Final f-string batch
some uses of str.format remain, but converting them would be more trouble than it's worth
This commit is contained in:
parent
04f76d2b54
commit
f17cffa3ec
@ -331,15 +331,15 @@ init -1 python:
|
||||
|
||||
def get_store_menu_item(self, disabled=False):
|
||||
if disabled:
|
||||
return gui.menu_item('-{}-'.format(self.name), None, style="disabled")
|
||||
return gui.menu_item(f'-{self.name}-', None, style="disabled")
|
||||
else:
|
||||
return gui.menu_item('-{}-'.format(self.name), self)
|
||||
return gui.menu_item(f'-{self.name}-', self)
|
||||
|
||||
def get_craft_menu_item(self, disabled=False):
|
||||
if disabled:
|
||||
return gui.menu_item('-Craft: "{}"-'.format(self.name), self.ingredients, style="disabled")
|
||||
return gui.menu_item(f'-Craft: "{self.name}"-', self.ingredients, style="disabled")
|
||||
else:
|
||||
return gui.menu_item('-Craft: "{}"-'.format(self.name), self.id)
|
||||
return gui.menu_item(f'-Craft: "{self.name}"-', self.id)
|
||||
|
||||
def get_mix_text(self):
|
||||
return ">You mix the {i}" + potion_lib.get_name_by_id(self.ingredients[0]) \
|
||||
|
@ -15,16 +15,16 @@ python early:
|
||||
return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
|
||||
|
||||
class stdcol:
|
||||
PURPLE = '\033[1;35;48m'
|
||||
CYAN = '\033[1;36;48m'
|
||||
BOLD = '\033[1;37;48m'
|
||||
BLUE = '\033[1;34;48m'
|
||||
GREEN = '\033[1;32;48m'
|
||||
YELLOW = '\033[1;33;48m'
|
||||
RED = '\033[1;31;48m'
|
||||
BLACK = '\033[1;30;48m'
|
||||
UNDERLINE = '\033[4;37;48m'
|
||||
END = '\033[1;37;0m'
|
||||
PURPLE = '\033[1;35;48m'
|
||||
CYAN = '\033[1;36;48m'
|
||||
BOLD = '\033[1;37;48m'
|
||||
BLUE = '\033[1;34;48m'
|
||||
GREEN = '\033[1;32;48m'
|
||||
YELLOW = '\033[1;33;48m'
|
||||
RED = '\033[1;31;48m'
|
||||
BLACK = '\033[1;30;48m'
|
||||
UNDERLINE = '\033[4;37;48m'
|
||||
END = '\033[1;37;0m'
|
||||
|
||||
if config.developer:
|
||||
# Debug
|
||||
@ -42,7 +42,7 @@ python early:
|
||||
orphaned.append(i)
|
||||
|
||||
if orphaned:
|
||||
raise Exception("Orphaned compiled scripts detected, please delete them before continuing:\n{}".format(orphaned))
|
||||
raise Exception(f"Orphaned compiled scripts detected, please delete them before continuing:\n{orphaned}")
|
||||
|
||||
detect_orphaned_rpyc_files()
|
||||
|
||||
@ -91,7 +91,7 @@ init -2 python:
|
||||
return Image(file + ".png")
|
||||
|
||||
if config.developer:
|
||||
raise IOError("Missing image: {}".format(path))
|
||||
raise IOError(f"Missing image: {path}")
|
||||
return Image("images/blank.webp")
|
||||
|
||||
def missing_label_func(name):
|
||||
|
@ -86,7 +86,7 @@ init python:
|
||||
elif what == "temp_attr":
|
||||
setattr(node, "temporary_attributes", tuple(contents))
|
||||
else:
|
||||
raise TypeError("Type {!r} is not implemented.".format(what))
|
||||
raise TypeError(f"Type {what!r} is not implemented.")
