New Room Object + Bug Fixes
* Added safe object (Proof of concept) * Fixed tokens references
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@ -270,7 +270,7 @@ screen inventory_menu(xx, yy):
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null height 16
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null height 16
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text "{color=#daa520}Gold{/color} {outlinecolor=#ffffff00}[states.env.gold]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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text "{color=#daa520}Gold{/color} {outlinecolor=#ffffff00}[states.env.gold]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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add gui.format("interface/achievements/{}/spacer_left.webp")
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add gui.format("interface/achievements/{}/spacer_left.webp")
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text "{color=#2055da}Tokens{/color} {outlinecolor=#ffffff00}[tokens]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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text "{color=#2055da}Tokens{/color} {outlinecolor=#ffffff00}[states.env.tokens]{/outlinecolor}" size 12 outlines [ (2, "#000", 0, 0) ] xpos 0.1 xanchor 0
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add gui.format("interface/achievements/{}/spacer_left.webp")
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add gui.format("interface/achievements/{}/spacer_left.webp")
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vbox:
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vbox:
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@ -80,6 +80,7 @@ default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parce
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default rug_OBJ = RoomObject(main_room, "rug", pos=(482, 392), idle=Null(), action=None, zorder=0)
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default rug_OBJ = RoomObject(main_room, "rug", pos=(482, 392), idle=Null(), action=None, zorder=0)
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default chandelier_OBJ = RoomObject(main_room, "chandelier", pos=(536, 24), idle=Null(), action=None, zorder=5)
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default chandelier_OBJ = RoomObject(main_room, "chandelier", pos=(536, 24), idle=Null(), action=None, zorder=5)
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default window_OBJ = RoomObject(main_room, "window", pos=(459, 192), idle=Null(), action=None, zorder=0)
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default window_OBJ = RoomObject(main_room, "window", pos=(459, 192), idle=Null(), action=None, zorder=0)
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default safe_OBJ = RoomObject(main_room, "safe", pos=(73, 324), idle=Text("Safe\n[states.env.gold!i]", color="#fff"), action=Jump("inventory"), zorder=0)
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screen main_room():
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screen main_room():
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tag room
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tag room
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@ -166,7 +166,7 @@ screen shop_item_menuitem(xx, yy):
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if current_item is None or current_item.currency == "gold":
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if current_item is None or current_item.currency == "gold":
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text "{color=#daa520}G{/color} {outlinecolor=#ffffff00}[states.env.gold]{/outlinecolor}" size 16 pos (24, 70) outlines [ (2, "#000", 0, 0) ]
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text "{color=#daa520}G{/color} {outlinecolor=#ffffff00}[states.env.gold]{/outlinecolor}" size 16 pos (24, 70) outlines [ (2, "#000", 0, 0) ]
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else:
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else:
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text "{color=#2055da}T{/color} {outlinecolor=#ffffff00}[tokens]{/outlinecolor}" size 16 pos (24, 70) outlines [ (2, "#000", 0, 0) ]
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text "{color=#2055da}T{/color} {outlinecolor=#ffffff00}[states.env.tokens]{/outlinecolor}" size 16 pos (24, 70) outlines [ (2, "#000", 0, 0) ]
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# Page counter
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# Page counter
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if menu_items_length > items_shown:
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if menu_items_length > items_shown:
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