Use hide instead of single-use function

This commit is contained in:
Gouvernathor 2023-11-17 02:39:35 +01:00
parent b2196d3ca5
commit ebcfa4b78d

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@ -58,39 +58,6 @@ init python:
renpy.restart_interaction() renpy.restart_interaction()
def __init_scope():
if inventory_mode == 0:
inventory_dict = {
"Gifts": inventory.get_instances_of_type("gift"),
"Books": inventory.get_instances_of_type("book"),
"Scrolls": inventory.get_instances_of_type("scroll"),
"Ingredients": inventory.get_instances_of_type("ingredient"),
"Potions": inventory.get_instances_of_type("potion"),
"Decorations": inventory.get_instances_of_type("decoration"),
"Quest Items": inventory.get_instances_of_type("quest"),
}
elif inventory_mode == 1:
inventory_dict = {
"Gifts": inventory.get_instances_of_type("gift"),
"Potions": inventory.get_instances_of_type("potion"),
"Quest Items": inventory.get_instances_of_type("quest"),
}
renpy.dynamic(
inventory_dict=inventory_dict,
current_page=0,
current_category="Gifts",
current_filter="Owned",
current_sorting="Available",
)
menu_items = inventory_sortfilter(inventory_dict[current_category], current_sorting, current_filter)
renpy.dynamic(
menu_items=menu_items,
menu_items_length=len(menu_items),
current_item=next(iter(menu_items), None),
)
define items_shown = 36 define items_shown = 36
#################################### ####################################
@ -203,7 +170,39 @@ label .give_item(item):
label inventory_menu(xx=150, yy=90, inventory_mode=0): # 0 - Inventory, 1 - gifts label inventory_menu(xx=150, yy=90, inventory_mode=0): # 0 - Inventory, 1 - gifts
# Inventory dictionary # Inventory dictionary
$ __init_scope() python hide:
# hide so that they are not set before being declared dynamic
if inventory_mode == 0:
inventory_dict = {
"Gifts": inventory.get_instances_of_type("gift"),
"Books": inventory.get_instances_of_type("book"),
"Scrolls": inventory.get_instances_of_type("scroll"),
"Ingredients": inventory.get_instances_of_type("ingredient"),
"Potions": inventory.get_instances_of_type("potion"),
"Decorations": inventory.get_instances_of_type("decoration"),
"Quest Items": inventory.get_instances_of_type("quest"),
}
elif inventory_mode == 1:
inventory_dict = {
"Gifts": inventory.get_instances_of_type("gift"),
"Potions": inventory.get_instances_of_type("potion"),
"Quest Items": inventory.get_instances_of_type("quest"),
}
renpy.dynamic(
inventory_dict=inventory_dict,
current_page=0,
current_category="Gifts",
current_filter="Owned",
current_sorting="Available",
)
menu_items = inventory_sortfilter(inventory_dict[current_category], current_sorting, current_filter)
renpy.dynamic(
menu_items=menu_items,
menu_items_length=len(menu_items),
current_item=next(iter(menu_items), None),
)
call screen inventory(xx, yy) call screen inventory(xx, yy)