Rework achievements, Add progression bars, bug fixes

This commit is contained in:
LoafyLemon 2024-09-13 19:52:19 +01:00
parent fd5bf21fac
commit eab0635db4
6 changed files with 80 additions and 55 deletions

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@ -64,7 +64,7 @@ label cho_panties_response_T2:
$ states.cho.ev.panty_thief.soaked = False $ states.cho.ev.panty_thief.soaked = False
$ achievements.unlock("pantiesfapcho") $ achievements.unlock("pantiesfap")
call music_block call music_block
jump main_room_menu jump main_room_menu
@ -132,7 +132,7 @@ label cho_panties_response_T3:
$ states.cho.ev.panty_thief.soaked = False $ states.cho.ev.panty_thief.soaked = False
$ achievements.unlock("pantiesfapcho") $ achievements.unlock("pantiesfap")
else: else:

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@ -33,5 +33,5 @@ style player_text_title is player_text:
style player_bar is empty: style player_bar is empty:
xmaximum 280 xmaximum 280
ysize 20 ysize 20
left_bar Frame(Image("gui/creamy_pumpkin_pie/player/player_bar_full.png", oversample=4), tile=False) left_bar Frame(Image("gui/creamy_pumpkin_pie/player/player_bar_full.png", oversample=4), 24, 0, tile=False)
right_bar Frame(Image("gui/creamy_pumpkin_pie/player/player_bar_empty.png", oversample=4), tile=False) right_bar Frame(Image("gui/creamy_pumpkin_pie/player/player_bar_empty.png", oversample=4), 24, 0, tile=False)

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@ -14,7 +14,7 @@ screen settings_general():
textbutton _("System Cursor") action Preference("system cursor", "toggle") textbutton _("System Cursor") action Preference("system cursor", "toggle")
textbutton _("Autosaves") action ToggleField(store, "_autosave") textbutton _("Autosaves") action ToggleField(store, "_autosave")
textbutton _("Automatic Update Checks") action settings.Toggle("updates") textbutton _("Automatic Update Checks") action settings.Toggle("updates")
textbutton _("Kinetic Text") action settings.Toggle("kinetictext") tooltip "{bounce}Kinetic Text Example.{/bounce}" textbutton _("Kinetic Text") action settings.Toggle("kinetictext") tooltip "{bounce}{size=12}Kinetic Text Example.{/size}{/bounce}"
text _("Skipping") text _("Skipping")
textbutton _("Skip Unseen Text") action Preference("skip", "toggle") textbutton _("Skip Unseen Text") action Preference("skip", "toggle")

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@ -18,7 +18,7 @@ init python:
if not achievements.status('bros') and states.sna.level >= 100: if not achievements.status('bros') and states.sna.level >= 100:
achievements.unlock("bros") achievements.unlock("bros")
if not achievements.status('overwhored') and states.her.level >= 24: if not achievements.status('overwhored') and (states.her.level >= 24 or states.cho.level >= 24 or states.lun.level >= 24):
achievements.unlock("overwhored") achievements.unlock("overwhored")
if not achievements.status('fireplace') and states.fireplace_started_times >= 5: if not achievements.status('fireplace') and states.fireplace_started_times >= 5:

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@ -468,7 +468,6 @@ label wardrobe_menu():
filename += ".png" filename += ".png"
__choice[1].export_data(filename) __choice[1].export_data(filename)
achievements.unlock("export")
elif __choice[0] == "import": elif __choice[0] == "import":
$ _outfit = char_active.import_outfit(__choice[1]) $ _outfit = char_active.import_outfit(__choice[1])