mid", "base", action="enter") gen "Finally! What took you--" ("base", xpos="far_left", ypos="head") @@ -2250,7 +2250,7 @@ label hg_vibrators_public_return: her "{heart}{heart}{heart}{size=+10}*Aaaaaaaaaah*!!!!!{/size}{heart}{heart}{heart}" ("open_wide_tongue", "wide", "base", "ahegao", cheeks="blush") #ahegao - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris $ hermione.set_cum(pussy="vibrator_squirt") with d3 @@ -2261,7 +2261,7 @@ label hg_vibrators_public_return: gen "By the great desert--" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris $ hermione.set_cum(pussy="vibrator_squirt") with d3 @@ -2271,7 +2271,7 @@ label hg_vibrators_public_return: her "{heart}{size=+5}*Aaaah*!!!{/size}{heart}" ("angry", "happyCl", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris $ hermione.set_cum(pussy="vibrator_squirt") with d3 @@ -2299,7 +2299,7 @@ label hg_vibrators_public_return: gen "*Loud cough*{w=0.5}{nw}" ("base", xpos="far_left", ypos="head") play sound "sounds/click4.ogg" - stop bg_sounds + stop background gen "*Loud cough*{fast}" ("base", xpos="far_left", ypos="head") her "*Ah*...{w=0.4} F-Finally..." ("angry", "narrow", "base", "down", cheeks="blush", xpos="base") @@ -2469,7 +2469,7 @@ label hg_vibrators_public_return: gen "(Probably shouldn't tell her I was sleeping the entire time...)" ("base", xpos="far_left", ypos="head") her "So, when they decided to go outside and play some {i}gobstones{/i}, they asked me to join them, so I accompanied them as usual." ("open", "squint", "base", "R", cheeks="blush") - call play_music("stop") + stop music fadeout 1 stop weather fadeout 4 show screen blkfade @@ -2482,8 +2482,8 @@ label hg_vibrators_public_return: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. - play background "sounds/day.ogg" fadein 2 fadeout 2 + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. + play weather "sounds/day.ogg" fadein 2 fadeout 2 gen "I see...{w=0.4} Hold on, this was just past lunchtime you said?" ("base", xpos="far_left", ypos="head") her "Yes..." ("base", "base", "base", "mid") @@ -2580,7 +2580,7 @@ label hg_vibrators_public_return: gen "So, you used some mumbo-jumbo from the magazine to convince the boys to head outside again...?" ("base", xpos="far_left", ypos="head") her "Yes, in short--" ("open", "narrow", "base", "R", cheeks="blush") - call play_music("stop") + stop music fadeout 1 stop weather fadeout 4 #CG Hermione outside in courtyard, in front of Harry and Ron who's playing Gobstones, base facial expression @@ -2595,8 +2595,8 @@ label hg_vibrators_public_return: hide screen blkfade with d5 - call play_music("playful_tension") # SEX THEME. - play background "sounds/day.ogg" fadein 2 fadeout 2 + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. + play weather "sounds/day.ogg" fadein 2 fadeout 2 her "After some convincing, my friends and I finally made our way outside into the courtyard..." ("base", "base", "base", "mid") her "Just as we were about to sit down, suddenly, the vibrators turned on." ("base", "base", "base", "mid") @@ -2620,7 +2620,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_high high_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" # Worst option @@ -2695,7 +2695,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_medium medium_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" show her_vibrators_public nude eyebrows_surprised eyes_forward mouth_shocked as xray_child show her_vibrators_public_proxy eyebrows_surprised eyes_forward mouth_shocked as xray_overlay @@ -2766,7 +2766,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_low low_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" show her_vibrators_public nude eyebrows_worried mouth_open as xray_child show her_vibrators_public_proxy eyebrows_worried mouth_open as xray_overlay @@ -2872,7 +2872,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_high high_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" show her_vibrators_public eyebrows_surprised mouth_shocked eyes_crossed as xray_child show her_vibrators_public_proxy eyebrows_surprised mouth_shocked eyes_crossed as xray_overlay @@ -2916,7 +2916,7 @@ label hg_vibrators_public_return: #Could cut back to room screen - stop bg_sounds fadeout 2 + stop background fadeout 2 stop background fadeout 2 hide cg with fade @@ -2942,9 +2942,8 @@ label hg_vibrators_public_return: #Cut back to CG show her_vibrators_public_xray zorder 15 as cg - play background "sounds/day.ogg" fadein 2 fadeout 2 - play bg_sounds "sounds/vibrator_high.ogg" fadein 2 - stop weather fadeout 4 + play weather "sounds/day.ogg" fadein 2 fadeout 2 + play background "sounds/vibrator_high.ogg" fadein 2 with fade gen "So, the vibrators were going at full force on your breasts and pussy, yet the boys didn't suspect a thing?" @@ -3020,7 +3019,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_medium medium_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" if _vibrator_last == "high": # Strength was set to high before. @@ -3088,7 +3087,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_low low_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" show her_vibrators_public eyebrows_neutral eyes_forward mouth_open as xray_child show her_vibrators_public_proxy eyebrows_neutral eyes_forward mouth_open as xray_overlay @@ -3156,7 +3155,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_high high_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_high.ogg" + play background "sounds/vibrator_high.ogg" if _vibrator_last == "medium": # Strength was set to medium before. @@ -3198,7 +3197,7 @@ label hg_vibrators_public_return: show screen blkfade play sound "sounds/click4.ogg" - stop bg_sounds + stop background stop background stop music fadeout 1.0 hide vibrator_interface @@ -3314,7 +3313,7 @@ label hg_vibrators_public_return: her "And after sitting down on my knees in a moment that felt like eternity, I finally slumped to the floor and everything went dark." her "The only thing I could remember before passing out were the vibrators, finally coming to a stop..." ("angry", "narrow", "base", "down", cheeks="blush") - stop bg_sounds fadeout 2 + stop background fadeout 2 stop background fadeout 2 stop music fadeout 1.0 hide vibrator_interface @@ -3349,7 +3348,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_medium medium_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_medium.ogg" + play background "sounds/vibrator_medium.ogg" if _vibrator_last == "low": # Strength was set to low before. @@ -3436,7 +3435,6 @@ label hg_vibrators_public_return: her "Never ever been so close..." her "...{w=0.4} *Ahem*." ("angry", "squint", "base", "R", cheeks="blush") - stop bg_sounds fadeout 2 stop background fadeout 2 stop music fadeout 1.0 hide vibrator_interface @@ -3527,7 +3525,7 @@ label hg_vibrators_public_return: her "And just as I thought I wouldn't be able to hold it in anymore--" ("angry", "base", "base", "mid", cheeks="blush") play sound "sounds/click4.ogg" - stop bg_sounds + stop background stop background stop music fadeout 1.0 hide vibrator_interface @@ -3575,7 +3573,7 @@ label hg_vibrators_public_return: show vibrator_interface vibration_low low_disabled play sound "sounds/click4.ogg" - play bg_sounds "sounds/vibrator_low.ogg" + play background "sounds/vibrator_low.ogg" # Hermione does not reach orgasm. if _vibrator_last == "medium": @@ -3597,7 +3595,6 @@ label hg_vibrators_public_return: her "It barely tickled!" gen "If you say so..." - stop bg_sounds fadeout 2 stop background fadeout 2 stop music fadeout 1.0 hide vibrator_interface @@ -3627,7 +3624,7 @@ label hg_vibrators_public_return: her "The gentle vibrations carried on for quite a while, and didn't stop until the game was almost over." her "If I was alone and in a private place, then maybe that would've been enough to push me over, but luckily for me, I managed to keep it together in front of the boys..." ("open", "narrow", "base", "down", cheeks="blush") - stop bg_sounds fadeout 2 + stop background fadeout 2 stop background fadeout 2 stop music fadeout 1.0 hide vibrator_interface diff --git a/game/scripts/characters/hermione/events/jobs.rpy b/game/scripts/characters/hermione/events/jobs.rpy index 27f996ea..8f2b8afc 100644 --- a/game/scripts/characters/hermione/events/jobs.rpy +++ b/game/scripts/characters/hermione/events/jobs.rpy @@ -157,7 +157,7 @@ label job_1: with d5 # Setup $ maid_outfit_ITEM.used = True - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" $ her_outfit_last.save() $ hermione.equip(her_outfit_maid) hide screen blkfade @@ -328,7 +328,7 @@ label job_2: show screen blkfade with d5 # Setup - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" $ her_outfit_last.save() $ hermione.equip(her_outfit_maid) her "" ("base", "base", "base", "mid",xpos="right",ypos="base") @@ -394,7 +394,7 @@ label job_3: show screen blkfade with d5 - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" $ her_outfit_last.save() # Store current outfit. if her_outfit_cheerleader_2.unlocked and her_whoring >= 11: #Sexy $ hermione.equip(her_outfit_cheerleader_2) @@ -536,7 +536,7 @@ label job_4: show screen blkfade with d5 - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" $ her_outfit_last.save() # Store current outfit. if her_outfit_cheerleader_2.unlocked and her_whoring >= 11: #Sexy $ hermione.equip(her_outfit_cheerleader_2) @@ -689,7 +689,7 @@ label job_5: her "*Hmm*?" ("annoyed", "base", "worried", "mid") gen "Your uniform!" ("base", xpos="far_left", ypos="head") gen "Here you are..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause 1 if her_whoring < 19: @@ -729,7 +729,7 @@ label job_5: show screen blkfade with d5 - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" $ her_outfit_last.save() $ hermione.equip(her_outfit_poker) hide screen blkfade diff --git a/game/scripts/characters/hermione/events/potions/ass_expand.rpy b/game/scripts/characters/hermione/events/potions/ass_expand.rpy index 0e569618..7aef7a13 100644 --- a/game/scripts/characters/hermione/events/potions/ass_expand.rpy +++ b/game/scripts/characters/hermione/events/potions/ass_expand.rpy @@ -12,7 +12,7 @@ label potion_ass_make: call give_reward("You have successfully created a new potion!", ass_potion_ITEM) gen "There we go." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" gen "Smells pretty good!" ("base", xpos="far_left", ypos="head") gen "I bet Hermione will love this one." ("base", xpos="far_left", ypos="head") return @@ -22,7 +22,7 @@ label her_potion_ass_give: if hermione.is_worn("robe"): gen "Before we begin... Why don't you take those robes off and make yourself comfortable." ("base", xpos="far_left", ypos="head") her "Alright..." ("soft", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") with d3 gen "Now then..." ("base", xpos="far_left", ypos="head") @@ -60,7 +60,7 @@ label her_potion_ass_give: call her_chibi("sniff_potion","mid","base") pause 0.2 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause 0.6 call her_chibi("hold_potion","mid","base") @@ -75,7 +75,7 @@ label her_potion_ass_give: call her_chibi("sniff_potion","mid","base") pause 0.2 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause 0.6 call her_chibi("hold_potion","mid","base") @@ -101,7 +101,7 @@ label her_potion_ass_give: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") nar "Hermione drinks the potion with a series of gulps." @@ -134,7 +134,7 @@ label her_potion_ass_give: her "What-- What's the intended effect of this potion [name_genie_hermione]?" ("angry", "squint", "base", "mid") gen "Let's just say it's meant to distribute your assets a little bit differently." ("base", xpos="far_left", ypos="head") her "My--" ("angry", "squint", "worried", "mid") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" nar "Hermione's body suddenly jolts forward as if someone slapped her from behind." her "Ouch!" ("scream", "happy", "base", "stare") her "Something slapped me!" ("mad", "base", "base", "mid") @@ -176,7 +176,7 @@ label her_potion_ass_give: pause .4 call her_walk("door") - $ renpy.sound.play("sounds/slap_02.ogg") + play sound "sounds/slap_02.ogg" her "Oooh!" ("angry", "base", "base", "stare", cheeks="blush", flip=True) #Hermione leaves @@ -190,12 +190,12 @@ label her_potion_ass_give: else: ## Doesn't trigger public return event ## if not her_ass_expand_drank: her "*Ehm*... I'm not sure I--" ("angry", "squint", "worried", "mid") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "" ("clench", "wide", "base", "mid") nar "Another jolt goes through Hermione's body as she jumps on the spot." her "I-- I'm sorry [name_genie_hermione]..." ("angry", "happyCl", "worried", "mid") her "If this potion is doing what I think it's--" ("open", "happyCl", "worried", "mid", cheeks="blush") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "Ow!" ("angry", "wide", "worried", "stare", cheeks="blush") gen "Alright fine... You don't have to go to class for today..." ("base", xpos="far_left", ypos="head") gen "{number=current_payout} points to Gryffindor." ("base", xpos="far_left", ypos="head") @@ -205,7 +205,7 @@ label her_potion_ass_give: call her_walk(action="leave") - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" pause .2 her "Merlin's beard!" gen "..." ("base", xpos="far_left", ypos="head") @@ -223,17 +223,17 @@ label her_potion_ass_give: her "I can't believe you're asking me to expose myself like this..." ("angry", "narrow", "base", "R", cheeks="blush") her "I'll have my points--" ("angry", "closed", "annoyed", "mid", cheeks="blush") nar "Hermione's body jolts once more." - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "Ouch!" ("scream", "wide", "base", "stare") else: her "You want me to go to class when--" ("angry", "narrow", "base", "down", cheeks="blush") nar "Hermione's body jolts once more." - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "*Ah*..." ("soft", "narrow", "base", "up", cheeks="blush") her "" ("angry", "narrow", "base", "mid", cheeks="blush") #blush gen "I think your classmates would appreciate the view." ("base", xpos="far_left", ypos="head") her "I..." ("disgust", "narrow", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "*Ah*..." ("open", "happyCl", "base", "mid", cheeks="blush") her "No... I'm sorry but I'm not going to let them see me like that..." ("angry", "narrow", "base", "mid", cheeks="blush") gen "*Hmm*..." ("base", xpos="far_left", ypos="head") @@ -279,7 +279,7 @@ label her_potion_ass_give: her "It's as if my insides are moving!" ("disgust", "happy", "base", "stare") if her_whoring < 19: her "My butt... It's--" ("clench", "squint", "base", "down") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" if hermione.is_any_worn("top", "bottom", "panties"): nar "Hermione suddenly jolts forward as if she was hit by something on her butt." her "Ouch!" ("mad", "happyCl", "worried", "stare", cheeks="blush") @@ -291,7 +291,7 @@ label her_potion_ass_give: her "For my...{fast} Wait, surely you haven't..." ("clench", "base", "worried", "stare", cheeks="blush") #wide eyed if hermione.is_any_worn("top", "bra"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra") pause .5 @@ -299,7 +299,7 @@ label her_potion_ass_give: gen "[name_hermione_genie]! Stripping in your headmasters office, how indecent!" ("grin", xpos="far_left", ypos="head") if hermione.is_any_worn("bottom", "panties"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom", "panties") $ hermione.strip("clothes") @@ -316,11 +316,11 @@ label her_potion_ass_give: nar "Hermione goes over her belongings, trying to find the source." if hermione.is_any_worn("accessory", "stockings", "garterbelt"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("accessory", "stockings", "garterbelt") call ctc - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "{size=+4}OW!!!{/size}" ("angry", "happyCl", "base", "mid", cheeks="blush") her "Where is that coming from??" ("angry", "squint", "base", "mid", cheeks="blush") @@ -331,7 +331,7 @@ label her_potion_ass_give: her "It-- Hold on, is it--" ("angry", "wide", "base", "mid", cheeks="blush") $ hermione.equip(her_hips_ass1) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "I knew it..." ("disgust", "narrow", "base", "down", cheeks="blush") @@ -341,7 +341,7 @@ label her_potion_ass_give: her "Then how come it's--" ("soft", "narrow", "annoyed", "down", cheeks="blush") $ hermione.equip(her_hips_ass2) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "[name_genie_hermione]!" ("angry", "base", "worried", "down", cheeks="blush") @@ -351,7 +351,7 @@ label her_potion_ass_give: her "Side effects? But you assured me this potion was--" ("clench", "narrow", "worried", "down", cheeks="blush") $ hermione.equip(her_hips_ass3) - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with d3 her "Merlin's beard!" ("disgust", "wide", "base", "down", cheeks="blush") @@ -367,7 +367,7 @@ label her_potion_ass_give: her "And my ass, it feels so... Good." ("base", "narrow", "base", "up", cheeks="blush") nar "You start to notice Hermione's ass jiggle slightly." her "Something is happening with my body, [name_genie_hermione]!" ("grin", "narrow", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "*Ah*..." ("open_tongue", "narrow", "base", "up", cheeks="blush") nar "Hermione jolts forward as if her ass was spanked by an invisible force." gen "*Heh-Heh*..." ("grin", xpos="far_left", ypos="head") @@ -376,14 +376,14 @@ label her_potion_ass_give: her "My--{w=0.2} Oh...{w=0.4} I see!" ("angry", "base", "base", "stare", cheeks="blush") if hermione.is_any_worn("top", "bra"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra") pause .5 gen "Very good..." ("base", xpos="far_left", ypos="head") if hermione.is_any_worn("bottom", "panties"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom", "panties") $ hermione.strip("clothes") @@ -399,7 +399,7 @@ label her_potion_ass_give: her "It's--" ("soft", "squint", "base", "stare", cheeks="blush") her "oooooh!!" ("open", "base", "base", "stare", cheeks="blush") #Realization gen "Now you're getting it." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "Ouch!" ("angry", "happyCl", "base", "mid", cheeks="blush") her "Why's it doing that?!" ("annoyed", "happyCl", "worried", "mid", cheeks="blush") @@ -407,11 +407,11 @@ label her_potion_ass_give: nar "Hermione goes over her belongings, trying to find the source." if hermione.is_any_worn("bra", "accessory", "stockings", "garterbelt"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bra", "accessory", "stockings", "garterbelt") call ctc - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" her "{size=+4}*Ah*....{/size}" ("open_tongue", "narrow", "base", "up", cheeks="blush") her "What's doing this to me?" ("grin", "narrow", "base", "down", cheeks="blush") @@ -422,7 +422,7 @@ label her_potion_ass_give: her "You brewed it to-- I thought it was meant to make it--" ("disgust", "narrow", "base", "down", cheeks="blush") $ hermione.equip(her_hips_ass1) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "Grow..." ("open", "base", "base", "down", cheeks="blush") @@ -435,7 +435,7 @@ label her_potion_ass_give: her "What do you--" ("soft", "narrow", "base", "down", cheeks="blush") $ hermione.equip(her_hips_ass2) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "Whoa!" ("angry", "base", "base", "down", cheeks="blush") @@ -446,7 +446,7 @@ label her_potion_ass_give: her "We're--" ("mad", "base", "base", "mid", cheeks="blush") $ hermione.equip(her_hips_ass3) - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with d3 her "Merlin's beard!" ("scream", "wide", "base", "down", cheeks="blush") @@ -467,14 +467,14 @@ label her_potion_ass_give: her "Oh... Alright..." ("angry", "base", "base", "mid", cheeks="blush") if hermione.is_any_worn("top", "bra"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra") pause .5 gen "Very good..." ("base", xpos="far_left", ypos="head") if hermione.is_any_worn("bottom", "panties"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom", "panties") pause .5 @@ -507,7 +507,7 @@ label her_potion_ass_give: her "..." ("normal", "closed", "base", "down", cheeks="blush") her "Nothing is--" ("disgust", "narrow", "base", "mid", cheeks="blush") nar "Hermione suddenly jolts forward once more as if she was hit hard on her butt." - $ renpy.sound.play("sounds/slap.ogg") + play sound "sounds/slap.ogg" if her_whoring < 19: her "Ouch!" ("clench", "happyCl", "worried", "mid", cheeks="blush") her "Why is this potion so aggressive?" ("disgust", "narrow", "annoyed", "down", cheeks="blush") @@ -517,7 +517,7 @@ label her_potion_ass_give: nar "You start to notice Hermione's ass increase in size." $ hermione.equip(her_hips_ass1) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 gen "There it goes!" ("grin", xpos="far_left", ypos="head") @@ -526,7 +526,7 @@ label her_potion_ass_give: her "If only this was as big as it's going to--" ("annoyed", "narrow", "worried", "down", cheeks="blush") $ hermione.equip(her_hips_ass2) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "Get..." ("disgust", "narrow", "worried", "down", cheeks="blush") @@ -536,7 +536,7 @@ label her_potion_ass_give: her "I understood what you--" ("disgust", "narrow", "annoyed", "down", cheeks="blush") $ hermione.equip(her_hips_ass3) - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with d3 her "..." ("angry", "narrow", "worried", "down", cheeks="blush") @@ -553,7 +553,7 @@ label her_potion_ass_give: her "I figured..." ("angry", "narrow", "base", "R", cheeks="blush") $ hermione.equip(her_hips_ass1) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "Someone of your skill level would surely be able to counteract this sort of side effect." ("angry", "narrow", "base", "R", cheeks="blush") #Doesn't notice growth @@ -562,7 +562,7 @@ label her_potion_ass_give: her "So when is it supposed to start--" ("open", "squint", "base", "mid", cheeks="blush") $ hermione.equip(her_hips_ass2) - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" with d3 her "Whoa!" ("open", "wide", "base", "down", cheeks="blush") @@ -578,7 +578,7 @@ label her_potion_ass_give: her "No, I was just expecting it to--" ("angry", "base", "base", "mid", cheeks="blush") $ hermione.equip(her_hips_ass3) - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with d3 her "" ("grin", "base", "base", "down", cheeks="blush") @@ -637,7 +637,7 @@ label her_potion_ass_give: #Genie before groping chibi call her_chibi_scene("behind_desk_back") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. if her_whoring < 19: her "Please be gentle, [name_genie_hermione]..." ("angry", "base", "base", "R", cheeks="blush", xpos="mid", ypos="base", flip=True, trans=d3) @@ -733,7 +733,7 @@ label her_potion_ass_give: if not her_ass_expand_finger: her "what do you--" ("base", "narrow", "base", "stare", cheeks="blush") #confused - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "!!!" ("clench", "wide", "base", "stare", cheeks="blush") #wide eyed nar "You feel Hermione clench up around your finger as you insert it into her butthole." @@ -749,12 +749,12 @@ label her_potion_ass_give: her "Now!" ("scream", "happyCl", "annoyed", "mid", cheeks="blush") gen "Fine..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" else: #Tried to finger her Ass before her "Wait, you don't mean--" ("angry", "wide", "base", "stare", cheeks="blush") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "!!!" ("clench", "happyCl", "annoyed", "mid", cheeks="blush") #wide eyed nar "You feel Hermione clench up around your finger as you insert it into her butthole." @@ -793,7 +793,7 @@ label her_potion_ass_give: her "*Grrr*!" ("angry", "narrow", "annoyed", "mid", cheeks="blush") call her_walk(action="leave", speed=2.0) - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch $ her_mood += 20 @@ -809,11 +809,11 @@ label her_potion_ass_give: call her_walk(action="enter") pause .5 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.wear("all") pause .4 call her_walk(action="leave") - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch pause 1.0 @@ -835,7 +835,7 @@ label her_potion_ass_give: her "Thank you--" ("base", "closed", "worried", "mid", cheeks="blush") nar "And then fully insert it." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "..." ("grin", "base", "base", "ahegao", cheeks="blush") gen "What was it you said about control?" ("base", xpos="far_left", ypos="head") @@ -846,7 +846,7 @@ label her_potion_ass_give: gen "Such a anal slut... I wonder what you'll do once I try this." ("base", xpos="far_left", ypos="head") nar "You pull your finger out slightly and without warning start pumping it in and out of her puckered asshole." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "!!!" ("open_tongue", "base", "base", "ahegao", cheeks="blush") nar "As you continue your barrage on the girl's hole, you feel her shaking, desperately trying to keep her composure." @@ -865,13 +865,13 @@ label her_potion_ass_give: gen "Let's try this again then shall we..." ("base", xpos="far_left", ypos="head") nar "You put your finger up against her puckered hole once more and give it a gentle push." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "[name_genie_hermione]!" ("grin", "narrow", "base", "up", cheeks="blush") gen "Look who suddenly woke up for the event." ("base", xpos="far_left", ypos="head") nar "You begin pumping your finger in and out of Hermione's ass with increasing ease." - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "oooh...." ("grin", "squint", "base", "stare", cheeks="blush") gen "You sure are taking it pretty well [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") @@ -882,7 +882,7 @@ label her_potion_ass_give: gen "*Hmm*..." ("base", xpos="far_left", ypos="head") nar "Not missing a beat, you stick your finger down to the hilt inside Hermione's ass." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" pause .4 her "[name_genie_hermione]!!!" ("angry", "happyCl", "base", "stare", cheeks="blush") @@ -899,42 +899,42 @@ label her_potion_ass_give: nar "Pushing Hermione over your desk you finger her ass vigorously." call her_chibi_scene("lie_on_desk_fingering_slow") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "Increasing the pace, Hermione now begins dripping with excitement." her "Please..." ("grin", "narrow", "base", "dead", cheeks="blush") gen "Please what?" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" nar "You insert a second finger." her "*Ah*...{w} Please...{w} Stop...{w} You'll break me!" ("smile", "narrow", "base", "dead", cheeks="blush") call her_chibi_scene("lie_on_desk_fingering_slow") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" nar "Grabbing her hip with your other hand you relentlessly finger fuck her asshole." her "...{w=0.03}{nw}" ("open_tongue", "base", "base", "up", cheeks="blush") her "...{fast}" ("open_wide_tongue", "base", "base", "ahegao", cheeks="blush") nar "And suddenly you feel her body go limp as her asshole relentlessly quivers around your fingers." her "*Ah*!" ("smile", "base", "worried", "ahegao", cheeks="blush") - stop bg_sounds fadeout 2 + stop background fadeout 2 call her_chibi_scene("lie_on_desk_fingering_cumming") with d3 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris pause .8 her "" ("smile", "happyCl", "worried", "mid", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris pause .8 - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris her "" ("smile", "narrow", "base", "up", cheeks="blush") @@ -955,12 +955,12 @@ label her_potion_ass_give: "-Let go of her-": gen "Well, If that's the case!" ("base", xpos="far_left", ypos="head") - stop bg_sounds fadeout 2 + stop background fadeout 2 her "*Ah*...{w=0.4} Be careful--" ("mad", "narrow", "worried", "R", cheeks="blush") nar "With a small yelp and popping sound you quickly pull your finger out of her asshole." - $ renpy.sound.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" with kissiris her "*Ngh*!!!" ("grin", "narrow", "base", "up", cheeks="blush") #wide #blush @@ -990,7 +990,7 @@ label her_potion_ass_give: $ hermione.wear("all") else: #Took of main clothing her "Alright... Just give me a moment..." ("base", "narrow", "base", "down", cheeks="blush", xpos="base", ypos="base", flip=False, trans=d3) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") pause .5 her "There we go..." ("base", "wink", "base", "mid") @@ -1010,7 +1010,7 @@ label her_potion_ass_give: call her_walk("mid", "base") pause .2 - $ renpy.sound.play("sounds/jump_shoes.ogg") + play sound "sounds/jump_shoes.ogg" her "*Ahem*..." ("angry", "squint", "base", "R", cheeks="blush", flip=True, trans=d3) @@ -1088,7 +1088,7 @@ label her_potion_ass_give: else: #Took of main clothing her "One moment please..." ("soft", "wink", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") pause .5 @@ -1103,7 +1103,7 @@ label her_potion_ass_give: else: #Took of main clothing her "I suppose I'll just put this back on then..." ("annoyed", "narrow", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.wear("all") pause .5 diff --git a/game/scripts/characters/hermione/events/potions/breast_expand.rpy b/game/scripts/characters/hermione/events/potions/breast_expand.rpy index 619fb151..c21e3b0f 100644 --- a/game/scripts/characters/hermione/events/potions/breast_expand.rpy +++ b/game/scripts/characters/hermione/events/potions/breast_expand.rpy @@ -10,7 +10,7 @@ label potion_breasts_make: call give_reward("You have successfully created a new potion!", breast_potion_ITEM) gen "There we go." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause .5 gen "Smells pretty good!" ("base", xpos="far_left", ypos="head") gen "I bet Hermione will love this one." ("base", xpos="far_left", ypos="head") @@ -21,7 +21,7 @@ label her_potion_breasts_give: if hermione.is_worn("robe"): gen "Before we begin... Why don't you take those robes off and make yourself comfortable." ("base", xpos="far_left", ypos="head") her "Alright..." ("soft", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") with d3 gen "Now then..." ("base", xpos="far_left", ypos="head") @@ -48,7 +48,7 @@ label her_potion_breasts_give: else: #Drank call her_chibi("sniff_potion","mid","base") pause 0.2 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause 0.6 call her_chibi("hold_potion","mid","base") @@ -127,7 +127,7 @@ label her_potion_breasts_give: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") nar "Hermione swallows the potion in a series of gulps." @@ -422,13 +422,13 @@ label her_potion_breasts_give: # Strip top/bra if hermione.is_any_worn("top", "bra", "accessory"): pause 1.5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra", "accessory") call ctc $ hermione.equip(her_chest_breasts1) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 gen "You know what they say, can't have too much of a good thing!" ("grin", xpos="far_left", ypos="head") @@ -440,7 +440,7 @@ label her_potion_breasts_give: her "A lot bigger? How big are they supposed to--" ("clench", "squint", "base", "mid") $ hermione.equip(her_chest_breasts1) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "Whoa! They're so full..." ("angry", "base", "base", "down") @@ -483,13 +483,13 @@ label her_potion_breasts_give: # Strip top/bra if hermione.is_any_worn("top", "bra", "accessory"): pause 1.5 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra", "accessory") call ctc $ hermione.equip(her_chest_breasts1) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "..." ("open", "wide", "base", "down", cheeks="blush") @@ -502,7 +502,7 @@ label her_potion_breasts_give: her "That's not--" ("open", "narrow", "base", "mid", cheeks="blush") $ hermione.equip(her_chest_breasts2) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "Whoa, they grew even more!" ("open", "wide", "base", "down", cheeks="blush") @@ -543,7 +543,7 @@ label her_potion_breasts_give: if hermione.is_any_worn("top", "bra", "accessory"): gen "Good... And now--" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra", "accessory") call ctc gen "..." ("grin", xpos="far_left", ypos="head") @@ -567,7 +567,7 @@ label her_potion_breasts_give: nar ">Hermione's breasts expand as the potion spreads through her body." $ hermione.equip(her_chest_breasts1) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "*Mmm*..." ("base", "narrow", "base", "stare", cheeks="blush") #showing some pleasure @@ -579,7 +579,7 @@ label her_potion_breasts_give: her "I was readying myself for them to get even--" ("angry", "narrow", "worried", "down", cheeks="blush") $ hermione.equip(her_chest_breasts2) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 pause .5 @@ -600,7 +600,7 @@ label her_potion_breasts_give: # Strip top/bra if hermione.is_any_worn("top", "bra", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bra", "accessory") call ctc @@ -626,7 +626,7 @@ label her_potion_breasts_give: nar ">Hermione's breasts bounces slightly as the potion spreads through her body." $ hermione.equip(her_chest_breasts1) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "Whoa!" ("soft", "squint", "base", "stare", cheeks="blush") @@ -636,7 +636,7 @@ label her_potion_breasts_give: gen "Well..." ("base", xpos="far_left", ypos="head") $ hermione.equip(her_chest_breasts2) - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" with d3 her "*Ah*..." ("grin", "narrow", "base", "up", cheeks="blush") @@ -714,7 +714,7 @@ label her_potion_breasts_give: #Genie groping breast chibi animation nude top call her_chibi_scene("grope_tits") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. nar "With the two big globes presented in front of you, you reach out and grab one in each hand and begin massaging them." hide screen blkfade @@ -737,7 +737,7 @@ label her_potion_breasts_give: # Note: Dissolve works better for the image, but vpunch is fine with the sound effect - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with vpunch $ hermione.equip(her_chest_breasts3) @@ -772,7 +772,7 @@ label her_potion_breasts_give: her "*Hnngh*..." ("clench", "closed", "base", "mid", cheeks="blush") #blushes - $ renpy.sound.play("sounds/boing04.ogg") + play sound "sounds/boing04.ogg" with vpunch $ hermione.equip(her_chest_breasts3) @@ -978,7 +978,7 @@ label her_potion_breasts_give: her "*Ngh*--" ("angry", "happyCl", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris her "*Ahhhh*!!!" ("grin", "narrow", "base", "stare", cheeks="blush") @@ -1024,11 +1024,11 @@ label her_potion_breasts_give: ##Send Hermione to class breast expand Return event## label her_potion_breasts_return: - call play_music("stop") + stop music fadeout 1 #Hermione enters office and walks to front of desk call her_walk("desk", "base", action="enter") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 if her_reputation < 19: if not her_breast_expand_pub_low_reputation_done: diff --git a/game/scripts/characters/hermione/events/potions/polyjuice_cat.rpy b/game/scripts/characters/hermione/events/potions/polyjuice_cat.rpy index 9fd9d6be..224eff39 100644 --- a/game/scripts/characters/hermione/events/potions/polyjuice_cat.rpy +++ b/game/scripts/characters/hermione/events/potions/polyjuice_cat.rpy @@ -8,7 +8,7 @@ label potion_cat_make: call give_reward("You have successfully created a new potion!", cat_potion_ITEM) - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" gen "Yep..." ("base", xpos="far_left", ypos="head") gen "Smells like a wet pussy all right..." ("base", xpos="far_left", ypos="head") gen "Not the kind I'd like to drink from though." ("base", xpos="far_left", ypos="head") @@ -19,7 +19,7 @@ label her_potion_cat_give: if hermione.is_worn("robe"): gen "Before we begin... Why don't you take those robes off and make yourself comfortable." ("base", xpos="far_left", ypos="head") her "Alright..." ("soft", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") with d3 gen "Now then..." ("base", xpos="far_left", ypos="head") @@ -56,7 +56,7 @@ label her_potion_cat_give: call her_chibi("sniff_potion","mid","base") pause 0.2 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause 0.6 call her_chibi("hold_potion","mid","base") nar "Hermione takes a quick sniff of the potion." @@ -90,7 +90,7 @@ label her_potion_cat_give: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") nar "Hermione downs the thick potion." @@ -155,7 +155,7 @@ label her_potion_cat_give: label her_potion_cat_return: #Scene where Hermione comes back after class, angry and confused at being given cat ears and a tail. - call play_music("stop") + stop music fadeout 1 $ her_outfit_last.save() $ hermione.equip(her_outfit_cat1, remove_old=False) $ hermione.strip("robe") @@ -171,7 +171,7 @@ label her_potion_cat_return: gen "Nice ears..." ("base", xpos="far_left", ypos="head") her "How could you do this to me [name_genie_hermione]?" ("open", "squint", "annoyed", "mid") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "I can't believe you'd try and turn me into a cat in the middle of class!" ("upset", "squint", "annoyed", "mid") gen "I didn't try to turn you into a cat, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") @@ -199,7 +199,7 @@ label her_potion_cat_return: her "May I go now?" ("open", "base", "base", "mid") else: - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "I can't believe you had me drink another one of these potions..." ("disgust", "squint", "base", "down", cheeks="blush", trans=d3) gen "What's the problem? I think you look cute..." ("base", xpos="far_left", ypos="head") @@ -272,7 +272,7 @@ label her_potion_cat_return: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") @@ -282,7 +282,7 @@ label her_potion_cat_return: her "..." ("disgust", "base", "base", "mid") her "What now? It took some time for the first one to--" ("open", "base", "base", "mid") - call play_sound("magic") + play sound "sounds/magic4.ogg" show screen gfx_effect(584, 340, img="smoke", zoom=0.85) $ hermione.equip(her_outfit_cat2, remove_old=False) @@ -297,7 +297,7 @@ label her_potion_cat_return: if hermione.is_worn("bottom"): her "And my legs are so... Itchy!" ("clench", "narrow", "base", "down") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom") call ctc pause .5 @@ -314,7 +314,7 @@ label her_potion_cat_return: her "Why did I drink another one... How am I supposed to face the other--" ("clench", "narrow", "worried", "down") gen "*Hah-Hah* Your face! You should've seen the look on your--" ("grin", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/hiss_girl.ogg") + play sound "sounds/hiss_girl.ogg" her "..." ("mad", "base", "angry", "mid") #Hissing her "..." ("disgust", "wide", "base", "down", cheeks="blush") #Wide eyed gen "{size=+5}*Pwah-Ha-Ha-Hah!