|
||||
|
||||
def replace_expression(self, expr, val):
|
||||
node = self.node
|
||||
@ -97,14 +97,14 @@ init python:
|
||||
# We need to make sure not to add quotes
|
||||
# to expressions or variables.
|
||||
if isinstance(val, str):
|
||||
val = "\"{}\"".format(val)
|
||||
val = repr(val)
|
||||
|
||||
# Insert new expression
|
||||
d = self.get_expressions_active(who)
|
||||
d[expr] = val
|
||||
|
||||
# Convert to list of tuples
|
||||
# l = [(k, "\"{}\"".format(v)) for k, v in d.items() if not v is None] # This is faster, but not robust enough.
|
||||
# l = [(k, repr(v)) for k, v in d.items() if not v is None] # This is faster, but not robust enough.
|
||||
|
||||
l = _list()
|
||||
l2 = _list()
|
||||
|
@ -39,13 +39,13 @@ init python:
|
||||
|
||||
if cache_size >= cache_limit:
|
||||
if config.developer:
|
||||
print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
|
||||
print(f"Cache limit reached, purging cache... ({cache_size}/{cache_limit})\n{renpy.get_filename_line()}")
|
||||
|
||||
cache.clear()
|
||||
|
||||
if renpy.game.interface is not None:
|
||||
if config.developer:
|
||||
print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
|
||||
print(f"Statements limit reached, cleaning textures... ({self.limit})\n{renpy.get_filename_line()}")
|
||||
|
||||
renpy.game.interface.full_redraw = True
|
||||
renpy.game.interface.restart_interaction = True
|
||||
@ -144,13 +144,13 @@ python early hide:
|
||||
# return (_CallException, (self.label, self.args, self.kwargs, self.from_current))
|
||||
|
||||
# class _JumpException(Exception):
|
||||
|
||||
|
||||
# def __init__(self, label):
|
||||
# for i in renpy.config._label_callbacks:
|
||||
# i(label)
|
||||
|
||||
# class _JumpOutException(Exception):
|
||||
|
||||
|
||||
# def __init__(self, label):
|
||||
# for i in renpy.config._label_callbacks:
|
||||
# i(label)
|
||||
|
@ -137,7 +137,7 @@ init -1 python:
|
||||
renpy.lint.report_node = node
|
||||
has_failed = True
|
||||
|
||||
msg = "{!r} requires an integer, or a pre-defined named position, not {!r}".format(key, val)
|
||||
msg = f"{key!r} requires an integer, or a pre-defined named position, not {val!r}"
|
||||
renpy.lint.report(msg)
|
||||
|
||||
# This would require fixing hundreds of calls. Might postpone it...
|
||||
@ -161,7 +161,7 @@ init -1 python:
|
||||
|
||||
if key == "emote":
|
||||
msg = repr(key)
|
||||
fn = "characters/{}/emote/{}.webp".format(SAYERS.get(who), val)
|
||||
fn = f"characters/{SAYERS.get(who)}/emote/{val}.webp"
|
||||
|
||||
if not has_failed:
|
||||
# Avoid repeating node destination
|
||||
|
@ -75,7 +75,7 @@ init python in cli:
|
||||
|
||||
for i, s in enumerate(strings):
|
||||
n = round(float(i)/(nstrings)*100)
|
||||
print("\rGenerating strings for {} ... Total progress:{} % ... Stage 2/2".format(language, n), end="")
|
||||
print(f"\rGenerating strings for {language} ... Total progress:{n} % ... Stage 2/2", end="")
|
||||
|
||||
tlfn = renpy.translation.generation.translation_filename(s)
|
||||
|
||||
@ -96,17 +96,17 @@ init python in cli:
|
||||
tlfn = os.path.join(renpy.config.gamedir, renpy.config.tl_directory, language, tlfn)
