Fixed incorrect xpos usage on character doll positions.

This commit is contained in:
Johnny 2022-06-19 18:05:43 +02:00
parent 1f776778db
commit e4a77ced9e
7 changed files with 24 additions and 24 deletions

View File

@ -901,7 +901,7 @@ label cho_intro_E3:
play music "music/deadly-roulette-by-kevin-macleod.ogg" fadein 1 fadeout 1
cho "Hello, Sir.{w=0.6} You've called for me?" ("soft", "narrow", "raised", "L", xpos="base", ypos="base")
her "" ("normal", "closed", "base", "mid", xpos="450", ypos="base")
her "" ("normal", "closed", "base", "mid", xpos=450, ypos="base")
cho "Granger..." ("soft", "narrow", "angry", "L")
her "Chang..." ("annoyed", "narrow", "angry", "R")
gen "Go on, girl. Tell her." ("base", xpos="far_left", ypos="head")

View File

@ -1572,7 +1572,7 @@ label gryffindor_match_return:
call sna_walk(action="enter", xpos="400", ypos="460")
#Snape enters office and walks to desk (left)
sna "Headmaster..." ("snape_01", trans=d3, xpos="200", ypos="base")
sna "Headmaster..." ("snape_01", trans=d3, xpos=200, ypos="base")
gen "Severus! I should've known!" ("grin", xpos="far_left", ypos="head")
gen "Come to deliver my winnings I presume?" ("grin", xpos="far_left", ypos="head")
sna "Not exactly..." ("snape_37") #Smugface
@ -1586,7 +1586,7 @@ label gryffindor_match_return:
pause 1.0
#Hooch enters and walks up behind Snape and Tonks
hoo "You can't just walk in like that without knocking Severus, show the headmaster some respect." ("angry", "shocked", "base", "mid", xpos="700", ypos="base", flip=False, trans=d3)
hoo "You can't just walk in like that without knocking Severus, show the headmaster some respect." ("angry", "shocked", "base", "mid", xpos=700, ypos="base", flip=False, trans=d3)
sna "..." ("snape_35", trans=d3)
hoo "Sorry for arriving unannounced like this, Headmaster." ("normal", "base", "base", "mid")
gen "No worries at all, Miss Hooch... Seeing your face always puts a smile on my face." ("base", xpos="far_left", ypos="head")
@ -1800,7 +1800,7 @@ label gryffindor_match_return:
with fade
ton "Calm down Severus... Accidents happen." ("soft", "narrow", "shocked", "mid", xpos=460, ypos="base", trans=d3)
sna "No, you did that on purpose!" ("snape_17", xpos="200", ypos="base", trans=d3)
sna "No, you did that on purpose!" ("snape_17", xpos=200, ypos="base", trans=d3)
ton "Don't be silly, I have no reason to get involved with your silly little bets." ("base", "narrow", "base", "R")
sna "*Grr*... I'll be in my office." ("snape_16")
@ -1818,7 +1818,7 @@ label gryffindor_match_return:
$ renpy.play("sounds/money_thud.ogg")
$ game.gold += 2000
sna "Here, now shut...{w=0.2} Up!" ("snape_17", xpos="200", ypos="base", trans=d3, flip=False)
sna "Here, now shut...{w=0.2} Up!" ("snape_17", xpos=200, ypos="base", trans=d3, flip=False)
call sna_walk(action="leave", speed=1.5)
call play_sound("kicking")
with hpunch