*{/size}" ("grin", xpos="far_left", ypos="head") @@ -356,7 +356,7 @@ label her_potion_cat_return: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") @@ -369,7 +369,7 @@ label her_potion_cat_return: gen "Did you enjoy those paws last time perhaps?" ("base", xpos="far_left", ypos="head") her "What do you--" ("clench", "base", "base", "mid", cheeks="blush") - call play_sound("magic") + play sound "sounds/magic4.ogg" show screen gfx_effect(584, 340, img="smoke", zoom=0.85) $ hermione.equip(her_outfit_cat3, remove_old=False) @@ -394,7 +394,7 @@ label her_potion_cat_return: nar "Hermione readies herself to hiss." her "*Ahem*..." ("angry", "squint", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/hiss_girl_fail.ogg") + play sound "sounds/hiss_girl_fail.ogg" her "*Snort*...{w=0.4}{nw}" ("shock", "squint", "base", "mid", cheeks="blush") her "*Snort*...{fast}" ("disgust", "squint", "base", "mid", cheeks="blush") @@ -412,10 +412,10 @@ label her_potion_cat_return: gen "Watch the--" ("base", xpos="far_left", ypos="head") call her_chibi("leave") - call play_sound("kick") + play sound "sounds/kick.ogg" pause .5 - $ renpy.sound.play("sounds/cat_scream.ogg") + play sound "sounds/cat_scream.ogg" pause .8 gen "Tail..." ("base", xpos="far_left", ypos="head") $ her_mood += 15 @@ -478,7 +478,7 @@ label her_potion_cat_return: her "Let me just take this off..." ("base", "narrow", "base", "down", cheeks="blush") if hermione.is_any_worn("top", "bra", "bottom", "panties", "stockings"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("top", "bottom", "bra", "panties", "stockings") pause .8 @@ -504,7 +504,7 @@ label her_potion_cat_return: her "..." ("base", "narrow", "base", "L", cheeks="blush", ypos="head", flip=False) nar "Hermione now kneeling in front of you, takes you into her mouth." - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. call her_chibi_scene("bj", trans=d9) call ctc @@ -623,7 +623,7 @@ label her_potion_cat_return: gen "*Ah*... That was amazing..." ("base", xpos="far_left", ypos="head") her "...{w=0.6}{nw}" ("full_cum", "happy", "base", "mid_soft") - $ renpy.play('sounds/gulp.ogg') + play sound "sounds/gulp.ogg" her "... *Gulp*{fast}{w=0.6}{nw}" ("cum", "happy", "base", "mid", cheeks="blush") her "*Gulp*{fast} *Ah*..." ("open", "narrow", "base", "mid", cheeks="blush") diff --git a/game/scripts/characters/hermione/events/potions/polyjuice_luna.rpy b/game/scripts/characters/hermione/events/potions/polyjuice_luna.rpy index 902adbfc..74901698 100644 --- a/game/scripts/characters/hermione/events/potions/polyjuice_luna.rpy +++ b/game/scripts/characters/hermione/events/potions/polyjuice_luna.rpy @@ -6,7 +6,7 @@ label potion_luna_make: call give_reward("You have successfully created a new potion!", luna_potion_ITEM) - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" gen "It does have a distinctive smell of grass, among other things..." ("base", xpos="far_left", ypos="head") gen "I wonder if Hermione will be able to tell whose DNA contributed to it." ("base", xpos="far_left", ypos="head") return @@ -19,7 +19,7 @@ label her_potion_luna_give: if hermione.is_worn("robe"): gen "Before we begin... Why don't you take those robes off and make yourself comfortable." ("base", xpos="far_left", ypos="head") her "Alright..." ("soft", "squint", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe") with d3 gen "Now then..." ("base", xpos="far_left", ypos="head") @@ -57,7 +57,7 @@ label her_potion_luna_give: call her_chibi("sniff_potion","mid","base") pause 0.2 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause 0.6 call her_chibi("hold_potion","mid","base") nar "Hermione takes a quick sniff of the potion." @@ -94,7 +94,7 @@ label her_potion_luna_give: call her_chibi("drink_potion","mid","base") pause 0.6 - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" pause 0.8 call her_chibi("stand","mid","base") nar "Hermione downs the golden-hued potion." @@ -220,13 +220,13 @@ label her_potion_luna_give: # Sets Luna's initial facial expression to the ones Hermione had just a moment ago $ luna.set_face(mouth="angry", eyes="base", eyebrows="base", pupils="mid") - call play_music("stop", fadeout=2.0) + stop music fadeout 2 hide hermione_main with d3 pause 2 - call play_sound("magic") + play sound "sounds/magic4.ogg" show screen gfx_effect(584, 340, img="smoke", zoom=0.85) call her_chibi("hide") call lun_chibi(xpos="mid", ypos="base") @@ -236,7 +236,7 @@ label her_potion_luna_give: pause 2 - call play_music("luna") + play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 $ camera.set_imagepath("common/") $ camera.set_image("CG luna") if game.daytime: @@ -338,14 +338,14 @@ label her_potion_luna_give: nar "Hermione quickly strips off her Ravenclaw top." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("top") pause .8 lun "..." ("normal", "narrow", "base", "down", cheeks="blush") gen "Go on then..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bra") if not her_polyjuice_luna_drank: @@ -442,7 +442,7 @@ label her_potion_luna_give: lun "..." ("normal", "narrow", "base", "down", cheeks="blush") gen "Go on then..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom", "panties") call ctc @@ -456,7 +456,7 @@ label her_potion_luna_give: pause 0.5 - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" call gen_chibi("jerk_off_behind_desk") with d3 @@ -468,7 +468,7 @@ label her_potion_luna_give: gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head") lun "I can't let you... That's... That's enough..." ("mad", "happyCl", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" call gen_chibi("sit_behind_desk") with d3 gen "Fine..." ("base", xpos="far_left", ypos="head") @@ -494,7 +494,7 @@ label her_potion_luna_give: lun "I am not afraid!" ("scream", "closed", "annoyed", "mid", cheeks="blush") gen "Then prove it!" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom", "panties") call ctc @@ -516,7 +516,7 @@ label her_potion_luna_give: lun "Alright then..." ("open", "narrow", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom", "panties") pause .8 lun "" ("normal", "narrow", "base", "down", cheeks="blush") @@ -539,7 +539,7 @@ label her_potion_luna_give: lun "..." ("normal", "narrow", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom", "panties") call ctc diff --git a/game/scripts/characters/hermione/events/requests/flash_your_tits.rpy b/game/scripts/characters/hermione/events/requests/flash_your_tits.rpy index 67b7c3fe..d7259d82 100644 --- a/game/scripts/characters/hermione/events/requests/flash_your_tits.rpy +++ b/game/scripts/characters/hermione/events/requests/flash_your_tits.rpy @@ -35,7 +35,7 @@ label hg_pr_flash: if her_reputation < 6: jump too_much_public - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "[name_genie_hermione]!" her "This is a completely new level of inappropriate, even for you, [name_genie_hermione]!" ("angry", "base", "angry", "mid") @@ -188,7 +188,7 @@ label hg_pr_flash_T3_E1: call hg_pr_flash_intro - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "*Ehm*... Not too well, actually..." ("angry", "happyCl", "worried", "mid",emote="sweat") her "................................" gen "Just tell me what happened, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") @@ -210,7 +210,7 @@ label hg_pr_flash_T3_E2: call hg_pr_flash_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "*Ehm*... Sort of..." ("annoyed", "base", "worried", "R") gen "Sort of?" ("base", xpos="far_left", ypos="head") her "Yes... *Ehm*..." ("open", "base", "base", "mid") @@ -311,7 +311,7 @@ label hg_pr_flash_T3_E3: call hg_pr_flash_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I think it went well, [name_genie_hermione]." ("annoyed", "base", "worried", "R") gen "Good. Tell me more." ("base", xpos="far_left", ypos="head") her "*Ehm*... There is not much to tell, really..." ("open", "base", "base", "mid") @@ -343,7 +343,7 @@ label hg_pr_flash_T4_E1: her "............." ("angry", "narrow", "base", "down") gen "Well?" ("base", xpos="far_left", ypos="head") her "................" ("angry", "narrow", "base", "down") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Just for the record, [name_genie_hermione]..." ("annoyed", "narrow", "angry", "R") gen "*Hmm*?" ("base", xpos="far_left", ypos="head") her "I think that forcing your pupils to do things like this..." ("scream", "closed", "angry", "mid") @@ -378,7 +378,7 @@ label hg_pr_flash_T4_E2: call hg_pr_flash_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her ".........." ("normal", "happyCl", "worried", "mid") gen "................" ("base", xpos="far_left", ypos="head") her "..............." @@ -422,7 +422,7 @@ label hg_pr_flash_T4_E3: her "I had to spend a big portion of the day at the school library..." her "So I didn't really have the time to perform your task properly, [name_genie_hermione]..." gen "*Hmm*...?" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Instead I just went to the library window and..." her "... I just pulled my shirt up and pressed my bare breasts against the glass..." ("angry", "narrow", "base", "down") her "I stood there like that for several seconds..." @@ -455,7 +455,7 @@ label hg_pr_flash_T5_E1: her "So I didn't really have the time to perform your task properly, [name_genie_hermione]..." gen "*Hmm*...?" ("base", xpos="far_left", ypos="head") her "Instead I just made sure there were no teachers around..." ("angry", "base", "base", "mid") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Pulled my shirt up..." her "And then I just sat there like that for a while..." ("open", "base", "base", "mid") her "trying to get some studying done..." ("open", "narrow", "worried", "down") @@ -490,7 +490,7 @@ label hg_pr_flash_T5_E2: gen "Alright, fine, continue..." ("base", xpos="far_left", ypos="head") her "*Ehm*..." ("soft", "base", "base", "R") her "......." - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "*Giggle*" ("grin", "happyCl", "worried", "mid",emote="sweat") gen "*Hmm*...?" ("base", xpos="far_left", ypos="head") her "Then Ginny grabbed my breasts..." ("smile", "base", "base", "R") @@ -525,7 +525,7 @@ label hg_pr_flash_T5_E3: call hg_pr_flash_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Yes I did, [name_genie_hermione]..." ("base", "base", "base", "mid") gen "Alright, tell me how did it go." ("base", xpos="far_left", ypos="head") her "Well, let's see..." ("annoyed", "base", "worried", "R") diff --git a/game/scripts/characters/hermione/events/requests/flirt_with_students.rpy b/game/scripts/characters/hermione/events/requests/flirt_with_students.rpy index 02a7d2ee..57e435bf 100644 --- a/game/scripts/characters/hermione/events/requests/flirt_with_students.rpy +++ b/game/scripts/characters/hermione/events/requests/flirt_with_students.rpy @@ -155,7 +155,7 @@ label hg_pr_flirt_T1_E1: gen "I'm listening..." ("base", xpos="far_left", ypos="head") her "So... I went to him and I said \"Hey, handsome!\"." gen "And?" ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "He stuck out his tongue and ran off, [name_genie_hermione]." ("normal", "squint", "angry", "mid") gen "Did you try to lure him in with a lollipop?" ("base", xpos="far_left", ypos="head") her "I did not, [name_genie_hermione]..." ("open", "base", "worried", "R") @@ -189,7 +189,7 @@ label hg_pr_flirt_T1_E2: call hg_pr_flirt_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Well, I tried to compliment an upperclassman..." ("open", "base", "worried", "R") gen "Did he appreciate it?" ("base", xpos="far_left", ypos="head") her "He called me a \"Gryffindor whore\", [name_genie_hermione]!" ("angry", "base", "angry", "mid", emote="angry") @@ -249,7 +249,7 @@ label hg_pr_flirt_T1_E3: her "But..." ("annoyed", "narrow", "angry", "R") gen "Yes?" ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "A whole flock of those Slytherin harlots was already there, [name_genie_hermione]." ("angry", "base", "angry", "mid") her "They were cheering and yelling..." @@ -286,7 +286,7 @@ label hg_pr_flirt_T2_E1: her "Well, there was this one guy at the library..." ("open", "base", "worried", "R") her "He was obviously struggling with some assignment, so I offered my help..." gen "And?" ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Well, to my surprise he accepted it..." ("smile", "happyCl", "base", "mid") her "He let me finish the assignment for him..." her "While I was working he made a couple of inappropriate comments, but I just smiled in response..." ("angry", "happyCl", "worried", "mid", emote="sweat") @@ -334,7 +334,7 @@ label hg_pr_flirt_T2_E2: her "This morning I did flirt with this one guy..." her "Then after the second period there was this other guy..." ("soft", "base", "base", "R") her "And then something bizarre happened..." ("angry", "base", "worried", "mid") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "This angry-looking guy from Slytherin came up to me and asked me out on a date..." her "I told him \"no\" at first, but we ended up taking a walk together." ("soft", "base", "base", "R") gen "Did you enjoy yourself, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") @@ -366,7 +366,7 @@ label hg_pr_flirt_T2_E3: call hg_pr_flirt_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Five guys, [name_genie_hermione]!" ("smile", "happyCl", "base", "mid") gen "Really?" ("base", xpos="far_left", ypos="head") her "Yes!" ("base", "happyCl", "base", "mid") @@ -392,7 +392,7 @@ label hg_pr_flirt_T3_E1: call hg_pr_flirt_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Eleven boys, [name_genie_hermione]!" ("smile", "happyCl", "base", "mid") gen "Eleven? Really? Your personal best, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") her "Yes." ("base", "happyCl", "base", "mid") @@ -425,7 +425,7 @@ label hg_pr_flirt_T3_E2: call hg_pr_flirt_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Two dates, seven quite pleasant conversations..." ("smile", "happyCl", "base", "mid") if hg_pr_kiss.counter >= 1: @@ -453,7 +453,7 @@ label hg_pr_flirt_T3_E3: call hg_pr_flirt_intro her "[name_genie_hermione], I am sorry, but..." ("normal", "happyCl", "worried", "mid") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I hate those Slytherin tramps, [name_genie_hermione]!" ("angry", "base", "angry", "mid") gen "Tell me what happened." ("base", xpos="far_left", ypos="head") her "I don't want to talk about it..." ("annoyed", "narrow", "angry", "R") @@ -466,13 +466,13 @@ label hg_pr_flirt_T3_E3: her "Thank you, [name_genie_hermione]." ("normal", "happyCl", "worried", "mid") gen "No luck with the flirting today then?" ("base", xpos="far_left", ypos="head") her "Oh, quite the opposite, [name_genie_hermione]." ("angry", "happyCl", "worried", "mid", emote="sweat") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "One of the boys actually took me to the Slytherin common room today..." her "There were at least a dozen of them there..." ("normal", "base", "base", "mid") her "All of the boys knew who I was..." ("open", "closed", "angry", "mid") her "I was the centre of attention at first..." her "And it felt sort of wonderful..." ("base", "narrow", "base", "up") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Then a bunch of those Slytherin harlots stumbled in and..." ("disgust", "narrow", "base", "mid_soft") gen "And?" ("base", xpos="far_left", ypos="head") her "Well, they started saying stuff and doing things..." ("annoyed", "narrow", "angry", "R") diff --git a/game/scripts/characters/hermione/events/requests/flirt_with_teachers.rpy b/game/scripts/characters/hermione/events/requests/flirt_with_teachers.rpy index 54ae884c..590058ce 100644 --- a/game/scripts/characters/hermione/events/requests/flirt_with_teachers.rpy +++ b/game/scripts/characters/hermione/events/requests/flirt_with_teachers.rpy @@ -111,7 +111,7 @@ label hg_pr_flirt_teacher_T1_E1: # Flitwick #if her_whoring >= 3 and her_whoring < 6: - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Well, I was going to flirt with Professor Flitwick..." ("open", "base", "worried", "R") her "But I didn't really get that far..." ("open", "squint", "worried", "R") her "Professor Flitwick asked me to show the class how to cast {i}wingardium leviosa{/i}, you see." ("open", "squint", "worried", "mid") @@ -213,7 +213,7 @@ label hg_pr_flirt_teacher_T1_E2: # Snape gen "Who did you try to flirt with?" ("base", xpos="far_left", ypos="head") her "........." ("soft", "base", "base", "R") her "Professor Snape, [name_genie_hermione]." ("annoyed", "narrow", "angry", "R") - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. gen "Severus? Interesting..." ("base", xpos="far_left", ypos="head") gen "How did it go?" ("base", xpos="far_left", ypos="head") her "It was awful [name_genie_hermione]..." ("normal", "squint", "angry", "mid") @@ -259,7 +259,7 @@ label hg_pr_flirt_teacher_T1_E3: # Filch stop music fadeout 1.0 her "I tried to flirt with mister Filch, [name_genie_hermione]..." ("open", "base", "worried", "R") gen "I see. {size=-5}(No idea who that is.){/size}" ("base", xpos="far_left", ypos="head") - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Yes, I know that technically mister Filch is not a teacher..." ("open", "base", "worried", "mid") gen "*huh*?" ("base", xpos="far_left", ypos="head") her "But he is part of the school's staff..." ("base", "base", "base", "mid") @@ -285,7 +285,7 @@ label hg_pr_flirt_teacher_T2_E1: # Slughorn stop music fadeout 1.0 her "Well, professor Slughorn invited me over to one of his..." ("open", "base", "worried", "R") her "Rather disturbing tea parties..." - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "There were plenty of girls..." ("open", "closed", "base", "mid") her "But none of them were in my year..." her "Almost every guest was a freshman..." ("annoyed", "squint", "base", "mid") @@ -309,7 +309,7 @@ label hg_pr_flirt_teacher_T2_E2: call hg_pr_flirt_teacher_intro - call play_music("hermione") # HERMIONE'S THEME + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME if hermione.is_worn("robe"): $ hermione.strip("robe") @@ -432,7 +432,7 @@ label hg_pr_flirt_teacher_T2_E3: # Filch call hg_pr_flirt_teacher_intro - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Well, I spent quite some time by flirting with mister Filch today." ("soft", "base", "base", "mid",xpos="right",ypos="base") her "What a well-read and exceptionally well-mannered gentleman mister Filch is." ("open", "closed", "base", "mid") gen "........" ("base", xpos="far_left", ypos="head") @@ -487,7 +487,7 @@ label hg_pr_flirt_teacher_T3_E1: # Filch her "And then..." ("open", "base", "base", "mid") her "Not sure if I should..." ("annoyed", "base", "worried", "R") gen "[name_hermione_genie], if you are not going to speak up, you may as well leave." ("base", xpos="far_left", ypos="head") - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "He showed me his \"thing\", [name_genie_hermione]!" ("scream", "happyCl", "worried", "mid") gen "His what?" ("base", xpos="far_left", ypos="head") her "His... manhood, [name_genie_hermione]." ("angry", "happyCl", "worried", "mid", emote="sweat") @@ -522,7 +522,7 @@ label hg_pr_flirt_teacher_T3_E2: # Snape +CG call hg_pr_flirt_teacher_intro - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "Professor Snape!" ("angry", "base", "angry", "mid", emote="angry") gen "*Ehm*... Yeah, I'm pretty sure it's Dumbledore or something..." ("base", xpos="far_left", ypos="head") her "[name_genie_hermione], please, you need to listen to me!" ("open", "base", "base", "mid") @@ -577,7 +577,7 @@ label hg_pr_flirt_teacher_T3_E3: # Lockhart her "He just..." her "How is this possible?" ("mad", "happyCl", "worried", "mid", tears="soft_blink") her "I can't believe this..." - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. gen "{size=-4}(*Argh*! The suspense is killing me!){/size}" ("base", xpos="far_left", ypos="head") gen "What was it, [name_hermione_genie]? Speak up!" ("angry", xpos="far_left", ypos="head") her "*huh*?" ("open", "base", "base", "mid") @@ -599,7 +599,7 @@ label hg_pr_flirt_teacher_T3_E3: # Lockhart gen "He didn't reject you, he didn't do anything to you..." ("base", xpos="far_left", ypos="head") gen "What the hell happened then?" ("base", xpos="far_left", ypos="head") her "............." ("normal", "happyCl", "worried", "mid") - call play_music("hermione") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I made him cry, [name_genie_hermione]..." ("angry", "happyCl", "worried", "mid", emote="sweat") gen "..............{w=0.5}wait what?" ("base", xpos="far_left", ypos="head") her "He gave me a bewildered look and then started to sob..." ("angry", "base", "worried", "mid") diff --git a/game/scripts/characters/hermione/events/requests/give_a_blowjob.rpy b/game/scripts/characters/hermione/events/requests/give_a_blowjob.rpy index 745d5ea8..5fe7bcda 100644 --- a/game/scripts/characters/hermione/events/requests/give_a_blowjob.rpy +++ b/game/scripts/characters/hermione/events/requests/give_a_blowjob.rpy @@ -47,7 +47,7 @@ label hg_pr_blowjob: if her_reputation < 15: jump too_much_public - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music gen "Yes, that's how it's usually done..." ("base", xpos="far_left", ypos="head") her "[name_genie_hermione], I..." ("upset", "closed", "base", "mid") her "I refuse to sell you a depraved favour like that, [name_genie_hermione]." ("open", "narrow", "annoyed", "mid", cheeks="blush") @@ -73,7 +73,7 @@ label hg_pr_blowjob: her "..." else: if her_tier >= 6: - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "Do you believe in horoscopes?" ("base", xpos="far_left", ypos="head") her "Not even a little bit, [name_genie_hermione]..." ("annoyed", "narrow", "angry", "R") @@ -164,7 +164,7 @@ label hg_pr_blowjob_T5_E1: call hg_pr_blowjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music gen "You know the drill, [name_hermione_genie]. Start talking." ("base", xpos="far_left", ypos="head") her "I gave a blowjob, [name_genie_hermione]..." ("disgust", "narrow", "base", "mid_soft") gen "Good. Tell me more." ("base", xpos="far_left", ypos="head") @@ -188,7 +188,7 @@ label hg_pr_blowjob_T5_E2: her "[name_genie_hermione], I..." ("angry", "narrow", "base", "down") her "I tried, but..." - call play_music("despair") # Music + play music "music/Despair_by_erenik.ogg" fadein 1 # Music her "The boy turned me down, [name_genie_hermione]..." ("mad", "base", "worried", "mid", tears="soft") her "I cannot believe that actually happened..." ("angry", "base", "base", "mid", tears="soft") her "I am one of the top students in this school!" @@ -221,7 +221,7 @@ label hg_pr_blowjob_T5_E3: her "I still find the idea of performing a favour like this unappealing, [name_genie_hermione]." ("annoyed", "narrow", "angry", "R") her "But it went surprisingly well..." ("annoyed", "narrow", "annoyed", "mid") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "I gave a proper blowjob to this handsome boy from Ravenclaw..." her "And he was such a gentleman about it..." ("open", "narrow", "worried", "down") @@ -243,7 +243,7 @@ label hg_pr_blowjob_T6_intro_E1: her "Splendid, [name_genie_hermione]. Simply splendid." ("base", "happyCl", "base", "mid") gen "Really? Do tell." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Today I did something I wanted to do for such a long time now..." ("base", "narrow", "base", "up") her "But never could muster up enough courage for..." gen "*Hmm*...?" ("base", xpos="far_left", ypos="head") @@ -277,7 +277,7 @@ label hg_pr_blowjob_T6_E2: gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") gen "You look like hell..." ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "[name_genie_hermione], I... Yes, thanks to that Slytherin boy..." ("scream", "closed", "angry", "mid", tears="mascara") gen "Slytherin...{w=0.4} Seriously?!" ("angry", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione]." ("annoyed", "narrow", "annoyed", "mid", tears="mascara") @@ -328,7 +328,7 @@ label hg_pr_blowjob_T6_E3: gen "Hermione?!" ("angry", xpos="far_left", ypos="head") gen "What happened to you, [name_hermione_genie]?" ("angry", xpos="far_left", ypos="head") gen "All I asked you to do was to give a blowjob to one of your classmates." ("angry", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "That... That was exactly what I did, [name_genie_hermione]." ("angry", "narrow", "base", "down") gen "[name_hermione_genie], you are covered in cum head to toe." ("base", xpos="far_left", ypos="head") her "I am?" ("soft", "narrow", "annoyed", "up") diff --git a/game/scripts/characters/hermione/events/requests/give_a_handjob.rpy b/game/scripts/characters/hermione/events/requests/give_a_handjob.rpy index 23f3e397..89676070 100644 --- a/game/scripts/characters/hermione/events/requests/give_a_handjob.rpy +++ b/game/scripts/characters/hermione/events/requests/give_a_handjob.rpy @@ -34,7 +34,7 @@ label hg_pr_handjob: with hpunch her "{size=+5}What?!!{/size}" ("shock", "wide", "base", "stare") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Now you have done it, [name_genie_hermione]! You crossed the line!" ("angry", "base", "angry", "mid") her "I know I did sell you a couple of rather questionable favours in the past..." gen "{size=-4}*Heh* a couple she says...{/size}" ("base", xpos="far_left", ypos="head") @@ -82,7 +82,7 @@ label hg_pr_handjob: her "What?" ("scream", "wide", "base", "mid") her "Of course not! I would never--" ("scream", "closed", "angry", "mid") gen "How about a handjob then?" ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "..............." ("annoyed", "narrow", "angry", "R") gen "Oh come on. You did it before." ("base", xpos="far_left", ypos="head") her "*Hmm*.........." ("annoyed", "narrow", "annoyed", "mid") @@ -174,7 +174,7 @@ label hg_pr_handjob_T4_E1: call hg_pr_handjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Quite awful... of course..." ("annoyed", "squint", "angry", "mid") gen "Just tell me what happened, [name_hermione_genie]..." ("base", xpos="far_left", ypos="head") her "I made a complete fool out of myself, that's what happened, [name_genie_hermione]." ("disgust", "narrow", "base", "mid_soft") @@ -233,7 +233,7 @@ label hg_pr_handjob_T4_E2: call hg_pr_handjob_intro - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "It went well, [name_genie_hermione]..." ("open", "base", "base", "mid") her "I asked one of the Gryffindor boys to let me do \"it\" to him..." her "To my surprise he agreed eagerly." ("open", "base", "base", "mid", cheeks="blush") @@ -270,7 +270,7 @@ label hg_pr_handjob_T4_E3: her "" ("angry", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3) gen "...-go." ("base", xpos="far_left", ypos="head") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Awful, [name_genie_hermione]. Simply awful..." ("scream", "happyCl", "worried", "mid") gen "You've got something... in your hair there..." ("base", xpos="far_left", ypos="head") her "*huh*?" ("open", "base", "angry", "mid") @@ -305,7 +305,7 @@ label hg_pr_handjob_T5_E1: call hg_pr_handjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "*Ehm*..." ("open", "base", "base", "mid") her "Not that good to be honest, [name_genie_hermione]..." gen "Oh?" ("base", xpos="far_left", ypos="head") @@ -359,13 +359,13 @@ label hg_pr_handjob_T5_E2: call hg_pr_handjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Fine I suppose..." ("open", "closed", "base", "mid") her "Although I am still not sure how I feel about all of this..." ("annoyed", "base", "worried", "R") gen "Your personal feelings are of no concern to me, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") gen "Just tell me more about how it went." ("base", xpos="far_left", ypos="head") her "Well, there is not much to tell. [name_genie_hermione]..." ("open", "base", "base", "mid") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Today I gave another handjob to one of my classmates..." her "Me, Hermione Granger..." ("open", "narrow", "worried", "down") her "Giving free handjobs in the school's restroom..." ("angry", "narrow", "base", "down") @@ -424,10 +424,10 @@ label hg_pr_handjob_T5_E3: call hg_pr_handjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Pretty well, [name_genie_hermione]." ("open", "closed", "base", "mid") gen "Great. Tell me more." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Well, today was a rather busy day..." ("open", "base", "base", "mid") her "And I had to catch up on some studying..." her "So I really had no time to plan this out properly, like I normally would..." @@ -494,7 +494,7 @@ label hg_pr_handjob_T6_intro_E1: gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head") her "I did a bad thing today, [name_genie_hermione]..." ("open", "base", "worried", "R") gen "Did you now? Do tell..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Yes, I did a bad thing... a very bad thing..." her "A very bad and foolish thing..." ("annoyed", "squint", "angry", "mid") her "..." @@ -539,7 +539,7 @@ label hg_pr_handjob_T6_E2: call hg_pr_handjob_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "It went... Particularly well..." ("base", "squint", "base", "mid") her "I did it more than once actually..." gen "More than once?" ("base", xpos="far_left", ypos="head") @@ -580,7 +580,7 @@ label hg_pr_handjob_T6_E3: her "I........." her "..............." ("clench", "narrow", "base", "down") gen "Spit it out, [name_hermione_genie]. The suspense is killing me." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "I sort of did it during class..." ("open", "narrow", "worried", "down") gen "Impressive..." ("base", xpos="far_left", ypos="head") her "Sir, you don't understand.... Let me try and explain!" ("angry", "narrow", "base", "down") diff --git a/game/scripts/characters/hermione/events/requests/have_sex.rpy b/game/scripts/characters/hermione/events/requests/have_sex.rpy index a131ac9e..c6ac47fc 100644 --- a/game/scripts/characters/hermione/events/requests/have_sex.rpy +++ b/game/scripts/characters/hermione/events/requests/have_sex.rpy @@ -40,7 +40,7 @@ label hg_pr_sex: if her_reputation < 18: jump too_much_public - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her ".............." ("angry", "base", "angry", "mid") her "I had the feeling that we would get to this sooner or later..." ("disgust", "narrow", "base", "mid_soft") her "But..." ("annoyed", "narrow", "angry", "R") @@ -140,7 +140,7 @@ label hg_pr_sex_T6_intro_E2: gen "[name_hermione_genie], you missed your debriefing yesterday." ("base", xpos="far_left", ypos="head") gen "Explain yourself." ("base", xpos="far_left", ypos="head") - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Yes, [name_genie_hermione], I apologise... *yawn*..." ("open", "closed", "base", "mid", xpos="mid", ypos="base", trans=d3) gen "Care to explain yourself?" ("base", xpos="far_left", ypos="head") @@ -153,7 +153,7 @@ label hg_pr_sex_T6_intro_E2: gen "*Hmm*..." ("base", xpos="far_left", ypos="head") her "Yes, we were best friends for such a long time..." ("base", "base", "base", "R", cheeks="blush") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "But last night the boys made me their little plaything..." ("base", "narrow", "base", "mid_soft") her "And I did not mind it one bit..." ("grin", "narrow", "base", "dead") @@ -168,7 +168,7 @@ label hg_pr_sex_T6_E3: call hg_pr_sex_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Yes I did, [name_genie_hermione]." ("upset", "closed", "base", "mid") her "And in the school library of all places..." ("open", "narrow", "annoyed", "mid", cheeks="blush") her "At first I was kind of worried that we would make too much noise..." @@ -203,7 +203,7 @@ label hg_pr_sex_T6_E4: call hg_pr_sex_intro - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "I did, [name_genie_hermione]." ("upset", "closed", "base", "mid") her "I took one of the Ravenclaw boys to the girl's restroom..." ("base", "narrow", "worried", "down") her "... and let him have his way with me in one of the stalls." diff --git a/game/scripts/characters/hermione/events/requests/kiss_a_girl.rpy b/game/scripts/characters/hermione/events/requests/kiss_a_girl.rpy index 878dbb0d..abfe35c6 100644 --- a/game/scripts/characters/hermione/events/requests/kiss_a_girl.rpy +++ b/game/scripts/characters/hermione/events/requests/kiss_a_girl.rpy @@ -148,7 +148,7 @@ label hg_pr_kiss_T3_E1: her "I tried, [name_genie_hermione]. I really did." gen "And?" ("base", xpos="far_left", ypos="head") her "Well..." ("annoyed", "base", "worried", "R") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "It was awkward and embarrassing..." gen "did you do it or not?" ("base", xpos="far_left", ypos="head") her "... no I did not, [name_genie_hermione]..." ("annoyed", "narrow", "angry", "R") @@ -173,7 +173,7 @@ label hg_pr_kiss_T3_E2: call hg_pr_kiss_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I did, [name_genie_hermione]..." ("open", "closed", "base", "mid") gen "Good. Give me the details." ("base", xpos="far_left", ypos="head") her "Well, I kissed a girl. Just like you told me to, [name_genie_hermione]." ("annoyed", "squint", "base", "mid") @@ -196,7 +196,7 @@ label hg_pr_kiss_T3_E3: call hg_pr_kiss_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Yes, I did, [name_genie_hermione]." ("open", "closed", "base", "mid") gen "Good. Tell me how it went." ("base", xpos="far_left", ypos="head") her "It went well, [name_genie_hermione]." ("open", "closed", "base", "mid") @@ -261,7 +261,7 @@ label hg_pr_kiss_T4_E1: her "And she told me that she never kissed one..." ("open", "closed", "base", "mid") her "And that she is worried that she might be very bad at it..." her "So I just offered my help..." ("base", "base", "base", "mid") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "And then we spent some time in one of the bathroom stalls..." her "Making out..." ("base", "base", "base", "mid") her "She caught on real quick... I think she could be really good at it with some practice..." ("open", "base", "base", "mid") @@ -283,7 +283,7 @@ label hg_pr_kiss_T4_E2: call hg_pr_kiss_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I did, [name_genie_hermione]." ("open", "closed", "base", "mid") gen "Tell me how it went." ("base", xpos="far_left", ypos="head") her "Well... *Ehm*..." ("open", "base", "base", "mid") @@ -326,7 +326,7 @@ label hg_pr_kiss_T4_E3: her "May I ask you a question?" ("open", "base", "base", "mid") gen "By all means." ("base", xpos="far_left", ypos="head") her "*Ehm*..." ("annoyed", "narrow", "angry", "R") - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Why are boys so into watching girls make out with each other, [name_genie_hermione]?" ("disgust", "narrow", "base", "mid_soft") menu: @@ -376,7 +376,7 @@ label hg_pr_kiss_T5_E1: call hg_pr_kiss_intro - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I did, [name_genie_hermione]." ("soft", "base", "base", "mid") gen "I'm all ears..." ("base", xpos="far_left", ypos="head") her "Well, I kissed that annoying blond girl from Slytherin..." ("annoyed", "squint", "base", "mid") @@ -467,7 +467,7 @@ label hg_pr_kiss_T5_E2: her "So me and Ginny, we were studying..." her "And we got to talking about boys..." gen "Naturally..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "And then I sort of kissed her..." ("open", "base", "base", "R", cheeks="blush") her "And Ginny returned my kiss with such passion..." ("base", "narrow", "base", "mid_soft") her "that we sort of ended up doing more than just kissing..." diff --git a/game/scripts/characters/hermione/events/requests/let_them_grope_you.rpy b/game/scripts/characters/hermione/events/requests/let_them_grope_you.rpy index ac9f3bad..639ab694 100644 --- a/game/scripts/characters/hermione/events/requests/let_them_grope_you.rpy +++ b/game/scripts/characters/hermione/events/requests/let_them_grope_you.rpy @@ -165,7 +165,7 @@ label hg_pr_grope_T2_E1: her "He thought I was joking at first..." ("annoyed", "base", "worried", "R") her "So embarrassing..." ("normal", "happyCl", "worried", "mid") gen "So, did he cop a feel or not?" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "He did..." ("normal", "happyCl", "worried", "mid") gen "Well, where did he touch you, [name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "*Ehm*... My legs..." ("annoyed", "base", "worried", "R") @@ -186,7 +186,7 @@ label hg_pr_grope_T2_E2: her "I did, but it was all very awkward and embarrassing..." ("annoyed", "narrow", "angry", "R") gen "That's the whole point of it, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") gen "Tell me where you were touched today..." ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "*Ehm*..." her "Well, he touched me under my skirt a little..." ("angry", "base", "base", "mid") her "Then I let him rub my..." @@ -203,7 +203,7 @@ label hg_pr_grope_T2_E3: call hg_pr_grope_intro - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "I led this one guy from Hufflepuff to an empty classroom and I told him that he can touch me if he wants." ("open", "base", "base", "mid") her "That I don't mind..." her "..........." ("annoyed", "base", "worried", "R") @@ -218,7 +218,7 @@ label hg_pr_grope_T2_E3: her "I think he was more interested in {size=+5}me{/size} molesting {size=+5}him{/size}..." her "He asked me to call him a \"sissy boy\"..." ("upset", "wink", "base", "mid") - call play_music("despair") # Music + play music "music/Despair_by_erenik.ogg" fadein 1 # Music her "And he kept on reassuring me that he has a very small penis..." ("open", "base", "worried", "down") her "He just kept repeating that *sob*!..." ("angry", "base", "base", "mid", tears="soft") her "Why would anyone be like this?" ("angry", "base", "base", "mid", tears="soft") @@ -242,7 +242,7 @@ label hg_pr_grope_T3_E1: call hg_pr_grope_intro - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "Well... There is not much to tell..." ("open", "closed", "base", "mid") her "I found this one boy from Ravenclaw..." her "Led him to one of the empty classrooms in the eastern wing..." @@ -270,7 +270,7 @@ label hg_pr_grope_T3_E2: her "Well..." ("open", "closed", "base", "mid") her "I'm not sure whether or not this counts, but..." her "During Herbology class today..." - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "I let this one boy slide his hand under my skirt..." ("upset", "wink", "base", "mid") her "So while Professor Sprout explained the differences between {i}mandrake{/i} and {i}mandragore{/i}..." her "--Something I already knew of course--..." ("open", "squint", "base", "mid") @@ -300,7 +300,7 @@ label hg_pr_grope_T3_E3: her "................." ("annoyed", "narrow", "angry", "R") gen "???" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "I don't want to talk about it, [name_genie_hermione]..." ("annoyed", "narrow", "angry", "R") gen "What happened, [name_hermione_genie]. Spit it out." ("base", xpos="far_left", ypos="head") her "................." ("annoyed", "narrow", "annoyed", "mid") @@ -322,7 +322,7 @@ label hg_pr_grope_T3_E3: her ".........." ("clench", "narrow", "base", "down") gen "What?" ("base", xpos="far_left", ypos="head") her "....................." ("normal", "happyCl", "worried", "mid") - call play_music("despair") # Music + play music "music/Despair_by_erenik.ogg" fadein 1 # Music her "He started to touch my... feet, [name_genie_hermione]." ("scream", "happyCl", "worried", "mid") gen "*huh*?" ("base", xpos="far_left", ypos="head") gen "Your \"Feet\"? Is that what zoomers call tits these days?" ("base", xpos="far_left", ypos="head") @@ -358,7 +358,7 @@ label hg_pr_grope_T4_E1: her "During the potions class today..." her "I wrote a note on a piece of paper..." her "I was about to slide it to my lab partner's coat when..." - call play_music("hermione") # Music + play music "music/Chipper Doodle v2.ogg" fadein 1 # Music her "Professor Snape snatched it right out of my hand..." ("annoyed", "narrow", "angry", "R") her "He then read it out aloud for the entire class..." ("annoyed", "narrow", "annoyed", "mid", cheeks="blush") her "I thought I was going to die from embarrassment..." ("disgust", "narrow", "annoyed", "down", cheeks="blush") @@ -370,7 +370,7 @@ label hg_pr_grope_T4_E1: her "I really hate professor Snape, [name_genie_hermione]..." ("angry", "base", "angry", "mid", cheeks="blush") gen "What happened then?" ("base", xpos="far_left", ypos="head") her "Nothing..." ("open", "narrow", "worried", "down") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "But when the class was over..." her "These two nasty-looking boys from Slytherin cornered me..." her "Actually they weren't mean to me or anything..." @@ -399,7 +399,7 @@ label hg_pr_grope_T4_E2: her "Defence Against Dark Arts, [name_genie_hermione]." ("open", "closed", "base", "mid") her "Anyway..." her "This stocky Hufflepuff boy came up to me..." ("open", "base", "base", "R") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music her "He said someone told him that I let boys touch me..." ("angry", "wink", "base", "mid") her "Normally I would deny everything..." ("base", "narrow", "base", "mid_soft") her "But I decided not to waste the opportunity..." @@ -419,7 +419,7 @@ label hg_pr_grope_T4_E3: her "I did what you told me to do, [name_genie_hermione]..." her "But... it sort of... *Ehm*..." her "Well, it sort of escalated into something else..." ("base", "narrow", "base", "up") - call play_music("playful_tension") # Music + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # Music gen "*Hmm*?" ("base", xpos="far_left", ypos="head") her "*Ehm*..." ("upset", "wink", "base", "mid") her "I sort of... got caught while I was letting this one boy fondle my breasts..." diff --git a/game/scripts/characters/hermione/events/shaming/panty_thief.rpy b/game/scripts/characters/hermione/events/shaming/panty_thief.rpy index 23042f83..a22e2e3f 100644 --- a/game/scripts/characters/hermione/events/shaming/panty_thief.rpy +++ b/game/scripts/characters/hermione/events/shaming/panty_thief.rpy @@ -29,7 +29,7 @@ label hg_ps_get_panties: her "No, I am interested. I am.... it's just..." her "You need my..." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "... panties, [name_genie_hermione]?" ("angry", "base", "angry", "mid") gen "Yes I do..." ("base", xpos="far_left", ypos="head") @@ -325,17 +325,17 @@ label hg_cum_on_panties_response: gen "Well..." ("base", xpos="far_left", ypos="head") her "..." ("angry", "narrow", "base", "down") nar "Hermione reluctantly puts her cum-soaked panties in her mouth." - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "*Mmmmhhhhh*!" ("full_panties", "slit", "worried", "ahegao") gen "That's it, not as bad as you thought now is it?" ("base", xpos="far_left", ypos="head") her "..." ("full_panties", "slit", "low", "stare") gen "Make sure you get them nice and clean now..." ("base", xpos="far_left", ypos="head") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*gulp*" ("full_panties", "narrow", "worried", "down",cheeks="blush") gen "That's it. Do you think they're clean yet?" ("base", xpos="far_left", ypos="head") her "*Mmmhhhmmm*" ("full_panties", "narrow", "base", "dead") gen "Open your mouth, [name_hermione_genie]." ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "*Ahhhhh*" ("open_wide_tongue_panties", "narrow", "annoyed", "up") gen "That's a good girl, your panties are now nice and clean." ("base", xpos="far_left", ypos="head") gen "You can take them out now." ("base", xpos="far_left", ypos="head") @@ -363,7 +363,7 @@ label hg_ps_get_panties_complete: call her_walk(action="enter", xpos="mid", ypos="base") her "Good evening, [name_genie_hermione]..." ("base", "base", "base", "mid",xpos="right",ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 menu: "\"Here are your panties.\"": diff --git a/game/scripts/characters/hermione/events/shaming/wear_my_cum.rpy b/game/scripts/characters/hermione/events/shaming/wear_my_cum.rpy index f81cc1bc..ce0cb645 100644 --- a/game/scripts/characters/hermione/events/shaming/wear_my_cum.rpy +++ b/game/scripts/characters/hermione/events/shaming/wear_my_cum.rpy @@ -16,7 +16,7 @@ label hg_ps_cumslut: gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "Yes, [name_genie_hermione]." (xpos="right", ypos="base") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 gen "Today I have another small favour to ask of you." ("base", xpos="far_left", ypos="head") her "What is it?" ("base", "base", "base", "mid") gen "I'd like you to attend class..." ("base", xpos="far_left", ypos="head") @@ -134,7 +134,7 @@ label hg_ps_cumslut_Scene_1: her "Wait, where am I supposed to--" ("angry", "base", "worried", "mid") gen "{size=+5}*ARGH*! YES!!!{/size}" ("grin", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -169,7 +169,7 @@ label hg_ps_cumslut_Scene_1: nar "Hermione moves your cock away from her face at the last second." nar "You erupt over the top of her head, covering her hair in your spunk." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -304,7 +304,7 @@ label hg_ps_cumslut_Scene_2: her "Wait, where am I supposed to--" ("angry", "base", "worried", "mid") gen "{size=+5}*ARGH*! YES!!!{/size}" ("grin", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -327,7 +327,7 @@ label hg_ps_cumslut_Scene_2: hide hermione_main call her_chibi_scene("hj_kiss") - $ renpy.play('sounds/kiss.ogg') + play sound "sounds/kiss.ogg" with kissiris call ctc @@ -343,7 +343,7 @@ label hg_ps_cumslut_Scene_2: her "..." ("angry", "base", "worried", "mid") gen "{size=+5}*ARGH*! YES!!! RIGHT ON THOSE TITS!{/size}" ("grin", xpos="far_left", ypos="head") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -375,7 +375,7 @@ label hg_ps_cumslut_Scene_2: her "..." ("clench", "narrow", "base", "down") nar "You erupt onto her face, dousing her in your spunk." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -478,7 +478,7 @@ label hg_ps_cumslut_Scene_3: her "..." ("silly", "narrow", "base", "dead") nar "Hermione leans forward, lining up her tits directly with your cock." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block @@ -510,7 +510,7 @@ label hg_ps_cumslut_Scene_3: her "..." ("open_wide_tongue", "narrow", "annoyed", "up") nar "You erupt onto her face, dousing her in your thick spunk." - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call her_chibi_scene("hj_cum_on") call cum_block diff --git a/game/scripts/characters/hermione/events/tentacles.rpy b/game/scripts/characters/hermione/events/tentacles.rpy index 34715b80..3c0d4744 100644 --- a/game/scripts/characters/hermione/events/tentacles.rpy +++ b/game/scripts/characters/hermione/events/tentacles.rpy @@ -30,7 +30,7 @@ label tentacle_scene_intro: label .after_spell: gen "Work you stupid scroll, or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/scribble.ogg') + play sound "sounds/scribble.ogg" "The scroll" "*Reveals itself*" gen "That's what I thought..." ("base", xpos="far_left", ypos="head") @@ -44,7 +44,7 @@ label tentacle_scene_intro: gen "\"You'll need to take a piece of me\"..." ("base", xpos="far_left", ypos="head") gen "Key... What k--" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/magic1.ogg') + play sound "sounds/magic1.ogg" show screen white with d9 pause 0.9 @@ -108,7 +108,7 @@ label tentacle_scene_intro: "\"You, the bimbo, ...\"": $ d_flag_01.append("You, the bimbo,\n\n") - $ renpy.play('sounds/scribble.ogg') + play sound "sounds/scribble.ogg" "*Scribble* *Scribble*" menu: @@ -121,7 +121,7 @@ label tentacle_scene_intro: $ d_flag_01.append("I have turned myself into a plant,") $ d_flag_02 = True - $ renpy.play('sounds/scribble.ogg') + play sound "sounds/scribble.ogg" "*Scribble* *Scribble*" menu: @@ -131,7 +131,7 @@ label tentacle_scene_intro: "\"... Just listen for once...\"": $ d_flag_01.append("just listen for once and") - $ renpy.play('sounds/scribble.ogg') + play sound "sounds/scribble.ogg" "*Scribble* *Scribble*" menu: @@ -160,7 +160,7 @@ label tentacle_scene_intro: call gen_chibi("paperwork") with d3 - $ renpy.play('sounds/scribble.ogg') + play sound "sounds/scribble.ogg" "*Scribble* *Scribble*" menu: @@ -227,7 +227,7 @@ label tentacle_scene_intro: gen "(Can't help herself but snoop in other peoples business can she...)" ("base", xpos="far_left", ypos="head") $ desk_OBJ.foreground = "plant_on_desk" with d3 - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" her "Oh... It's actually addressed to me..." ("soft", "base", "base", "stare") hide hermione_main @@ -249,13 +249,13 @@ label tentacle_scene_intro: with d9 pause 1.5 - call play_sound("door") + play sound "sounds/door.ogg" pause 1 centered "{size=+7}{color=#cbcbcb}Herbology{/color}{/size}" pause 1 - call play_music("agenda") - play bg_sounds "sounds/murmur.ogg" fadein 2 fadeout 2 + play music "music/hidden-agenda-by-kevin-macleod.ogg" fadein 1 + play background "sounds/murmur.ogg" fadein 2 fadeout 2 spo "In today's class, we will be learning about a plant called Devil's Snare." spo "Hermione Granger was kind enough to bring us a pot with an underdeveloped Devil's Snare." @@ -269,9 +269,9 @@ label tentacle_scene_intro: spo "They are found naturally in caves and swamps as they like dark and damp places and hate sunlight." her "Isn't Devil's Snare extremely dangerous?" spo "Yes, Miss Granger. At least you're paying attention to what I was saying. Now please sit down." - $ renpy.sound.play("sounds/giggle2_loud.ogg") + play sound "sounds/giggle2_loud.ogg" pause 1.5 - $ renpy.sound.play("sounds/shush.ogg") + play sound "sounds/shush.ogg" her "..........." spo "These aren't even a week old, so they would barely be able to stroke you with their tendrils, let alone constrict you." spo "Now everyone, pass the samples around so that you all can get a good look." @@ -280,18 +280,18 @@ label tentacle_scene_intro: her "Okay, well, what are the eyes for? I thought they sensed their prey by touch?" spo "What are you on about Miss Granger? Devil's Snare don't have eyes." her "This one d--" - $ renpy.sound.play("sounds/crowd_gasp.ogg") - $ renpy.sound.play("sounds/plant_burst.ogg") - stop bg_sounds + play sound "sounds/crowd_gasp.ogg" + play sound2 "sounds/plant_burst.ogg" + stop background with vpunch pause 2.0 nar "All of a sudden, you explode outwards in a flash of thick green tentacles." her "What's happening?!?" - $ renpy.sound.play("sounds/plant_grab.ogg") + play sound "sounds/plant_grab.ogg" nar "You quickly bind her wrists and waist..." - $ renpy.sound.play("sounds/gasp.ogg") + play sound "sounds/gasp.ogg" her "I can't move!" - $ renpy.sound.play("sounds/creaking.ogg") + play sound "sounds/creaking.ogg" nar "then lift her into the air with your powerful appendages..." spo "Stay calm Miss Granger, Devil's Snare will let you go if you don't move!" nar "Slinking your slimy tentacles under her top and skirt." @@ -300,10 +300,10 @@ label tentacle_scene_intro: fem "Oh my gosh, so the rumours about her were true?!" mal2 "And she brought her own plant sample, I bet she planned this out, what a total slut!" her "Oh no..." - $ renpy.sound.play("sounds/cloth_rip.ogg") + play sound "sounds/cloth_rip.ogg" nar "You rip her top off in a flurry of buttons and cotton..." her "*Ahhhh*!" - $ renpy.sound.play("sounds/plant_slithering.ogg") + play sound "sounds/plant_slithering.ogg" nar "Sliding your tentacles up her legs and slowly pulling them apart." nar "Hermione struggles against you but her effort is in vain." her "Please no... Not here." @@ -312,19 +312,19 @@ label tentacle_scene_intro: mal "Wow..." fem "This is horrible, someone should do something!" mal2 "Professor Sprout says as long as she doesn't move she'll be released." - $ renpy.sound.play("sounds/plant_slithering.ogg") + play sound "sounds/plant_slithering.ogg" nar "You position a large, flowered tentacle above Hermione's head." her "What is that!?" - $ renpy.sound.play("sounds/creaking.ogg") + play sound "sounds/creaking.ogg" nar "It suddenly opens to reveal a long slender appendage with an engorged base." her "What the hell is that? It looks like a..." nar "While she is focused on the dangling limb above her, you move six of your smaller tentacles towards her waist." her "Oh god no, someone please help me! Professor Sprout do something!" spo "Students, stand back!" nar "Professor Sprout casts an impressive-looking spell at the mass of writhing tentacles." - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" spo "Confringo!" - $ renpy.sound.play("sounds/plop.ogg") + play sound "sounds/plop.ogg" nar "It strikes the plant forcefully but does nothing." spo "What? That should have killed it. It must be magically protected." nar "You move three tentacles to Hermione's vagina and start teasing the opening." @@ -338,14 +338,14 @@ label tentacle_scene_intro: her "Please, I'm not going to be able to stay still if this keeps going!" nar "The three tentacles at the entrance of her vagina suddenly thrust into her." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" if her_reputation > 15: call tentacle_1 else: call tentacle_2 - stop bg_sounds fadeout 3.0 + stop background fadeout 3.0 nar "After everyone leaves the room your body starts to turn back to normal..." gen "That was hot!" @@ -355,7 +355,7 @@ label tentacle_scene_intro: gen "Guess I was wrong..." gen "I must get out of here before anyone spots me." - call play_sound("running") + play sound "sounds/run_03.ogg" nar "You dash through the castle in a flash and get back to your office where, fortunately you find some spare clothes lying about." @@ -376,7 +376,7 @@ label tentacle_1: #Public path her "!!!" her "What on earth is going on?" - play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 + play background "sounds/slickloop.ogg" fadein 2 fadeout 2 nar "You slowly begin to move the tentacles in her vagina." show her_tentacles_public_2 as cg her "Oh..." @@ -387,7 +387,7 @@ label tentacle_1: #Public path her "How am I supposed to relax?!" gen "Well if you're not going to relax, at least try to enjoy it..." nar "You start rotating the tentacles in her vagina." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_tentacles_public_3 as cg her "..." spo "If you keep thrashing about so much it won't let you go, stay still girl!" @@ -398,48 +398,48 @@ label tentacle_1: #Public path mal "Who's she talking to?" mal2 "I've got no idea, this bitch is crazy." gen "Are you sure? Do you think you'll be able to stifle every moan?" - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "You push deeply into her with the three tentacles." her "!!!" show her_tentacles_public_4 as cg gen "Do you think you'll be able to stop your hips from bucking?" nar "You give her another powerful thrust." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "{size=-6}{heart}*Ah*{/size}" gen "Do you really think that you'll be able to stop yourself from begging me for more?" nar "You increase the speed of the tentacles." - play bg_sounds "sounds/slickloopfast.ogg" fadein 2 fadeout 2 + play background "sounds/slickloopfast.ogg" fadein 2 fadeout 2 her "{size=-3}*mmmmmmm*{/size}" gen "I don't think you will. In fact I know that you won't." gen "Because I know what you are. A slut." gen "A slut who can only think about getting off when she's being fucked by a plant in front of her classmates." - stop bg_sounds fadeout 2 + stop background fadeout 2 nar "You stop moving the tentacles." gen "Now tell them what you are." her "W-w-what? No please, just don't stop." - $ renpy.sound.play("sounds/creaking.ogg") + play sound "sounds/creaking.ogg" gen "Tell them what you are and I'll keep going." her "I can't... Just keep going..." gen "Say it." her "{size=-3}I'm a slut.{/size}" - play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 + play background "sounds/slickloop.ogg" fadein 2 fadeout 2 nar "You start rotating the tentacles in her vagina ever so slowly." gen "What was that? I don't think that they heard you. Why don't you say it once more, with feeling." her "I'm a slut!" - play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 + play background "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 nar "You begin fiercely fucking her vagina." her "Yes, yes, I'm a fucking slut. Fuck me harder." gen "See that wasn't so hard now was it. How about I give you a little reward." her "Wha--" show her_tentacles_public_5 as cg nar "You thrust a ribbed tentacle deeply into her asshole in one motion." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "!!!" her "It's in my ass... I-I'm...{w=0.4} I-I'm cumming." nar "You take alternating turns pumping into her ass and pussy." her "I'm cumming! It's too much..." show her_tentacles_public_6 as cg - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" nar "You feel her body shudder as the orgasm rocks her." nar "This only spurs you on to fuck her harder." her "Please... no more... I'll faint..." @@ -447,12 +447,12 @@ label tentacle_1: #Public path gen "This is it girl, get ready." her "... ready?..." show her_tentacles_public_7 as cg - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" nar "With one final surge you release the pent up energy in a surge of white sap all over her." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" gen "By the gods, it's as if each vine is cumming. This is amazing..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "The sensations proved to much for Hermione and she faints, going limp in your tentacles." mal "What a slut..." fem "That's what I've been telling you!" @@ -485,7 +485,7 @@ label tentacle_1: #Public path spo "I said take her out!" mal "Y-yes ma'am..." - call play_sound("walking") + play sound "sounds/run_04.ogg" nar "You hear the boys snickering to each other whilst they carry Hermione out in some unknown direction..." @@ -505,7 +505,7 @@ label tentacle_2: # Personal path call ctc her "What kind of sick plant is this?!" - play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 + play background "sounds/slickloop.ogg" fadein 2 fadeout 2 nar "You start pumping the tentacles in her vagina slowly..." her "Oh..." nar "You move a small tentacle with a mouth on the end to her ear so that only she can hear you." @@ -515,27 +515,27 @@ label tentacle_2: # Personal path show her_tentacles_personal_2 as cg call ctc - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "You quickly force another flowered tentacle into her mouth." gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you are enjoying yourself now, do you?" her "*Hmmmhhhhhhhhh* !" gen "Well, then just do what Miss Sprout says and stay still." gen "Just act like this is some horrible accident, that you are just a victim." gen "Instead of the slut that you really are..." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "You start to rotate the tentacles in her vagina." gen "!!! *HMMMMM*" mal "Wow, I think she's starting to enjoy it." fem "Hermione? No way, she's too stuck-up to let boys kiss her, not to mention enjoying sex. {size=-6}With a plant but still..{/size}" mal2 "I don't know man, she doesn't look like she hates it." - play bg_sounds "sounds/slickloopfast.ogg" fadein 2 fadeout 2 + play background "sounds/slickloopfast.ogg" fadein 2 fadeout 2 nar "You increase the speed of the tentacles in her vagina." gen "Hear that, [name_hermione_genie]? Your classmates are starting to realise how much you like getting your pussy stuffed." her "*NNNNNNNNNm*" gen "What was that? Faster you say?" gen "You got it, [name_hermione_genie]!" show her_tentacles_personal_3 as cg - play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 + play background "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 nar "You begin fucking Hermione in earnest." her "*Hmmmmm...!!!*" nar "The sensation of fucking Hermione in two different holes is almost overwhelming." @@ -545,12 +545,12 @@ label tentacle_2: # Personal path nar "You move a ridged tentacle towards her ass." her "*Mm eehh oorr mmmnooo*!" - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" show her_tentacles_personal_4 as cg nar "You enter her tight ass. The feeling of being in every hole at once is incredible." her "*Mmmmmmmmh*" nar "Hermione barely manages a groan, overwhelmed by the shear amount of pleasure she is currently bombarded with." - play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 + play background "sounds/slickloop.ogg" fadein 2 fadeout 2 gen "Admit it! You're loving this aren't you." gen "Having your holes filled in front of your classmates like the whore you are." gen "Go on say it! Tell me what you are!" @@ -564,18 +564,18 @@ label tentacle_2: # Personal path nar "The realisation of what has just occurred hits her like a ton of bricks." her "I-I'm cumming... Professor--" show her_tentacles_personal_6 as cg - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "You quickly reinsert the tentacle into her mouth, silencing her." gen "Good girl. Time for your reward." - play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 + play background "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 nar "You quicken the pace as she convulses beneath you." show her_tentacles_personal_7 as cg - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" nar "You explode inside of her from every tentacle-like heads, filling her up to the brim." - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_02.ogg") + stop background fadeout 2 + play sound "sounds/slick_02.ogg" mal "Told you she was a slut." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" fem "I guess you were right..." show screen blkfade @@ -592,7 +592,7 @@ label tentacle_2: # Personal path spo "What are you waiting for!" fem "{size=-4}Fine...{/size}" - call play_sound("running") + play sound "sounds/run_03.ogg" pause 3.0 spo "Class dismissed!" diff --git a/game/scripts/characters/hermione/events/tutoring.rpy b/game/scripts/characters/hermione/events/tutoring.rpy index cc3c9c6e..c29ea869 100644 --- a/game/scripts/characters/hermione/events/tutoring.rpy +++ b/game/scripts/characters/hermione/events/tutoring.rpy @@ -1196,33 +1196,33 @@ label hg_tutor_E11: her "Yesss {heart} like that!" ("silly", "narrow", "base", "up", cheeks="blush") nar "You remove it just as quickly while giving her butt a loud slap." - call play_sound("plop") + play sound "sounds/plop.ogg" with flashbulb - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "Yessss more! {heart}" ("open_tongue", "narrow", "base", "up", cheeks="blush") gen "As you wish, princess." ("grin", xpos="far_left", ypos="head") nar "You promptly insert and remove it." - call play_sound("plop") + play sound "sounds/plop.ogg" pause .1 - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "More!!" ("open_tongue", "narrow", "base", "up", cheeks="blush") - call play_sound("plop") + play sound "sounds/plop.ogg" pause .1 - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch $ u_tears_pic = "characters/hermione/face/e_her_tears_03b.webp" her "*Aaaah* {heart}" ("open_wide_tongue", "narrow", "base", "up", cheeks="blush") - call play_sound("plop") + play sound "sounds/plop.ogg" pause .1 - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch gen "You can touch yourself too, you know." ("base", xpos="far_left", ypos="head") @@ -1550,10 +1550,10 @@ label hg_tutor_E13: #her "Oh! I can't believe I forgot! Stay where you are, I'll be right back!" ("mad", "wide", "base", "stare", cheeks="blush") #hide hermione_main - #call play_sound("door") + #play sound "sounds/door.ogg" #call blkfade - #call play_sound("door") + #play sound "sounds/door.ogg" #pause .3 #if h_robe in gryffindor_robe_list: @@ -1633,7 +1633,7 @@ label hg_tutor_E13: call her_walk("desk", "base", reduce=0.8) call blkfade - $ renpy.play('sounds/08_hop_on_desk.ogg') #Sound of the desk squeaking. + play sound "sounds/08_hop_on_desk.ogg" #Sound of the desk squeaking. pause .5 nar "Hermione slowly slides down her robe and climbs up your desk." @@ -1761,13 +1761,13 @@ label hg_tutor_E14: #her "I'll go get my books right away, sir!" ("soft", "base", "base", "R") #hide hermione_main - #call play_sound("door") + #play sound "sounds/door.ogg" #call blkfade #pause 1 #call set_her_action("hold_book") - #call play_sound("door") + #play sound "sounds/door.ogg" #pause .3 #call hide_blkfade @@ -1845,25 +1845,25 @@ label hg_tutor_E14: her "Yessss {heart}" her "I love his big cock in my ass." ("silly", "base", "worried", "mid", cheeks="blush", tears="soft") nar "You slap her butt-cheek." - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "And being punished for my sluttiness." ("open", "narrow", "worried", "mid_soft", cheeks="blush", tears="mascara") - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "*Aah*, like this, punish me more master {heart}" ("silly", "base", "worried", "mid", cheeks="blush", tears="soft") - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "Yess!" ("open_wide_tongue", "narrow", "base", "up", cheeks="blush") - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "More!" ("open_wide_tongue", "narrow", "base", "up", cheeks="blush") - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch her "I'm about to..." ("angry", "narrow", "base", "dead", cheeks="blush", tears="crying") - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch pause .1 - call play_sound("slap_1") + play sound "sounds/slap.ogg" with hpunch pause .1 her "Cuuuum {heart} {heart}" ("open_wide_tongue", "narrow", "base", "up", cheeks="blush") @@ -1911,7 +1911,7 @@ label hg_tutor_E14: nar "You dismiss Hermione." nar "She puts her clothes back on without haste." - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ hermione.wear("all") pause 1 diff --git a/game/scripts/characters/hermione/summon.rpy b/game/scripts/characters/hermione/summon.rpy index 63de390e..f9e8ed51 100644 --- a/game/scripts/characters/hermione/summon.rpy +++ b/game/scripts/characters/hermione/summon.rpy @@ -1,8 +1,8 @@ label summon_hermione: - #call play_music("hermione") - #call play_sound("door") + #play music "music/Chipper Doodle v2.ogg" fadein 1 + #play sound "sounds/door.ogg" $ active_girl = "hermione" $ last_character = "hermione" @@ -112,7 +112,7 @@ label summon_hermione: else: her "Oh, alright. I will go to bed then." - call play_sound("door") + play sound "sounds/door.ogg" jump end_hermione_event diff --git a/game/scripts/characters/hermione/wardrobe_reactions.rpy b/game/scripts/characters/hermione/wardrobe_reactions.rpy index 4fc2da40..ef99f2d8 100644 --- a/game/scripts/characters/hermione/wardrobe_reactions.rpy +++ b/game/scripts/characters/hermione/wardrobe_reactions.rpy @@ -821,15 +821,15 @@ label her_reaction_equip_outfit(item): her "Alright... Let's see..." her "It's... Quite tight..." - $ renpy.sound.play("sounds/creaking02.ogg") + play sound "sounds/creaking02.ogg" pause 1 her "How am I even supposed to--" - $ renpy.sound.play("sounds/creaking02.ogg") + play sound "sounds/creaking02.ogg" pause 1 her "Alright, I think I got it..." - $ renpy.sound.play("sounds/creaking01.ogg") + play sound "sounds/creaking01.ogg" pause 2 - $ renpy.sound.play("sounds/slap_04.ogg") + play sound "sounds/slap_04.ogg" her "Ouch!" hide screen blkfade @@ -1116,12 +1116,12 @@ label her_reaction_equip_outfit(item): gen "(Hold on... This isn't in the script...)" ("base", xpos="far_left", ypos="head") her "I'm waiting..." ("annoyed", "closed", "annoyed", "mid", cheeks="blush") gen "One moment..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" gen "(Alright, let's see what's going on here...)" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" gen "(\"Genie fights Snape using magic... #TODO add explanation to this later...\")" ("base", xpos="far_left", ypos="head") gen "(That's the tutorial so it must be further in...)" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pageflipback.ogg") + play sound "sounds/pageflipback.ogg" gen "(Genie fucks Hermione in the Ass...)" ("base", xpos="far_left", ypos="head") if hg_anal.trigger: @@ -1130,11 +1130,11 @@ label her_reaction_equip_outfit(item): gen "(Whops... Spoilers..)" ("base", xpos="far_left", ypos="head") gen "(*Hmm*... I've gone too far... Well... In the script at least.)" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" pause .3 - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" pause .3 - $ renpy.play("sounds/pageflip.ogg") + play sound "sounds/pageflip.ogg" pause .3 gen "(There we go... The wardrobe section...)" ("base", xpos="far_left", ypos="head") her "Still waiting... I'm going to need a real reason soon or I'm not putting it on..." ("angry", "closed", "annoyed", "mid", cheeks="blush") @@ -1147,7 +1147,7 @@ label her_reaction_equip_outfit(item): her "...{w} Well then..." ("base", "narrow", "annoyed", "mid") gen "(Ah fuck... I can't believe she's done this...)" ("base", xpos="far_left", ypos="head") her "In that case--" ("open", "closed", "annoyed", "mid") - $ renpy.play("sounds/magic4.ogg") + play sound "sounds/magic4.ogg" with kissiris her "..." ("normal", "base", "base", "stare") gen "What the..." ("base", xpos="far_left", ypos="head") @@ -1224,7 +1224,7 @@ label her_reaction_equip_outfit(item): gen "What's a stick going to--" ("base", xpos="far_left", ypos="head") # Equips the item early. - call play_sound("magic") + play sound "sounds/magic4.ogg" $ hermione.equip(item) her "Expoximise!" ("scream", "happy", "base", "mid", trans=flashbulb) diff --git a/game/scripts/characters/luna/chibi.rpy b/game/scripts/characters/luna/chibi.rpy index baccaabf..05241267 100644 --- a/game/scripts/characters/luna/chibi.rpy +++ b/game/scripts/characters/luna/chibi.rpy @@ -10,7 +10,7 @@ label lun_chibi(action=None, xpos=None, ypos=None, flip=False): hide luna_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ luna_chibi.hide() with d3 pause .5 @@ -30,7 +30,7 @@ label lun_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call lun_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -38,7 +38,7 @@ label lun_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ luna_chibi.show() $ luna_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ luna_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/luna/events/favors/inspect_her_body.rpy b/game/scripts/characters/luna/events/favors/inspect_her_body.rpy index ed840417..783afd55 100644 --- a/game/scripts/characters/luna/events/favors/inspect_her_body.rpy +++ b/game/scripts/characters/luna/events/favors/inspect_her_body.rpy @@ -64,7 +64,7 @@ label ll_pf_inspect_T2_E1_intro: if luna.is_any_worn("robe", "accessory"): lun "Of course [name_genie_luna]... Let me just take this off..." ("base", "base", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("robe", "accessory") with d3 pause .5 @@ -77,7 +77,7 @@ label ll_pf_inspect_T2_E1_intro: lun "Of course, [name_genie_luna]." ("base", "base", "base", "mid") #Luna takes top off - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("top") with d3 pause .5 @@ -96,7 +96,7 @@ label ll_pf_inspect_T2_E1_intro: lun "Certainly [name_genie_luna]." ("base", "base", "base", "mid") #Luna takes bra off (Not possible in wardrobe until next tier) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bra") with d3 pause .5 @@ -167,7 +167,7 @@ label ll_pf_inspect_T2_E1_intro: pause .5 #Luna takes her Bottoms, panties and everything else off - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("clothes") with d3 pause .5 @@ -286,7 +286,7 @@ label ll_pf_inspect_T2_E1_intro: with d3 #Luna teleports up to genie - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" call lun_chibi("stand", 230, 455, flip=True) with flash @@ -358,7 +358,7 @@ label ll_pf_inspect_T2_E1_intro: show screen blkfade with d5 - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ luna.wear("all") call lun_chibi("stand", "desk", "base") hide luna_main @@ -396,21 +396,21 @@ label ll_pf_inspect_T2_E2_intro: gen "Now, are you sure you're ready for this--" ("base", xpos="far_left", ypos="head") if luna.is_any_worn("robe", "accessory"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("robe", "accessory") with d3 pause .5 gen "*Err*..." ("base", xpos="far_left", ypos="head") if luna.is_worn("top"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("top") with d3 pause .5 gen "Whoa!" ("angry", xpos="far_left", ypos="head") #Luna takes off Bra (Not possible in wardrobe until next tier) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bra") with d3 pause .5 @@ -421,7 +421,7 @@ label ll_pf_inspect_T2_E2_intro: gen "Check out those tits!" ("grin", xpos="far_left", ypos="head") if luna.is_worn("bottom"): - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom") with d3 pause .5 @@ -429,7 +429,7 @@ label ll_pf_inspect_T2_E2_intro: gen "*Hmm*... Those panties though...{w=0.4} I'd love to smell them..." ("grin", xpos="far_left", ypos="head") #Luna takes of Panties and everything else (Panty strip is not possible in wardrobe until next tier) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("clothes") with d3 pause .5 @@ -730,7 +730,7 @@ label ll_pf_inspect_T2_E3_intro: if luna.is_worn("top"): nar "You swiftly pull Luna's top over her head...{w=0.4} Her breasts bounce a little, then settle still as the offending piece of clothing is taken off." - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" pause .4 lun "Whoa!" ("base", "base", "base", "mid") @@ -817,7 +817,7 @@ label ll_pf_inspect_T2_E3_intro: gen "..." ("base", xpos="far_left", ypos="head") gen "(Fuck it...)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris pause .5 @@ -832,13 +832,13 @@ label ll_pf_inspect_T2_E3_intro: lun "What do you--" ("clench", "narrow", "base", "mid", cheeks="blush") call lun_chibi_scene("inspect_lean_grope_vagina_naked") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 nar "You begin moving your finger inside of Luna, slowly increasing the pace, her words soon replaced by the sounds of increasing pleasure." lun "*Ah*...{w=0.4} My word...{w=0.3} *Ah*...{w=0.4} I never...{w=0.3} *Ah*..." ("soft", "narrow", "base", "stare", cheeks="blush") gen "(*Hmm*...{w=0.4} Perhaps I shouldn't go so hard on her...)" ("base", xpos="far_left", ypos="head") - stop bg_sounds fadeout 2 + stop background fadeout 2 nar "You stop your movement for a second to give Luna some breathing room, but as you do, she starts moving her hips back and forth on her own." gen "(Never mind then...)" ("grin", xpos="far_left", ypos="head") @@ -847,19 +847,19 @@ label ll_pf_inspect_T2_E3_intro: gen "Very well [name_luna_genie]..." ("base", xpos="far_left", ypos="head") gen "In that case I won't hold back on you." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "*Ah*!!!" ("scream", "wide", "base", "stare", cheeks="blush") #Wide eyed - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" nar "You insert another finger and begin pumping them in and out, the walls of her pussy clinging onto your fingers with each insertion." lun "*Ah*...{w=0.3} *Ah*...