Choice progression
* Add completion status info to the choice menu * Add style support for kinetic text tags * Begin modal prompt screen implementation * Cleanup
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game/gui/creamy_pumpkin_pie/choice_alt.png
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BIN
game/gui/creamy_pumpkin_pie/choice_alt.png
(Stored with Git LFS)
Normal file
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@ -43,7 +43,7 @@ transform gui_modal_popup:
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on show:
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zoom 0.0
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alpha 0.0
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easein_back 0.5 zoom 1.0 alpha 1.0
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easein_back 0.4 zoom 1.0 alpha 1.0
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on hide:
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easeout_back 0.4 zoom 0.0 alpha 0.0
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@ -55,7 +55,6 @@ style frame is empty:
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xfill False
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yfill False
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padding (50, 10)
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# background Frame(Image("gui/creamy_pumpkin_pie/window_bottom.png", oversample=4), 8, 8, 8, 75, tile=False)
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background Frame(Image("gui/creamy_pumpkin_pie/window_frame.png", oversample=4), 50, 100, 50, 75, tile=False)
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style frame_vbox:
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@ -79,4 +78,9 @@ style frame_text is what:
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color "#fff"
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outlines [(1, "#000000", 1, 1)]
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hinting "bytecode"
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size 12
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size 12
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style frame_button is button:
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hover_background Frame(Image("gui/creamy_pumpkin_pie/choice_alt.png", oversample=4), 0, 4, 0, 4, tile=False)
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style frame_button_text is choice_text:
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align (0.5, 0.5)
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@ -3,9 +3,12 @@
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init python:
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def convert_tags_to_kwargs(contents):
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kwargs = {}
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kwargs = {"style": "what"}
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for kind, text in contents:
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if kind == renpy.TEXT_TAG:
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if text.startswith("="):
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kwargs["style"] = text.split("=")[1]
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if text.startswith("color="):
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kwargs["color"] = text.split("=")[1]
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@ -20,6 +23,7 @@ init python:
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if text == "i":
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kwargs["italics"] = True
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return kwargs
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@renpy.pure
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@ -54,7 +58,7 @@ init python:
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end_pause = len(text)/100.0
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for i, letter in enumerate(text):
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start_pause = i/100.0
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d = At(Text(letter, style="what", **kwargs), wave_text(start_pause, end_pause))
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d = At(Text(letter, **kwargs), wave_text(start_pause, end_pause))
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -69,7 +73,7 @@ init python:
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end_pause = len(text)/100.0
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for i, letter in enumerate(text):
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start_pause = i/100.0
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d = At(Text(letter, style="what", **kwargs), bounce_text(start_pause, end_pause))
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d = At(Text(letter, **kwargs), bounce_text(start_pause, end_pause))
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -82,7 +86,7 @@ init python:
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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for i, letter in enumerate(text):
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d = At(Text(letter, style="what", **kwargs), shake_text)
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d = At(Text(letter, **kwargs), shake_text)
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -94,7 +98,7 @@ init python:
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kwargs = convert_tags_to_kwargs(contents)
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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d = At(Text(text, style="what", **kwargs), pulse_text)
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d = At(Text(text, **kwargs), pulse_text)
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -106,7 +110,7 @@ init python:
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kwargs = convert_tags_to_kwargs(contents)
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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d = At(Text(text, style="what", **kwargs), shudder_text)
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d = At(Text(text, **kwargs), shudder_text)
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -118,7 +122,7 @@ init python:
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kwargs = convert_tags_to_kwargs(contents)
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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d = Transform(At(Text(text, style="what", **kwargs), flip_text), pos=(240, -2))
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d = Transform(At(Text(text, **kwargs), flip_text), pos=(240, -2))
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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@ -131,7 +135,7 @@ init python:
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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for i, letter in enumerate(text):
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d = Transform(At(Text(letter, style="what", **kwargs), rotate_text), pos=(240, -2))
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d = Transform(At(Text(letter, **kwargs), rotate_text), pos=(240, -2))
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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