View File

@ -211,7 +211,7 @@ label hufflepuff_match:
# Podium: call gen_chibi("stand", 280, 400, flip=True)
### Hermione Postions ###
## Sprite: her "" (flip=True, xpos="290", ypos="base")
## Sprite: her "" (flip=True, xpos=290, ypos="base")
# Second Step Mid: call her_chibi("stand", 40, 295, flip=True)
# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
# Podium: call her_chibi("stand", 300, 400, flip=True)
@ -628,7 +628,7 @@ label hufflepuff_match:
with d3
pause .1
her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos="290", ypos="base", trans=d3)
her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
her "If I'm not mistaken, there's some history between our seekers, Cho Chang and Cedric Diggory..." ("crooked_smile", "closed", "base", "mid")
her "" ("smile", "happy", "base", "mid_soft")
">Even though they are far down below on the pitch, you can clearly see Cho and Cedric glaring up at Hermione."
@ -649,7 +649,7 @@ label hufflepuff_match:
$ renpy.sound.play("sounds/sniff.ogg")
her "..."
play bg_sounds "sounds/wind_long_loop.ogg" fadein 2
her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos="290", ypos="base", trans=d3)
her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos=290, ypos="base", trans=d3)
call quidditch_stands(crowd_react=["th", None, None])
with d3
@ -671,7 +671,7 @@ label hufflepuff_match:
mal2 "Yeh! Start the game!"
qcr "START THE GAME! START THE GAME!"
">Hermione's voice eventually gets drowned out by the growing restlessness of the crowd."
her "" ("normal", "base", "base", "mid", xpos="290", ypos="base", flip=True)
her "" ("normal", "base", "base", "mid", xpos=290, ypos="base", flip=True)
her "Ugh, fine...{w=0.3} If everyone wants us to begin play without knowing {b}a single thing{/b}...{w=0.8} then that's {b}OK!{/b}" ("annoyed", "narrow", "annoyed", "R", trans=d3)
her "A good commentator knows when to accommodate for a crowd's impatience!" ("soft", "closed", "base", "mid")
hide hermione_main
@ -687,7 +687,7 @@ label hufflepuff_match:
call quidditch_stands(crowd_react=[None, None, None])
with d3
play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
her "Now then..." ("open", "closed", "base", "mid", cheeks="blush", flip=True, xpos="290", ypos="base", trans=d3)
her "Now then..." ("open", "closed", "base", "mid", cheeks="blush", flip=True, xpos=290, ypos="base", trans=d3)
her "Let's begin!" ("base", "happy", "base", "mid_soft", cheeks="blush")
hide hermione_main
with d3
@ -698,7 +698,7 @@ label hufflepuff_match:
play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
">A Grey haired woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!"
her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos="290", ypos="base", trans=d3)
her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos=290, ypos="base", trans=d3)
her "" ("normal", "happyCl", "base", "mid")
sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head")
$ renpy.sound.play("sounds/ball_hit.ogg")
@ -788,7 +788,7 @@ label hufflepuff_match:
# Back to commentating
play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1
play bg_sounds "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
her "..." ("normal", "squint", "angry", "mid", flip=True, xpos="290", ypos="base", trans=d3)
her "..." ("normal", "squint", "angry", "mid", flip=True, xpos=290, ypos="base", trans=d3)
her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid")
gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head")
her "" ("normal", "closed", "base", "mid")
@ -861,7 +861,7 @@ label hufflepuff_match:
with hpunch
$ renpy.sound.play("sounds/punch02.ogg")
her "..." ("normal", "wide", "base", "stare", flip=True, xpos="290", ypos="base", trans=d1)
her "..." ("normal", "wide", "base", "stare", flip=True, xpos=290, ypos="base", trans=d1)
$ renpy.sound.play("sounds/crowd_ouch.ogg")
call quidditch_stands(crowd_react=["sur", "emo02", "excl"])
@ -913,7 +913,7 @@ label hufflepuff_match:
call quidditch_stands(crowd_react=["th", None, "emo8"])
with d3
her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos="290", ypos="base", trans=d3)
her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos=290, ypos="base", trans=d3)
# Fade to black
stop bg_sounds fadeout 4
@ -947,7 +947,7 @@ label hufflepuff_match:
call cho_walk(530, 360, speed=2)
pause 1.5
her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos="290", ypos="base")
her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos=290, ypos="base")
cho "Hey, Granger!" ("open", "narrow", "angry", "L", xpos=580, ypos=-200, trans=d3)
her "What do you want?{w=0.6} Shouldn't you be busy with,{w=0.8} I don't know..." ("open", "base", "angry", "mid", trans=d3)
cho "" ("annoyed", "narrow", "raised", "L")

View File

@ -674,7 +674,7 @@ label cho_quid_E7:
call chibi_emote("hide", "hermione")
with d3
her "" ("annoyed", "base", "angry", "R", xpos="270", ypos="base", flip=True)
her "" ("annoyed", "base", "angry", "R", xpos=270, ypos="base", flip=True)
cho "Hello, Sir." ("base", "base", "base", "mid", xpos="close", ypos="base")
cho "Granger." ("soft", "narrow", "base", "L")
her "..." ("annoyed", "base", "angry", "mid", cheeks="blush")