{w=0.3} *Ah*..." ("open", "happyCl", "base", "stare", cheeks="blush") nar "Luna now completely lost in pleasure begins shaking slightly, prompting you to pick up the pace even further." - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" lun "[name_genie_luna]...{w=0.3} This... {w=0.3} is...{w=0.3} amazing...{w=0.3} I... {w=0.3} never...{w=0.3} thought--" ("soft", "happyCl", "base", "stare", cheeks="blush") gen "Then don't...{w=0.3} Focus on the feeling!" ("angry", xpos="far_left", ypos="head") lun "*Ah*...{w=0.3} Yes...{w=0.3} [name_genie_luna]." ("soft", "closed", "base", "stare", cheeks="blush") @@ -877,8 +877,8 @@ label ll_pf_inspect_T2_E3_intro: lun "*Nngh*...{w=0.8}{nw}" ("clench", "base", "base", "ahegao", cheeks="blush") with kissiris - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/slick_01.ogg") + stop background fadeout 2 + play sound "sounds/slick_01.ogg" lun "*Nngh*...{fast} *Ah*!" ("open_wide_tongue", "narrow", "base", "ahegao", cheeks="blush") @@ -887,13 +887,13 @@ label ll_pf_inspect_T2_E3_intro: with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" lun "*AAAAAH*!!!" ("crooked_smile", "narrow", "base", "ahegao", cheeks="blush") nar "Your fingers now locked inside of Luna, you feel her entire body spasms as wave after wave of pleasure passes through her body." lun "Wow...{w=0.5} That was--{w=0.8}{nw}" ("crooked_smile", "narrow", "base", "stare", cheeks="blush") with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" lun "Wow... That was--{fast} *Ah*..." ("open", "narrow", "base", "ahegao", cheeks="blush") lun "*Mmm*...{w=0.4} You were right...{w=0.3} That...{w=0.3} That relief..." ("soft", "narrow", "base", "up", cheeks="blush") @@ -904,7 +904,7 @@ label ll_pf_inspect_T2_E3_intro: nar "Luna goes to stand up, but as she does, her legs give way and she slumps forward, completely limp onto your desk." nar "Luckily her grip around your fingers finally loosens enough for you to free yourself, and you swiftly pull them out, which causes her to shudder once more." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" lun "*Ah*..." nar "Admiring your work, you watch as a streak of liquid runs down her leg before settling on the floor." @@ -1035,7 +1035,7 @@ label ll_pf_inspect_T2_E4_repeat: lun "I--" ("base", "narrow", "base", "up", cheeks="blush") call lun_chibi_scene("inspect_lean_idle_naked") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "{heart}*Ngh*{heart}..." ("crooked_smile", "narrow", "base", "up", cheeks="blush") @@ -1045,7 +1045,7 @@ label ll_pf_inspect_T2_E4_repeat: gen "And two fingers already...{w=0.4} Looks like you're getting better at this..." ("base", xpos="far_left", ypos="head") lun "Oh...{w=0.4} Thank--" ("soft", "narrow", "base", "stare", cheeks="blush") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 call lun_chibi_scene("inspect_lean_grope_vagina_naked") nar "You begin pumping your fingers quickly into Luna's pussy..." @@ -1060,12 +1060,12 @@ label ll_pf_inspect_T2_E4_repeat: gen "Too bad!" ("base", xpos="far_left", ypos="head") nar "Not showing any mercy on the girl, you keep pumping faster and faster in and out of her pussy." - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" lun "*Ah*...{w=0.4} *Ah*...{w=0.4} No..." ("clench", "narrow", "base", "stare", cheeks="blush") lun "Not yet!" ("mad", "happyCl", "base", "mid", cheeks="blush") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" nar "Luna, trying to keep that sensation going, tries to get a hold of herself as not to let herself cum." @@ -1077,7 +1077,7 @@ label ll_pf_inspect_T2_E4_repeat: lun "*Ah*...{w=0.2} No...{w=0.3} I'm cumming!!" ("clench", "happyCl", "worried", "mid", cheeks="blush") with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" lun "*AAAAAH*!!!" ("clench", "narrow", "base", "up", cheeks="blush") nar "Luna's thighs clenches around you, as waves of pleasure washes over her." @@ -1085,8 +1085,8 @@ label ll_pf_inspect_T2_E4_repeat: lun "*Ah*...{w=0.2} I'm...{w=0.2} I'm--" ("mad", "narrow", "base", "stare", cheeks="blush") with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 lun "*Ah*..." ("grin", "narrow", "base", "up", cheeks="blush") lun "*Mmm*..." ("base", "happyCl", "low", "up", cheeks="blush") @@ -1260,12 +1260,12 @@ label ll_pf_inspect_T3_E1_repeat: nar "You stop your movements, giving Luna just a brief moment of anticipation before you push a finger inside." call lun_chibi_scene("inspect_lean_idle_naked") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "{heart}*Ngh*{heart}..." ("grin", "closed", "base", "stare", cheeks="blush") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 call lun_chibi_scene("inspect_lean_grope_vagina_naked") nar "You begin moving your finger inside Luna's pussy, as if playfully searching for her weak spot." @@ -1276,8 +1276,8 @@ label ll_pf_inspect_T3_E1_repeat: gen "Why I'll never find it at this rate... Better get some of my friends to help." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_02.ogg") - play bg_sounds "sounds/slickloopfast.ogg" + play sound "sounds/slick_02.ogg" + play background "sounds/slickloopfast.ogg" nar "You push another finger inside her, and begin moving them around." lun "*Ah*...{w=0.4} [name_genie_luna]..." ("soft", "narrow", "base", "up", cheeks="blush") @@ -1293,7 +1293,7 @@ label ll_pf_inspect_T3_E1_repeat: lun "*Oooooh*!!!" ("grin", "wide", "base", "up", cheeks="blush") gen "There it is!" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" nar "You start rubbing your thumb against Luna's clit as your fingers move rapidly inside her." lun "*Ah*...{w=0.2} *Ah*...{w=0.2} *Ah*..." ("grin", "base", "base", "up", cheeks="blush") nar "Luna's moans reverberates around your office and you notice her legs beginning to shake slightly." @@ -1303,7 +1303,7 @@ label ll_pf_inspect_T3_E1_repeat: lun "*Ah*...{w=0.2} I'm...{w=0.3} I'm cumming!!" ("grin", "happyCl", "base", "stare", cheeks="blush") with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" lun "*AAAAAH*!!!" ("grin", "narrow", "base", "up", cheeks="blush") nar "Your hand locked firmly between her thighs you still manage to keep your fingers going whilst pushing your thumb down on her." @@ -1311,8 +1311,8 @@ label ll_pf_inspect_T3_E1_repeat: lun "*Ah*...{w=0.2} I'm...{w=0.2} I'm--" ("grin", "narrow", "base", "stare", cheeks="blush") with kissiris - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 lun "*Ah*..." ("grin", "narrow", "base", "up", cheeks="blush") lun "*Mmm*..." ("base", "closed", "low", "up", cheeks="blush") diff --git a/game/scripts/characters/luna/events/favors/masturbate_for_me.rpy b/game/scripts/characters/luna/events/favors/masturbate_for_me.rpy index 19b63b6c..56c7c142 100644 --- a/game/scripts/characters/luna/events/favors/masturbate_for_me.rpy +++ b/game/scripts/characters/luna/events/favors/masturbate_for_me.rpy @@ -87,7 +87,7 @@ label ll_pf_masturbate_T3_E1_intro: $ camera.set_overlay("night_overlay") $ camera.set(zoom=0.95, pos=(-975, -155), initialize=True) - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 hide screen blkfade show screen animatedCG @@ -236,14 +236,14 @@ label ll_pf_masturbate_T3_E1_intro: lun "*Ah*...{w=0.4} *Ah*...{w=0.4} *Ah*...{w=0.4}" ("soft", "happyCl", "base", "up", cheeks="blush") lun "*Ngh*... It's... {w=0.3} I'm--" ("grin", "happyCl", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris lun "*Ah*!" ("grin", "narrow", "base", "ahegao", cheeks="blush") lun "*Mmm*..." ("grin", "narrow", "base", "up", cheeks="blush") gen "Well done--" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris lun "*Ah*!" ("crooked_smile", "narrow", "base", "up", cheeks="blush") @@ -368,7 +368,7 @@ label ll_pf_masturbate_T3_E2_intro: $ camera.set_overlay("night_overlay") $ camera.set(zoom=0.5, pos=(-270, -150), initialize=True) - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 hide screen blkfade show screen animatedCG @@ -377,7 +377,7 @@ label ll_pf_masturbate_T3_E2_intro: #start of masturbation section (in front of desk CG) gen "Begin when you're ready, [name_luna_genie]." - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom") $ luna.set_cum(pussy="wet") with d3 @@ -386,7 +386,7 @@ label ll_pf_masturbate_T3_E2_intro: gen "You seem relieved." gen "(And rather wet...)" - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.set_cum(None) $ luna.strip("bottom", "panties") with d3 @@ -422,7 +422,7 @@ label ll_pf_masturbate_T3_E2_intro: lun "*Nnnngh*..." ("clench", "happyCl", "base", "mid", cheeks="blush") #Finger inserted - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "*Ah*...." ("base", "narrow", "base", "up", cheeks="blush") @@ -432,7 +432,7 @@ label ll_pf_masturbate_T3_E2_intro: gen "Try moving it in and out." lun "Alright..." ("soft", "narrow", "base", "down", cheeks="blush") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 #Luna fingering nar "Luna starts pushing her fingers in and out, the sounds of her moaning becoming more and more shallow as she goes on." @@ -452,8 +452,8 @@ label ll_pf_masturbate_T3_E2_intro: pause .8 #Luna takes out finger - stop bg_sounds fadeout 2 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + stop background fadeout 2 + play sound "sounds/cloth_sound3.ogg" $ luna.strip("top", "bra") with d5 @@ -494,7 +494,7 @@ label ll_pf_masturbate_T3_E2_intro: lun "Yes [name_genie_luna]..." ("angry", "narrow", "base", "down", cheeks="blush") #Luna puts finger in again - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "*Mmm*..." ("soft", "narrow", "base", "up", cheeks="blush") @@ -502,7 +502,7 @@ label ll_pf_masturbate_T3_E2_intro: lun "" ("base", "narrow", "base", "up", cheeks="blush") call ctc - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 #Luna fingering lun "*Ah*...{w=0.4} *Ah*...{w=0.4} *Ah*..." ("open", "closed", "base", "mid", cheeks="blush") @@ -514,7 +514,7 @@ label ll_pf_masturbate_T3_E2_intro: gen "Good girl, then try going a bit faster..." lun "Oh-- Okay..." ("soft", "closed", "base", "mid", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" lun "*Ah*...{w=0.2}*Ah*...{w=0.2}*Ah*..." ("open", "narrow", "base", "up", cheeks="blush") lun "I think...{w=0.3} *Ah*...{w=0.3} I'm about to...{w=0.3} *Ah*..." ("angry", "narrow", "base", "up", cheeks="blush") @@ -522,23 +522,23 @@ label ll_pf_masturbate_T3_E2_intro: lun "*Ah*... Yes, I'm--" ("angry", "narrow", "base", "stare", cheeks="blush") lun "*Ah*...{w=0.3} I'm cumming [name_genie_luna]!!{heart}{heart}" ("grin", "happyCl", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris lun "*Ah*!{heart}" ("grin", "narrow", "base", "up", cheeks="blush") nar "You see a flush of red roll over Luna's face as her body twitches from the throes of her orgasm." - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris $ luna.set_cum(pussy="squirt_post") lun "*Ah*...{heart}" ("open_tongue", "narrow", "base", "ahegao", cheeks="blush") nar "Despite this, her fingers remain a flurry of movement until a final wave of pleasure washes over her." - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris - stop bg_sounds fadeout 2 + stop background fadeout 2 #Finger stops moving lun "*Mmm*...{heart}" ("base", "happyCl", "base", "mid", cheeks="blush") @@ -613,7 +613,7 @@ label ll_pf_masturbate_T3_E3_intro: $ luna.set_cum(pussy="wet") $ luna.strip("clothes") - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 hide screen blkfade show screen animatedCG @@ -630,13 +630,13 @@ label ll_pf_masturbate_T3_E3_intro: nar "Without being prompted, Luna pushes a finger inside her and starts fingering herself." #Luna inserts finger - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "*Ah*...{heart}" ("grin", "narrow", "base", "up", cheeks="blush") #Luna fingering - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 lun "" ("grin", "closed", "base", "mid", cheeks="blush") gen "You're becoming quite the expert at this..." @@ -672,7 +672,7 @@ label ll_pf_masturbate_T3_E3_intro: gen "(Already? She's faster than I am!)" lun "[name_genie_luna]... Please..." ("crooked_smile", "narrow", "base", "up", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" lun "*Ah*...{w=0.3} Tell me...{w=0.3} Tell me I'm pretty." ("mad", "closed", "base", "stare", cheeks="blush") gen "What?" @@ -697,7 +697,7 @@ label ll_pf_masturbate_T3_E3_intro: # Menu opens again until you've told her she's pretty jump ll_pf_masturbate_T3_E3_intro.choice - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" lun "" ("grin", "closed", "base", "up", cheeks="blush") nar "Luna revelling in your praise closes her eyes and begins furiously pumping her fingers in and out." @@ -712,7 +712,7 @@ label ll_pf_masturbate_T3_E3_intro: gen "Good girl...{w=0.3} Now--" lun "*AAAAH!!!*" ("scream", "happyCl", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" #Luna Squirts lun "" ("scream", "wide", "base", "up", cheeks="blush") $ luna.set_cum(pussy="squirt") @@ -725,8 +725,8 @@ label ll_pf_masturbate_T3_E3_intro: gen "By the great--" lun "{size=+4}*Nnngh*--{/size}" ("angry", "narrow", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 #Luna Squirts with kissiris $ luna.set_cum(pussy="squirt") @@ -831,14 +831,14 @@ label ll_pf_masturbate_T3_E4_repeat: $ camera.set_overlay("night_overlay") $ camera.set(zoom=0.5, pos=(-270, -150), initialize=True) - $ renpy.music.stop(channel="weather", fadeout=4) + stop weather fadeout 4 hide screen blkfade show screen animatedCG with fade #start of masturbation section (in front of desk CG) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("top", "bra") with d3 @@ -889,7 +889,7 @@ label ll_pf_masturbate_T3_E4_repeat: gen "Now undress for me so I can watch you relieve yourself properly..." lun "Yes, [name_genie_luna]..." ("base", "base", "base", "mid") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("clothes") with d3 @@ -905,12 +905,12 @@ label ll_pf_masturbate_T3_E4_repeat: nar "Luna moves her finger across her slit and then gently begins pushing it inside." - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with kissiris lun "*Ah*..." ("base", "narrow", "base", "up", cheeks="blush") #Luna fingering - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 lun "*Mmm*..." ("base", "closed", "base", "mid", cheeks="blush") gen "Good..." @@ -919,7 +919,7 @@ label ll_pf_masturbate_T3_E4_repeat: gen "You should feel very proud of your accomplishments." lun "*Ah*...{w=0.4} Yes...{w=0.4} I feel it inside of me [name_genie_luna]..." ("soft", "closed", "base", "mid", cheeks="blush") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" lun "" ("soft", "narrow", "base", "mid", cheeks="blush") nar "Luna begins moving her fingers faster inside her as she stares at you intently." @@ -934,7 +934,7 @@ label ll_pf_masturbate_T3_E4_repeat: lun "*Ah*...{w=0.4} *Ah*...{w=0.4} *Ah*...{w=0.4}" ("grin", "narrow", "base", "up", cheeks="blush") gen "(Look at those fingers go... Now that's a girl with purpose.)" - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" lun "" ("grin", "narrow", "base", "mid", cheeks="blush") nar "Looking at you once again, Luna starts moving her fingers even faster..." @@ -943,7 +943,7 @@ label ll_pf_masturbate_T3_E4_repeat: lun "*Aaaah*!!!" ("crooked_smile", "narrow", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris #Luna Squirts @@ -952,7 +952,7 @@ label ll_pf_masturbate_T3_E4_repeat: #Non luna squirt $ luna.set_cum(pussy="squirt_post") - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" with kissiris #Luna Squirts $ luna.set_cum(pussy="squirt") @@ -962,8 +962,8 @@ label ll_pf_masturbate_T3_E4_repeat: lun "*[name_genie_luna]*!!{heart}" ("scream", "narrow", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_01.ogg") - stop bg_sounds fadeout 2 + play sound "sounds/slick_01.ogg" + stop background fadeout 2 with kissiris #Luna Squirts $ luna.set_cum(pussy="squirt") @@ -1056,7 +1056,7 @@ label ll_pf_masturbate_T3_E4_repeat: lun "Oh!" ("mad", "narrow", "base", "down") #blush $ luna.wear("all") - call play_sound("equip") + play sound "sounds/cloth_sound.ogg" $ luna.set_cum(None) with d3 pause .5 diff --git a/game/scripts/characters/luna/events/favors/talk_to_me.rpy b/game/scripts/characters/luna/events/favors/talk_to_me.rpy index 3fb9224d..93786832 100644 --- a/game/scripts/characters/luna/events/favors/talk_to_me.rpy +++ b/game/scripts/characters/luna/events/favors/talk_to_me.rpy @@ -63,7 +63,7 @@ label ll_pf_talk_T1_E1_intro: lun "*Hmm*..." ("base", "base", "base", "mid") "-Sniff your armpits-": - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" pause .4 gen "(Good grief, when was the last time I took a shower...)" ("angry", xpos="far_left", ypos="head") gen "(It's high time I search for a bath in this place...{w} Although...)" ("base", xpos="far_left", ypos="head") @@ -410,7 +410,7 @@ label ll_pf_talk_T1_E3_intro: call gen_chibi("cum_behind_desk_done") call lun_chibi("stand", 230, 455, flip=True) - $ renpy.sound.play("sounds/gasp.ogg") + play sound "sounds/gasp.ogg" nar "Your cock pulsates in your hand, and with a groan and a sudden rush of relief, you unload a torrent of cum all over your desk..." @@ -447,7 +447,7 @@ label ll_pf_talk_T1_E3_intro: gen "Sure!" ("grin", xpos="far_left", ypos="head") #Luna takes off her bottoms - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.strip("bottom") @@ -478,7 +478,7 @@ label ll_pf_talk_T1_E3_intro: lun "I'm sorry [name_genie_luna], I got a bit ahead of myself there..." ("angry", "narrow", "base", "mid") #Luna puts on her bottoms - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ luna.wear("all") gen "No,{w=0.2} wait!" ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/luna/events/intro.rpy b/game/scripts/characters/luna/events/intro.rpy index 39778198..8cbc4723 100644 --- a/game/scripts/characters/luna/events/intro.rpy +++ b/game/scripts/characters/luna/events/intro.rpy @@ -27,24 +27,24 @@ label luna_intro_E1: $ hermione.equip(her_outfit_pajama) $ tonks.equip(ton_outfit_dressing_gown) - call play_music("stop") + stop music fadeout 1 show screen blktone with d3 pause .5 - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") gen "Yes..." ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore3.ogg") + play sound "sounds/snore3.ogg" gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") gen "Let's weigh those melons then shall we..." ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") gen "Can't find the scales... will have to use my hands..." ("grin", xpos="far_left", ypos="head") @@ -59,13 +59,13 @@ label luna_intro_E1: pause 1 call chibi_emote("hide", "luna") call lun_walk("410", speed=0.7) - call play_sound("kick") + play sound "sounds/kick.ogg" show screen gfx_effect(428, 365, img="smoke", zoom=0.25) with hpunch pause 0.5 - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" call bld gen "M-My cabbages!" ("angry", xpos="far_left", ypos="head") @@ -111,7 +111,7 @@ label luna_intro_E1: #Genie walks over behind Luna who doesn't turn around gen "(Is this girl sleepwalking?)" ("base", xpos="far_left", ypos="head") - call play_music("luna", fadein=5.0) + play music "music/wallpaper-by-kevin-macleod.ogg" fadein 5 lun "" ("soft", "closed", "low", "mid", xpos="mid", ypos="base", trans=dissolve) gen "Whoa,{w=0.2} check out these melons!" ("grin", xpos="far_left", ypos="head") gen "(Shit.... I said that out loud.)" ("angry", xpos="far_left", ypos="head") @@ -210,7 +210,7 @@ label luna_intro_E1: $ d_flag_02[1] = True nar "You try to summon Tonks." pause 0.2 - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" nar "The spell fizzles." gen "*Hmm*..." ("base", xpos="far_left", ypos="head") gen "(Don't think that worked... Is she sleeping?)" ("base", xpos="far_left", ypos="head") @@ -230,7 +230,7 @@ label luna_intro_E1: gen "I summon thee... Satan." ("base", xpos="far_left", ypos="head") pause 1 gen "*heh*... Just as I exp--" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/attack_snape2.ogg') + play sound "sounds/attack_snape2.ogg" show pentogram onlayer screens at Position(xpos=690, ypos=250, xanchor="center", yanchor="center") with d5 @@ -247,7 +247,7 @@ label luna_intro_E1: gen "Thanks Bub, will do!" ("grin", xpos="far_left", ypos="head") "Bub" "Take care!" - $ renpy.play('sounds/attack_snape2.ogg') + play sound "sounds/attack_snape2.ogg" call hide_blkfade @@ -256,7 +256,7 @@ label luna_intro_E1: if d_flag_02[2]: gen "(And he at least answered the call, unlike the guy upstairs...)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/thunder.ogg") + play sound "sounds/thunder.ogg" with flash gen "!!!" ("angry", xpos="far_left", ypos="head") gen "...Sorry." ("base", xpos="far_left", ypos="head") @@ -484,7 +484,7 @@ label luna_intro_E2: #Next morning #Luna knocks on door stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" gen "Who is it?" ("base", xpos="far_left", ypos="head") @@ -513,7 +513,7 @@ label luna_intro_E2: pause 0.5 gen "{size=-4}Oh... It's miss Loony.{/size}" ("base", xpos="far_left", ypos="head") - call play_music("luna") + play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 #lun "Please don't call me that, Sir.." #gen "My apologies, child." ("base", xpos="far_left", ypos="head") #gen "Please come closer." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy b/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy index 8d017c00..e2a22267 100644 --- a/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy +++ b/game/scripts/characters/luna/events/spectrespecs/spectrespecs.rpy @@ -129,7 +129,7 @@ label spectrespecs_E4: lun "Why don't you have a look for yourself sir, there should've been a pair of spectrespecs in the back of the magazine." ("soft", "base", "base", "mid") gen "(So the magazine comes with toys as well...{w=0.4} How is she actually taking this trash seriously?)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/paper_rustle.ogg") + play sound "sounds/paper_rustle.ogg" gen "*Ngh!" ("base", xpos="far_left", ypos="head") gen "Why aren't they coming out!" ("base", xpos="far_left", ypos="head") @@ -155,7 +155,7 @@ label spectrespecs_E4: call gen_chibi("grab_high", phoenix_OBJ.xpos, phoenix_OBJ.ypos+365, flip=False) with d3 - $ renpy.sound.play("sounds/scissors.ogg") + play sound "sounds/scissors.ogg" pause .8 @@ -177,7 +177,7 @@ label spectrespecs_E4: $ wrackspurts_count = 0 - $ renpy.play('sounds/magic1.ogg') + play sound "sounds/magic1.ogg" show layer screens at uvlight show screen spectrevision if not renpy.mobile: @@ -301,7 +301,7 @@ label spectrespecs_E4: lun "And it's not just in here sir, they're everywhere!" ("open", "base", "annoyed", "mid") lun "The dungeons are full of them!" ("open", "base", "annoyed", "mid") - $ renpy.play('sounds/magic1.ogg') + play sound "sounds/magic1.ogg" show layer screens hide screen spectrevision hide screen spectrevision_cursor diff --git a/game/scripts/characters/luna/summon.rpy b/game/scripts/characters/luna/summon.rpy index 7179f4ec..e0f1f783 100644 --- a/game/scripts/characters/luna/summon.rpy +++ b/game/scripts/characters/luna/summon.rpy @@ -11,8 +11,8 @@ label summon_luna: $ renpy.checkpoint(hard=True) - call play_music("luna") - call play_sound("door") + play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 + play sound "sounds/door.ogg" call lun_chibi("stand","mid","base") with d3 diff --git a/game/scripts/characters/snape/chibi.rpy b/game/scripts/characters/snape/chibi.rpy index adaf9994..5a6a2f36 100644 --- a/game/scripts/characters/snape/chibi.rpy +++ b/game/scripts/characters/snape/chibi.rpy @@ -8,7 +8,7 @@ label sna_chibi(action=None, xpos=None, ypos=None, flip=False): hide snape_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ snape_chibi.hide() with d3 pause .5 @@ -28,7 +28,7 @@ label sna_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call sna_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -36,7 +36,7 @@ label sna_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ snape_chibi.show() $ snape_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ snape_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/snape/events/intro.rpy b/game/scripts/characters/snape/events/intro.rpy index b3df16a1..03aeb219 100644 --- a/game/scripts/characters/snape/events/intro.rpy +++ b/game/scripts/characters/snape/events/intro.rpy @@ -17,23 +17,23 @@ label snape_intro_E1: with fade pause 1 - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" anon "Albus? Are you in there?" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" anon "Don't ignore me, I know you're in there." "............." anon "I'm coming in either way!" - call play_music("dark_fog") - call play_sound("door") + play music "music/Dark Fog.ogg" fadein 1 + play sound "sounds/door.ogg" call sna_chibi("stand","door","base", flip=False) with d3 @@ -50,11 +50,11 @@ label snape_intro_E1: call ctc sna "" ("snape_31") - $ renpy.sound.play("sounds/MaleClearThroat.ogg") + play sound "sounds/MaleClearThroat.ogg" anon "Albus... Do you have a moment?" sna "" ("snape_01") - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "!!!" ("angry", xpos="far_left", ypos="head") gen "{size=-3}(An Indigenous life form!?){/size}" ("angry", xpos="far_left", ypos="head") gen "{size=-3}(looks human enough...){/size}" ("base", xpos="far_left", ypos="head") @@ -165,15 +165,15 @@ label snape_intro_E1: # Sanpe talks to genie about hermione, snape becomes suspicious label snape_intro_E2: - call play_music("night") + play music "music/Music for Manatees.ogg" fadein 1 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" anon "It's me." gen "{size=-3}(That broody guy again...){/size}" ("base", xpos="far_left", ypos="head") gen "(Maybe if I stay silent he'll go away...)" ("base", xpos="far_left", ypos="head") - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 call sna_walk(action="enter", xpos="mid", ypos="base") call bld @@ -271,7 +271,7 @@ label snape_intro_E2: # Snape comes in, has a talk with Genie, then the duel starts. label snape_intro_E3: - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 call sna_walk(action="enter", xpos="mid", ypos="base") @@ -385,7 +385,7 @@ label snape_intro_E3: show screen blkfade with d3 - $ renpy.play('sounds/07_run.ogg') + play sound "sounds/07_run.ogg" pause 2 gen "?!" ("angry", xpos="far_left", ypos="head") @@ -393,7 +393,7 @@ label snape_intro_E3: hide screen bld1 call hide_blkfade - call play_music("hitman") #TENSE THEME + play music "music/hitman.ogg" fadein 1 #TENSE THEME call ctc call bld @@ -483,7 +483,7 @@ label snape_intro_E3: stop music play music "music/boss_battle_#2_metal_loop.ogg" fadein 1 fadeout 1 - call play_sound("glass_break") + play sound "sounds/glass_break.ogg" pause.1 @@ -512,7 +512,7 @@ label snape_intro_E4: gen "Ready to talk now?!" ("angry", xpos="far_left", ypos="head") sna "(... i-impossible...)" ("snape_36", ypos="head") - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 hide screen duel hide snape_main call gen_chibi("stand","desk","base") @@ -582,16 +582,16 @@ label snape_intro_E4: menu: "-Undo the spell-": - $ renpy.play('sounds/fire_woosh.ogg') + play sound "sounds/fire_woosh.ogg" show screen gfx_effect(510, 350, img="smoke", zoom=0.8) menu: "-Undo the spell-": - $ renpy.play('sounds/fire_woosh.ogg') + play sound "sounds/fire_woosh.ogg" show screen gfx_effect(510, 350, img="smoke", zoom=0.8) gen "*Huh*?" ("base", xpos="far_left", ypos="head") menu: "-Undo the spell-": - $ renpy.play('sounds/fire_woosh.ogg') + play sound "sounds/fire_woosh.ogg" show screen gfx_effect(510, 350, img="smoke", zoom=0.8) gen "(Something's not right, I can't undo the spell...)" ("base", xpos="far_left", ypos="head") @@ -689,7 +689,7 @@ label snape_intro_E4: # Snape visits you after the dual (next evening). label snape_intro_E5: - call play_music("dark_fog") + play music "music/Dark Fog.ogg" fadein 1 call sna_walk(action="enter", xpos="mid", ypos="base") @@ -795,7 +795,7 @@ label snape_intro_E5: call sna_chibi(flip=True) with d3 - $ renpy.play('sounds/fire_woosh.ogg') + play sound "sounds/fire_woosh.ogg" show screen gfx_effect(780, 300, img="smoke", zoom=0.7) $ chair_OBJ.hidden = False diff --git a/game/scripts/characters/snape/nicknames.rpy b/game/scripts/characters/snape/nicknames.rpy index c25aef40..850828d4 100644 --- a/game/scripts/characters/snape/nicknames.rpy +++ b/game/scripts/characters/snape/nicknames.rpy @@ -33,7 +33,7 @@ label snape_nicknames_genie: call gen_walk(action="leave", speed=1.5) pause 1 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause 0.8 diff --git a/game/scripts/characters/snape/summon.rpy b/game/scripts/characters/snape/summon.rpy index c7221fc2..537e5804 100644 --- a/game/scripts/characters/snape/summon.rpy +++ b/game/scripts/characters/snape/summon.rpy @@ -4,8 +4,8 @@ label summon_snape: $ last_character = "snape" - call play_music("snape") - call play_sound("door") + play music "music/Dark Fog.ogg" fadein 1 + play sound "sounds/door.ogg" call sna_chibi("stand","mid","base") with d3 @@ -102,7 +102,7 @@ label summon_snape: else: sna "Goodnight then." - call play_sound("door") + play sound "sounds/door.ogg" $ snape_busy = True diff --git a/game/scripts/characters/susan/chibi.rpy b/game/scripts/characters/susan/chibi.rpy index ddd20122..97e3a987 100644 --- a/game/scripts/characters/susan/chibi.rpy +++ b/game/scripts/characters/susan/chibi.rpy @@ -8,7 +8,7 @@ label sus_chibi(action=None, xpos=None, ypos=None, flip=False): hide susan_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ susan_chibi.hide() with d3 pause .5 @@ -28,7 +28,7 @@ label sus_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call sus_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -36,7 +36,7 @@ label sus_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ susan_chibi.show() $ susan_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ susan_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/susan/events/intro.rpy b/game/scripts/characters/susan/events/intro.rpy index 627397f0..24a10e46 100644 --- a/game/scripts/characters/susan/events/intro.rpy +++ b/game/scripts/characters/susan/events/intro.rpy @@ -66,7 +66,7 @@ label nt_he_susan_E1: label susan_intro_E1: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*knock-knock-knock*" femv "*Uhm*... Professor Dumbledore, Sir?" @@ -108,7 +108,7 @@ label susan_intro_E1: else: gen "How can I help you--" ("base", xpos="far_left", ypos="head") - call play_music("susan") + play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 pause.8 $ susan.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid") @@ -123,7 +123,7 @@ label susan_intro_E1: with fade # Boing sound? - $ renpy.play("sounds/boing03.ogg") + play sound "sounds/boing03.ogg" with hpunch gen "(Damn! Look at them titties...)" diff --git a/game/scripts/characters/susan/summon.rpy b/game/scripts/characters/susan/summon.rpy index a6d0c036..706b4117 100644 --- a/game/scripts/characters/susan/summon.rpy +++ b/game/scripts/characters/susan/summon.rpy @@ -10,8 +10,8 @@ label summon_susan: $ renpy.checkpoint(hard=True) - call play_music("susan") - call play_sound("door") + play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein 1 + play sound "sounds/door.ogg" call sus_chibi("stand","mid","base") with d3 @@ -63,7 +63,7 @@ label summon_susan: else: sus "*Ehm*... good night then, [name_genie_susan]." ("base", "base", "base", "mid") - call play_sound("door") + play sound "sounds/door.ogg" jump end_susan_event diff --git a/game/scripts/characters/tonks/chibi.rpy b/game/scripts/characters/tonks/chibi.rpy index 45cf2ed1..c2b9cdbf 100644 --- a/game/scripts/characters/tonks/chibi.rpy +++ b/game/scripts/characters/tonks/chibi.rpy @@ -8,7 +8,7 @@ label ton_chibi(action=None, xpos=None, ypos=None, flip=False): hide tonks_main hide screen bld1 hide screen blktone - call play_sound("door") + play sound "sounds/door.ogg" $ tonks_chibi.hide() with d3 pause .5 @@ -28,7 +28,7 @@ label ton_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= with d3 if action == "enter": - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi(None, "door", "base", flip) with d3 if xpos or ypos: @@ -36,7 +36,7 @@ label ton_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path= elif action == "leave": $ tonks_chibi.show() $ tonks_chibi.move(("door", "base"), speed, reduce) - call play_sound("door") + play sound "sounds/door.ogg" $ tonks_chibi.hide() with d3 pause .5 diff --git a/game/scripts/characters/tonks/events/clothing.rpy b/game/scripts/characters/tonks/events/clothing.rpy index 167b9aba..e2b6324a 100644 --- a/game/scripts/characters/tonks/events/clothing.rpy +++ b/game/scripts/characters/tonks/events/clothing.rpy @@ -11,7 +11,7 @@ label tonks_summon_setup: $ tonks.strip("clothes") call ton_walk(action="enter", xpos="mid", ypos="base") - call play_sound("scratch") + play sound "sounds/scratch.ogg" with hpunch gen "!!!" ("angry", xpos="far_left", ypos="head") @@ -28,7 +28,7 @@ label tonks_summon_setup: gen "..." ("base", xpos="far_left", ypos="head") gen "Have you been drinking Wine?" ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*" ("grin", "narrow", "base", "stare", hair="horny", cheeks="heavy_blush") ton "Maybe..." ("grin", "wink", "base", "mid", hair="horny", cheeks="heavy_blush") @@ -62,7 +62,7 @@ label tonks_summon_setup: ton "A bonus? For showing off my body to my own boss?" ("soft", "narrow", "raised", "mid", hair="horny", cheeks="heavy_blush") gen "That's right." ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("grin", "narrow", "raised", "stare", hair="horny", cheeks="heavy_blush") ton "I've always wanted to find out my worth." ("grin", "base", "base", "stare", hair="horny", cheeks="heavy_blush") @@ -144,7 +144,7 @@ label tonks_summon_setup: gen "Now, put your clothes back on..." ("base", xpos="far_left", ypos="head") ton "*Ehm*... Okay..." ("soft", "base", "base", "down", hair="horny", cheeks="heavy_blush") - call play_sound("magic") + play sound "sounds/magic4.ogg" $ tonks.wear("all") ton "" (trans=morph) ton "" ("soft", "narrow", "base", "mid", hair="horny", cheeks="heavy_blush") @@ -171,12 +171,12 @@ label tonks_summon_setup: if tonks_outfits_schedule: $ tonks.equip_random_outfit() - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","mid","base") with d3 #Tonks greeting. - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if ton_mood > 0: if 5 > ton_mood >= 1: diff --git a/game/scripts/characters/tonks/events/hangout.rpy b/game/scripts/characters/tonks/events/hangout.rpy index 4e42ec2e..fd683af4 100644 --- a/game/scripts/characters/tonks/events/hangout.rpy +++ b/game/scripts/characters/tonks/events/hangout.rpy @@ -130,7 +130,7 @@ label nt_he_firewhisky_intro: gen "No, I was just waiting for an opening." ("base", xpos="far_left", ypos="head") ton "Sorry, I guess I talk a lot once I get going..." ("mad", "base", "shocked", "R") ton "Bottoms up." ("horny", "base", "base", "down") - call play_sound("gulp") + play sound "sounds/gulp.ogg" ton "*Gulp*{w=0.6}{nw}" ("base", "closed", "worried", "mid", trans=hpunch) ton "*Cough* *Cough*" ("open", "happyCl", "shocked", "stare") ton "Yeah, that was a mistake." ("mad", "base", "base", "down") @@ -193,11 +193,11 @@ label nt_he_firewhisky_E3: label nt_he_firewhisky_E4: ton "Bottoms up." ("base", "narrow", "base", "mid", ypos="head", flip=False) - call play_sound("gulp") + play sound "sounds/gulp.ogg" ton "*Gulp*{w=0.8}{nw}" ("scream", "closed", "base", "mid") - call play_sound("gulp") + play sound "sounds/gulp.ogg" ton "*Gulp*{w=0.8}{nw}" ("scream", "closed", "worried", "mid") - call play_sound("gulp") + play sound "sounds/gulp.ogg" ton "*Gulp*{w=0.8}{nw}" ("scream", "closed", "worried", "mid") ton "*Aaaaaaaahhhh!!!*..." ("silly", "closed", "base", "ahegao", trans=vpunch_repeat) gen "....................." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/characters/tonks/events/intro.rpy b/game/scripts/characters/tonks/events/intro.rpy index 0184be02..94635c1e 100644 --- a/game/scripts/characters/tonks/events/intro.rpy +++ b/game/scripts/characters/tonks/events/intro.rpy @@ -4,12 +4,12 @@ label tonks_intro_E1: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" gen "(...)" ("base", xpos="far_left", ypos="head") - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" gen "(Can't I even have one quiet day here?...)" ("base", xpos="far_left", ypos="head") gen "Who is it?" ("base", xpos="far_left", ypos="head") @@ -54,7 +54,7 @@ label tonks_intro_E1: call bld("hide") pause.2 - call play_sound("door") + play sound "sounds/door.ogg" call ton_chibi("stand","door","base") call chibi_emote("hearts", "tonks") with d3 @@ -81,7 +81,7 @@ label tonks_intro_E1: show screen animatedCG with fade - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Thank you, Professor." ("base", "base", "base", "mid", xpos="right", ypos="base", trans=d3) $ camera.set(zoom=1.0, pos=(-1040, -600), t=5.0) @@ -239,7 +239,7 @@ label tonks_intro_E1: label tonks_intro_E2: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" ton "Professor, it's Tonks." @@ -274,7 +274,7 @@ label tonks_intro_E2: call ton_walk(action="enter", xpos="mid", ypos="base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Professor." ("soft", "base", "base", "mid", xpos="right", ypos="base", trans=dissolve) gen "Hey! If it isn't..." ("base", xpos="far_left", ypos="head") @@ -466,11 +466,11 @@ label ss_he_tonks_E1: label tonks_intro_E3: stop music fadeout 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" call bld "*Knock-knock-knock*" - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" gen "............" ("base", xpos="far_left", ypos="head") @@ -498,7 +498,7 @@ label tonks_intro_E3: #Tonks enters the office call ton_walk(action="enter", xpos="desk", ypos="base") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "Professor..." ("soft", "base", "base", "mid", xpos="mid", ypos="base", trans=dissolve) gen "How's the investigation going? Nothing to report I gather?" ("base", xpos="far_left", ypos="head") ton "On the contrary..." ("open", "wide", "shocked", "stare") @@ -519,7 +519,7 @@ label tonks_intro_E3: ton "I had this suspicion... Since the very day I got here..." ("open", "wide", "angry", "mid", hair="angry") # Tonks threatens Genie. # Maybe have her chibi point her wand at him? - call play_music("hitman") + play music "music/hitman.ogg" fadein 1 ton "Now tell me, who are you?