Wardrobe 2.0 - Animations, Fix exit to character menu, icons, translation strings
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@ -38,7 +38,7 @@ label summon_astoria:
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# Wardrobe
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ast.wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ast.wardrobe_unlocked:
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hide astoria_main with d1
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hide astoria_main with d1
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call wardrobe
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jump wardrobe
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jump astoria_requests
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jump astoria_requests
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"-Wardrobe-" (style="disabled") if not states.ast.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.ast.wardrobe_unlocked:
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@ -122,7 +122,7 @@ label summon_cho:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.cho.wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.cho.wardrobe_unlocked:
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hide cho_main with d1
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hide cho_main with d1
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call wardrobe
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jump wardrobe
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jump cho_requests
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jump cho_requests
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"-Wardrobe-" (style="disabled") if not states.cho.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.cho.wardrobe_unlocked:
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@ -79,7 +79,7 @@ label summon_hermione:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.her.wardrobe_unlocked: # Unlocks after first summoning her.
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.her.wardrobe_unlocked: # Unlocks after first summoning her.
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hide hermione_main with d1
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hide hermione_main with d1
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call wardrobe
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jump wardrobe
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jump hermione_requests
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jump hermione_requests
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage >= 2:
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage >= 2:
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@ -52,7 +52,7 @@ label summon_luna:
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# Wardrobe
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.lun.wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.lun.wardrobe_unlocked:
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hide luna_main with d1
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hide luna_main with d1
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call wardrobe
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jump wardrobe
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jump luna_requests
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jump luna_requests
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"-Wardrobe-" (style="disabled") if not states.lun.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.lun.wardrobe_unlocked:
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@ -39,7 +39,7 @@ label summon_susan:
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# Wardrobe
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.sus.wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.sus.wardrobe_unlocked:
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hide susan_main with d1
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hide susan_main with d1
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call wardrobe
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jump wardrobe
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jump susan_requests
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jump susan_requests
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"-Wardrobe-" (style="disabled") if not states.sus.wardrobe_unlocked:
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"-Wardrobe-" (style="disabled") if not states.sus.wardrobe_unlocked:
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@ -51,7 +51,7 @@ label summon_tonks:
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# Wardrobe
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
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hide tonks_main with d1
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hide tonks_main with d1
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call wardrobe
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jump wardrobe
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# Hair fix
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# Hair fix
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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@ -228,7 +228,7 @@ init python:
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if is_blacklisted or is_blacklister:
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if is_blacklisted or is_blacklister:
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blacklisted = [x for x in self.blacklist if self.char.is_equipped(x)] # Offender (List currently blacklisted clothing types by this item)
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blacklisted = [x for x in self.blacklist if self.char.is_equipped(x)] # Offender (List currently blacklisted clothing types by this item)
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blacklister = self.char.get_blacklister(self.type) # Victim (List clothing types blacklisting this item )
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blacklister = self.char.get_blacklister(self.type) # Victim (List clothing types blacklisting this item )
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warnings.append("Incompatible with:{size=-4}\n" + "\n".join(set(blacklisted + blacklister)) + "{/size}")
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warnings.append(_("Incompatible with:{size=-4}\n") + "\n".join(set(blacklisted + blacklister)) + "{/size}")
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child = self.icon
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child = self.icon
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hbox = []
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hbox = []
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@ -244,25 +244,25 @@ init python:
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alternate = [Function(wardrobe.wheelmenu, self), self.build_button]
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alternate = [Function(wardrobe.wheelmenu, self), self.build_button]
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if is_inadequate:
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if is_inadequate:
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warnings.append("Character level too low")
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warnings.append(_("Character level too low!"))
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if is_modded:
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if is_modded:
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warnings.append("Item belongs to a mod:\n{size=-4}{color=#35aae2}" + self.get_modname() + "{/color}{/size}")
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warnings.append("Item belongs to a mod:\n{size=-4}{color=#35aae2}" + self.get_modname() + "{/color}{/size}")
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hbox.append(Text("M", color="#00b200", style="wardrobe_button_text"))
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hbox.append(Text("🛠️", align=(0.5, 0.5), style="wardrobe_icon_text"))
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if is_blacklisted or is_blacklister:
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if is_blacklisted or is_blacklister:
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hbox.append(Text("!", color="#b20000", style="wardrobe_button_text"))
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hbox.append(Text("❗", align=(0.5, 0.5), style="wardrobe_icon_text"))
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for i in self.char.wardrobe_list:
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for i in self.char.wardrobe_list:
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if i.unlocked and i.type == self.type:
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if i.unlocked and i.type == self.type:
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action.append(i.build_button)
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action.append(i.build_button)
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if config.developer and self.level > 0:
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# if config.developer and self.level > 0:
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hbox.append(Text(str(self.level), color="#00ffff", style="wardrobe_button_text"))
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# hbox.append(Text(str(self.level), color="#00ffff", style="wardrobe_button_text"))
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if not is_seen:
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if not is_seen:
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unhovered = [Function(self.mark_as_seen), self.clear_button_cache, self.build_button]
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unhovered = [Function(self.mark_as_seen), self.clear_button_cache, self.build_button]
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overlay.append(Text("NEW", align=(1.0, 1.0), offset=(-6, -6), style="wardrobe_button_text"))
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overlay.append(Text(_("NEW"), align=(1.0, 1.0), style="wardrobe_indicator_text"))
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# if is_equipped:
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# if is_equipped:
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# overlay.append(Transform("interface/topbar/icon_check.webp", align=(1.0, 1.0), offset=(-6, -6), size=(24, 24)))
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# overlay.append(Transform("interface/topbar/icon_check.webp", align=(1.0, 1.0), offset=(-6, -6), size=(24, 24)))
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@ -599,7 +599,7 @@ init python:
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for i, x in enumerate(imported):
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for i, x in enumerate(imported):
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if i == 0 and not x == self.name:
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if i == 0 and not x == self.name:
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renpy.notify("Import failed: Wrong character.")