View File

@ -290,7 +290,7 @@ label slytherin_match:
# Podium: call gen_chibi("stand", flip=True, 280, 400)
### Hermione Postions ###
## Sprite: her "" (flip=True, xpos="290", ypos="base")
## Sprite: her "" (flip=True, xpos=290, ypos="base")
# 2nd Step Mid: call her_chibi("stand", 40, 295, flip=True)
# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
# Podium: call her_chibi("stand", 300, 400, flip=True)
@ -434,7 +434,7 @@ label slytherin_match:
with d3
pause .5
her "" ("open", "base", "worried", "mid", flip=True, xpos="290", ypos="base", trans=d5)
her "" ("open", "base", "worried", "mid", flip=True, xpos=290, ypos="base", trans=d5)
pause .8
$ renpy.sound.play("sounds/microphone_feedback.ogg")
@ -480,7 +480,7 @@ label slytherin_match:
with d3
pause .5
her "I know the weather might not be optimal, but the games must go on." ("soft", "closed", "base", "mid", flip=True, xpos="290", ypos="base", trans=d3)
her "I know the weather might not be optimal, but the games must go on." ("soft", "closed", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
her "Therefore, let me now welcome onto the pitch..." ("open", "base", "base", "down")
her "The team known for their technical prowess and... lately... unconventional tactics..." ("disgust", "base", "worried", "down")
her "Team Ravenclaw!" ("open", "base", "base", "mid")
@ -1040,7 +1040,7 @@ label slytherin_match:
pause .5
$ renpy.sound.play("sounds/microphone_feedback.ogg")
her "*Ahem*..." ("base", "base", "base", "mid", xpos="290", ypos="base", flip=True, trans=dissolve)
her "*Ahem*..." ("base", "base", "base", "mid", xpos=290, ypos="base", flip=True, trans=dissolve)
her "{size=-4}Oh, these boobs are so heavy...{/size}" ("disgust", "base", "worried", "down", cheeks="blush")
her "{size=-4}And why is this shirt so hot...{/size}" ("soft", "base", "base", "down", cheeks="blush")
@ -1351,7 +1351,7 @@ label slytherin_match:
# Stop Prediction
$ renpy.stop_predict("images/CG/cho_quidditch/*.*")
her "Oh... it looks like things are heating up!{w=0.5} Malfoy has finally realised Chang is going for the Snitch..." ("open", "base", "angry", "L", flip=True, xpos="290", ypos="base", trans=d3)
her "Oh... it looks like things are heating up!{w=0.5} Malfoy has finally realised Chang is going for the Snitch..." ("open", "base", "angry", "L", flip=True, xpos=290, ypos="base", trans=d3)
call play_sound("giggle")
her "*giggles* Look at that girl fly! I didn't think you could grip a broom so tightly... maybe I could learn a thing or two from her." ("grin", "base", "angry", "L")

View File

@ -625,7 +625,7 @@ label hg_pf_talk_tonks:
with d5
pause.8
ton "" ("base", "base", "base", "mid", hair="basic", xpos="600", ypos="base")
ton "" ("base", "base", "base", "mid", hair="basic", xpos=600, ypos="base")
her "Hello, Professor Tonks." ("open", "closed", "base", "mid", xpos="right", ypos="base")
her "" ("base", "base", "base", "mid")
if game.daytime:

View File

@ -35,7 +35,7 @@ label whose_points:
gen "The show where everything is made up and the points don't matter." ("grin", xpos="far_left", ypos="head")
gen "Just like at Hogwarts." ("grin", xpos="far_left", ypos="head")
$ renpy.play("sounds/applause01.ogg")
her "(I hope I win! I need those house points.)" ("base", "happy", "base", "R", ypos="head", flip=False)
her "(I hope I win! I need those house points.)" ("base", "happy", "base", "R", xpos="base", ypos="head", flip=False)
play music "music/Under-the-Radar by PhobyAk.ogg" fadein 1 fadeout 1
@ -219,7 +219,7 @@ label whose_points:
hide hermione_main
with d3
ast "Harlot! Harlot! Harlot!" ("grin", "closed", "base", "mid", xpos="400", ypos="base")
ast "Harlot! Harlot! Harlot!" ("grin", "closed", "base", "mid", xpos=400, ypos="base")
lun "How do those points taste now?" ("silly", "narrow", "annoyed", "L", xpos=600, ypos="base")
lun "The whole wizarding world is going see your tits!" ("smile", "happyCl", "base", "mid")