{w} And you better tell the truth!" ("mad", "base", "angry", "mid", hair="angry") gen "(Shit, how often is this going to happen to me?)" ("angry", xpos="far_left", ypos="head") @@ -552,7 +552,7 @@ label tonks_intro_E3: # Duel won't happen and Tonks just casts a spell. play music "music/boss_battle_#2_metal_loop.ogg" fadein 1 fadeout 1 - call play_sound("glass_break") + play sound "sounds/glass_break.ogg" pause.1 show screen snape_glass @@ -576,7 +576,7 @@ label tonks_intro_E3: ton "" ("disgust", "shocked", "shocked", "stare", xpos="right", ypos="base") gen "(...)" ("base", xpos="far_left", ypos="head") - $ renpy.music.play("music/Under-the-Radar by PhobyAk.ogg") + play music "music/Under-the-Radar by PhobyAk.ogg" ton "No way!" ("soft", "shocked", "base", "mid") gen "What just happened?" ("base", xpos="far_left", ypos="head") ton "What... are you...?" ("mad", "shocked", "raised", "mid") @@ -641,8 +641,8 @@ label tonks_intro_E3: gen "No, please! I hate confined spaces!" ("angry", xpos="far_left", ypos="head") # fake game over $ renpy.music.stop(fadeout=4) - $ renpy.music.stop(channel="weather", fadeout=4) - $ renpy.play('sounds/level_failed.ogg') + stop weather fadeout 4 + play sound "sounds/level_failed.ogg" show screen cartoon_zoom gen "...{w=6.0}{nw}" ("angry", xpos="far_left", ypos="head") call gameover() @@ -651,11 +651,11 @@ label tonks_intro_E3: call weather_sound stop music fadeout 1.5 - $ renpy.play('sounds/scratch.ogg') + play sound "sounds/scratch.ogg" ton "Unless..." ("upset", "narrow", "annoyed", "downR", trans=hpunch) gen "Unless?" ("angry", xpos="far_left", ypos="head") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "You let me join in on the fun!" ("grin", "base", "raised", "mid", hair="horny") gen "..." ("base", xpos="far_left", ypos="head") gen "What?" ("angry", xpos="far_left", ypos="head") #screenshake diff --git a/game/scripts/characters/tonks/summon.rpy b/game/scripts/characters/tonks/summon.rpy index 880340d1..78adee99 100644 --- a/game/scripts/characters/tonks/summon.rpy +++ b/game/scripts/characters/tonks/summon.rpy @@ -9,8 +9,8 @@ label summon_tonks: call update_ton_tier call update_tonks - call play_music("tonks") - call play_sound("door") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 + play sound "sounds/door.ogg" $ renpy.checkpoint(hard=True) @@ -78,7 +78,7 @@ label summon_tonks: else: ton "Sweet dreams, [name_genie_tonks]." - call play_sound("door") + play sound "sounds/door.ogg" jump end_tonks_event diff --git a/game/scripts/characters/tonks/wardrobe_reactions.rpy b/game/scripts/characters/tonks/wardrobe_reactions.rpy index 3db60a24..cf3c9ef7 100644 --- a/game/scripts/characters/tonks/wardrobe_reactions.rpy +++ b/game/scripts/characters/tonks/wardrobe_reactions.rpy @@ -300,7 +300,7 @@ label ton_reaction_equip_outfit(item): gen "I've got this nightie for you to wear." ("base", xpos="far_left", ypos="head") ton "Why not just ask me to take all of my clothes off?" ("open", "base", "base", "down") gen "Why because that would be indecent!" ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "closed", "base", "mid") ton "I suppose I'll have to wear it then..." ("base", "wink", "base", "mid") ton "In the name of decency." ("grin", "base", "base", "mid") @@ -366,7 +366,7 @@ label ton_reaction_equip_outfit(item): gen "These hips are meant for pushing, not dancing I'm afraid..." ("base", xpos="far_left", ypos="head") gen "No, I got you this one purely because of how sexy you'd look in it." ("base", xpos="far_left", ypos="head") ton "As if you'd get me an outfit for any other purpose..." ("base", "narrow", "base", "R") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("grin", "narrow", "base", "R") ton "Well, you could try, but I'm sure I'll look sexy in it either way." ("base", "closed", "base", "mid") gen "Is that a challenge?" ("base", xpos="far_left", ypos="head") @@ -382,12 +382,12 @@ label ton_reaction_equip_outfit(item): gen "The one with the wings and stuff." ("base", xpos="far_left", ypos="head") ton "Oh... Why something like that can't be done with an outfit, I'll have to grow some wings myself." ("grin", "wink", "base", "mid") gen "You will have to what?!" ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("grin", "narrow", "base", "mid") gen "Oh, you're just messing with me..." ("base", xpos="far_left", ypos="head") ton "..." ("grin", "base", "base", "R") gen "You are...{w=0.4} Aren't--" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" $ tonks.equip(item) ton "" ("horny", "narrow", "base", "mid") with flash @@ -486,7 +486,7 @@ label ton_reaction_equip_outfit(item): ton "*Hmm*... Very imposing..." ("base", "narrow", "base", "down") ton "Although it would've been even more so with a strap-on..." ("grin", "base", "base", "mid") gen "..." ("angry", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*Giggles*" ("grin", "wink", "base", "mid") ######################### diff --git a/game/scripts/events/Start.rpy b/game/scripts/events/Start.rpy index 65570e4e..4a8fbd8a 100644 --- a/game/scripts/events/Start.rpy +++ b/game/scripts/events/Start.rpy @@ -53,13 +53,13 @@ label genie_intro_E1: $ game.day = 0 call send_letters - stop bg_sounds + stop background stop weather call update_interface_color call room("main_room") call gen_chibi("hide") - call play_music("intro") + play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 $ desk_OBJ.idle = "desk_dumbledore" $ desk_OBJ.foreground = "letter_on_desk" $ chair_OBJ.hidden = True @@ -72,10 +72,10 @@ label genie_intro_E1: $ name_dumbledore_genie = "Old Bearded Man" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" dum1 "*Sounds of an old man sleeping like a baby*" pause 1 - $ renpy.sound.play("sounds/thunder_2.ogg") + play sound "sounds/thunder_2.ogg" $ game.weather = "storm" call weather_sound with flashbulb @@ -99,7 +99,7 @@ label genie_intro_E1: $ name_dumbledore_genie = "Albus Dumbledore" - $ renpy.play("sounds/magic4.ogg") + play sound "sounds/magic4.ogg" $ desk_OBJ.idle = "ch_gen sit_behind_desk" $ game.weather = "rain" call weather_sound @@ -152,7 +152,7 @@ label genie_intro_E2: # TIme pass intro. label genie_intro_E3: - call play_music("day") + play music "music/Brittle Rille.ogg" fadein 1 call bld gen ".............." ("base", xpos="far_left", ypos="head") @@ -170,7 +170,7 @@ label genie_intro_E3: # Owl intro. label genie_intro_E4: - call play_music("day") + play music "music/Brittle Rille.ogg" fadein 1 call bld gen "An owl? Here?" ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/events/ending.rpy b/game/scripts/events/ending.rpy index fb11f6df..14fb0462 100644 --- a/game/scripts/events/ending.rpy +++ b/game/scripts/events/ending.rpy @@ -32,7 +32,7 @@ label ball_ending_E1: call sna_walk(action="enter", xpos="desk", ypos="base") pause.8 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "Genie..." ("snape_01", xpos="base", ypos="base") gen "Severus?" ("base", xpos="far_left", ypos="head") sna "I think I may have figured out why your magic does not work the way it should..." ("snape_05") @@ -148,7 +148,7 @@ label ball_ending_E1: gen "............................" ("base", xpos="far_left", ypos="head") gen "So this is it then..." ("base", xpos="far_left", ypos="head") - call play_music("despair") + play music "music/Despair_by_erenik.ogg" fadein 1 gen "Seems like my time in this world has come to an end..." ("base", xpos="far_left", ypos="head") gen "......................." ("base", xpos="far_left", ypos="head") @@ -295,13 +295,13 @@ label ball_ending_E1: call blkfade stop music fadeout 1.0 - stop bg_sounds + stop background stop weather # Outskirts of Hogwarts centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}" - call play_music("night_outside") + play music "music/night.ogg" fadein 1 $ dynamic_cg("ball", "173") @@ -310,7 +310,7 @@ label ball_ending_E1: call ctc pause.5 - call play_sound("walking_on_grass") + play sound "sounds/steps_grass.ogg" $ dynamic_cg("ball", "171", "172") @@ -343,7 +343,7 @@ label ball_ending_E1: centered "{size=+7}{color=#cbcbcb}Thank you for playing!{/color}{/size}\n\n{#LINT_IGNORE}" - $ renpy.play('sounds/scratch.ogg') + play sound "sounds/scratch.ogg" stop music with hpunch gen "Wait, I'm still here!" ("angry", xpos="far_left", ypos="head") @@ -365,7 +365,7 @@ label ball_ending_E1: gen "No, I can't just leave like this!" ("base", xpos="far_left", ypos="head") gen "I must see the girl one last time..." ("base", xpos="far_left", ypos="head") - call play_sound("walking_on_grass") + play sound "sounds/steps_grass.ogg" $ dynamic_cg("ball", "171") @@ -458,10 +458,10 @@ label ball_ending_E2: mal "You're right!" mal2 "Do you think if I ask her to the dance, I might get lucky later?" mal "Not if I ask her first!" - call play_sound("walking") + play sound "sounds/run_04.ogg" pause 2 mal2 "Hey, wait up! That was my idea!" - call play_sound("running") + play sound "sounds/run_03.ogg" pause 2 fem "Guys...?" fem "........................." @@ -526,7 +526,7 @@ label ball_ending_E2: her "Sir, what is going on? Why are you... lurking in the shadows?" ("upset", "base", "base", "mid") gen "Just be quiet and listen for a second! Can you do that for me?" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. her "Yes, sir..." ("upset", "base", "base", "mid") gen "Well, here is the thing..." ("base", xpos="far_left", ypos="head") gen "There is something you need to kn--" ("base", xpos="far_left", ypos="head") @@ -842,7 +842,7 @@ label ball_ending_E2: sna "{size=-4}Not that I care...{/size}" her "The coronation! I must go now!" ("open", "wide", "worried", "stare") - call play_sound("running") + play sound "sounds/run_03.ogg" pause 3 gen ".............................." ("base", xpos="far_left", ypos="head") @@ -882,7 +882,7 @@ label ball_ending_E2: $ dynamic_cg("ball/bj", "background", "base3", "eyes_up3", "blush3") her "???................" - call play_sound("spitting") + play sound "sounds/spit.ogg" show screen white pause.3 hide screen white @@ -900,7 +900,7 @@ label ball_ending_E2: sna "If you would, please..." sna "Miss Granger?" - call play_sound("spitting") + play sound "sounds/spit.ogg" show screen white pause.3 hide screen white @@ -923,7 +923,7 @@ label ball_ending_E2: her "*gobble*! *Lick*! *Lick*!" gen "Yes! Keep at it and we will be done here in no time!" ("base", xpos="far_left", ypos="head") gen "Oh, I almost forgot..." ("base", xpos="far_left", ypos="head") - call play_sound("spitting") + play sound "sounds/spit.ogg" pause.3 with vpunch $ dynamic_cg("ball/bj", "background", "base3", "blush3", "eyes_stare3", "tears_base3", "brows_angry3", "spit_base3", "spit_forehead3", "spit_nose3") @@ -1001,7 +1001,7 @@ label ball_ending_E2: $ dynamic_cg("ball/bj", "background", "base3_alt", "blush3", "eyes_up3", "tears_base3", "brows3", "spit_base3", "spit_forehead3", "spit_nose3") her "{size=+9}??!.....................{/size}" - call play_sound("spitting") + play sound "sounds/spit.ogg" pause.5 with vpunch @@ -1044,7 +1044,7 @@ label ball_ending_E2: stop music fadeout 1.0 gen "Hey, what are you--" ("angry", xpos="far_left", ypos="head") nar "Hermione gets up abruptly and runs off without saying a word..." - call play_sound("running") + play sound "sounds/run_03.ogg" pause 3 gen "*Hmm*...?" ("base", xpos="far_left", ypos="head") gen "Oh, that's right... The coronation thing..." ("base", xpos="far_left", ypos="head") @@ -1071,7 +1071,7 @@ label ball_ending_E2: hide screen blkfade $ dynamic_cg("ball/speech", "background", "base", "overlay") - call play_sound("applause") + play sound "sounds/applause01.ogg" call ctc her "..............." @@ -1179,7 +1179,7 @@ label ball_ending_E2: # Reveal titty stop music $ dynamic_cg("ball/speech", "background", "base2", "mouth_open", "eyes_closed", "cum4", "overlay") - $ renpy.sound.play("sounds/boing02.ogg") + play sound "sounds/boing02.ogg" call ctc show screen blktone @@ -1257,7 +1257,7 @@ label ball_ending_E2: her "I almost forgot..." $ dynamic_cg("ball/speech", "background", "base2", "mouth_open", "eyes_closed", "cum6", "overlay") her "{size=+5}Go Gryffindor!{/size}" - call play_sound("applause") + play sound "sounds/applause01.ogg" nar "The crowd starts whistling and cheering wildly." $ dynamic_cg("ball/speech", "background", "base2", "eyes_squint", "brows", "cum6", "overlay") her "......................................" @@ -1302,7 +1302,7 @@ label ball_ending_E2: call ctc call blkfade - call play_sound("applause") + play sound "sounds/applause01.ogg" nar "Wild whistling and cheering continues as Hermione descends from the stage." pause 1 stop music fadeout 3.0 @@ -1319,11 +1319,11 @@ label ball_ending_E2: her "Sir?!" ("base", "narrow", "base", "mid_soft",cheeks="blush") gen "I want to fuck you so badly! Come over here!" ("angry", xpos="far_left", ypos="head") - call play_music("playful_tension") + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 her "Of course, sir..." ("silly", "squint", "worried", "up",cheeks="blush") # Insertion - call play_sound("insert") + play sound "sounds/gltch.ogg" with hpunch with kissiris pause.5 @@ -1351,7 +1351,7 @@ label ball_ending_E2: her "You fucked her out of me with your enormous cock, sir!" gen "*Argh*! You whore!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.1 hide screen white @@ -1361,7 +1361,7 @@ label ball_ending_E2: her "Ah!!!" gen "Quiet, whore! Someone will hear you!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.1 hide screen white @@ -1370,7 +1370,7 @@ label ball_ending_E2: her "Ah! [name_genie_hermione]!" gen "I said be quiet!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.1 hide screen white @@ -1396,19 +1396,19 @@ label ball_ending_E2: her "Ah! Yes! Yes! I am a mudblood whore!" gen "Whatever!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.5 hide screen white with hpunch - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.4 hide screen white with hpunch - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -1416,19 +1416,19 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "spank", "eyes_stare", "tears", "blush") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white with hpunch - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.2 hide screen white with hpunch - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.1 hide screen white @@ -1492,7 +1492,7 @@ label ball_ending_E2: sly1 "Shut up, filth!" # Spit on face - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open", "blush", "dudes", "dudes_spit") pause.2 @@ -1545,7 +1545,7 @@ label ball_ending_E2: gen "*huh*? Oh, don't you mind me girl." ("base", xpos="far_left", ypos="head") gen "Imagine that I'm not even here..." ("base", xpos="far_left", ypos="head") - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open", "blush", "spit_on_face", "dudes2", "dudes_spit") pause.2 @@ -1558,7 +1558,7 @@ label ball_ending_E2: sly1 "Make us, whore!" her "I am warning--" - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open_tongue", "blush", "brows", "spit_on_face", "dudes2", "dudes_spit_mouth") pause.2 @@ -1567,7 +1567,7 @@ label ball_ending_E2: call ctc $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_smile", "blush", "brows", "spit_on_face", "dudes2") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp*!{/size}" sly2 "*Ha-ha-ha*! Right in the mouth! Good one, mate!" sly1 "And she swallowed it too!" @@ -1576,7 +1576,7 @@ label ball_ending_E2: sly1 "Was it? Let's see." her "*huh*?" - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open_tongue", "blush", "brows", "spit_on_face", "dudes2", "dudes_spit_mouth") pause.2 @@ -1585,7 +1585,7 @@ label ball_ending_E2: call ctc $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_smile", "blush", "brows", "spit_on_face", "dudes2") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp*!{/size}" sly2 "She did it again!" @@ -1610,7 +1610,7 @@ label ball_ending_E2: her "*Gulp*!" sly1 "Suck my cock, bitch! Suck it!" gen "Do what the boy tells you, girl." ("base", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -1640,13 +1640,13 @@ label ball_ending_E2: # Swallowing cum $ dynamic_cg("ball/sex", "background", "base", "eyes_happycl", "blush", "brows", "spit_on_face", "dudes2", "dude_bj") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp-gulp-gulp-gulp*!{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*{size=+3}Gulp-gulp-gulp*...{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*Gulp-gulp-gulp*..." - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=-3}*Gulp* *Gulp*{/size}" her "{size=-5}*Gulp*..................{/size}" her "........................................" @@ -1699,11 +1699,11 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "blush", "brows", "spit_on_face", "dudes2", "dude_bj") her "{size=+7}*gobble*?!?{/size}" $ dynamic_cg("ball/sex", "background", "base", "eyes_closed", "blush", "brows", "spit_on_face", "dudes2", "dude_bj") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp-gulp-gulp-gulp*!{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+3}*Gulp-gulp*...{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*Gulp..." sly2 "*Argh*... my cock..." $ dynamic_cg("ball/sex", "background", "base", "eyes_happycl", "blush", "brows", "spit", "spit_on_face", "dudes2") @@ -1719,7 +1719,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "mouth_open", "blush", "brows", "spit", "spit_on_face", "dudes2") her "Fuck you!" - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open_tongue", "blush", "brows", "spit_on_face", "dudes2", "dudes_spit_mouth") pause.2 @@ -1728,7 +1728,7 @@ label ball_ending_E2: call ctc $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_smile", "blush", "brows", "spit_on_face", "dudes2") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp*!{/size}" sly1 "That's what I thought!" @@ -1802,13 +1802,13 @@ label ball_ending_E2: # Swallowing cum $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "lashes", "tears", "blush", "lashes", "dudes2", "dude_bj3", "dude_bj_cum", "spit_on_face") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*Gulp-gulp-gulp-gulp!*{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*{size=+3}Gulp-gulp-gulp...*{/size}" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*Gulp-gulp-gulp*..." - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=-3}*Gulp* *Gulp*{/size}" her "{size=-5}*Gulp*..................{/size}" her "........................................" @@ -1902,7 +1902,7 @@ label ball_ending_E2: sly1 "Mudblood!" her "{size=+8}*AAAAAAAAAAAAH*!{/size}" - call play_sound("spit") + play sound "sounds/spit.ogg" show screen white pause.3 hide screen white @@ -1911,7 +1911,7 @@ label ball_ending_E2: call ctc $ dynamic_cg("ball/sex", "background", "base", "mouth_smile", "eyes_happycl", "tears2", "blush", "spit", "spit_on_face", "dudes2", "cum_after", "bukkake", "cum_anal", "cum_pussy", ) - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+8}*Gulp*!{/size}" $ dynamic_cg("ball/sex", "background", "base", "eyes_happycl", "tears2", "blush", "spit", "spit_on_face", "dudes2", "cum_after", "bukkake", "cum_anal", "cum_pussy") @@ -1937,7 +1937,7 @@ label ball_ending_E2: sly1 "Yeah, thank you for being such a slut!" her ".........................." ("soft", "narrow", "annoyed", "up", cheeks="blush", tears="mascara_soft", ypos="head", flip=False) - call play_sound("footsteps") + play sound "sounds/footsteps.ogg" $ dynamic_cg("ball/sex", "background") pause 2 @@ -2012,7 +2012,7 @@ label ball_ending_E2: hide screen bld1 call hide_blkfade - call play_sound("applause") + play sound "sounds/applause01.ogg" call ctc her "..............." @@ -2044,7 +2044,7 @@ label ball_ending_E2: call ctc $ dynamic_cg("ball/speech", "background", "base", "blush", "cum_nose2", "eyes_closed", "mascara", "sweat", "overlay") - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "{size=+5}*GULP*!!!{/size}" $ dynamic_cg("ball/speech", "background", "base", "mouth_open", "blush", "cum_nose2", "eyes_squint", "mascara", "brows", "sweat", "overlay") her "*Gua-ha*..." @@ -2058,7 +2058,7 @@ label ball_ending_E2: her "I would also like to thank my parents..." her "And I would like to thank my fellow students!" - call play_sound("applause") + play sound "sounds/applause01.ogg" nar "Loud cheering and whistling erupts from the crowd." her "As well as the teachers, of course..." @@ -2103,7 +2103,7 @@ label ball_ending_E2: fem "{size=-4}!!!?{/size}" fem "{size=-4}You guys are idiots!{/size}" - call play_sound("running") + play sound "sounds/run_03.ogg" pause 3 mal "{size=-4}What? What did I say?{/size}" mal2 "{size=-4}Who knows, bro? Witches be crazy...{/size}" @@ -2119,7 +2119,7 @@ label ball_ending_E2: $ dynamic_cg("ball/speech", "background", "base", "mouth_open", "blush", "cum_nose2", "mascara", "brows", "sweat", "overlay") her "{size=+5}Go Gryffindor!{/size}" - call play_sound("applause") + play sound "sounds/applause01.ogg" nar "The crowd explodes with loud cheers and whistles, interspersed by occasional booing..." call ctc @@ -2135,7 +2135,7 @@ label ball_ending_E2: gen "A very nice touch." ("grin", xpos="far_left", ypos="head") her "........................................................" ("crooked_smile", "happyCl", "worried", "mid", cheeks="blush") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. $ dynamic_cg("ball/sex", "background") show screen bld1 @@ -2165,7 +2165,7 @@ label ball_ending_E2: call ctc call blkfade - call play_sound("insert") + play sound "sounds/gltch.ogg" with hpunch with kissiris @@ -2205,7 +2205,7 @@ label ball_ending_E2: gen "I think that's because you want to get spanked!" ("base", xpos="far_left", ypos="head") her "What!?" - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.1 hide screen white @@ -2217,7 +2217,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_up", "mouth_open", "brows", "blush", "tears") her "Sir, I--" - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2229,7 +2229,7 @@ label ball_ending_E2: gen "Or do you want to get caught like this, on your headmaster's cock?" ("base", xpos="far_left", ypos="head") gen "Do you, Miss queen of the autumn ball?" ("base", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2242,7 +2242,7 @@ label ball_ending_E2: her ".............." gen "Answer me, slut!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2255,7 +2255,7 @@ label ball_ending_E2: gen "That's the spirit!" ("base", xpos="far_left", ypos="head") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2263,7 +2263,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "blush", "tears") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2271,7 +2271,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "blush", "tears") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2279,7 +2279,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "blush", "tears", "spank") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2287,7 +2287,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "blush", "tears", "spank") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2295,7 +2295,7 @@ label ball_ending_E2: $ dynamic_cg("ball/sex", "background", "base", "eyes_dead", "mouth_open_tongue2", "lashes", "blush", "tears", "spank") call ctc - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2335,14 +2335,14 @@ label ball_ending_E2: gen "Let me take my dick out of your pussy first..." ("base", xpos="far_left", ypos="head") - call play_sound("plop") + play sound "sounds/plop.ogg" with hpunch pause.3 # Insertion her "*Ah*..." ("open", "wide", "worried", "stare",cheeks="blush",tears="soft", ypos="head", flip=False) her "Sir, no. You must listen to me--" ("open_tongue", "narrow", "worried", "mid_soft",cheeks="blush") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris @@ -2402,7 +2402,7 @@ label ball_ending_E2: her "{size=+10}I'm a whoooooooore!!!{/size}" gen "Yes you are!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2412,7 +2412,7 @@ label ball_ending_E2: her "{size=+5}I'm a whore!!!{/size}" gen "Yes you are!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2420,7 +2420,7 @@ label ball_ending_E2: her "{size=+5}I'm a whore!!!{/size}" gen "Yes you are!" ("angry", xpos="far_left", ypos="head") - call play_sound("slap") + play sound "sounds/slap_02.ogg" show screen white pause.3 hide screen white @@ -2448,7 +2448,7 @@ label ball_ending_E2: gen "Can't pull out!" ("angry", xpos="far_left", ypos="head") gen "Relax your damn anus, girl! ..." ("angry", xpos="far_left", ypos="head") - call play_sound("plop") + play sound "sounds/plop.ogg" with hpunch pause.3 @@ -2458,7 +2458,7 @@ label ball_ending_E2: ### INSERTING ### - call play_sound("insert") + play sound "sounds/gltch.ogg" with hpunch with kissiris pause.5 @@ -2533,11 +2533,11 @@ label ball_ending_E2: gen "Your butthole better be ready for this, whore!" ("angry", xpos="far_left", ypos="head") her "What?!" - call play_sound("insert") + play sound "sounds/gltch.ogg" pause.5 her "*Ah*..." - call play_sound("plop") + play sound "sounds/plop.ogg" with hpunch with kissiris $ dynamic_cg("ball/sex", "background2", "base", "eyes_stare", "mouth_open", "blush", "brows", "mascara", "spit") @@ -2605,7 +2605,7 @@ label ball_ending_E2: her "I'm sorry, I have to go!" her "I will see you later, sir!" - call play_sound("running") + play sound "sounds/run_03.ogg" pause 3 gen "......................" ("base", xpos="far_left", ypos="head") gen "No you won't..." ("base", xpos="far_left", ypos="head") @@ -2662,10 +2662,10 @@ label ball_ending_E2: pause.3 call hide_blkfade - call play_music("night_outside") + play music "music/night.ogg" fadein 1 call ctc - call play_sound("walking_on_grass") + play sound "sounds/steps_grass.ogg" pause 2 $ dynamic_cg("ball", "171", "172") @@ -2691,7 +2691,7 @@ label ball_ending_E2: gen "..........." ("base", xpos="far_left", ypos="head") "......" - call play_sound("magic") + play sound "sounds/magic4.ogg" with hpunch $ dynamic_cg("ball", "171", "174") @@ -2732,7 +2732,7 @@ label ball_ending_E2: hide screen dynamic_cg hide screen blktone - stop bg_sounds + stop background stop weather hide screen notes hide screen bld1 @@ -2754,14 +2754,14 @@ label ball_ending_E2: with d9 if public_whore_ending: - call play_sound("door") + play sound "sounds/door.ogg" call sna_chibi("stand","door","base", flip=False) with d3 pause.8 call sna_walk("mid", "base") pause.8 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 dum1 "Good morning, Severus." sna "......................................." ("snape_09", xpos="base", ypos="base") dum1 "I have the most extraordinary tale to share with you, old friend." @@ -2792,14 +2792,14 @@ label ball_ending_E2: else: # Personal whore ending - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("stand","door","base", flip=False) pause.8 call her_walk("mid", "base") pause.8 - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "Sir, if this is about yesterday..." ("upset", "closed", "base", "mid", xpos="right", ypos="base") dum1 "Good morning, Miss Granger." her "It's not like I actually enjoyed it or anything, you know..." ("annoyed", "narrow", "annoyed", "mid") @@ -2843,7 +2843,7 @@ Farewell, my little [word_03].{/size} her "" ("scream", "base", "angry", "mid",emote="angry") pause.1 with hpunch - call play_music("hermione") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "{size=+7}What?!!{/size}" her "How am I supposed to win any points then?" ("disgust", "narrow", "base", "mid_soft") dum1 "The same way you always did, miss Granger." @@ -2874,14 +2874,14 @@ Farewell, my little [word_03].{/size} call her_walk("desk", "base", reduce=0.8) call blkfade - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause.7 dum4 "Oh, dear... {heart}" pause 1 - $ renpy.play('sounds/win2.ogg') + play sound "sounds/win2.ogg" centered "{color=#cbcbcb}This concludes the original Witch Trainer ending{fast}\n\n{size=+7}-\{Thank you for playing!\}-{/size}{/color}" diff --git a/game/scripts/events/ending_after.rpy b/game/scripts/events/ending_after.rpy index 31eb3a50..0ef2035d 100644 --- a/game/scripts/events/ending_after.rpy +++ b/game/scripts/events/ending_after.rpy @@ -8,7 +8,9 @@ label ending_after: call update_interface_color call blkfade - call hide_screens + + $ renpy.scene("screens") + centered "{size=+7}{color=#cbcbcb}Somewhere outside of time and space...{/color}{/size}\n\n{#LINT_IGNORE}" play music "music/epic-unease-by-kevin-macleod.ogg" fadein 1 fadeout 1 # noloop pause 3 @@ -28,12 +30,12 @@ label ending_after: show screen white pause .1 hide screen white - $ renpy.sound.play("sounds/thunder_2.ogg") - play bg_sounds "sounds/pulse.ogg" + play sound "sounds/thunder_2.ogg" + play background "sounds/pulse.ogg" g15 "*ARGH*!" with hpunch g15 "My form is being pulled in multiple directions!" g15 "If I don't get out of here I'll be torn apart!" - stop bg_sounds fadeout 4 + stop background fadeout 4 show screen white pause .1 hide screen white @@ -41,7 +43,7 @@ label ending_after: g14 "This... it must be my magic!" g14 "I need to focus where I want to be... Or I'll be stuck... stuck here forever!" g14 "Stupid... life choices!" - play bg_sounds "sounds/pulse.ogg" + play background "sounds/pulse.ogg" g14 "Focus..." g14 "I just left a bunch of Sluts at that school!" g14 "But... I need to get home!" @@ -54,10 +56,10 @@ label ending_after: show screen white pause .1 hide screen white - $ renpy.sound.play("sounds/thunder_2.ogg") + play sound "sounds/thunder_2.ogg" g15 "Agrabah... here I come! You better prepare yourself..." with hpunch - stop bg_sounds fadeout 4 + stop background fadeout 4 stop music fadeout 10 call big_bang @@ -69,17 +71,17 @@ label ending_after: show screen white pause .1 hide screen white - $ renpy.sound.play("sounds/thunder_2.ogg") + play sound "sounds/thunder_2.ogg" g15 "Who doesn't love...{fast} a good old time paradox!" with hpunch g15 "It better be worth it...{w=0.4} Here I go!" - stop bg_sounds fadeout 4 + stop background fadeout 4 stop music fadeout 10 call big_bang # Genie stands in the forest before he's about to leave $ dynamic_cg("ball", "171", "172", "173") - call play_music("night_outside") + play music "music/night.ogg" fadein 1 pause.5 call hide_blkfade @@ -90,18 +92,20 @@ label ending_after: # Record scratch, music stops $ dynamic_cg("ball", "171", "172") stop music fadeout 1.5 - $ renpy.play('sounds/scratch.ogg') + play sound "sounds/scratch.ogg" with hpunch gen "What the fuck am I doing..." ("angry", xpos="far_left", ypos="head") gen "Why leave now when I'm the king of a castle filled with women ready to serve!?" ("angry", xpos="far_left", ypos="head") # Heading back to the castle - call play_music("night_outside") + play music "music/night.ogg" fadein 1 call blkfade hide screen dynamic_cg - call hide_screens - call play_sound("walking_on_grass") + + $ renpy.scene("screens") + + play sound "sounds/steps_grass.ogg" pause .5 nar "You hastily make your way back to the castle, wondering what kind of impulse made you want to leave in the first place..." @@ -129,7 +133,7 @@ label ending_after: nar "As some time passes it's very clear that the Slytherin students are looking at you both through the doorway." gen "Miss Granger..." ("base", xpos="far_left", ypos="head") her "Yes?" ("base", "narrow", "base", "stare_soft", cheeks="blush") - call play_sound("slap_3") + play sound "sounds/slap_03.ogg" her "..." ("soft", "happyCl", "base", "up", cheeks="blush") her "Hey! At least warn me!" ("clench", "narrow", "annoyed", "L", cheeks="blush") nar "Swiftly taking your hand away from Hermione's butt, you give a quick smirk towards your audience." @@ -177,7 +181,7 @@ label ending_after: call gen_chibi("hide") call hide_blkfade pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand","door","base",flip=False) with d3 pause 0.3 @@ -290,7 +294,7 @@ label ending_after: gen "Good night." ("base", xpos="far_left", ypos="head") her "Oh... wait,{w=0.3} before you go..." ("open", "happyCl", "base", "mid", cheeks="blush") gen "Yes?" ("base", xpos="far_left", ypos="head") - call play_sound("kiss") + play sound "sounds/kiss.ogg" with kissiris #Heart animation on screen? her "..." ("base", "narrow", "worried", "mid", cheeks="blush") @@ -307,7 +311,7 @@ label ending_after: call gen_chibi("hide") call hide_blkfade pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" call gen_chibi("stand","door","base",flip=False) with d3 pause 0.3 @@ -321,14 +325,14 @@ label ending_after: label big_bang: show screen big_bang with Fade(0.7, 0.5, 0.7, color='#fff') - play bg_sounds "sounds/rumble.ogg" fadein 2 + play background "sounds/rumble.ogg" fadein 2 pause 3 show screen big_bang(True) - $ renpy.sound.play("sounds/bang.ogg") + play sound "sounds/bang.ogg" pause 1.5 #with Move((0, 25), (0, -25), 0.2, bounce=True, repeat=True, delay=1.0) pause 12 - stop bg_sounds fadeout 2 + stop background fadeout 2 hide screen big_bang with d5 return diff --git a/game/scripts/events/final_events.rpy b/game/scripts/events/final_events.rpy index 27b2e341..213484cb 100644 --- a/game/scripts/events/final_events.rpy +++ b/game/scripts/events/final_events.rpy @@ -5,7 +5,7 @@ label ball_quest_E1: call her_walk(action="enter", xpos="mid", ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "[name_genie_hermione]?" ("soft", "base", "base", "mid", xpos="right", ypos="base") gen "[name_hermione_genie], how can I help you?" ("base", xpos="far_left", ypos="head") her "[name_genie_hermione], have you made your decision yet on who will be in charge of the \"ABOC\" this year?" ("open", "base", "base", "mid") @@ -51,7 +51,7 @@ label ball_quest_E1: if hermione.is_any_worn("clothes"): gen "And take off those things you're wearing." ("base", xpos="far_left", ypos="head") her "Alright..." ("open", "squint", "base", "R") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("clothes") else: her "Just stand right here?" ("base", "base", "base", "R") @@ -66,7 +66,7 @@ label ball_quest_E1: her "I will have to... sleep...?" ("angry", "wide", "base", "mid") her "..................." ("angry", "base", "angry", "mid", cheeks="blush") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "I am not stupid, [name_genie_hermione]... Quite the opposite in fact." ("angry", "closed", "angry", "mid", cheeks="blush") her "And I understand that the nature of the favours I have been selling you lately..." ("open", "base", "angry", "R", cheeks="blush") her "... Might have led you to believe that I would be willing to..." ("open", "squint", "angry", "mid", cheeks="blush") @@ -141,7 +141,7 @@ label ball_quest_E1: gen "............" ("base", xpos="far_left", ypos="head") - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. hide screen bld1 hide hermione_main @@ -156,7 +156,7 @@ label ball_quest_E1: pause.5 call chibi_emote("hide", "hermione") - $ renpy.play('sounds/09_lock.ogg') + play sound "sounds/09_lock.ogg" pause 1.5 #Returns from the door @@ -187,7 +187,7 @@ label ball_quest_E1: "\"Take your top off.\"" if not d_flag_01: $ d_flag_01 = True - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. if not hermione.is_worn("top"): her "Take off my what? I'm not exactly clothed, you know!" ("angry", "base", "annoyed", "R") @@ -210,7 +210,7 @@ label ball_quest_E1: # call her_chibi("lift_top","mid","base") # with d3 # pause 2.0 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("robe", "accessory") $ hermione.strip("top") @@ -223,7 +223,7 @@ label ball_quest_E1: label .bra: her "..." ("annoyed", "base", "angry", "R_soft", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bra") pause.5 @@ -240,7 +240,7 @@ label ball_quest_E1: "\"Take your bottoms off.\"" if not d_flag_02: $ d_flag_02 = True - call play_music("playful_tension") # SEX THEME. + play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein 1 # SEX THEME. $ hermione.strip("robe", "accessory") if not hermione.is_worn("bottom"): her "I would if you'd let me wear any!" ("angry", "base", "angry", "mid") @@ -262,7 +262,7 @@ label ball_quest_E1: # with d3 # pause 2.0 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("bottom") call ctc @@ -274,7 +274,7 @@ label ball_quest_E1: label .panties: her "..." ("normal", "base", "low", "R_soft", cheeks="blush") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" $ hermione.strip("panties") pause.5 @@ -333,7 +333,7 @@ label ball_quest_E1: show screen blkfade with d5 - $ renpy.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" with hpunch with kissiris $ hermione.set_pose("hand_on_pussy") @@ -345,7 +345,7 @@ label ball_quest_E1: her "*Ah*..." ("open", "squint", "worried", "R", cheeks="blush") gen "Ni-i-i-ce!" ("grin", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*mmmh*..." ("open", "happyCl", "worried", "R", cheeks="blush") pause 0.4 her "" ("soft", "closed", "base", "R", cheeks="blush") @@ -356,7 +356,7 @@ label ball_quest_E1: her "Oh, please,{w=0.4} don't mind me, [name_genie_hermione]." ("open", "base", "base", "R", cheeks="blush", tears="crying") her "Just enjoy the... {w=0.5}the view..." ("upset", "happy", "base", "R", cheeks="blush", tears="soft") gen "Are you... crying?" ("base", xpos="far_left", ypos="head") - stop bg_sounds + stop background # Hand down $ hermione.set_pose(None) @@ -367,7 +367,7 @@ label ball_quest_E1: # Hands on pussy, breast $ hermione.set_pose("hand_on_pussy_and_breast") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*Ah*..." ("open", "squint", "worried", "R", cheeks="blush") her "These...{w=0.4} *Ah*...