House Points and Currencies
* Added common style properties for houses * Added unique displayable for gold when in the main room * Unified currency screen to support arbitrary displayables and properties. * Unified transforms * Put interface elements onto interface layer * Hooked house points into the new currency screen * Improved animation and display of values during animation. * Allow independent animation of each supplied displayable * Remove redundant code
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@ -123,6 +123,18 @@ transform pulse_hover(t=2.0, strength=0.2, pause=0.0):
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pause pause
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pause pause
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repeat
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repeat
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transform smooth_swipe(start_yoffset=0, target_yoffset=-50):
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subpixel True
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alpha 0.0
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yoffset start_yoffset
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parallel:
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easeout 0.5 alpha 1.0
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parallel:
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easein 4.0 yoffset target_yoffset
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parallel:
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pause 2.5
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easein 1.5 alpha 0.0
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transform gui_animation:
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transform gui_animation:
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nearest True
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nearest True
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events False
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events False
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@ -12,8 +12,8 @@ init python:
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return d, 0.01
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return d, 0.01
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screen currency(old, new, prefix):
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screen currency(old, new, prefix):
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tag gold
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tag currency
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zorder 50
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layer "interface"
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default d = DynamicDisplayable(animate_int_value, old, new, prefix)
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default d = DynamicDisplayable(animate_int_value, old, new, prefix)
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@ -27,3 +27,20 @@ screen currency(old, new, prefix):
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add d yoffset 3
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add d yoffset 3
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timer 3.0 action Hide("currency")
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timer 3.0 action Hide("currency")
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screen currency_alt(displayables, properties):
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tag currency_alt
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layer "interface"
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hbox:
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properties properties
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for d in displayables:
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add d
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timer 4.0 action Hide("currency")
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style currency_alt_text:
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outlines [(2, "#000000", 0, 0)]
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size 24
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color "#daa520"
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@ -35,38 +35,3 @@ init python:
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points[house] = renpy.random.randint(point // 2, point) + house_points[house]
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points[house] = renpy.random.randint(point // 2, point) + house_points[house]
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states.env.set_points(points)
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states.env.set_points(points)
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screen house_points(gryffindor=None, slytherin=None, ravenclaw=None, hufflepuff=None, prefix="+", direction="up"):
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tag house_points
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layer "interface"
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hbox:
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spacing 15
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align (0.5, 0.1)
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if direction == "up":
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at transform:
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on start:
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alpha 0.0
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on show:
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alpha 1.0
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yoffset 0
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easein 4.0 yoffset -50 alpha 0.0
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else:
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at transform:
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on start:
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alpha 0.0
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on show:
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alpha 1.0
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yoffset -50
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easein 4.0 yoffset 0 alpha 0.0
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if gryffindor:
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text "[prefix][gryffindor]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#A74D2A"
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if slytherin:
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text "[prefix][slytherin]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#3A734B"
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if ravenclaw:
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text "[prefix][ravenclaw]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#5974C2"
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if hufflepuff:
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text "[prefix][hufflepuff]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#FBC60A"
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timer 4.0 action Hide("house_points")
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@ -48,6 +48,28 @@ init python:
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self.difficulty = 2
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self.difficulty = 2
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self.cheats = False
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self.cheats = False
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self.moon = True
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self.moon = True
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self.houses = {
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"gryffindor": {
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"properties": {
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"color": "#A74D2A",
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}
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},
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"slytherin": {
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"properties": {
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"color": "#3A734B",
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}
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},
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"ravenclaw": {
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"properties": {
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"color": "#5974C2",
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}
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},
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"hufflepuff": {
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"properties": {
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"color": "#FBC60A",
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}
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}
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}
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# Currencies
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# Currencies
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@property
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@property
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@ -56,12 +78,25 @@ init python:
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@gold.setter
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@gold.setter
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def gold(self, value):
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def gold(self, value):
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old = self._gold
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old_value = self._gold
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properties = {"pos": (70, 370)}
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if (adjusted := value - old_value) < 0:
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displayables = (Text(f"-{adjusted}{{color=#FF0000}}{{size=-12}}{{unicode}} ▼{{/unicode}}{{/size}}{{/color}}", style="currency_alt_text"),)
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properties["at"] = smooth_swipe(-50, 0)
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else:
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displayables = (Text(f"+{adjusted}{{color=#00FF00}}{{size=-12}}{{unicode}} ▲{{/unicode}}{{/size}}{{/color}}", style="currency_alt_text"),)
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properties["at"] = smooth_swipe(0, -50)
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self._gold = max(0, min(value, 99999))
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self._gold = max(0, min(value, 99999))
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if not renpy.in_rollback() and not _in_replay:
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if not renpy.in_rollback() and not _in_replay:
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renpy.hide_screen("currency")
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renpy.hide_screen("currency")
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renpy.show_screen("currency", old, self._gold, "💰")
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renpy.show_screen("currency", old_value, value, "💰")
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if states.room == "main_room":
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renpy.hide_screen("currency_alt")
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renpy.show_screen("currency_alt", displayables, properties)
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@property
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@property
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def tokens(self):
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def tokens(self):
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@ -96,22 +131,23 @@ init python:
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# House Points
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# House Points
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def set_points(self, d):
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def set_points(self, d):
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properties = {"spacing": 15, "align": (0.5, 0.1)}
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displayables = []
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difference = {}
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difference = {}
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for house, value in d.items():
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for house, value in d.items():
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old_value = self._points[house]
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old_value = self._points[house]
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if (adjusted := value - old_value) < 0:
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if (adjusted := value - old_value) < 0:
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prefix = "-"
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disp = At(Text(f"-{adjusted}{{color=#FF0000}}{{size=-12}}{{unicode}} ▼{{/unicode}}{{/size}}{{/color}}", style="currency_alt_text", **self.houses[house]["properties"]), smooth_swipe(-50, 0))
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direction = "down"
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else:
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else:
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prefix = "+"
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disp = At(Text(f"+{adjusted}{{color=#00FF00}}{{size=-12}}{{unicode}} ▲{{/unicode}}{{/size}}{{/color}}", style="currency_alt_text", **self.houses[house]["properties"]), smooth_swipe(0, -50))
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direction = "up"
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displayables.append(disp)
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value = min(max(1, value), 99999)
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value = min(max(1, value), 99999)
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self._points[house] = value
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self._points[house] = value
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difference[house] = adjusted
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difference[house] = adjusted
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if not renpy.in_rollback() and not _in_replay:
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if not renpy.in_rollback() and not _in_replay:
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renpy.hide_screen("house_points")
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renpy.hide_screen("currency_alt")
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renpy.show_screen("house_points", prefix=prefix, direction=direction, **difference)
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renpy.show_screen("currency_alt", displayables, properties)
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@property
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@property
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def gryffindor(self):
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def gryffindor(self):
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