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# renpy.notify("Import failed: Wrong character.")
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return None
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return None
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for o in self.wardrobe_list:
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for o in self.wardrobe_list:
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@ -227,7 +227,8 @@ init python in wardrobe:
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# Handle exit animation
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# Handle exit animation
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_atl"] = renpy.store.navigation_hide
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scope["navigation_atl"] = renpy.store.wardrobe_hide
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scope["character_atl"] = renpy.store.wardrobe_character_hide
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scope["navigation_exit"] = True
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scope["navigation_exit"] = True
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# Save the outfit
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# Save the outfit
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@ -414,7 +415,8 @@ label wardrobe(inter_pause=True):
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with Pause(0.2)
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with Pause(0.2)
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call screen wardrobe
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call screen wardrobe
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$ enable_game_menu()
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$ enable_game_menu()
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jump main_room_menu
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jump expression f"{states.active_girl}_requests"
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# Interface
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# Interface
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screen wardrobe():
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screen wardrobe():
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@ -422,13 +424,14 @@ screen wardrobe():
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zorder 0
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zorder 0
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style_prefix "wardrobe"
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style_prefix "wardrobe"
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default navigation_atl = navigation_show
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default navigation_atl = wardrobe_show
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default character_atl = wardrobe_character_show
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default last_frame = (screenshot.capture() or screenshot.image)
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default last_frame = (screenshot.capture() or screenshot.image)
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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default navigation_exit = False
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default character = get_character_object(states.active_girl)
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default character = get_character_object(states.active_girl)
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default selected_section = None
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default selected_section = "outfits"
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default selected_category = None
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default selected_category = None
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default selected_subcategory = None
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default selected_subcategory = None
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default selected_item = None
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default selected_item = None
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@ -680,7 +683,7 @@ screen wardrobe():
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textbutton _("Global Colours") action Function(wardrobe.toggle_setting, "global_color") selected wardrobe.global_color style "wardrobe_checkbox_button"
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textbutton _("Global Colours") action Function(wardrobe.toggle_setting, "global_color") selected wardrobe.global_color style "wardrobe_checkbox_button"
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textbutton _("Allow Opacity Slider") action Function(wardrobe.toggle_setting, "allow_opacity") selected wardrobe.allow_opacity style "wardrobe_checkbox_button"
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textbutton _("Allow Opacity Slider") action Function(wardrobe.toggle_setting, "allow_opacity") selected wardrobe.allow_opacity style "wardrobe_checkbox_button"
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add character.image align (1.0, 1.0) zoom 0.6
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add character.image align (1.0, 1.0) zoom 0.6 at character_atl
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vbox:
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vbox:
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align (0.5, 1.0)
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align (0.5, 1.0)
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@ -732,6 +735,9 @@ style wardrobe_button_text is frame_button_text:
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size 18
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size 18
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style wardrobe_icon_text:
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style wardrobe_icon_text:
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size 16
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size 16
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style wardrobe_indicator_text is what:
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size 16
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offset (0, 0)
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style wardrobe_label:
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style wardrobe_label:
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xpadding 5
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xpadding 5
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ypadding 2
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ypadding 2
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@ -756,3 +762,24 @@ style wardrobe_checkbox_button_text is wardrobe_button_text:
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style wardrobe_secret:
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style wardrobe_secret:
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#background "#ff000025"
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#background "#ff000025"
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background None
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background None
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transform wardrobe_show:
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subpixel True
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xpos -1080
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alpha 0.0
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easein 0.4 xpos 0 alpha 1.0
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transform wardrobe_hide:
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subpixel True
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events False
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xpos 0
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alpha 1.0
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easeout 0.4 xpos -1080 alpha 0.0
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transform wardrobe_character_show:
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xoffset 1080
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easein 0.4 xoffset 0
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transform wardrobe_character_hide:
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xoffset 0
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easeout 0.4 xoffset 1080
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