{w=0.5} are happy tears, [name_genie_hermione]." ("open", "narrow", "low", "R", cheeks="blush", tears="messy") her "I...{w=0.5} *Ah*...{w=0.5}... I'm sorry...{w=0.5} I can't help it! *Sob*!" ("angry", "happyCl", "worried", "mid_soft", cheeks="blush", tears="messy") @@ -381,13 +381,13 @@ label ball_quest_E1: with hpunch her "[name_genie_hermione], I am begging you!" ("soft", "narrow", "angry", "mid", cheeks="blush", tears="messy") gen "Kind of sounds like an order--" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" + play background "sounds/slickloopfast.ogg" her "I need it!" ("open", "narrow", "worried", "up_soft", cheeks="blush", tears="messy") her "... I need to shamelessly present my naked body before you like this!" ("soft", "narrow", "base", "up_soft", cheeks="blush", tears="messy") with hpunch gen ".............?" ("base", xpos="far_left", ypos="head") her "I need to feel this embarrassment and humiliation! *SOB*!" ("silly", "narrow", "angry", "dead", cheeks="blush", tears="messy") - play bg_sounds "sounds/slickloopveryfast.ogg" + play background "sounds/slickloopveryfast.ogg" her "The fate of the \"Autumn ball\" depends on this..." ("silly", "base", "worried", "mid_soft", cheeks="blush", tears="messy") her "So... [name_genie_hermione], please..." her "Keep looking at my naked breasts, and my pussy..." ("silly", "narrow", "worried", "mid", cheeks="blush", tears="messy") @@ -401,7 +401,7 @@ label ball_quest_E1: gen "*Ehm*... right... Okay..." ("base", xpos="far_left", ypos="head") gen "Listen, I think this will do..." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 her "*Ah*...{w=0.5} Are you sure, [name_genie_hermione]?" ("open", "narrow", "base", "mid", cheeks="blush", tears="messy") her "Are you sure that you've humiliated me enough, [name_genie_hermione]?" ("base", "narrow", "worried", "mid_soft", cheeks="blush", tears="messy") gen "...................." ("base", xpos="far_left", ypos="head") @@ -412,7 +412,7 @@ label ball_quest_E1: gen "That's enough..." ("base", xpos="far_left", ypos="head") her "" ("annoyed", "base", "base", "mid", cheeks="blush", tears="messy") gen "Just put your clothes back on, [name_hermione_genie]. You're making me feel uncomfortable." ("base", xpos="far_left", ypos="head") - stop bg_sounds fadeout 4 + stop background fadeout 4 her "..." # Reset pose @@ -434,7 +434,7 @@ label ball_quest_E1: hide screen blkfade with d5 - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "So... does this mean I'm officially in charge of this year's \"Autumn Ball Organization Committee\" now?" ("base", "happyCl", "base", "mid", xpos="right", ypos="base") gen "That you are." ("base", xpos="far_left", ypos="head") @@ -477,7 +477,7 @@ label ball_quest_E2: call sna_walk(action="enter", xpos="mid", ypos="base") pause.2 - call play_music("snape") + play music "music/Dark Fog.ogg" fadein 1 sna "Are you bloody insane?!" ("snape_01", xpos="base", ypos="base") gen "You know, sometimes I think I may be..." ("base", xpos="far_left", ypos="head") @@ -558,7 +558,7 @@ label ball_quest_E3: call her_walk(action="enter", xpos="mid", ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 her "My parents sent me the wrong dress!" ("angry", "base", "base", "mid", tears="soft", xpos="right", ypos="base") gen "Are You kidding me!?" ("base", xpos="far_left", ypos="head") her "They sent me the dress I wore to the ball last year..." ("angry", "base", "base", "mid", tears="soft") @@ -610,7 +610,7 @@ label ball_quest_E4: call her_walk(action="enter", xpos="mid", ypos="base") - call play_music("chipper_doodle") + play music "music/Chipper Doodle v2.ogg" fadein 1 call bld gen "[name_hermione_genie]?" ("base", xpos="far_left", ypos="head") her "Sorry to disturb you [name_genie_hermione]..." ("open", "base", "worried", "mid", xpos="right", ypos="base") @@ -626,7 +626,7 @@ label ball_quest_E4: her "But it is not really a big deal..." ("annoyed", "narrow", "worried", "down") her "I'm just overreacting..." - call play_music("despair") + play music "music/Despair_by_erenik.ogg" fadein 1 her "I won't be able to attend the ball this year... so what?" ("annoyed", "narrow", "worried", "down") her "I spent countless hours organising the event..." ("normal", "happyCl", "worried", "mid") her "I worked so hard... and..." ("open", "base", "worried", "mid", tears="soft") @@ -673,7 +673,7 @@ label ball_quest_E5: with hpunch gen "I thought that you--" ("base", xpos="far_left", ypos="head") - call play_music("chipper_doodle") # HERMIONE'S THEME. + play music "music/Chipper Doodle v2.ogg" fadein 1 # HERMIONE'S THEME. her "[name_genie_hermione]!" ("angry", "base", "base", "mid", tears="soft") gen "What? What happened? Don't tell me it's the wrong colour or something!" ("angry", xpos="far_left", ypos="head") her "It's perfect, [name_genie_hermione]...*sob*!" ("angry", "base", "base", "mid", tears="soft") diff --git a/game/scripts/events/labels.rpy b/game/scripts/events/labels.rpy index 28bc836d..ae90a931 100644 --- a/game/scripts/events/labels.rpy +++ b/game/scripts/events/labels.rpy @@ -12,7 +12,7 @@ label setup_fireplace_hangout(char=None): call ton_chibi("hide") else: # game.daytime - stop bg_sounds + stop background show screen blkfade call hide_characters @@ -36,7 +36,7 @@ label setup_fireplace_hangout(char=None): return label slap_her: - call play_sound("slap") #SLAP! + play sound "sounds/slap_02.ogg" #SLAP! show screen white with hpunch pause.08 @@ -45,14 +45,14 @@ label slap_her: return label kiss_her: - call play_sound("kiss") #Kiss! + play sound "sounds/kiss.ogg" #Kiss! with hpunch pause.08 return label spit_on_her: - call play_sound("spit") #Kiss! + play sound "sounds/spit.ogg" #Kiss! show screen white pause.2 hide screen white @@ -65,7 +65,7 @@ label cast_spell(spell=""): if spell in ["revelio","imperio"]: stop music fadeout 2.0 - call play_sound("spell") + play sound "sounds/magic2.ogg" show screen white pause.1 hide screen white @@ -131,7 +131,7 @@ label teleport(position=None,effect=True,poof_label=None): teleport_zorder = 2 if effect == True: - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" show screen whitefade with d1 diff --git a/game/scripts/events/map.rpy b/game/scripts/events/map.rpy index 457cab16..9384f56a 100644 --- a/game/scripts/events/map.rpy +++ b/game/scripts/events/map.rpy @@ -15,21 +15,21 @@ label map_attic: stop weather fadeout 3.0 pause 1.0 - call play_sound("walking") + play sound "sounds/run_04.ogg" play weather "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 nar "You find your way through the winding staircases to the attic door." gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/pulse.ogg" + play background "sounds/pulse.ogg" nar "As you approach the door, the lock begins to glow..." nar "Looking down at the key in your hand, you notice the same glow around the key..." gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head") - stop bg_sounds fadeout 2.0 - call play_sound("lock") + stop background fadeout 2.0 + play sound "sounds/09_lock.ogg" pause 2.0 - call play_sound("door") + play sound "sounds/door.ogg" nar "After unlocking the door, you're presented with a dusty room filled with random junk and knick-knacks." - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" gen "...*Cough* *Cough*..." ("open", xpos="far_left", ypos="head") gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head") gen "(So now what... Am I supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head") @@ -42,15 +42,15 @@ label map_attic: gen "So I guess this tentacle plant should be here somewhe--" ("base", xpos="far_left", ypos="head") nar "As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light." gen "This must be it." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slash.ogg") + play sound "sounds/slash.ogg" nar "You make a clean cut, when suddenly...{nw}" - $ renpy.play("sounds/mondead.ogg") + play sound "sounds/mondead.ogg" nar "You make a clean cut, when suddenly...{fast}" gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head") - $ renpy.play("sounds/mon.ogg") + play sound "sounds/mon.ogg" nar "As you shut the door, you hear the room erupt in a series of loud crashes and growling." - call play_sound("walking") + play sound "sounds/run_04.ogg" nar "You hastily make your way towards your office." call gen_walk(action="enter") @@ -262,7 +262,7 @@ label outskirts_of_hogwarts: centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}" - call hide_screens + $ renpy.scene("screens") play music "sounds/night.ogg" fadein 1 fadeout 1 #NIGHT SOUNDS. @@ -270,7 +270,7 @@ label outskirts_of_hogwarts: pause.3 call hide_blkfade pause.8 - call play_sound("walking_on_grass") + play sound "sounds/steps_grass.ogg" $ dynamic_cg("ball", "171", "172") return diff --git a/game/scripts/events/potions/intro.rpy b/game/scripts/events/potions/intro.rpy index 7a257387..0910e340 100644 --- a/game/scripts/events/potions/intro.rpy +++ b/game/scripts/events/potions/intro.rpy @@ -443,7 +443,7 @@ label potions_intro_E2: with d3 pause 0.5 - $ renpy.play('sounds/magic1.ogg') + play sound "sounds/magic1.ogg" $ snape_office_shelves_OBJ.set_image("snape_office_shelves_alt") $ snape_office_shelves_OBJ.foreground = None with d9 diff --git a/game/scripts/gui/help.rpy b/game/scripts/gui/help.rpy index d7c4738a..d16aa823 100644 --- a/game/scripts/gui/help.rpy +++ b/game/scripts/gui/help.rpy @@ -44,7 +44,7 @@ screen tutorials_help(): label tutorials_help(entry): show screen help('tutorials') - $ renpy.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" $ renpy.music.set_volume(0.5, 3.0) call screen tutorial(entry) $ renpy.music.set_volume(1.0, 3.0) diff --git a/game/scripts/interface/achievements.rpy b/game/scripts/interface/achievements.rpy index 809fa665..fa680a38 100644 --- a/game/scripts/interface/achievements.rpy +++ b/game/scripts/interface/achievements.rpy @@ -121,7 +121,7 @@ default achievements = Achievements() label popup(string="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'): if sound: - $ renpy.play(soundfile) + play sound soundfile hide screen achievement_window show screen achievement_window(string=string, title=title, icon=icon, xpos=xpos, ypos=ypos) return diff --git a/game/scripts/interface/book.rpy b/game/scripts/interface/book.rpy index 0f6fd9ad..908d4cc4 100644 --- a/game/scripts/interface/book.rpy +++ b/game/scripts/interface/book.rpy @@ -75,7 +75,7 @@ init python: label book_handle(book=None): $ book.open() - $ renpy.play('sounds/bookopen.ogg') + play sound "sounds/bookopen.ogg" show screen book_animator("book_page_next", 0.5) label .after_init: @@ -83,22 +83,22 @@ label book_handle(book=None): if _choice == "next": $ book.next() - $ renpy.play('sounds/pageflip.ogg') + play sound "sounds/pageflip.ogg" show screen book_animator("book_page_next", 0.5) with d1 elif _choice == "prev": $ book.prev() - $ renpy.play('sounds/pageflip.ogg') + play sound "sounds/pageflip.ogg" show screen book_animator("book_page_prev", 0.5) with d1 elif _choice == "back": $ book.open() - $ renpy.play('sounds/pageflipback.ogg') + play sound "sounds/pageflipback.ogg" show screen book_animator("book_page_start", 0.5) with d1 elif _choice == "Close": $ book.close() - $ renpy.play('sounds/bookclose.ogg') + play sound "sounds/bookclose.ogg" return jump .after_init diff --git a/game/scripts/interface/brewing.rpy b/game/scripts/interface/brewing.rpy index 071affde..645e01d2 100644 --- a/game/scripts/interface/brewing.rpy +++ b/game/scripts/interface/brewing.rpy @@ -55,7 +55,7 @@ label brewing_menu(xx=150, yy=90): #$ current_item = next(iter(menu_items), None) elif _choice[0] == "make": if _choice[1].has_ingredients(): - $ renpy.play("sounds/bubble.ogg") + play sound "sounds/bubble.ogg" $ _choice[1].make() else: gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head") @@ -251,8 +251,8 @@ screen brewing_menuitem(xx, yy): action Return(["make", current_item]) if current_item.has_ingredients(): hover image_hover("cauldron_on") - hovered [Play("bg_sounds", "sounds/brewing_idle.ogg"), SetLocalVariable("turned_on", True)] - unhovered [Stop("bg_sounds"), SetLocalVariable("turned_on", False)] + hovered [Play("background", "sounds/brewing_idle.ogg"), SetLocalVariable("turned_on", True)] + unhovered [Stop("background"), SetLocalVariable("turned_on", False)] else: hover image_hover("cauldron_off") diff --git a/game/scripts/interface/credits.rpy b/game/scripts/interface/credits.rpy index 863dac8c..4c0cf174 100644 --- a/game/scripts/interface/credits.rpy +++ b/game/scripts/interface/credits.rpy @@ -58,7 +58,9 @@ define credits_chibis = ( label credits: if not _menu: play music "music/Only 115 (Electro Loop)_125 BPM.ogg" fadein 1 fadeout 1 - call hide_screens + + $ renpy.scene("screens") + show screen credits(credits_text) with dissolve call update_interface_color("gray") diff --git a/game/scripts/interface/gameover.rpy b/game/scripts/interface/gameover.rpy index 64f83b8a..a5b71639 100644 --- a/game/scripts/interface/gameover.rpy +++ b/game/scripts/interface/gameover.rpy @@ -9,11 +9,11 @@ label gameover(fake=False, autohide=True): with d9 $ renpy.pause(0.5, hard=True) - $ renpy.play('sounds/jail_door.ogg') + play sound "sounds/jail_door.ogg" $ renpy.pause(1.2, hard=True) with hpunch $ renpy.pause(1.3, hard=True) - $ renpy.play('sounds/killswitch_on.ogg') + play sound "sounds/killswitch_on.ogg" if autohide: $ renpy.pause(4.0, hard=True) diff --git a/game/scripts/interface/inventory.rpy b/game/scripts/interface/inventory.rpy index 265e1123..b66e4bbe 100644 --- a/game/scripts/interface/inventory.rpy +++ b/game/scripts/interface/inventory.rpy @@ -295,7 +295,7 @@ screen inventory_menuitem(xx, yy): add gui.format("interface/achievements/{}/panel.webp") #Western Egg - button xsize 90 ysize 60 action Function(renpy.play, "sounds/plushie.ogg") xalign 0.5 style "empty" + button xsize 90 ysize 60 action Play("sound", "sounds/plushie.ogg") xalign 0.5 style "empty" text "Inventory" size 22 xalign 0.5 ypos 65 diff --git a/game/scripts/interface/letter.rpy b/game/scripts/interface/letter.rpy index 1eaa0f5e..5444e591 100644 --- a/game/scripts/interface/letter.rpy +++ b/game/scripts/interface/letter.rpy @@ -150,7 +150,7 @@ label letter_nt_1: pause.5 gen "Cute..." ("base", xpos="far_left", ypos="head") - call play_sound("scroll") + play sound "sounds/scroll.ogg" nar "You roll out the poster completely - getting a good look of it." gen "Nice!" ("grin", xpos="far_left", ypos="head") @@ -253,7 +253,7 @@ label letter_delay: pause.1 call gen_chibi("rummage", 360, 429, flip=False) - call play_sound("owl") + play sound "sounds/owl.ogg" $ owl_OBJ.hidden = True with hpunch pause.8 diff --git a/game/scripts/interface/popup.rpy b/game/scripts/interface/popup.rpy index ddedf200..c2b3a52d 100644 --- a/game/scripts/interface/popup.rpy +++ b/game/scripts/interface/popup.rpy @@ -22,7 +22,7 @@ screen popup_window(string="", xpos=0, ypos=60): label give_reward(text="You found something!", gift="interface/icons/box_blue_2.webp", sound=True): if sound: - $ renpy.play("sounds/win2.ogg") + play sound "sounds/win2.ogg" show screen gift(gift) show screen blktone @@ -41,7 +41,7 @@ label give_reward(text="You found something!", gift="interface/icons/box_blue_2. label modal_popup(title, entry, img=None, confirm="Ok"): $ disable_game_menu() - $ renpy.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" call screen modal_popup(title, entry, img, confirm) $ enable_game_menu() return diff --git a/game/scripts/interface/tutorials.rpy b/game/scripts/interface/tutorials.rpy index 912f0ed5..8808d315 100644 --- a/game/scripts/interface/tutorials.rpy +++ b/game/scripts/interface/tutorials.rpy @@ -21,7 +21,7 @@ init python: label tutorial(entry): if not tutorial_dict[entry][2] and settings.get('tutorials'): $ tutorial_dict[entry][2] = True - $ renpy.play("sounds/pop01.ogg") + play sound "sounds/pop01.ogg" $ renpy.music.set_volume(0.5, 3.0) $ gui.in_context("tutorial.display", entry) $ renpy.music.set_volume(1.0, 3.0) diff --git a/game/scripts/inventory/books.rpy b/game/scripts/inventory/books.rpy index d78846b9..f8471b0d 100644 --- a/game/scripts/inventory/books.rpy +++ b/game/scripts/inventory/books.rpy @@ -8,8 +8,8 @@ default my_dear_waifu_ITEM = Item("my_dear_waifu_book", "book", "My Dear Waifu", label book_start: call weather_sound - call play_music("stop") - call play_sound("bookopen") + stop music fadeout 1 + play sound "sounds/bookopen.ogg" if fire_in_fireplace: call gen_chibi("read_near_fire") @@ -20,7 +20,7 @@ label book_start: return label book_end: - call play_sound("bookclose") + play sound "sounds/bookclose.ogg" if fire_in_fireplace: call gen_chibi("read_near_fire_done") diff --git a/game/scripts/minigames/cardgame/_deck_builder_.rpy b/game/scripts/minigames/cardgame/_deck_builder_.rpy index 6fc85dae..76050dbf 100644 --- a/game/scripts/minigames/cardgame/_deck_builder_.rpy +++ b/game/scripts/minigames/cardgame/_deck_builder_.rpy @@ -181,7 +181,7 @@ label deck_builder_guide: $ deck_guide_page = 0 $ deck_guide_zone = "" $ deck_guide_helper = "" - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 show screen deck_builder_tutorial with dissolve diff --git a/game/scripts/minigames/cardgame/_hermione_card_game_.rpy b/game/scripts/minigames/cardgame/_hermione_card_game_.rpy index 35126d0d..c8129eab 100644 --- a/game/scripts/minigames/cardgame/_hermione_card_game_.rpy +++ b/game/scripts/minigames/cardgame/_hermione_card_game_.rpy @@ -79,7 +79,7 @@ label hermione_cardgame_menu: jump hermione_random_duel label hermione_first_duel: - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", her_first_deck) @@ -108,7 +108,7 @@ label hermione_first_duel: jump end_hermione_event label hermione_second_duel: - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", her_second_deck) @@ -145,7 +145,7 @@ label hermione_third_duel: her "Wait, I should have asked for point for this." ("shock", "wide", "worried", "shocked") gen "Too late, here we go." ("grin", xpos="far_left", ypos="head") hide hermione_main - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 play sound "sounds/Genie_VS_Hermione4.ogg" show screen genie_vs_hermione show screen move_genie @@ -232,7 +232,7 @@ label hermione_random_duel: label hermione_random_duel_rematch: - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 $ random_player_deck = create_random_deck(0,150,unlocked_cards) diff --git a/game/scripts/minigames/cardgame/_snape_card_game_.rpy b/game/scripts/minigames/cardgame/_snape_card_game_.rpy index 316976e6..fcb042b1 100644 --- a/game/scripts/minigames/cardgame/_snape_card_game_.rpy +++ b/game/scripts/minigames/cardgame/_snape_card_game_.rpy @@ -161,7 +161,7 @@ label snape_first_duel: sna "I...{w=0.3} The deck, obviously." ("snape_14") sna "Let's do this." ("snape_17") - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", snape_first_deck) @@ -176,7 +176,7 @@ label snape_first_duel: sna "Maybe I should've gone over the rules a bit more before trying this game again..." ("snape_05") sna "Well played though." ("snape_04") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 @@ -197,7 +197,7 @@ label snape_second_duel: sna "...." ("snape_25") sna "Let's just play." ("snape_04") - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", snape_second_deck) @@ -213,7 +213,7 @@ label snape_second_duel: sna "They must've made them obsolete to get you to buy more." ("snape_04") sna "So deliciously mischievous." ("snape_02") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 @@ -254,7 +254,7 @@ label snape_third_duel: sna "Show me what you got genie... Beat me and I'll give you a card from my collection and 3 tokens." ("snape_18") gen "Bring it." ("base", xpos="far_left", ypos="head") - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 play sound "sounds/Genie_VS_Snape.ogg" show screen genie_vs_snape show screen move_genie @@ -296,7 +296,7 @@ label snape_third_duel: else: $ tokens += 1 - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 @@ -306,7 +306,7 @@ label snape_third_duel: jump main_room_menu label snape_random_duel: - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 $ random_player_deck = create_random_deck(0,150,unlocked_cards) @@ -407,7 +407,7 @@ label snape_random_duel: if not snape_office_intro_E2: gen "(I still don't have any use for it, but I won't turn down free shit.)" ("base", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 @@ -420,7 +420,7 @@ label snape_random_duel: label snape_special_duel: - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 $ random_enemy_deck = create_random_deck(get_deck_score(playerdeck)-2, get_deck_score(playerdeck)+8, cards_all) @@ -523,7 +523,7 @@ label snape_duel_lost: gen "..." ("base", xpos="far_left", ypos="head") gen "Whatever you say, here's your bottle." ("base", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 @@ -549,7 +549,7 @@ label snape_duel_cancel: sna "I don't make the rules, I just play by them." gen "Fine..." ("base", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 diff --git a/game/scripts/minigames/cardgame/_twins_card_game_.rpy b/game/scripts/minigames/cardgame/_twins_card_game_.rpy index 0eed4a10..0618a661 100644 --- a/game/scripts/minigames/cardgame/_twins_card_game_.rpy +++ b/game/scripts/minigames/cardgame/_twins_card_game_.rpy @@ -1,5 +1,5 @@ label twins_first_duel: - call play_music("grape_soda") + play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", twins_first_deck) @@ -169,7 +169,7 @@ label twins_random_duel: ger "Acceptable..." twi "Let's play." - call play_music("cardgame") + play music "music/Juhani_Junkala.ogg" fadein 1 $ random_player_deck = create_random_deck(0,150,unlocked_cards) diff --git a/game/scripts/minigames/dueling/snape_duel.rpy b/game/scripts/minigames/dueling/snape_duel.rpy index 80371d38..dcef8efa 100644 --- a/game/scripts/minigames/dueling/snape_duel.rpy +++ b/game/scripts/minigames/dueling/snape_duel.rpy @@ -184,7 +184,7 @@ label main_attack: label main_defend: $ in_action = True $ blocking = True - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" $ duel_OBJ.show("smoke",x=520, y=318,z=5) $ duel_OBJ.genie = "defend" pause 1 @@ -201,12 +201,12 @@ label main_potion: ### SNAPE DEFENDS ### (Snape -0 HP) label snape_defends: - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" $ duel_OBJ.show("smoke",x=520, y=318,z=5) $ duel_OBJ.show("snape_defend",x=720, y=250,z=4) $ duel_OBJ.snape = "block" pause 1 - $ renpy.play('sounds/attack_axe.ogg') + play sound "sounds/attack_axe.ogg" pause 1.3 hide screen duel_damage @@ -225,12 +225,12 @@ label snape_defends: ### GENIE ATTACK ### (Snape -100 HP) label genie_attack: - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" $ duel_OBJ.show("smoke",x=520, y=318, z=5) $ duel_OBJ.show("genie_attack",x=720,y=250,z=4) $ duel_OBJ.genie = "attack" pause 1 - $ renpy.play('sounds/attack_axe.ogg') + play sound "sounds/attack_axe.ogg" pause 1.8 if pentogram: @@ -274,9 +274,9 @@ label snapes_turn: $ pentogram = False $ duel_OBJ.snape = "hand" $ duel_OBJ.show("hand",x=720, y=250,z=4) - $ renpy.play('sounds/attack_snape3.ogg') + play sound "sounds/attack_snape3.ogg" pause 1.5 - $ renpy.play('sounds/attack_snape4.ogg') + play sound "sounds/attack_snape4.ogg" if blocking: # GENIE BLOCKS AGAINST THE HAND.(Genie -50 HP) $ duel_OBJ.hide("hand") @@ -352,7 +352,7 @@ label snapes_turn: elif snape_decides in [2]: #MAGIC. CASTS THE PICTOGRAM. $ duel_OBJ.snape = "hand" $ duel_OBJ.show("snape_summon",720,250,4) - $ renpy.play('sounds/attack_snape2.ogg') + play sound "sounds/attack_snape2.ogg" pause.8 $ pentogram = True pause 1 @@ -366,7 +366,7 @@ label snapes_turn: label potion: pause.5 $ duel_OBJ.show("heal_02",500,330,4) - $ renpy.play('sounds/attack_heal.ogg') + play sound "sounds/attack_heal.ogg" pause 1 hide screen duel_heal @@ -387,7 +387,7 @@ label snape_attack: hide screen duel_damage $ duel_OBJ.show("snape_attack",x=720, y=250,z=5) $ duel_OBJ.snape = "attack" - $ renpy.play('sounds/attack_snape.ogg') + play sound "sounds/attack_snape.ogg" pause 0.45 $ duel_OBJ.hide("snape_attack") $ duel_OBJ.snape = "" @@ -412,7 +412,7 @@ label snape_attack: label snape_attack_guard: $ duel_OBJ.show("snape_attack_guard",x=720, y=250,z=5) $ duel_OBJ.snape = "attack" - $ renpy.play('sounds/attack_snape.ogg') + play sound "sounds/attack_snape.ogg" pause 0.5 hide screen duel_damage show screen duel_damage(0, False) @@ -519,9 +519,9 @@ label snape_lost: ### GENIE LOSES ### label genie_lost: - $ renpy.music.stop(fadeout=4) - $ renpy.music.stop(channel="weather", fadeout=4) - $ renpy.play('sounds/level_failed.ogg') + stop music fadeout 4 + stop weather fadeout 4 + play sound "sounds/level_failed.ogg" call gameover(autohide=False) hide screen duel @@ -532,7 +532,7 @@ label genie_lost: menu: "-Try again-": - $ renpy.play('sounds/glass_break.ogg') + play sound "sounds/glass_break.ogg" play music "music/boss_battle_#2_metal_loop.ogg" fadein 1 fadeout 1 show screen snape_glass pause 2.3 diff --git a/game/scripts/minigames/mirror/events/a_bad_time_to_disrobe.rpy b/game/scripts/minigames/mirror/events/a_bad_time_to_disrobe.rpy index eee4260e..62d0f7ae 100644 --- a/game/scripts/minigames/mirror/events/a_bad_time_to_disrobe.rpy +++ b/game/scripts/minigames/mirror/events/a_bad_time_to_disrobe.rpy @@ -16,7 +16,7 @@ label a_bad_time_to_disrobe: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -89,7 +89,7 @@ label a_bad_time_to_disrobe_part_1: gen "I'll take that cloak back if you don't mind." ("grin", xpos="far_left", ypos="head") her "Certainly." ("base", "base", "base", "mid", xpos="right", ypos="base", flip=False) - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" pause .8 gen "Now, spill the beans." ("base", xpos="far_left", ypos="head") @@ -320,7 +320,7 @@ label a_bad_time_to_disrobe_part_2: gen "*Cough* *Cough*...{w=0.4} Sorry." ("angry", xpos="far_left", ypos="head") her "It is hard enough to talk about this as it is, without your chewing distracting me." ("annoyed", "base", "angry", "mid") - call play_sound("gulp") + play sound "sounds/gulp.ogg" gen "*Gulp*" ("base", xpos="far_left", ypos="head") her "Anyhow..." ("base", "narrow", "angry", "R") diff --git a/game/scripts/minigames/mirror/events/a_christmas_tale.rpy b/game/scripts/minigames/mirror/events/a_christmas_tale.rpy index 36378bff..aa391258 100644 --- a/game/scripts/minigames/mirror/events/a_christmas_tale.rpy +++ b/game/scripts/minigames/mirror/events/a_christmas_tale.rpy @@ -26,7 +26,7 @@ label a_christmas_tale: $ game.daytime = False $ game.weather = "snow" call room("main_room") - call play_music("stop") + stop music fadeout 1 call gen_chibi("hide") show screen blkfade with d5 @@ -36,7 +36,7 @@ label a_christmas_tale: hide screen blkfade with d5 - call play_music("anguish") + play music "music/Anguish.ogg" fadein 1 show screen bld1 with d3 nar "It was the night before Christmas, with excitement at the school." @@ -47,7 +47,7 @@ label a_christmas_tale: with d3 pause.8 - call play_sound("door") + play sound "sounds/door.ogg" call sna_chibi("stand","door","base") with d5 pause.8 @@ -64,7 +64,7 @@ label a_christmas_tale: sna "Seems like a normal Christmas, spent all alone..." (face="snape_06") nar "But then a crash and a bang from the chimney was heard." - call play_sound("bump") + play sound "sounds/kick.ogg" call sna_chibi("stand","mid","base",flip=True) with d3 @@ -73,7 +73,7 @@ label a_christmas_tale: sna "What the fuck was that, some kind of bird?" (face="snape_14") nar "With a snap and a crackle, and a strong blinding light." - call play_sound("bump") + play sound "sounds/kick.ogg" $ fireplace_OBJ.foreground = None # Teleport Santa Genie into the fireplace show screen genie_santa_chibi(620, 150) @@ -154,14 +154,14 @@ label a_christmas_tale: nar "As he peeled back the wrapping he just stood there in shock." sna "Where on earth did he get this?" (face="snape_03") nar "Then suddenly..." - call play_sound("knocking") + play sound "sounds/knocking.ogg" nar "A knock." "Snape are you in there, I think I lost my keys." sna "The door is open, you fool." (face="snape_08", xpos="base", ypos="base") nar "His voice... now just a wheeze." - call play_sound("knocking") + play sound "sounds/knocking.ogg" nar "The genie knocked again. The mutter, he hadn't heard." sna "" (face="snape_06") nar "Now Snape saying nothing, not even a word." diff --git a/game/scripts/minigames/mirror/events/a_christmas_tale2.rpy b/game/scripts/minigames/mirror/events/a_christmas_tale2.rpy index 6a125a8c..c928c0c7 100644 --- a/game/scripts/minigames/mirror/events/a_christmas_tale2.rpy +++ b/game/scripts/minigames/mirror/events/a_christmas_tale2.rpy @@ -36,7 +36,7 @@ label a_christmas_tale2(): $ game.daytime = False $ game.weather = "snow" call room("main_room") - call play_music("stop") + stop music fadeout 1 call gen_chibi("hide") show screen blkfade with d5 @@ -47,7 +47,7 @@ label a_christmas_tale2(): with d5 play weather "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 - call play_music("anguish") + play music "music/Anguish.ogg" fadein 1 show screen bld1 with d3 @@ -76,9 +76,9 @@ label a_christmas_tale2(): nar "Interrupted dialogue as the room filled with mist." nar "With three booming ho's, Santa Claus appeared." - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ fireplace_OBJ.foreground = None - stop bg_sounds + stop background show screen genie_santa_chibi(620, 170, flip=True) call teleport((620+75, 440)) call sna_chibi(flip=True) @@ -140,7 +140,7 @@ label a_christmas_tale2(): show screen xmas_bagfloor((750, 290)) show ch_hem ribbon zorder hermione_chibi.zorder at Transform(pos=(785, 450), xzoom=1) #call her_chibi(xpos=750, ypos=460) - call play_sound("magic") + play sound "sounds/magic4.ogg" with flash show ch_ton elf zorder tonks_chibi.zorder at Transform(pos=(750, 430), xzoom=1) @@ -258,7 +258,7 @@ label a_christmas_tale2(): #call her_chibi("hide") hide ch_hem ribbon hide ch_ton elf - call play_sound("magic") + play sound "sounds/magic4.ogg" show screen xmas_smoke with flash diff --git a/game/scripts/minigames/mirror/events/a_spaced_out_conversation.rpy b/game/scripts/minigames/mirror/events/a_spaced_out_conversation.rpy index 69977438..e02bc52c 100644 --- a/game/scripts/minigames/mirror/events/a_spaced_out_conversation.rpy +++ b/game/scripts/minigames/mirror/events/a_spaced_out_conversation.rpy @@ -7,7 +7,7 @@ label a_spaced_out_conversation: $ chair_OBJ.hidden = True stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 call gen_chibi("hide") show screen with_snape(ani=False) show screen blkfade @@ -18,7 +18,7 @@ label a_spaced_out_conversation: hide screen blkfade with d5 - call play_music("anguish") + play music "music/Anguish.ogg" fadein 1 nar "The flames flickered higher up the fireplace." nar "Licking in greedy hunger, as if wanting to taste the wine the two men sedately drank just out of the fire's reach." diff --git a/game/scripts/minigames/mirror/events/a_white_christmas.rpy b/game/scripts/minigames/mirror/events/a_white_christmas.rpy index bfd47108..16911496 100644 --- a/game/scripts/minigames/mirror/events/a_white_christmas.rpy +++ b/game/scripts/minigames/mirror/events/a_white_christmas.rpy @@ -41,7 +41,7 @@ label a_white_christmas: $ game.weather = "snow" call room("main_room") call gen_chibi("sit_behind_desk") - call play_music("stop") + stop music fadeout 1 $ hermione.strip("accessory") @@ -55,7 +55,7 @@ label a_white_christmas: with d5 play weather "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 - call play_music("anguish") + play music "music/Anguish.ogg" fadein 1 nar "'Twas a night like any other in the headmaster's room." nar "Bored out of his mind, Genie felt a bit of gloom." @@ -81,7 +81,7 @@ label a_white_christmas: nar "With nothing to do, his Christmas was looking quite grey." gen "I guess I'll do what I always did... Stuck in that lamp all day." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/paper_rustle.ogg") + play sound "sounds/paper_rustle.ogg" nar "Hold on, that's not in the script..." gen "I don't care anymore...{w=0.4} Just rewrite the script and add a couple whores." ("base", xpos="far_left", ypos="head") @@ -96,7 +96,7 @@ label a_white_christmas: nar "Anything wholesome at this point..." gen "Just let me do my thing..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" call gen_chibi("jerk_off_behind_desk") with d3 pause.8 @@ -118,7 +118,7 @@ label a_white_christmas: nar "Smirking to himself, Genie forgot just one thing..." nar "That I'm in charge of this story." gen "What?" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/MaleClearThroat.ogg") + play sound "sounds/MaleClearThroat.ogg" nar "Now...{w=0.8}{nw}" nar "Now...{fast} Entering the ring!" with hpunch @@ -132,20 +132,20 @@ label a_white_christmas: nar "The narrative thread broken, now completely destroyed." call room("boxing_ring") - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" call gen_chibi("dick_out", xpos="left", ypos="base") hide screen blkfade with d3 nar "But then the void went away{nw}" - $ renpy.sound.play("sounds/killswitch_on.ogg") + play sound "sounds/killswitch_on.ogg" $ boxing_ring_lights = True - play bg_sounds "sounds/crowd.ogg" fadein 10 + play background "sounds/crowd.ogg" fadein 10 nar "But then the void went away{fast} as a flash of light appeared!" nar "And with that, there was music and an audience who loudly cheered!" - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 fadeout 1 nar "As genie's vision came back into focus, he saw where he was stood." @@ -175,14 +175,14 @@ label a_white_christmas: ton "I want a clean match... No trickery!" ("open", "base", "annoyed", "L", xpos="base", ypos="base", trans=d3) ton "Don't you dare to even grope!" ("soft", "narrow", "annoyed", "L") - $ renpy.sound.play("sounds/crowd_stomping.ogg") + play sound "sounds/crowd_stomping.ogg" nar "The audience was ecstatic, stomping loudly on the floor." nar "Until the opponents' coach raised their hand, and the stomping was no more." nar "Genie held his breath until there was a shout." ton "Now lets do this thing...{w=0.4} {size=+2}Let's start...{/size} {w=0.4}{size=+3}this...{/size} {w=0.4}{size=+4}silly...{/size} {w=0.4}{size=+5}bout!{/size}" ("mad", "base", "annoyed", "L") - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" gen "That's not fair at all, I can't fight her like this!" (face="open", base="hard", trans=d3) gen "" (face="angry", base="hard", trans=d3) @@ -194,7 +194,7 @@ label a_white_christmas: pause .8 $ hermione.strip("robe") - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" gen "What kind of fight is this?" (face="base", base="hard", trans=d3) nar "Genie said, his cock twitching from the sight." @@ -213,7 +213,7 @@ label a_white_christmas: $ hermione.set_cum(pussy="wet") call her_chibi("masturbate_pause") #Finger inserted - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" her "" ("soft", "closed", "worried", "mid", trans=d3) with kissiris with d3 @@ -235,7 +235,7 @@ label a_white_christmas: ton "Start stroking that meat of yours, in five...{w=0.4} four...{w=0.4} three...{w=0.4} two...{w=0.4} one!" ("grin", "narrow", "annoyed", "L", cheeks="blush") play music "music/firebrand-by-kevin-macleod.ogg" fadein 1 - $ renpy.sound.play("sounds/wrestling_bell.ogg") + play sound "sounds/wrestling_bell.ogg" call gen_chibi("hold_dick") gen "" (face="grin", base="grab_dick") @@ -247,7 +247,7 @@ label a_white_christmas: with d3 nar "Then began stroking like a mad man, as if he had just finished No Nut November." - $ renpy.sound.play("sounds/crowd_cheer.ogg") + play sound "sounds/crowd_cheer.ogg" her "" ("crooked_smile", "narrow", "base", "L", cheeks="blush") nar "Hermione moaned loudly for the audience and flushed across her face." gen "Real crowd pleaser that one..." (face="angry", base="grab_dick") @@ -275,13 +275,13 @@ label a_white_christmas: gen "She can't beat me at this! I will cover her like a painting!" (face="angry", base="grab_dick") her "" ("grin", "narrow", "base", "up", cheeks="blush") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" nar "Hermione shook even more when she pushed deep into her gash..." ton "" ("horny", "narrow", "base", "down", cheeks="blush") nar "Genie loss imminent--" gen "NO!" (face="open", base="grab_dick") nar "As she pulled them out with a--" - $ renpy.sound.play("sounds/slick_01.ogg") + play sound "sounds/slick_01.ogg" #Hermione Squirts her "" ("open_wide_tongue", "wide", "base", "up", cheeks="blush") $ hermione.set_cum(pussy="squirt") @@ -326,7 +326,7 @@ label a_white_christmas: nar "As the arena faded away, shifting back to Hogwarts halls." stop music fadeout 2 - stop bg_sounds fadeout 2 + stop background fadeout 2 play weather "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 @@ -359,11 +359,11 @@ label a_white_christmas: show screen blkfade with d5 - $ renpy.sound.play("sounds/card_punch4.ogg") + play sound "sounds/card_punch4.ogg" nar "Genie then learned that day to never fuck with the narration." nar "As he then endured the most terrible of spells..." - $ renpy.sound.play("sounds/magic2.ogg") + play sound "sounds/magic2.ogg" with flash gen "Aaaah!" nar "Ball disintegration." diff --git a/game/scripts/minigames/mirror/events/an_odd_circumstance.rpy b/game/scripts/minigames/mirror/events/an_odd_circumstance.rpy index 579389af..3b5f65c5 100644 --- a/game/scripts/minigames/mirror/events/an_odd_circumstance.rpy +++ b/game/scripts/minigames/mirror/events/an_odd_circumstance.rpy @@ -8,7 +8,7 @@ label an_odd_circumstance: $ game.gold = 420 $ hermione.equip(her_outfit_default) call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen add_overlay show screen blkfade with d5 @@ -19,7 +19,7 @@ label an_odd_circumstance: show layer screens at sepia with d5 - call play_music("jazz") + play music "music/jazz take 2.ogg" fadein 1 "It was a normal night..." "I was sitting in my office as usual, slowly chipping away at some left over paperwork..." @@ -69,7 +69,7 @@ label an_odd_circumstance: "She blushed, now with a slightly guilty expression, fidgeting, and clearly out of her comfort zone..." "As I was about to open my mouth and speak, a voice that came from no specific direction chimed in before I even got a word out..." - $ renpy.sound.play("sounds/magic4.ogg") + play sound "sounds/magic4.ogg" hide screen add_overlay show screen white with d1 @@ -154,9 +154,9 @@ label an_odd_circumstance: with hpunch "I opened my eyes as hers locked with mine in surprise from the sudden overwhelming amount of semen hitting the back of her throat." - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*Gulp!