Simpler random reseeding
Constructing an entire new random object is not necessary, calling seed is enough
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@ -86,7 +86,7 @@ label day_start:
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# Randomisers
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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random_gold = renpy.random.randint(8, 40)
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map_randomobj = renpy.random.Random()
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map_randomobj.seed()
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# Send salary every 7th day
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# Send salary every 7th day
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if game.day % 7 == 0:
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if game.day % 7 == 0:
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@ -194,7 +194,7 @@ label night_start:
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# Randomisers
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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random_gold = renpy.random.randint(8, 40)
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map_randomobj = renpy.random.Random()
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map_randomobj.seed()
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# Update map locations
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# Update map locations
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call set_all_map_locations
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call set_all_map_locations
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