|
||||
|
||||
f = open_tl_file(tlfn, mode="w")
|
||||
f.write(u"translate {} strings:\n".format(language))
|
||||
f.write(u"\n")
|
||||
f.write(f"translate {language} strings:\n")
|
||||
f.write("\n")
|
||||
|
||||
for s in sl:
|
||||
original = s.text
|
||||
translation = stl.translate(s.text) # Keeps translated strings
|
||||
|
||||
f.write(u" # {}:{}\n".format(elide_filename(s.filename), s.line))
|
||||
f.write(u" old \"{}\"\n".format(quote_unicode(original)))
|
||||
f.write(u" new \"{}\"\n".format(quote_unicode(translation)))
|
||||
f.write(u"\n")
|
||||
f.write(f" # {elide_filename(s.filename)}:{s.line}\n")
|
||||
f.write(f" old \"{quote_unicode(original)}\"\n")
|
||||
f.write(f" new \"{quote_unicode(translation)}\"\n")
|
||||
f.write("\n")
|
||||
|
||||
def retranslate():
|
||||
translator = renpy.game.script.translator
|
||||
@ -135,7 +135,7 @@ init python in cli:
|
||||
|
||||
for language in translator.languages:
|
||||
|
||||
print("\rGenerating dialogues for {} ... Total progress:{} % ... Stage 1/2".format(language, n), end="")
|
||||
print(f"\rGenerating dialogues for {language} ... Total progress:{n} % ... Stage 1/2", end="")
|
||||
|
||||
for _, trans in translator.file_translates[filepath]:
|
||||
|
||||
@ -159,9 +159,9 @@ init python in cli:
|
||||
|
||||
f = open_tl_file(fp, mode="w")
|
||||
|
||||
f.write(u"# {}:{}\n".format(trans.filename, trans.linenumber))
|
||||
f.write(u"translate {} {}:\n".format(language, trans.identifier.replace(".", "_")))
|
||||
f.write(u"\n")
|
||||
f.write(f"# {trans.filename}:{trans.linenumber}\n")
|
||||
f.write("translate {} {}:\n".format(language, trans.identifier.replace(".", "_")))
|
||||
f.write("\n")
|
||||
|
||||
for n in trans.block:
|
||||
f.write(u" # " + n.get_code() + "\n")
|
||||
@ -196,7 +196,7 @@ init python in cli:
|
||||
f.close()
|
||||
|
||||
if args.dry:
|
||||
print("Removal required: {}".format(filepath))
|
||||
print(f"Removal required: {filepath}")
|
||||
else:
|
||||
os.unlink(filepath)
|
||||
os.unlink(filepath + "c")
|
||||
|
@ -106,7 +106,7 @@ init python:
|
||||
current = getattr(store, "version", latest)
|
||||
|
||||
if current < 1.452:
|
||||
|
||||
|
||||
for i in states.dolls:
|
||||
doll = getattr(store, i)
|
||||
doll._sprite = DefaultQueue()
|
||||
@ -121,7 +121,7 @@ init python:
|
||||
|
||||
# Fix makeup object types inside saved outfits
|
||||
if j.has_type("makeup"):
|
||||
|
||||
|
||||
objects = [x.parent.clone() for x in j.group]
|
||||
|
||||
j.group = objects
|
||||
@ -214,7 +214,7 @@ init python:
|
||||
delattr(store, "achievements_dict")
|
||||
|
||||
if current > latest:
|
||||
raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
|
||||
raise Exception(f"Loaded save file is incompatible. (Save Version: {current}, Game Version: {latest})")
|
||||
|
||||
if current < latest:
|
||||
setattr(store, "version", latest)
|
||||
@ -228,7 +228,7 @@ init python:
|
||||
|
||||
def version_logo():
|
||||
url = UPDATE_URL
|
||||
filename = "logo_{}.webp".format(UPDATE_VER)
|
||||
filename = f"logo_{UPDATE_VER}.webp"
|
||||
path = os.path.join(config.basedir, "update", filename)
|
||||
|
||||