*" - call play_sound("gulp") + play sound "sounds/gulp.ogg" her "*Gulp!*" "Her eyes watered, and she looked as if she was about to pass out, but she kept her mouth wrapped around my shaft as she tried to swallow it all, a couple of bubbles now forming around her nose." her "*Aahh!*" diff --git a/game/scripts/minigames/mirror/events/anal_pirate_event.rpy b/game/scripts/minigames/mirror/events/anal_pirate_event.rpy index afcef5c3..27ebeaa3 100644 --- a/game/scripts/minigames/mirror/events/anal_pirate_event.rpy +++ b/game/scripts/minigames/mirror/events/anal_pirate_event.rpy @@ -22,7 +22,7 @@ label anal_pirate_event: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -51,7 +51,7 @@ label anal_pirate_event: call blkfade stop music fadeout 1.0 - stop bg_sounds + stop background call her_chibi("stand","desk","base") call gen_chibi("sit_behind_desk") @@ -106,18 +106,18 @@ label anal_pirate_event_common_1_2: her "................." ("angry", "happyCl", "worried", "mid",emote="sweat") call blkfade $ desk_OBJ.hidden = True - call play_sound("climb_desk") + play sound "sounds/08_hop_on_desk.ogg" pause 2 gen "*Hmm*..." ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/boing02.ogg') + play sound "sounds/boing02.ogg" her "!!!" ("angry", "wide", "base", "stare", ypos="head", flip=True) - call play_sound("slap") + play sound "sounds/slap_02.ogg" gen "Blistering barnacles!" ("angry", xpos="far_left", ypos="head") her "Ouch!" ("mad", "happyCl", "worried", "mid",tears="soft_blink") gen "Jus' try t' loosen up a wee, would ye?" ("base", xpos="far_left", ypos="head") her "I be tryin'!" ("angry", "base", "base", "mid",tears="soft") gen "Aye, wha' if I do this...?" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/boing03.ogg') + play sound "sounds/boing03.ogg" her "Ouch! Wha' are ye doin', captain?" ("mad", "happyCl", "worried", "mid",tears="soft_blink") gen "Aye, this won't work either..." ("base", xpos="far_left", ypos="head") gen "*Hmm*..." ("base", xpos="far_left", ypos="head") @@ -126,15 +126,15 @@ label anal_pirate_event_common_1_2: menu: "{size=-3}\"I reckon I'll raise the anchor 'n jus' set sail!\"{/size}": play music "music/pirate.ogg" fadein 1 fadeout 1 - play bg_sounds "sounds/CreakingShip.ogg" + play background "sounds/CreakingShip.ogg" her "Just set sail, captain?!" ("angry", "wide", "base", "stare", ypos="head", flip=True) - $ renpy.play('sounds/spit.ogg') + play sound "sounds/spit.ogg" gen "*SPIT!*" ("angry", xpos="far_left", ypos="head") her "What are ye doing you Seadog!" ("scream", "happyCl", "worried", "mid") her "No, cap'n, Belay that! Ye're nah in open waters--" ("open", "base", "base", "mid") gen "No needs, raise the anchor! Heave Ho!" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch her "ARGH!" ("angry", "base", "base", "mid",tears="soft") her "Ouch! Ouch! Ouch!" ("mad", "happyCl", "worried", "mid",tears="soft_blink") @@ -155,7 +155,7 @@ label anal_pirate_event_common_1_2: her "Change course captain, I've changed me mind! I don't needs ninety galleon points!" gen "I reckon I be right on course..." ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "{size=+5}AAAAAAAAhhhhh!!!{/size}" ("scream", "wide", "base", "stare") @@ -185,7 +185,7 @@ label anal_pirate_event_common_1_2: "{size=-3}\"Lather me cannon balls first. Lubricate me pegleg!\"{/size}": her "Oh... Alright..." ("open", "base", "base", "mid", ypos="head", flip=True) play music "music/pirate.ogg" fadein 1 fadeout 1 - play bg_sounds "sounds/CreakingShip.ogg" + play background "sounds/CreakingShip.ogg" call her_chibi_scene("bj") @@ -209,7 +209,7 @@ label anal_pirate_event_common_1_2: pause.2 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "{size=+5}AAAAAAAAhhhhh!!!{/size}" ("scream", "wide", "base", "stare") @@ -296,7 +296,7 @@ label anal_pirate_event_common_1_2: pause.2 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "ARGH!" ("shock", "base", "base", "mid", tears="soft") @@ -327,7 +327,7 @@ label anal_pirate_event_common_1_2: gen "'tis... yer... bloody... {fast}fault!" ("angry", xpos="far_left", ypos="head") call slap_her pause 1.0 - call play_sound("plop") + play sound "sounds/plop.ogg" with hpunch call her_chibi_scene("sex_pause", trans=d5) @@ -341,7 +341,7 @@ label anal_pirate_event_common_1_2: her "I 'ave changed me mind!" (cheeks="blush",tears="soft") gen "'twill be fine this time, trust me..." ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "{size=+5}AAAAAAAAhhhhh!!!{/size}" ("scream", "wide", "base", "stare") @@ -370,15 +370,15 @@ label anal_pirate_event_common_1_2: menu: "-Sink her vessel, fill her up-": gen "Argh!" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/fuse.ogg') + play sound "sounds/fuse.ogg" her "No! AH!" ("scream", "wide", "base", "stare", ypos="head", flip=True) - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block gen "{size=+15}ARGH!!!!!!!!!!!!!!!!{/size}" ("angry", xpos="far_left", ypos="head") call her_chibi_scene("sex_cum_in", trans=d5) - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block call ctc @@ -386,22 +386,22 @@ label anal_pirate_event_common_1_2: gen "Aye, ye wench! I be shooting me cannons!" ("angry", xpos="far_left", ypos="head") her "Me hull is splintering, spare me Captain!" ("angry", "squint", "base", "mid",cheeks="blush",tears="messy") gen "Ye're nah sunk yet!" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch her "No, I be already full! Stop cummin', ye bastard!" ("scream", "wide", "worried", "stare",cheeks="blush",tears="messy") gen "Shut th' farrg up, wench! Ye still be afloat!" ("angry", xpos="far_left", ypos="head") her "No! Me stomach! Me ship will capsize!" ("scream", "squint", "base", "mid",cheeks="blush",tears="messy") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch gen "ARGH!" ("angry", xpos="far_left", ypos="head") her "No! I reckon me bilge be flooded... I must get t' me pumps." ("open", "wide", "worried", "stare",cheeks="blush",tears="messy") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch play sound "sounds/burp.ogg" her "{size=+7}*BURP!*!!!!!{/size}" ("full", "wide", "worried", "stare",tears="messy") her "......................." ("full", "base", "base", "mid",tears="messy") her "............." - $ renpy.play('sounds/gulp.ogg') + play sound "sounds/gulp.ogg" her "{size=+7}*GULP!*{/size}" ("cum", "happyCl", "worried", "mid") her "*SOB!* I HATE YOU..." ("angry", "squint", "base", "mid",cheeks="blush",tears="messy") her "{size=+5}I HATE YE'N AND YER RUSTY OLE CANNON!{/size}" ("scream", "base", "angry", "mid",cheeks="blush",tears="messy") @@ -445,14 +445,14 @@ label anal_pirate_event_common_1_2: her "Can I get paid now please?" ("grin", "closed", "base", "mid",cheeks="blush",tears="mascara") "-Spread yer cannon fire o'er er hull-{#LINT_IGNORE}": - $ renpy.play('sounds/fuse.ogg') + play sound "sounds/fuse.ogg" gen "*argh*" ("angry", xpos="far_left", ypos="head") gen "{size=+6}Fire!{/size}" ("angry", xpos="far_left", ypos="head") hide screen bld1 with d3 call cum_block - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch call her_chibi_scene("sex_cum_out", trans=d5) @@ -465,7 +465,7 @@ label anal_pirate_event_common_1_2: her "*Ah*... No, me hull!" ("silly", "narrow", "annoyed", "up") hide screen bld1 with d3 - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block with hpunch call ctc @@ -499,7 +499,7 @@ label anal_pirate_event_3: her "........" ("annoyed", "base", "worried", "R", ypos="head", flip=True) gen "*Hmm*..." ("base", xpos="far_left", ypos="head") her "..........." ("open", "base", "base", "mid") - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with hpunch with kissiris her "Ooooohhhhhhhhhhhh....{heart}" ("scream", "wide", "base", "stare") @@ -514,7 +514,7 @@ label anal_pirate_event_3: gen "*Agh*! Ye wench! Ye always get me wit' yer words!" ("angry", xpos="far_left", ypos="head") play music "music/pirate.ogg" fadein 1 fadeout 1 - play bg_sounds "sounds/CreakingShip.ogg" + play background "sounds/CreakingShip.ogg" her "*Ah*... *Ah*..." ("open", "closed", "base", "mid") her "*Ah*..." her "captain?" ("base", "narrow", "base", "mid_soft") @@ -594,14 +594,14 @@ label anal_pirate_event_3: her "{size=+7}*Ah-ah-aha*!!! I'm cumming!!!{/size}" ("scream", "wide", "base", "stare") gen "{size=+7}Argh!{/size}" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/fuse.ogg') + play sound "sounds/fuse.ogg" gen "!!!" ("angry", xpos="far_left", ypos="head") menu: "-Sink 'er vessel, fill her up-": call her_chibi_scene("sex_cum_in", trans=d5) - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block with hpunch call ctc @@ -610,11 +610,11 @@ label anal_pirate_event_3: gen "Shiver me timbers! Argh!" ("base", xpos="far_left", ypos="head") her "*Ah*!{heart} 'tis fillin' me up!{heart} me bilge is takin in water!{heart}" ("silly", "narrow", "annoyed", "up") gen "'tis nah water, wench!" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block with hpunch her "Ah! I BE A WENCH!!!!{heart}{heart}{heart}" ("scream", "happyCl", "worried", "mid",cheeks="blush",tears="crying") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch gen "*Agh*!" ("base", xpos="far_left", ypos="head") her "*Ah*...{heart} yer seamen, captain...{heart}" ("open", "wide", "worried", "stare",cheeks="blush",tears="messy") @@ -626,7 +626,7 @@ label anal_pirate_event_3: hide screen bld1 with d3 - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call her_chibi_scene("sex_cum_out", trans=d5) @@ -638,13 +638,13 @@ label anal_pirate_event_3: gen "{size=+7}Aye I do, wench{/size}" ("angry", xpos="far_left", ypos="head") her "Blisterin' Barnacles, me too! Me too!" ("scream", "happyCl", "worried", "mid",cheeks="blush",tears="messy") gen "{size=+7}FARRRGIN' WENCH!{/size}" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" call cum_block with hpunch her "*Ah*...{heart} yer cum...{heart}" ("angry", "narrow", "base", "dead",cheeks="blush",tears="crying") her "Ye covered me whole deck{heart}{heart}{heart}" gen "Aye!!! All o'er yer hull!" ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/cannon.ogg') + play sound "sounds/cannon.ogg" with hpunch her "Shiver me timbers... 'tis so hot!" ("silly", "narrow", "annoyed", "up") diff --git a/game/scripts/minigames/mirror/events/biggus_dickus.rpy b/game/scripts/minigames/mirror/events/biggus_dickus.rpy index 65810f7e..d940dcf3 100644 --- a/game/scripts/minigames/mirror/events/biggus_dickus.rpy +++ b/game/scripts/minigames/mirror/events/biggus_dickus.rpy @@ -7,7 +7,7 @@ label biggus_dickus: $ game.weather = "clear" stop weather call room("main_room") - call play_music("night") + play music "music/Music for Manatees.ogg" fadein 1 show screen blkfade with d5 @@ -26,7 +26,7 @@ label biggus_dickus: her "Professor?" ("clench", "narrow", "base", "mid") her "Are you even listening?" ("angry", "base", "base", "mid") - $ renpy.play('sounds/card.ogg') + play sound "sounds/card.ogg" pause .8 gen "{size=-4}Hold on... How is Maslab's card a thirteen when I'm only a twelve!?{/size}" ("base", xpos="far_left", ypos="head") gen "{size=-4}He's not even in this universe!{/size}" ("base", xpos="far_left", ypos="head") @@ -88,7 +88,7 @@ label biggus_dickus: call her_walk(action="leave") gen "Well... Now that THAT's over with.{#LINT_IGNORE}" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/card.ogg') + play sound "sounds/card.ogg" pause .8 gen "What's this now, a sixteen?!" ("angry", xpos="far_left", ypos="head") gen "This game is a scam!" ("base", xpos="far_left", ypos="head") @@ -147,7 +147,7 @@ label biggus_dickus: her "Thank you Professor..." ("grin", "narrow", "base", "mid") her "Now if you'll give me just a moment." ("base", "narrow", "base", "mid") - call play_sound("equip_inventory") + play sound "sounds/cloth_sound.ogg" pause .8 her "There we go! All done!" ("grin", "happyCl", "base", "mid") @@ -208,24 +208,24 @@ label biggus_dickus: pause 1.0 - call play_sound("door") + play sound "sounds/door.ogg" pause .8 - $ renpy.play('sounds/giggle2.ogg') + play sound "sounds/giggle2.ogg" pause .5 her "Now then Jeff, show me what you're made of..." - $ renpy.play('sounds/sit_on_bed.ogg') + play sound "sounds/sit_on_bed.ogg" pause .8 her "Piertotum Locomotor!" - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" pause .8 her "It worked!" her "Now then... Come here and--" - $ renpy.play('sounds/gasp2.ogg') + play sound "sounds/gasp2.ogg" her "Jeffrey!" - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" with kissiris pause .8 - play bg_sounds "sounds/sexloop.ogg" + play background "sounds/sexloop.ogg" her "*Ah*...{w=0.4} *Ah*...{w=0.4} *Ah*...{heart}{heart}{heart}" with vpunch_repeat pause 1 centered "{size=+7}{color=#cbcbcb}The end{/color}{/size}" diff --git a/game/scripts/minigames/mirror/events/blueballing_bad.rpy b/game/scripts/minigames/mirror/events/blueballing_bad.rpy index 50914c21..9e46572f 100644 --- a/game/scripts/minigames/mirror/events/blueballing_bad.rpy +++ b/game/scripts/minigames/mirror/events/blueballing_bad.rpy @@ -8,7 +8,7 @@ label blueballing_bad: $ game.daytime = True $ game.weather = "clear" stop weather - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -29,7 +29,7 @@ label blueballing_bad: her "{size=-4}A little bit perverted?!{/size}" gen "(What's this fuss about?)" ("open", xpos="far_left", ypos="head") ton "{size=-4}Miss Granger, wait!{/size}{w=0.75}{nw}" - $ renpy.sound.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch call her_chibi("stand", "door", "base") call gen_chibi("sit_behind_desk") @@ -41,10 +41,10 @@ label blueballing_bad: stop music fadeout 0.5 her "{b}I AM NOT CRAZY!{/b}" ("scream", "closed", "angry", "mid", xpos="far_right", ypos="head") - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "What the--" ("open", xpos="far_left", ypos="head") - $ renpy.music.play("music/Under-the-Radar by PhobyAk.ogg") + play music "music/Under-the-Radar by PhobyAk.ogg" call ton_chibi("stand", "door", "base") with d3 @@ -123,11 +123,11 @@ label blueballing_bad: gen "...Wait,{w=0.5} you can do that?" ("base", xpos="far_left", ypos="head") ton "Well, not too often or it might affect their brain, but--" ("open", "base", "raised", "mid", hair="neutral") with hpunch - $ renpy.sound.play("sounds/card_punch1.ogg") + play sound "sounds/card_punch1.ogg" gen "{b}{size=+6}I'VE BEEN BLUEBALLING MYSELF THIS WHOLE TIME, FOR NOTHING?!{/size}{/b}" ("open", xpos="far_left", ypos="head") ton "Well..." ("soft", "base", "base", "R", hair="neutral") with hpunch - $ renpy.sound.play("sounds/card_punch2.ogg") + play sound "sounds/card_punch2.ogg" call gen_chibi("stand") call gen_walk("door", "base", speed=2.0) gen "{b}{size=+4}MISS GRANGER, COME BACK. I'LL PAY YOU ONE THOUSAND POINTS IF YOU LET ME MASTURBATE IN FRONT OF YOU!{/size}{/b}" ("open", xpos="far_left", ypos="head") diff --git a/game/scripts/minigames/mirror/events/eating_for_pleasure.rpy b/game/scripts/minigames/mirror/events/eating_for_pleasure.rpy index c4954c94..0b289d99 100644 --- a/game/scripts/minigames/mirror/events/eating_for_pleasure.rpy +++ b/game/scripts/minigames/mirror/events/eating_for_pleasure.rpy @@ -10,7 +10,7 @@ label eating_for_pleasure: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -20,14 +20,14 @@ label eating_for_pleasure: hide screen blkfade - $ renpy.music.play("music/fluffing-a-duck-by-kevin-macleod.ogg") + play music "music/fluffing-a-duck-by-kevin-macleod.ogg" gen "*Gah*... this place is so dull..." ("base", xpos="far_left", ypos="head") gen "Not a single gambling den or a whore house..." ("base", xpos="far_left", ypos="head") gen "And even if I don't need to eat I'd do anything for a pizza right about now..." ("base", xpos="far_left", ypos="head") hat "Just call a pizza place then..." - $ renpy.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "Did that hat just speak?!" ("angry", xpos="far_left", ypos="head") with vpunch hat "Of course I speak!" hat "Not only that... I know who you are..." @@ -57,7 +57,7 @@ label eating_for_pleasure: pause 0.5 call gen_chibi("jerk_off_behind_desk") with d5 - $ renpy.sound.play("sounds/drawer_open.ogg") + play sound "sounds/drawer_open.ogg" pause 0.75 call gen_chibi("sit_behind_desk") with d5 @@ -67,7 +67,7 @@ label eating_for_pleasure: gen "Okay, let's do this!" ("base", xpos="far_left", ypos="head") show screen blkfade with d5 - $ renpy.play('sounds/08_hop_on_desk.ogg') + play sound "sounds/08_hop_on_desk.ogg" pause 1.4 call gen_chibi("stand", "desk", "base", flip=True) hide screen blkfade @@ -86,32 +86,32 @@ label eating_for_pleasure: pause 1.0 call gen_chibi("grab_low") pause 0.5 - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ fire_in_fireplace = True show screen gfx_effect(690, 320, img="smoke", zoom=0.5) pause 0.1 $ fireplace_OBJ.foreground = "fireplace_greenfire" with d5 pause 1.0 - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" gen "*Cough* *Cough*" ("base", xpos="far_left", ypos="head") hat "Say the name!" - $ renpy.play('sounds/sniff.ogg') + play sound "sounds/sniff.ogg" gen "*Ah* Piz-- *Ah-a*" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/sniff.ogg') + play sound "sounds/sniff.ogg" pause 0.5 - $ renpy.play('sounds/sniff.ogg') + play sound "sounds/sniff.ogg" pause 0.5 call gen_chibi("sneeze") with d2 - $ renpy.play('sounds/glass_break.ogg') + play sound "sounds/glass_break.ogg" pause 0.4 call gen_chibi("stand_alt") with d2 "Pizza Hu--*shoo*lut!!!{fast}" with hpunch pause 1.0 hat "Did you say Pizza--?" - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" "*static*... Welcome to Pizza slut, may I take your order?" hat "Well I'll be damned..." gen "{size=+8}Yes! Hello, is this thing on?{/size}" ("base", xpos="far_left", ypos="head") @@ -160,7 +160,7 @@ label eating_for_pleasure: gen "{size=+8}What a shame... I guess you'll have to make your way here the old fashioned way.{/size}" ("grin", xpos="far_left", ypos="head") gen "{size=+8}Headmaster's office is on the seventh floor, enjoy the moving staircases!{/size}" ("grin", xpos="far_left", ypos="head") "But sir..." - $ renpy.sound.play("sounds/microphone_feedback.ogg") + play sound "sounds/microphone_feedback.ogg" gen "{size=+16}Clock's ticking...{/size}" ("open", xpos="far_left", ypos="head") with hpunch "Okay then, your delivery will be as soon as... humanly possible..." pause 1.0 @@ -172,7 +172,7 @@ label eating_for_pleasure: call gen_chibi("stand", flip=True) with d3 gen "(A phone would have been so much easier...)" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/spit.ogg") + play sound "sounds/spit.ogg" gen "..." ("base", xpos="far_left", ypos="head") hat "No just use the..." gen "Don't worry, I got this..." ("base", xpos="far_left", ypos="head") @@ -183,14 +183,14 @@ label eating_for_pleasure: show screen blkfade with d5 gen "..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" hat "Wait... what are you..." - $ renpy.sound.play("sounds/fuse.ogg") + play sound "sounds/fuse.ogg" gen "Ah...{w=0.4} Must've been at least a hundred years..." ("grin", xpos="far_left", ypos="head") pause 1.0 hide screen blkfade pause 1.0 - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ fireplace_OBJ.foreground = None with d5 $ fire_in_fireplace = False @@ -215,7 +215,7 @@ label eating_for_pleasure: hat "Eww!" call gen_chibi("sit_behind_desk") with d5 - $ renpy.play('sounds/MaleGasp.ogg') + play sound "sounds/MaleGasp.ogg" gen "Ah fuck!" ("angry", xpos="far_left", ypos="head") gen "You're still here..." ("base", xpos="far_left", ypos="head") gen "How am I supposed to jerk off in peace... It will never be the same with a pervert hat ogling me!" ("angry", xpos="far_left", ypos="head") @@ -223,7 +223,7 @@ label eating_for_pleasure: gen "Because I wasn't aware of your existence!" ("angry", xpos="far_left", ypos="head") pause 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause 1.0 gen "{size=+4}Who's there?{/size}" ("open", xpos="far_left", ypos="head") @@ -246,7 +246,7 @@ label eating_for_pleasure: pause 0.5 $ hermione.strip("bottom") - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" her "" ("grin", "base", "base", "mid", cheeks="blush") pause 1.0 @@ -277,7 +277,7 @@ label eating_for_pleasure: "{cps=5}.........{/cps}{nw}" pause 1.0 - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" "Genie" "Yes.... *Mhmmmmmmm*... Just like that." hat "By Merlins beard, that's disgusting!" "Genie" "Shut up hat! Don't judge me!" diff --git a/game/scripts/minigames/mirror/events/genie_house_elf.rpy b/game/scripts/minigames/mirror/events/genie_house_elf.rpy index 9a9ae327..9b3c7f21 100644 --- a/game/scripts/minigames/mirror/events/genie_house_elf.rpy +++ b/game/scripts/minigames/mirror/events/genie_house_elf.rpy @@ -7,7 +7,7 @@ label genie_house_elf: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 diff --git a/game/scripts/minigames/mirror/events/genies_christmas_wish.rpy b/game/scripts/minigames/mirror/events/genies_christmas_wish.rpy index 38b89d07..d944adc1 100644 --- a/game/scripts/minigames/mirror/events/genies_christmas_wish.rpy +++ b/game/scripts/minigames/mirror/events/genies_christmas_wish.rpy @@ -34,7 +34,7 @@ label genies_christmas_wish: $ game.daytime = False $ game.weather = "snow" call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -44,7 +44,7 @@ label genies_christmas_wish: with d5 play weather "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 - call play_music("anguish") + play music "music/Anguish.ogg" fadein 1 nar "It was the season of giving, in the world of sluts and magic." nar "But the genie was alone." @@ -233,10 +233,10 @@ label genies_christmas_wish: hide screen blkfade - $ renpy.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch - call play_music("stop") + stop music fadeout 1 call ton_chibi("stand", 810, 440) diff --git a/game/scripts/minigames/mirror/events/not_so_great_escape.rpy b/game/scripts/minigames/mirror/events/not_so_great_escape.rpy index 477543fd..957346f5 100644 --- a/game/scripts/minigames/mirror/events/not_so_great_escape.rpy +++ b/game/scripts/minigames/mirror/events/not_so_great_escape.rpy @@ -31,7 +31,7 @@ label not_so_great_escape: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -66,29 +66,29 @@ label not_so_great_escape: call music_block call bld - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore3.ogg") + play sound "sounds/snore3.ogg" gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") stop music fadeout 6.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 "Commanding Voice" "This is Ministry of Magic Enforcement Division, please open the door." - $ renpy.sound.play("sounds/knocking_loud.ogg") + play sound "sounds/knocking_loud.ogg" "*knock-knock-knock*" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" pause .4 stop sound fadeout 6.0 gen "Zzzz... W--{w=0.3} what?" ("base", xpos="far_left", ypos="head") @@ -99,7 +99,7 @@ label not_so_great_escape: gen "(The fuzz!)" ("angry", xpos="far_left", ypos="head") gen "(What do I do?!)" ("angry", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/knocking_loud.ogg") + play sound "sounds/knocking_loud.ogg" "Commanding Voice" "{size=+4}Open the door or we'll have to bring it down!{/size}" call gen_chibi("stand", 210, "base") @@ -120,7 +120,7 @@ label not_so_great_escape: "Commanding Voice" "{size=+4}Take the door down, girls!{/size}" - $ renpy.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch pause 0.3 @@ -137,13 +137,13 @@ label not_so_great_escape: gen "(The fireplace! No... I'll ruin my robes.)" ("angry", xpos="far_left", ypos="head") - $ renpy.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch "Commanding Voice" "Come on girls, you can do better than this!" "Another Voice" "This door must have some sort of protective enchantment on it!" "Commanding Voice" "Don't be silly, let me show you how it's done!" - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" gen "..." ("base", xpos="far_left", ypos="head") gen "(I suppose there isn't much choice...)" ("base", xpos="far_left", ypos="head") @@ -158,7 +158,7 @@ label not_so_great_escape: show screen blkfade with d3 - $ renpy.sound.play("sounds/cloth_sound3.ogg") + play sound "sounds/cloth_sound3.ogg" nar "You crawl up the chimney's shaft..." gen "(Shit, I can't see a thing...)" ("base", xpos="far_left", ypos="head") @@ -166,10 +166,10 @@ label not_so_great_escape: "Commanding Voice" "One last push, we're almost in!" - $ renpy.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch - call play_music("stop") + stop music fadeout 1 pause 2 @@ -186,7 +186,7 @@ label not_so_great_escape: call cho_chibi("stand", 830, 460) with d3 - play bg_sounds "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 $ name_cho_genie = "Officer Cho?" $ name_tonks_genie = "Officer Tonks?" @@ -215,7 +215,7 @@ label not_so_great_escape: lun "Then where is he Miss? Is he invisible?" ("angry", "base", "raised", "mid", xpos="base", ypos="base", trans=d5) - $ renpy.play("sounds/crunch.ogg") + play sound "sounds/crunch.ogg" "*Rustle*" #Sound from fireplace gen "(Oh fuck, my foot almost slipped!)" ("angry", xpos="far_left", ypos="head") @@ -266,7 +266,7 @@ label not_so_great_escape: call cho_walk("desk_close", 460) - stop bg_sounds + stop background show screen blkfade with d3 @@ -280,7 +280,7 @@ label not_so_great_escape: hide screen blkfade with d3 - play bg_sounds "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 + play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 cho "Where the hell is he?" ("angry", "base", "base", "mid", trans=d5) lun "Miss... We've been searching for hours... I'm starting to get tired." ("disgust", "narrow", "base", "L", trans=d5) @@ -294,16 +294,16 @@ label not_so_great_escape: gen "(Finally...)" ("base", xpos="far_left", ypos="head") ton "{w=0.6}{nw}" ("grin", "base", "base", "mid") - $ renpy.play("sounds/punch01.ogg") + play sound "sounds/punch01.ogg" pause .5 - $ renpy.play("sounds/door_down.ogg") + play sound "sounds/door_down.ogg" with hpunch show screen blkfade with d3 - $ renpy.play("sounds/falling_stairs.ogg") + play sound "sounds/falling_stairs.ogg" call ton_chibi(flip=True) call hide_characters @@ -323,9 +323,9 @@ label not_so_great_escape: ton "Now... Time to put this filth where it belongs..." ("mad", "narrow", "annoyed", "mid") gen "No, wait!" ("angry", xpos="far_left", ypos="head") - $ renpy.music.stop(fadeout=4) - stop bg_sounds fadeout 3 - $ renpy.play("sounds/level_failed.ogg") + stop music fadeout 4 + stop background fadeout 3 + play sound "sounds/level_failed.ogg" show screen cartoon_zoom gen "...{w=6.0}{nw}" ("angry", xpos="far_left", ypos="head") show screen blkfade @@ -360,33 +360,33 @@ label not_so_great_escape: stop music fadeout 1 $ game.daytime = True - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "zzz... No... I swear, I had no sexual relations..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "zzz... With that woman..." ("base", xpos="far_left", ypos="head") "Another Female Voice" "Maybe he isn't in..." "Commanding Voice" "Don't be silly, when does he ever leave the office?" "Another Female Voice" "That's true..." - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*knock-knock-knock*" - $ renpy.sound.play("sounds/snore2.ogg") + play sound "sounds/snore2.ogg" gen "zzz...." ("base", xpos="far_left", ypos="head") "Another Female Voice" "*Hmm*... Perhaps he's sleeping." "Yet Another Female Voice" "Aww... But I really wanted him to see our Halloween costumes..." "Commanding Voice" "Don't worry girls, I know how to deal with this..." - $ renpy.sound.play("sounds/knocking_loud.ogg") + play sound "sounds/knocking_loud.ogg" "*knock-knock-knock*" - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" pause .4 stop sound fadeout 6.0 gen "zzz-- W-- What the..." ("base", xpos="far_left", ypos="head") @@ -396,7 +396,7 @@ label not_so_great_escape: play music "music/Hitman.ogg" fadein 1 fadeout 1 gen "(No, this can't be happening AGAIN!)" ("angry", xpos="far_left", ypos="head") - call play_sound("door") + play sound "sounds/door.ogg" $ luna_chibi.zorder = 1 $ tonks_chibi.zorder = 2 $ cho_chibi.zorder = 3 @@ -410,7 +410,7 @@ label not_so_great_escape: pause 0.3 - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" call gen_chibi("stand", 210, "base") with d3 @@ -424,7 +424,7 @@ label not_so_great_escape: ton "Looks like someone's been a naughty boy!" ("grin", "base", "base", "mid") - $ renpy.play('sounds/magic4.ogg') + play sound "sounds/magic4.ogg" call gen_chibi("stand", 370, 295) call teleport(position="genie", effect=False) @@ -435,16 +435,16 @@ label not_so_great_escape: ton "What are you--" ("clench", "base", "base", "up") - $ renpy.sound.play("sounds/boing05.ogg") + play sound "sounds/boing05.ogg" call gen_chibi("hide") with d3 pause 1 - $ renpy.sound.play("sounds/falling.ogg") + play sound "sounds/falling.ogg" pause 2.0 - $ renpy.sound.play("sounds/gasp.ogg") + play sound "sounds/gasp.ogg" lun "" ("disgust", "base", "base", "R") ton "" ("normal", "closed", "base", "R") cho "Did he just jump out the window?!" ("mad", "base", "base", "mid") diff --git a/game/scripts/minigames/mirror/events/panty_raid.rpy b/game/scripts/minigames/mirror/events/panty_raid.rpy index 3575dc77..91c2348e 100644 --- a/game/scripts/minigames/mirror/events/panty_raid.rpy +++ b/game/scripts/minigames/mirror/events/panty_raid.rpy @@ -13,7 +13,7 @@ label panty_raid: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -127,7 +127,7 @@ label panty_raid: pause 1.0 call hide_blkfade - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause 1.0 gen "Enter!" ("base", xpos="far_left", ypos="head") @@ -237,7 +237,7 @@ label panty_raid: # Part 2 call hide_blkfade pause 1.5 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause 1.0 gen "Come in!" ("base", xpos="far_left", ypos="head") @@ -285,7 +285,7 @@ label panty_raid: with d3 pause 0.5 - call play_sound("door") + play sound "sounds/door.ogg" call her_chibi("hide") with d3 pause 1.0 @@ -305,7 +305,7 @@ label panty_raid: call her_walk(action="enter", xpos="desk", ypos="base") - call play_sound("bump") + play sound "sounds/kick.ogg" "She drops a slightly used pair of plain panties on your desk." her "" ("soft", "base", "base", "R", cheeks="blush", flip=False) gen "I don't see any tags, that's good. Did you learn from your previous error?" ("base", xpos="far_left", ypos="head") @@ -323,7 +323,7 @@ label panty_raid: call her_walk("mid", "base") - $ renpy.play('sounds/sniff.ogg') + play sound "sounds/sniff.ogg" gen "{size=-4}Such nice fragrance, I wonder to whom these belong?{/size}" ("grin", xpos="far_left", ypos="head") her ".........(I'm sorry Ginny)........." ("disgust", "narrow", "worried", "down", cheeks="blush", flip=True) @@ -369,7 +369,7 @@ label panty_raid: gen "{size=-4}Ginny...{w=1.0} it's time for you to meet {i}George{/i}.{/size}{w=0.2}{nw}" ("base", xpos="far_left", ypos="head") call gen_chibi("jerk_off_behind_desk") - $ renpy.play('sounds/zipper.ogg') + play sound "sounds/zipper.ogg" gen "{size=-4}Ginny... It's time for you to meet {i}George{/i}.{/size}{fast}" ("grin", xpos="far_left", ypos="head") her "" ("angry", "wide", "worried", "shocked", cheeks="blush", flip=True) pause 0.8 @@ -393,7 +393,7 @@ label panty_raid: # Part 3 call hide_blkfade pause 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause 0.5 her "I'm coming in." @@ -455,7 +455,7 @@ label panty_raid: call her_walk("desk", "base") - $ renpy.play('sounds/cloth_sound.ogg') + play sound "sounds/cloth_sound.ogg" "She drops a bunched-up ball of about half a dozen girls' panties on your desk, coming in an array of different sizes, designs, and colours." her "I usually don't conduct such a shotgun approach to work, although..." ("open", "base", "base", "mid", cheeks="blush") her "" ("soft", cheeks="blush") @@ -585,47 +585,47 @@ label panty_raid: stop music fadeout 1.0 pause 1.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause 1.0 fem "Who is it?" pause 0.5 her "It's me... Hermione granger." - call play_sound("door") + play sound "sounds/door.ogg" her "Hello Katie I--" - $ renpy.play('sounds/giggle2.ogg') + play sound "sounds/giggle2.ogg" "Katie" "Hey there sweet cheeks. {heart}{w=0.5} I have been waiting for you. {heart}{heart}{heart}" her "We need to talk--" "Katie" "I know exactly what we need. {heart}" - $ renpy.play('sounds/slap_03.ogg') + play sound "sounds/slap_03.ogg" nar " Katie grabs Hermione and pulls her in the room{nw}" - $ renpy.play('sounds/door2.ogg') + play sound "sounds/door2.ogg" nar " Katie grabs Hermione and pulls her in the room{fast}, then shuts the door." pause 1.0 - $ renpy.play('sounds/09_lock.ogg') + play sound "sounds/09_lock.ogg" pause 0.5 her "Why did you lock the door...?!" - $ renpy.play('sounds/cloth_sound.ogg') + play sound "sounds/cloth_sound.ogg" nar " Katie starts taking off her clothes." her "Wha-wha-what-t-t are you d-doing?!" - $ renpy.play('sounds/giggle.ogg') + play sound "sounds/giggle.ogg" "Katie" "Aren't you talkative today?{w=0.5} I would save my breath if I were you. {heart}{heart}{heart}" "Katie" "I'm quite{w=0.2} {heart}horny{heart}{w=0.2} so you might be stuck here for a while." - $ renpy.play('sounds/push_on_bed.ogg') + play sound "sounds/push_on_bed.ogg" nar " She pushes Hermione onto the bed." with vpunch her "{size=+4}W-wait?!{/size}" - $ renpy.play('sounds/sit_on_bed.ogg') + play sound "sounds/sit_on_bed.ogg" nar " Then she swiftly straddles her face in cowgirl position." with hpunch - $ renpy.play('sounds/gltch.ogg') + play sound "sounds/gltch.ogg" her "..........!!!" her "*Hmph*" - $ renpy.play('sounds/gasp2.ogg') + play sound "sounds/gasp2.ogg" "Katie" "Ahh!{heart} {w=0.5}So much better... {heart}{heart}{heart}" "Katie" "I'll start moving now.{w=0.5} You ready?" her "*nwh*!!!" - $ renpy.play('sounds/giggle3.ogg') + play sound "sounds/giggle3.ogg" "Katie" "I'll take that as a yes. {heart}{heart}{heart}" - $ renpy.play('sounds/jump_on_bed.ogg') + play sound "sounds/jump_on_bed.ogg" her "*Hmph{cps=10}hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh{/cps}*{nw}" with vpunch_repeat pause 1.0 centered "{size=+7}{color=#cbcbcb}End of part three{/color}{/size}" @@ -695,7 +695,7 @@ label panty_raid: "She drops a pair of laced white panties on your desk." show screen bld1 with d3 gen "No trouble at all [name_hermione_genie]...{w=0.5} And you have excellent taste as always." ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/sniff.ogg') + play sound "sounds/sniff.ogg" gen "These smell fantastic!" ("grin", xpos="far_left", ypos="head") her "You're too kind [name_genie_hermione]." ("grin", "happy", "base", "mid_soft", cheeks="blush") hide screen bld1 @@ -703,7 +703,7 @@ label panty_raid: with d3 pause 1.0 call gen_chibi("jerk_off_behind_desk") - $ renpy.play('sounds/zipper.ogg') + play sound "sounds/zipper.ogg" nar "You take your cock out and start stroking it..." call gen_chibi("jerk_off_behind_desk") her "Mmmm, [name_genie_hermione] need any help with that?" ("base", "squint", "base", "mid", cheeks="blush") diff --git a/game/scripts/minigames/mirror/events/previously_at_hogwarts.rpy b/game/scripts/minigames/mirror/events/previously_at_hogwarts.rpy index 278fc24a..aa2bff17 100644 --- a/game/scripts/minigames/mirror/events/previously_at_hogwarts.rpy +++ b/game/scripts/minigames/mirror/events/previously_at_hogwarts.rpy @@ -10,18 +10,18 @@ label prev_at_hogwarts: $ desk_OBJ.idle = "desk_dumbledore" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 centered "{size=+7}{color=#cbcbcb}Previously, at Hogwarts{w=1.0}\nschool of Witchcraft and Wizardry...{/color}{/size}" - call play_music("day") + play music "music/Brittle Rille.ogg" fadein 1 hide screen blkfade with d5 pause 3.0 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause.8 @@ -82,11 +82,11 @@ label prev_at_hogwarts: call sna_walk(action="leave") - call play_music("stop") + stop music fadeout 1 dum2 "\"I don't think I'll ever understa\"--" - $ renpy.play("sounds/magic4.ogg") + play sound "sounds/magic4.ogg" $ desk_OBJ.idle = "ch_gen sit_behind_desk" $ game.weather = "rain" call weather_sound diff --git a/game/scripts/minigames/mirror/events/suck_and_run.rpy b/game/scripts/minigames/mirror/events/suck_and_run.rpy index 51e60c5a..b3cdf798 100644 --- a/game/scripts/minigames/mirror/events/suck_and_run.rpy +++ b/game/scripts/minigames/mirror/events/suck_and_run.rpy @@ -18,7 +18,7 @@ label suck_and_run: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -95,7 +95,7 @@ label suck_and_run: jump suck_and_run.choices elif pathvalue == 1: - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 call setup_fireplace_hangout(char="tonks") @@ -181,13 +181,13 @@ label suck_and_run: hide screen bld1 call gen_chibi("sit_behind_desk") - call play_music("night_outside") + play music "music/night.ogg" fadein 1 show screen add_overlay hide screen blkfade with d5 - $ renpy.sound.play("sounds/snore1.ogg") + play sound "sounds/snore1.ogg" gen "*Snore*...{w=0.4}" ("base", xpos="far_left", ypos="head") call ton_walk(action="enter") @@ -202,9 +202,9 @@ label suck_and_run: with d3 pause 1.5 - $ renpy.sound.play("sounds/zipper.ogg") + play sound "sounds/zipper.ogg" pause 0.5 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" pause 1.0 call ton_chibi_scene("bj_desk") @@ -212,7 +212,7 @@ label suck_and_run: with d9 pause 1.0 - play bg_sounds "sounds/slickloop.ogg" fadein 2 + play background "sounds/slickloop.ogg" fadein 2 "*Slurp* *Slurp* *Slurp*" gen "*Mmm*...{w=0.3} Yes...{w=0.3} That's it, princess...{w=0.4} *Snore*..." ("base", xpos="far_left", ypos="head") "*Slurp* *Slurp* *Gulp*" @@ -223,14 +223,14 @@ label suck_and_run: call ton_chibi_scene("bj_desk_shocked") gen "Tonks?!" ("open", xpos="far_left", ypos="head") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 ton "*Slurp* *Slurp* *Gulp*!" (face="horny", mouth="open_wide_tongue", xpos="far_right", ypos=200, trans=d3) # Explicit positions to avoid hiding the doll call ton_chibi_scene("bj_desk") gen "am I still dreaming?" ("angry", xpos="far_left", ypos="head") ton "*Slurp* *Slurp* *slurp*!" ("open_wide_tongue", "narrow", "shocked", "stare") gen "*Ngh*... But it feels so real!" ("angry", xpos="far_left", ypos="head") - stop bg_sounds + stop background ton "..." ("base", "closed", "annoyed", "up", hair="angry") #Hair turns red call ton_chibi_scene("bj_desk_shocked") gen "*Ah*... T-Tonks?!" ("base", xpos="far_left", ypos="head") @@ -240,25 +240,25 @@ label suck_and_run: with fade pause .5 - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" $ tonks.equip(ton_outfit_succubus) ton "" ("horny", "narrow", "base", "mid", trans=flash) pause 0.8 - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" - $ renpy.music.play("music/determined_pursuit_loop.ogg") + play music "music/determined_pursuit_loop.ogg" hide tonks_main with d3 pause .5 gen "*ARGH*!" ("angry", xpos="far_left", ypos="head") - call play_sound("punch01") + play sound "sounds/punch01.ogg" with vpunch gen "Unhand me, foul demon!" ("angry", xpos="far_left", ypos="head") ton "Of course, Sir..." ("grin", "base", "base", "L", hair="angry", ypos="head", flip=False) - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" pause .8 ton "Right away, Sir..." ("crooked_smile", "base", "angry", "mid", hair="angry") ton "Once I've gotten what I want..." ("soft", "narrow", "shocked", "up", hair="angry") @@ -268,10 +268,10 @@ label suck_and_run: stop music fadeout 1.0 ton "" ("horny", "base", "angry", "mid", hair="angry") - $ renpy.sound.play("sounds/spit.ogg") + play sound "sounds/spit.ogg" pause 1 gen "Temptress?" ("angry", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("grin", "base", "angry", "up", hair="angry") ton "Just close your eyes and relax..." ("normal", "narrow", "angry", "stare", hair="angry") call ton_chibi_scene("bj_desk") @@ -284,10 +284,10 @@ label suck_and_run: gen "I see..." ("base", xpos="far_left", ypos="head") ton "Now just relax and enjoy it...{heart}" ("horny", "narrow", "base", "mid", hair="angry") gen "Well I guess that could be arranged..." ("base", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" pause 1 gen "Excellent..." ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopfast.ogg" fadein 2 + play background "sounds/slickloopfast.ogg" fadein 2 ton "*Slurp* *Slurp* *slurp*!" ("open_wide_tongue", "narrow", "base", "up", hair="angry") gen "*Argh*!" ("angry", xpos="far_left", ypos="head") gen "So...{w=0.4} *Ah*... What is it then?" ("angry", xpos="far_left", ypos="head") @@ -297,12 +297,12 @@ label suck_and_run: gen "Oh! Let me guess!" ("base", xpos="far_left", ypos="head") gen "Are you a--" ("base", xpos="far_left", ypos="head") - call play_music("tonks") + play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 - stop bg_sounds + stop background ton "A succubus?" ("crooked_smile", "base", "angry", "mid", hair="angry") gen "*Argh*... You're no fun, I was just about to--" ("base", xpos="far_left", ypos="head") - play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 + play background "sounds/slickloopveryfast.ogg" fadein 2 ton "*Slurp* *Slurp* *Slurp*" ("open_wide_tongue2", "narrow", "base", "up", hair="horny", cheeks="blush") gen "*Nghh*...{w=0.4} To..." ("base", xpos="far_left", ypos="head") ton "*Slurp*! *Slurp*! *Slurp*!" ("open_wide_tongue2", "closed", "base", "up", cheeks="blush") @@ -310,27 +310,27 @@ label suck_and_run: ton "*Slurp* *Slurp* *Slurp*" ("open_wide_tongue", "happyCl", "shocked", "mid", cheeks="blush") gen "You asked for it!" ("angry", xpos="far_left", ypos="head") gen "Take this, foul demon!" ("angry", xpos="far_left", ypos="head") #large text? - stop bg_sounds - $ renpy.sound.play("sounds/slick_02.ogg") + stop background + play sound "sounds/slick_02.ogg" ton "*mmhf*!" ("open_wide_tongue", "wide", "shocked", "mid", cheeks="blush") with hpunch gen "May the seed of an immortal--" ("angry", xpos="far_left", ypos="head") #large text? - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" ton "*Mmm*! *Gulp* *Gulp*" ("open_wide_tongue", "shocked", "shocked", "stare") with hpunch gen "Quench your lust filled desires!" ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/slick_02.ogg") + play sound "sounds/slick_02.ogg" ton "*Gulp*...{w=0.4} *Gulp*...{w=0.6} *Gulp*" ("open_wide_tongue", "happyCl", "shocked", "mid", cheeks="blush") ton "*Ah*..." ("open_wide_tongue_cum", "base", "base", "down", cheeks="blush") - $ renpy.sound.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" ton "*Gulp*..." ("normal", "closed", "base", "mid", cheeks="blush") ton "Now that hit the--" ("grin", "base", "base", "mid", cheeks="blush") - $ renpy.sound.play("sounds/magic3.ogg") + play sound "sounds/magic3.ogg" $ tonks.equip(ton_outfit_default) with flash @@ -356,7 +356,7 @@ label suck_and_run: ton "Don't you dare tell anybody..." ("annoyed", "base", "annoyed", "mid") gen "Tell anybody that there's a lust filled creature hiding in plain sight?" ("base", xpos="far_left", ypos="head") gen "Who are we talking about again?" ("grin", xpos="far_left", ypos="head") - call play_sound("giggle") + play sound "sounds/giggle2_loud.ogg" ton "*giggles*" ("base", "happyCl", "base", "mid") show screen blkfade with d3 diff --git a/game/scripts/minigames/mirror/events/whose_points.rpy b/game/scripts/minigames/mirror/events/whose_points.rpy index 50cbf1a6..84f0cf0e 100644 --- a/game/scripts/minigames/mirror/events/whose_points.rpy +++ b/game/scripts/minigames/mirror/events/whose_points.rpy @@ -10,7 +10,7 @@ label whose_points: $ game.weather = "clear" stop weather call room("main_room") - call play_music("stop") + stop music fadeout 1 show screen blkfade with d5 @@ -28,34 +28,34 @@ label whose_points: with d5 stop music - $ renpy.play("sounds/epic_intro.ogg") + play sound "sounds/epic_intro.ogg" call bld gen "Hello and welcome to \"whose points is it anyway\"!" ("grin", xpos="far_left", ypos="head") gen "The show where everything is made up and the points don't matter." ("grin", xpos="far_left", ypos="head") gen "Just like at Hogwarts." ("grin", xpos="far_left", ypos="head") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" her "(I hope I win! I need those house points.)" ("base", "happy", "base", "R", xpos="base", ypos="head", flip=False) play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 fadeout 1 gen "First, let me introduce today's contestants." ("base", xpos="far_left", ypos="head") gen "The curly haired harlot we all know and love. Give it up for Hermione!" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" her "..." ("grin", "base", "worried", "mid", cheeks="blush", xpos=500, ypos="base") - $ renpy.sound.play("sounds/wolf_whistle.ogg") + play sound "sounds/wolf_whistle.ogg" her "..." ("base", "base", "worried", "mid", cheeks="blush") gen "The ravishing Ravenclaw who will rock your socks off... Luna!" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" lun "..." ("base", "wink", "base", "mid", xpos=650, ypos="base") - $ renpy.play("sounds/giggle2_loud.ogg") + play sound "sounds/giggle2_loud.ogg" lun "*heh*... hello." ("grin", "narrow", "base", "mid") gen "And the small girl with a big personality. Astoria!" ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" gen "..." ("grin", xpos="far_left", ypos="head") - $ renpy.play("sounds/gasp3.ogg") + play sound "sounds/gasp3.ogg" ast "Hey!" ("scream", "base", "angry", "mid", xpos=380, ypos="base") pause.5 @@ -68,13 +68,13 @@ label whose_points: gen "Today we're playing scenes from a hat." ("base", xpos="far_left", ypos="head") with hpunch - $ renpy.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" hat "What!? Stay the fuck away from me!" gen "But the notes are already inside you...{w=0.5} I put them in there last night." ("angry", xpos="far_left", ypos="head") hat "You put notes inside me without my consent?" - $ renpy.play("sounds/burp.ogg") + play sound "sounds/burp.ogg" hat "*Burp*" hat "Pardon me." @@ -83,7 +83,7 @@ label whose_points: her "This cauldron hasn't been used for years. It's all mouldy and full of muck!" ("grin", "base", "worried", "mid", cheeks="blush", xpos="right", ypos="base") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" hat "Boo! There's no cauldrons in the bedroom!" gen "Quiet now, it was a good euphemism. Ten points to Gryffindor." ("base", xpos="far_left", ypos="head") @@ -92,7 +92,7 @@ label whose_points: ast "Snape! Get your gross hands off my shoulders, you creep!" ("clench", "narrow", "angry", "mid", xpos="right", ypos="base") - $ renpy.sound.play("sounds/cough_male.ogg") + play sound "sounds/cough_male.ogg" mal "..." gen "I'm not sure you got the idea of the game there..." ("base", xpos="far_left", ypos="head") hide astoria_main @@ -100,7 +100,7 @@ label whose_points: lun "Oops... I was supposed to squeeze the mucus out with my hands and not crush it." ("mad", "base", "raised", "L", xpos="right", ypos="base") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" gen "Sounds painful... Fifteen points to Ravenclaw." ("base", xpos="far_left", ypos="head") hide luna_main with d3 @@ -111,7 +111,7 @@ label whose_points: gen "Any more?{w=0.5} On to the next prompt then... Hat?" ("base", xpos="far_left", ypos="head") hat "Sorry, what did you *cough* call me? That's {i}Sorting Hat{/i} to you..." - $ renpy.play("sounds/burp.ogg") + play sound "sounds/burp.ogg" hat "*Burp*" hat "That one was spicy..." gen "Ah, this one..." ("base", xpos="far_left", ypos="head") @@ -132,7 +132,7 @@ label whose_points: her "My turn." her "I love the feeling of a hard wooden object between my legs.{w=0.5} I tend to tense up during the climax." ("grin", cheeks="blush") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" gen "A bit direct, but I like it.{w=0.5} Fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head") hide hermione_main with d3 @@ -141,7 +141,7 @@ label whose_points: gen "(I don't mind having you end up with one of mine in your throat one day, if you know what I mean...)" ("grin", xpos="far_left", ypos="head") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/applause01.ogg" gen "Twenty points to Ravenclaw." ("base", xpos="far_left", ypos="head") hide luna_main with d3 @@ -160,13 +160,13 @@ label whose_points: gen "That can't be right..." ("angry", xpos="far_left", ypos="head") ast "Let me check professor!" ("smile", "base", "base", "mid") - $ renpy.play("sounds/cloth_sound.ogg") + play sound "sounds/cloth_sound.ogg" ast "*Hmm*...{w} It has to be here somewhere..." ("annoyed", "base", "base", "down") ast "There it is! It was stuck under one of the folds!" ("smile", "base", "base", "mid") hide astoria_main with d3 - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" hat "Are you calling me fat, young lady?!" ast "I'll read it for you, shall I?" ("smile", "closed", "base", "mid") @@ -192,7 +192,7 @@ label whose_points: $ hermione.strip("bra", "top") - $ renpy.sound.play("sounds/crowd_gasp.ogg") + play sound "sounds/crowd_gasp.ogg" her "..." ("grin", "squint", "worried", "mid", cheeks="blush") gen "Five hundred points to Gryffindor!" ("grin", xpos="far_left", ypos="head") @@ -229,8 +229,8 @@ label whose_points: her "Oh no, I forgot about that!" ("shock", "base", "worried", "mid", tears="crying") - $ renpy.play("sounds/epic_intro.ogg") - $ renpy.play("sounds/applause01.ogg") + play sound "sounds/epic_intro.ogg" + play sound2 "sounds/applause01.ogg" gen "Good night!" ("grin", xpos="far_left", ypos="head") show screen blkfade diff --git a/game/scripts/minigames/puzzle.rpy b/game/scripts/minigames/puzzle.rpy index 92fb1ba0..44c7a1f8 100644 --- a/game/scripts/minigames/puzzle.rpy +++ b/game/scripts/minigames/puzzle.rpy @@ -106,19 +106,19 @@ label puzzle_minigame: gen "Finally..." ("base", xpos="far_left", ypos="head") gen "What is this?" ("base", xpos="far_left", ypos="head") gen "Sweet, phoenix tears! Down the hatch we go." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/pop03.ogg") - $ renpy.play("sounds/gulp.ogg") + play sound "sounds/pop03.ogg" + play sound2 "sounds/gulp.ogg" pause 1 - $ renpy.play("sounds/gulp.ogg") + play sound "sounds/gulp.ogg" gen "...." ("base", xpos="far_left", ypos="head") gen "I feel no difference..." ("base", xpos="far_left", ypos="head") $ achievements.unlock("puzzle") elif _return == False: gen "Fuck it..." ("angry", xpos="far_left", ypos="head") - $ renpy.play('sounds/door_down.ogg') + play sound "sounds/door_down.ogg" with hpunch "{size=32}*Smash*{/size}" - $ renpy.play('sounds/glass_shatter.ogg') + play sound "sounds/glass_shatter.ogg" gen "A broken bottle..." ("base", xpos="far_left", ypos="head") gen "Oh well, too late now. Back to my usual--" ("base", xpos="far_left", ypos="head") else: # Closed diff --git a/game/scripts/options.rpy b/game/scripts/options.rpy index 0350cf9b..e7c9cc28 100644 --- a/game/scripts/options.rpy +++ b/game/scripts/options.rpy @@ -22,7 +22,7 @@ init python: settings.default("updates", True) renpy.music.register_channel("background", "sfx", True) - renpy.music.register_channel("bg_sounds", "sfx", True) + renpy.music.register_channel("sound2", "sfx", True) renpy.music.register_channel("weather", "weather", True) # Configuration diff --git a/game/scripts/rooms/boxing_ring/init.rpy b/game/scripts/rooms/boxing_ring/init.rpy index 0a14e273..de9f8a95 100644 --- a/game/scripts/rooms/boxing_ring/init.rpy +++ b/game/scripts/rooms/boxing_ring/init.rpy @@ -48,7 +48,7 @@ screen boxing_ring_overlay(): # label snape_office: # call room("snape_office") -# call play_music("snape_office") +# play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 # if game.daytime: # $ snape_office_desk_OBJ.set_image("snape_office_desk") diff --git a/game/scripts/rooms/labels.rpy b/game/scripts/rooms/labels.rpy index ddb673de..9d5c7861 100644 --- a/game/scripts/rooms/labels.rpy +++ b/game/scripts/rooms/labels.rpy @@ -3,11 +3,12 @@ label room(room=None, hide_screens=True, stop_sound=True): # Hide all screens (only room related screens are shown) if hide_screens: - call hide_screens + $ renpy.scene("screens") # Stop sound effects (necessary when changing rooms) if stop_sound: - call stop_sound_effects + stop background fadeout 0.5 + stop weather fadeout 0.5 $ renpy.stop_predict("images/rooms/{}/*.webp".format(current_room)) $ current_room = room @@ -21,7 +22,7 @@ label room(room=None, hide_screens=True, stop_sound=True): if mailbox.get_letters() and not owl_away: $ owl_OBJ.hidden = False - call play_sound("owl") + play sound "sounds/owl.ogg" if mailbox.get_parcels(): $ parcel_OBJ.hidden = False diff --git a/game/scripts/rooms/main_room/objects/desk.rpy b/game/scripts/rooms/main_room/objects/desk.rpy index d19cb8cd..bea91e52 100644 --- a/game/scripts/rooms/main_room/objects/desk.rpy +++ b/game/scripts/rooms/main_room/objects/desk.rpy @@ -43,7 +43,7 @@ label desk: #Screens - call play_sound("scroll") + play sound "sounds/scroll.ogg" show screen desk_menu with d1 diff --git a/game/scripts/rooms/main_room/objects/door.rpy b/game/scripts/rooms/main_room/objects/door.rpy index 578fcfe1..19ee080c 100644 --- a/game/scripts/rooms/main_room/objects/door.rpy +++ b/game/scripts/rooms/main_room/objects/door.rpy @@ -13,7 +13,7 @@ label door: "-Knock on the door-": show screen blktone with d3 - call play_sound("knocking") + play sound "sounds/knocking.ogg" "*Knock-knock-knock*" "..................." hide screen blktone @@ -29,11 +29,11 @@ label door: "-Kick the door-": show screen blktone with d3 - $ renpy.play('sounds/kick.ogg') + play sound "sounds/kick.ogg" pause.2 with hpunch "*Thump!*" - $ renpy.sound.play("sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head") ".............................." hide screen blktone @@ -42,7 +42,7 @@ label door: "-Smell the door-": show screen blktone with d3 - $ renpy.sound.play("sounds/sniff.ogg") + play sound "sounds/sniff.ogg" gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head") hide screen blktone with d3 @@ -62,5 +62,5 @@ label door: call update_character_map_locations - call play_sound("scroll") + play sound "sounds/scroll.ogg" jump summon diff --git a/game/scripts/rooms/main_room/objects/fireplace.rpy b/game/scripts/rooms/main_room/objects/fireplace.rpy index 6884ae0a..052dd3f3 100644 --- a/game/scripts/rooms/main_room/objects/fireplace.rpy +++ b/game/scripts/rooms/main_room/objects/fireplace.rpy @@ -24,7 +24,7 @@ label fireplace: $ fireplace_OBJ.foreground = None gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head") - $ renpy.play('sounds/brick_scrape.ogg') + play sound "sounds/brick_scrape.ogg" gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head") call give_reward("A puzzle box has been added to your inventory!", "interface/icons/puzzle_box.webp") diff --git a/game/scripts/rooms/room_of_requirement/init.rpy b/game/scripts/rooms/room_of_requirement/init.rpy index a2a01b4d..b5746a75 100644 --- a/game/scripts/rooms/room_of_requirement/init.rpy +++ b/game/scripts/rooms/room_of_requirement/init.rpy @@ -57,10 +57,10 @@ label room_of_requirement: with d3 stop music fadeout 1.0 - $ renpy.music.stop("weather") - $ renpy.sound.play( "sounds/door.ogg") + stop weather + play sound "sounds/door.ogg" gen "..." ("base", xpos="far_left", ypos="head") - $ renpy.music.play("music/RoomOfReqIntro.ogg") + play music "music/RoomOfReqIntro.ogg" call gen_chibi("stand","door","base") gen "It's just a room filled with a bunch of crap..." ("angry", xpos="far_left", ypos="head") call gen_chibi("stand","door","base",flip=False) @@ -75,10 +75,10 @@ label room_of_requirement: # Single line, doesn't deserve a defined character speaker. "Male Voice" "So you've found the mirror of Erised..." - $ renpy.sound.play( "sounds/MaleGasp.ogg") + play sound "sounds/MaleGasp.ogg" stop music fadeout 1.0 gen "Dumbledore!" ("angry", xpos="far_left", ypos="head") - $ renpy.sound.play( "sounds/soft_wind.ogg") + play sound "sounds/soft_wind.ogg" call sna_chibi("stand","door","base") call gen_chibi("stand", flip=True) gen "*Cough* I mean... Yes Severus, it is I...{w} \"Dumbledore\"." ("grin", xpos="far_left", ypos="head") diff --git a/game/scripts/rooms/seventh_floor/init.rpy b/game/scripts/rooms/seventh_floor/init.rpy index ec34b502..7e0d2813 100644 --- a/game/scripts/rooms/seventh_floor/init.rpy +++ b/game/scripts/rooms/seventh_floor/init.rpy @@ -30,7 +30,7 @@ screen seventh_floor(): label seventh_floor: call room("seventh_floor") call reset_menu_position - call play_music("intro", fadein=1, fadeout=3) + play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 call gen_chibi("stand", -100, "base") call gen_walk(xpos="left_mid", ypos="base", speed=1.5) diff --git a/game/scripts/rooms/snape_office/init.rpy b/game/scripts/rooms/snape_office/init.rpy index 5172e999..c6e286f6 100644 --- a/game/scripts/rooms/snape_office/init.rpy +++ b/game/scripts/rooms/snape_office/init.rpy @@ -37,7 +37,7 @@ screen snape_office(): label snape_office: call room("snape_office") - call play_music("snape_office") + play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 if game.daytime: $ snape_office_desk_OBJ.set_image("snape_office_desk") diff --git a/game/scripts/rooms/snape_office/objects/candelabra.rpy b/game/scripts/rooms/snape_office/objects/candelabra.rpy index 2dd7d431..8600beef 100644 --- a/game/scripts/rooms/snape_office/objects/candelabra.rpy +++ b/game/scripts/rooms/snape_office/objects/candelabra.rpy @@ -22,7 +22,7 @@ label candelabra: $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off") show screen blkfade with d2 - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" if not snape_office_intro_E1: gen "..." ("base", xpos="far_left", ypos="head") @@ -31,7 +31,7 @@ label candelabra: gen "..." ("base", xpos="far_left", ypos="head") gen "What an unexpected turn of events." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on") hide screen blkfade with d9 @@ -39,10 +39,10 @@ label candelabra: $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off") show screen blkfade with d2 - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" sna "Why did you do that...?" gen "Sorry..." ("base", xpos="far_left", ypos="head") - $ renpy.sound.play("sounds/fire_woosh.ogg") + play sound "sounds/fire_woosh.ogg" $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on") hide screen blkfade with d9 diff --git a/game/scripts/shops/dress/chitchats.rpy b/game/scripts/shops/dress/chitchats.rpy index 1c94585c..687ae186 100644 --- a/game/scripts/shops/dress/chitchats.rpy +++ b/game/scripts/shops/dress/chitchats.rpy @@ -283,7 +283,7 @@ label purchase_outfit(item): gen "Could you make me a Gryffindor cheerleader outfit?" ("base", xpos="far_left", ypos="head") maf "You're not showing favouritism towards--" gen "Although could you make it more like this *scribbles*." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "Oh...{w=0.6} Oh I see..." maf "You're not planning for this to be used during an actual Quidditch match then I assume." gen "I have no idea what you're talking about..." ("base", xpos="far_left", ypos="head") @@ -381,7 +381,7 @@ label purchase_outfit(item): gen "I need an outfit made." ("base", xpos="far_left", ypos="head") maf "Right..." gen "This is what I'm talking about..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "Oh... Oh I see..." maf "This is one of those muggle sports uniforms." maf "Why didn't you just say so?" @@ -528,7 +528,7 @@ label purchase_outfit(item): gen "Oh yeah..." ("base", xpos="far_left", ypos="head") maf "So..." gen "So I need something odd, like this..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "That..." maf "Well I guess we're lucky the ball already happened." gen "Why is that?" ("base", xpos="far_left", ypos="head") @@ -538,7 +538,7 @@ label purchase_outfit(item): gen "Good luck!" ("base", xpos="far_left", ypos="head") elif item == lun_outfit_muggle: gen "I need some custom clothing done, something like this..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" gen "You think you could make that?" ("base", xpos="far_left", ypos="head") maf "Shouldn't be a problem..." maf "Isn't that skirt is a bit odd though?" @@ -620,7 +620,7 @@ label purchase_outfit(item): gen "I'm looking for something casual and tight-fitting." ("base", xpos="far_left", ypos="head") maf "That's pretty vague... could you be more specific of what you had in mind?" gen "Well... it should be modern..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "Right... *scribbles*." maf "What else?" gen "How about... One of those tied tops." ("base", xpos="far_left", ypos="head") @@ -650,11 +650,11 @@ label purchase_outfit(item): gen "I'm looking for something Greek... like a toga." ("base", xpos="far_left", ypos="head") maf "A toga, sir?" gen "Yes, although maybe more of a modern take on it." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "Right... *scribbles*..." maf "so, something like this then?" gen "*Hmm*... close, but maybe you should remove some of this material and replace it with something like this... *scribbles*." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" maf "Oh...{w=0.8}Oh my..." gen "Is that doable?" ("base", xpos="far_left", ypos="head") maf "Doable certainly... although it's a bit..." @@ -752,7 +752,7 @@ label purchase_outfit(item): gen "Yes... Ever watched the Flintstones?" ("base", xpos="far_left", ypos="head") maf "The what, sorry?" gen "*Sigh*..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" gen "Could you make me something like this? *Scribbles*" ("base", xpos="far_left", ypos="head") maf "I see..." maf "Are you sure you've drawn it correctly?" @@ -831,7 +831,7 @@ label purchase_outfit(item): gen "Cut? Am I finally getting paid for letting you set up shop here?" ("base", xpos="far_left", ypos="head") maf "I'm referring to how you'd like the suit to be cut." gen "Right..." ("base", xpos="far_left", ypos="head") - $ renpy.play("sounds/scribble.ogg") + play sound "sounds/scribble.ogg" gen "Well, if you could, I'd like something like this... *scribbles*." ("base", xpos="far_left", ypos="head") #TODO uncomment once conversion for python 3 allows it diff --git a/game/scripts/shops/dress/menu.rpy b/game/scripts/shops/dress/menu.rpy index bd06771e..eb2bb121 100644 --- a/game/scripts/shops/dress/menu.rpy +++ b/game/scripts/shops/dress/menu.rpy @@ -47,7 +47,7 @@ label shop_dress_menu: if len(store_cart) < 5: $ renpy.call("purchase_outfit", _choice[1]) - $ renpy.play("sounds/money.ogg") + play sound "sounds/money.ogg" $ game.gold -= _choice[1].price $ store_cart.add(_choice[1]) $ menu_items = shop_dress_sortfilter([x for x in category_items.get(current_category, []) if bool(x.unlocked == False and x.price > 0 and not x in store_cart)], current_sorting) diff --git a/game/scripts/shops/dress/room.rpy b/game/scripts/shops/dress/room.rpy index 6cc988c0..31f3f668 100644 --- a/game/scripts/shops/dress/room.rpy +++ b/game/scripts/shops/dress/room.rpy @@ -1,6 +1,6 @@ label clothing_store: call room("clothing_store") - call play_music("clothing_store") + play music "music/clothing_store.ogg" fadein 1 if mailbox.type_in_parcels("outfit"): maf "I'm sorry luv, but I'm still quite busy working on your previous order." diff --git a/game/scripts/shops/item/chitchats.rpy b/game/scripts/shops/item/chitchats.rpy index cc870132..7f091789 100644 --- a/game/scripts/shops/item/chitchats.rpy +++ b/game/scripts/shops/item/chitchats.rpy @@ -82,7 +82,7 @@ label purchase_item(item): call unlock_clothing(">Congratulations! You have unlocked a new outfit!", her_outfit_poker) - $ renpy.play("sounds/money.ogg") + play sound "sounds/money.ogg" if item.currency == "tokens": $ tokens -= item.price diff --git a/game/scripts/shops/item/room.rpy b/game/scripts/shops/item/room.rpy index 0c5333ea..5f09b08a 100644 --- a/game/scripts/shops/item/room.rpy +++ b/game/scripts/shops/item/room.rpy @@ -17,7 +17,7 @@ label item_store: call room("weasley_store") call gen_chibi("stand", 0, "base") call gen_walk(xpos="left", ypos="base") - call play_music("weasley_store") + play music "music/weasley_store.ogg" fadein 1 hide screen blkfade with d3 @@ -85,7 +85,7 @@ label item_store: fre "Yes?" gen "Well, I realised that I haven't actually gone in depth with the sport yet." ("base", xpos="far_left", ypos="head") ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{nw}" - call play_sound("kick") + play sound "sounds/kick.ogg" ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{fast} {size=+4}*Hngh*!!{/size}" fre "{size=-4}Quiet, George!{/size}" fre "What he meant to say was, If you're looking to acquire something to touch up on your Quidditch knowledge then you've come to the right place!" @@ -108,7 +108,7 @@ label item_store: ger "Not that we'd know anything about those of course..." gen "Now, I wouldn't want you to part with your personal belongings if it's for school." ("base", xpos="far_left", ypos="head") ger "No worries, sir! We already know all the rules so you can have it for fr--" - call play_sound("kick") + play sound "sounds/kick.ogg" fre "Blimey!" ger "What Fred wanted to say is--" ger "You can have it, for a hundred gold coins." @@ -118,7 +118,7 @@ label item_store: fre "...Make sure to take notes!" gen "Are you assuming your headmaster doesn't know how studying works?" ("base", xpos="far_left", ypos="head") - call play_sound("kick") + play sound "sounds/kick.ogg" with hpunch fre "*Cries out like a hurt puppy*" @@ -131,7 +131,7 @@ label item_store: gen "Let's see..." ("base", xpos="far_left", ypos="head") twi "Looking for something in particular, sir?" gen "I'm looking to acquire some Wizard cards." ("base", xpos="far_left", ypos="head") - call play_sound("spit") + play sound "sounds/spit.ogg" fre "Wizard cards....*spit*" ger "Why would you want any of those?" gen "What does one do with playing cards... Play the game of course." ("base", xpos="far_left", ypos="head") diff --git a/game/scripts/utility/common_labels.rpy b/game/scripts/utility/common_labels.rpy index 6bcf60fa..3caf70c7 100644 --- a/game/scripts/utility/common_labels.rpy +++ b/game/scripts/utility/common_labels.rpy @@ -11,11 +11,6 @@ label hide_characters: # Do not add transitions. Use one after return. return -label hide_screens: - # Remove all displayables on layer 'screens' - $ renpy.scene("screens") - return - label update_interface_color(color=None): if color in ["gold", "gray"]: $ interface_color = color @@ -26,11 +21,6 @@ label update_interface_color(color=None): return -label stop_sound_effects: - stop bg_sounds fadeout 0.5 - stop weather fadeout 0.5 - return - # Reset menu label reset_menu_position: @@ -98,184 +88,15 @@ label ctc: return -label play_sound(sound=""): - - # Objects - if sound in ["knock", "knocking"]: # knocking - $ renpy.play('sounds/knocking.ogg') - elif sound in ["knock2", "knocking2"]: # knocking - $ renpy.play('sounds/knocking2.ogg') - elif sound == "door": - $ renpy.play('sounds/door.ogg') - elif sound in ["lock","unlock"]: # lock - $ renpy.play('sounds/09_lock.ogg') - elif sound in ["desk","climb_desk"]: # climb_desk - $ renpy.play('sounds/08_hop_on_desk.ogg') - elif sound == "owl": - play sound "sounds/owl.ogg" - - # Ambience - elif sound == "applause": - $ renpy.play('sounds/applause01.ogg') - - # Affection - elif sound in ["gulp", "gulping", "swallow", "swallowing"]: # gulp - $ renpy.play('sounds/gulp.ogg') - elif sound == "slap_1": - $ renpy.play('sounds/slap.ogg') - elif sound == "slap": # slap_2 - $ renpy.play('sounds/slap_02.ogg') - elif sound == "slap_3": - $ renpy.play('sounds/slap_03.ogg') - elif sound in ["spit", "spitting"]: # spit - $ renpy.play('sounds/spit.ogg') - elif sound in ["kick", "kicking", "bump"]: # kick - $ renpy.play('sounds/kick.ogg') - elif sound in ["kiss", "kissing"]: # kiss - $ renpy.play('sounds/kiss.ogg') - elif sound in ["insert", "inserting", "goo"]: # insert - $ renpy.play('sounds/gltch.ogg') - elif sound == "plop": - $ renpy.play('sounds/plop.ogg') - elif sound in ["pop", "bottle"]: # pop - $ renpy.play('sounds/bottle.ogg') - elif sound == "snore": - $ renpy.play('sounds/snore1.ogg') - elif sound == "snore_quiet": - $ renpy.play('sounds/snore2.ogg') - elif sound == "snore_loud": - $ renpy.play('sounds/snore3.ogg') - elif sound == "giggle": - $ renpy.sound.play("sounds/giggle2_loud.ogg") - elif sound == "gasp": - $ renpy.sound.play("sounds/MaleGasp.ogg") - - # Magic - elif sound == "spell": - $ renpy.play('sounds/magic2.ogg') - elif sound == "morph": - $ renpy.sound.play("sounds/magic3.ogg") - elif sound == "magic": - $ renpy.play('sounds/magic4.ogg') - - # Movement - elif sound == "footsteps": - $ renpy.play('sounds/footsteps.ogg') - elif sound == "walking": - $ renpy.play('sounds/run_04.ogg') - elif sound == "running": - $ renpy.play('sounds/run_03.ogg') - elif sound == "sprinting": - $ renpy.play('sounds/run_02.ogg') - elif sound in ["walking_on_grass", "grass"]: # walking_grass - $ renpy.play('sounds/steps_grass.ogg') - - # Interface - elif sound == "scroll": - $ renpy.play('sounds/scroll.ogg') - elif sound in ["equip", "equip_inventory", "cloth"]: # equip - $ renpy.play('sounds/cloth_sound.ogg') - - # Misc - elif sound == "scratch": - $ renpy.play('sounds/scratch.ogg') - elif sound == "shatter": - $ renpy.play('sounds/glass_shatter.ogg') - elif sound in ["glass_break","glass"]: - $ renpy.play('sounds/glass_break.ogg') - - # Undefined sounds fallback - elif renpy.loadable("sounds/{}.ogg".format(sound)): - $ renpy.play("sounds/{}.ogg".format(sound)) - - return - -#TODO One keyword per theme (maybe define everything in a dictionary to simplify code further?) -label play_music(music="", fadein=1.0, fadeout=1.0): - if music == "stop": - stop music fadeout fadeout - return - - - # Character Music - if music in ["snape", "dark_fog"]: # snape - play music "music/Dark Fog.ogg" fadein fadein fadeout fadeout if_changed - elif music in ["hermione", "chipper_doodle"]: # hermione - play music "music/Chipper Doodle v2.ogg" fadein fadein fadeout fadeout if_changed - elif music == "cho": - play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "astoria": - play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein fadein fadeout fadeout if_changed - elif music == "susan": - play music "music/teddy-bear-waltz-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "tonks": - play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "luna": - play music "music/wallpaper-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "playful_tension": - play music "music/(Orchestral) Playful Tension by Shadow16nh.ogg" fadein fadein fadeout fadeout if_changed - elif music == "silly": - play music "music/silly_fun_loop.ogg" fadein fadein fadeout fadeout if_changed - - # Store Music - elif music == "weasley_store": - play music "music/weasley_store.ogg" fadein fadein fadeout fadeout if_changed - elif music == "clothing_store": - play music "music/clothing_store.ogg" fadein fadein fadeout fadeout if_changed - - # Background Music - elif music == "day": - play music "music/Brittle Rille.ogg" fadein fadein fadeout fadeout if_changed - elif music == "night": - play music "music/Music for Manatees.ogg" fadein fadein fadeout fadeout if_changed - elif music == "night_outside": - play music "sounds/night.ogg" fadein fadein fadeout fadeout if_changed - elif music == "jazz": - play music "sounds/jazz take 2.ogg" fadein fadein fadeout fadeout if_changed - - # Interface - elif music == "wardrobe": - play music "music/Spring_In_My_Step.ogg" fadein fadein fadeout fadeout if_changed - - # Misc - elif music == "hitman": - play music "music/hitman.ogg" fadein fadein fadeout fadeout if_changed - elif music == "cardgame": - play music "music/Juhani_Junkala.ogg" fadein fadein fadeout fadeout if_changed - elif music in ["sad","grape_soda"]: # sad - play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein fadein fadeout fadeout if_changed - elif music == "anguish": - play music "music/Anguish.ogg" fadein fadein fadeout fadeout if_changed - elif music == "trance": - play music "music/Under-the-Radar by PhobyAk.ogg" fadein fadein fadeout fadeout if_changed - elif music == "despair": - play music "music/Despair_by_erenik.ogg" fadein fadein fadeout fadeout if_changed - elif music == "agenda": - play music "music/hidden-agenda-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "intro": - play music "music/the-chamber-by-kevin-macleod.ogg" fadein fadein fadeout fadeout if_changed - elif music == "snape_office": - play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein fadein fadeout fadeout if_changed - - # Fallback - else: - python: - try: - renpy.music.play(filenames="music/"+music+".ogg", channel="music", loop=True, fadeout=1.0, fadein=1.0) - except IOError: - if config.developer: - raise Exception("Music not found: {}".format(music)) - return - # Play day/night theme label music_block: if current_room == "main_room": if game.daytime: - call play_music("day") + play music "music/Brittle Rille.ogg" fadein 1 else: - call play_music("night") + play music "music/Music for Manatees.ogg" fadein 1 elif current_room == "snape_office": - call play_music("snape_office") + play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 return label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"): @@ -339,7 +160,7 @@ label describe_mood_after_gift(was_negative, mood, change): label notes(): - $ renpy.play('sounds/win_04.ogg') #Not loud. + play sound "sounds/win_04.ogg" #Not loud. hide screen notes show screen notes return diff --git a/game/scripts/wardrobe/wardrobe.rpy b/game/scripts/wardrobe/wardrobe.rpy index f4a139f2..c307339b 100644 --- a/game/scripts/wardrobe/wardrobe.rpy +++ b/game/scripts/wardrobe/wardrobe.rpy @@ -67,9 +67,10 @@ label wardrobe_menu(): current_subcategory = list(category_items.keys())[0] if category_items else "" menu_items = [x for x in category_items.get(current_subcategory, []) if x.unlocked==True] current_item = char_active.get_equipped_item(menu_items) + last_track = renpy.music.get_playing() if wardrobe_music: - call play_music("wardrobe") + play music "music/Spring_In_My_Step.ogg" fadein 1 show screen wardrobe(662, 50) @@ -126,7 +127,7 @@ label wardrobe_menu(): ### CLOTHING ### if isinstance(_choice[1], DollCloth): if _choice[1].type == "hair" and char_active.is_equipped_item(_choice[1]): - $ renpy.play("sounds/fail.ogg") + play sound "sounds/fail.ogg" $ renpy.notify("Hair cannot be removed.") else: if char_active.is_equipped_item(_choice[1]): @@ -284,11 +285,11 @@ label wardrobe_menu(): python: if wardrobe_music: wardrobe_music = False - renpy.call("play_music", active_girl) + renpy.music.play(last_track) get_character_sayer(active_girl)("", face="happy") else: wardrobe_music = True - renpy.call("play_music", "wardrobe") + renpy.music.play("music/Spring_In_My_Step.ogg", fadein=1) get_character_sayer(active_girl)("", face="happy") elif _choice == "randomise": @@ -437,7 +438,7 @@ label wardrobe_menu(): char_active.wear("all") renpy.play('sounds/door2.ogg') if wardrobe_music: - renpy.call("play_music", active_girl) + renpy.music.play(last_track) enable_game_menu() wardrobe_loaded = False renpy.return_statement()