# Read file if exists
|
||||
|
@ -30,7 +30,7 @@ init python in studio:
|
||||
fp, fn = os.path.split(f)
|
||||
fn, ext = os.path.splitext(fn)
|
||||
expression = os.path.split(fp)[1]
|
||||
|
||||
|
||||
|
||||
if part in ("cheeks", "tears"):
|
||||
expressions = d.setdefault(charname, _dict()).setdefault(part, _list((False,)))
|
||||
@ -203,7 +203,7 @@ screen studio():
|
||||
$ bg_blur = studio.choices["background"]["blur"]
|
||||
$ bg_matrix = bg_hue*bg_saturation*bg_brightness
|
||||
$ bg_image = studio.choices["background"]["list"][studio.choices["background"]["image"]]
|
||||
$ bg_image = "images/rooms/_bg_/{}.webp".format(bg_image)
|
||||
$ bg_image = f"images/rooms/_bg_/{bg_image}.webp"
|
||||
$ bg = Transform(bg_image, matrixcolor=bg_matrix, blur=bg_blur)
|
||||
|
||||
$ ov_hue = HueMatrix(studio.choices["overlay"]["hue"])
|
||||
@ -214,9 +214,8 @@ screen studio():
|
||||
$ ov_matrix = ov_hue*ov_saturation*ov_brightness
|
||||
$ ov_image = studio.choices["overlay"]["list"][studio.choices["overlay"]["image"]]
|
||||
|
||||
if not ov_image is None:
|
||||
$ ov_image = "images/rooms/overlays/{}.webp".format(ov_image)
|
||||
$ ov = Transform(ov_image, matrixcolor=ov_matrix, blur=ov_blur, alpha=ov_alpha)
|
||||
if ov_image is not None:
|
||||
$ ov = Transform(f"images/rooms/overlays/{ov_image}.webp", matrixcolor=ov_matrix, blur=ov_blur, alpha=ov_alpha)
|
||||
else:
|
||||
$ ov = None
|
||||
|
||||
@ -337,7 +336,7 @@ screen studio():
|
||||
selected v[1] text_color ("#009900" if active else "#f9d592")
|
||||
text_hover_color "#fff"
|
||||
text_first_indent 20
|
||||
background Transform("interface/icons/head/{}.webp".format(k), size=(16, 16), offset=(22, 3))
|
||||
background Transform(f"interface/icons/head/{k}.webp", size=(16, 16), offset=(22, 3))
|
||||
|
||||
vbox:
|
||||
align (1.0, 1.0)
|
||||
|
@ -777,7 +777,7 @@ screen wardrobe_menuitem(xx, yy):
|
||||
pos (12, 108)
|
||||
|
||||
for subcategory in category_items.keys():
|
||||
$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
|
||||
$ icon = lock_wardrobe_icon(f"interface/wardrobe/icons/{subcategory}.webp")
|
||||
|
||||
button:
|
||||
focus_mask None
|
||||
@ -830,7 +830,7 @@ screen wardrobe_outfit_menuitem(xx, yy):
|
||||
pos (8, 108)
|
||||
|
||||
for subcategory in category_items.keys():
|
||||
$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
|
||||
$ icon = lock_wardrobe_icon(f"interface/wardrobe/icons/{subcategory}.webp")
|
||||
$ action = Return(["subcategory", subcategory])
|
||||
|
||||
if subcategory == "schedule" and not get_character_scheduling(states.active_girl):
|
||||
@ -903,7 +903,7 @@ screen wardrobe_schedule_menuitem(item):
|
||||
spacing 0
|
||||
for i in wardrobe_outfit_schedule:
|
||||
$ boolean = "" if item.schedule[i] else "Not "
|
||||
$ caption = "{}worn during the {}".format(boolean, i) if i in ("day", "night") else "{}worn in {} weather".format(boolean, i)
|
||||
$ caption = f"{boolean}worn during the {i}" if i in ("day", "night") else f"{boolean}worn in {i} weather"
|
||||
textbutton i:
|
||||
style gui.theme("dropdown")
|
||||
tooltip caption
|
||||
|
Loading…
Reference in New Issue
Block a user