Detach interface and gameplay elements.
* Scaling fixes * Attempt at splitting interface and gameplay elements * Temporary room zoom fix
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@ -259,7 +259,6 @@ image ch_gen jerk_off_behind_desk_pause:
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image ch_gen cum_behind_desk_done:
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image ch_gen cum_behind_desk_done:
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size (608,524)
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size (608,524)
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contains:
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contains:
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zoom 2
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"ch_gen sit_behind_desk"
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"ch_gen sit_behind_desk"
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contains:
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contains:
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zoom 2
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zoom 2
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@ -88,24 +88,23 @@ label hermione_intro_E1:
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$ hermione.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ hermione.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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$ hermione.set_pose("hold_book")
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$ hermione.set_pose("hold_book")
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show CG her_intro hermione as cg zorder 17:
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show CG her_intro hermione as cg zorder 17:
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align (0.5, 0.5)
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zoom 1.5
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pos (-520, -300)
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align (1.0, 1.0)
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xoffset -230
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with fade
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with fade
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show CG her_intro hermione as cg zorder 17:
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show CG her_intro hermione as cg zorder 17:
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align (0.5, 0.5)
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zoom 1.5
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pos (-520, -300)
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easein 5.0 align (1.0, 0.5)
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easein 5.0 pos (-520, -70)
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pause 5.0
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pause 5.0
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her "Good morning, professor."
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her "Good morning, professor."
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gen "(Oh my...)"
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gen "(Oh my...)"
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show CG her_intro hermione as cg zorder 17:
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show CG her_intro hermione as cg zorder 17:
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zoom 1.0
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zoom 1.5
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align (0.5, 0.5)
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align (1.0, 0.5)
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pos (-520, -70)
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easein_quad 3.0 align (1.0, 1.0) zoom 1
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easein_quad 3.0 anchor (0.0, 0.0) pos (0, 0) zoom 0.5
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menu:
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menu:
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"\"Good morning, Hermione.\"" if d_flag_01:
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"\"Good morning, Hermione.\"" if d_flag_01:
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@ -571,7 +570,7 @@ label hermione_intro_E2:
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her "I have already sent a letter to the ministry of magic." ("open", "closed", "angry", "mid")
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her "I have already sent a letter to the ministry of magic." ("open", "closed", "angry", "mid")
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$ renpy.music.set_volume(0.0, 1.0)
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$ renpy.music.set_volume(0.0, 1.0)
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pause 1.0
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pause 0.5
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$ renpy.music.set_pause(True, channel="music")
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$ renpy.music.set_pause(True, channel="music")
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with hpunch
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with hpunch
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gen "{size=+7}You did what?!{/size}" ("angry", xpos="far_left", ypos="head")
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gen "{size=+7}You did what?!{/size}" ("angry", xpos="far_left", ypos="head")
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@ -54,18 +54,12 @@ screen with_snape(ani=False):
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tag hanging_with_snape
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tag hanging_with_snape
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zorder 3
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zorder 3
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if ani:
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if ani:
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if states.env.daytime:
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add "ch_gen toast_goblet" xpos 435*2 ypos 200*2 zoom 2.0
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add "ch_gen toast_goblet_daytime" xpos 435 ypos 200 # Different shadow.
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add "snape_toast_goblet" xpos 618*2 ypos 200*2
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else:
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add "ch_gen toast_goblet" xpos 435 ypos 200
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add "snape_toast_goblet" xpos 618 ypos 200 zoom 0.5
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else:
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else:
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if states.env.daytime:
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add "characters/genie/chibis/drinking/01.webp" xpos 435*2 ypos 200*2
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add "characters/genie/chibis/drinking/01_day.webp" xpos 435 ypos 200 zoom 0.5 # Different shadow.
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add "characters/snape/chibis/drinking/01.webp" xpos 618*2 ypos 200*2
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else:
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add "characters/genie/chibis/drinking/01.webp" xpos 435 ypos 200 zoom 0.5
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add "characters/snape/chibis/drinking/01.webp" xpos 618 ypos 200 zoom 0.5
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# Chibi definition
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# Chibi definition
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default snape_chibi = Chibi("snape", ["base"], update_snape_chibi)
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default snape_chibi = Chibi("snape", ["base"], update_snape_chibi)
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@ -84,5 +84,12 @@ init -1 python:
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renpy.restart_interaction()
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renpy.restart_interaction()
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def RoomScaleFix():
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renpy.show_layer_at([roomscalefix], layer="screens")
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config.after_load_callbacks.append(DollRebuild)
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config.after_load_callbacks.append(DollRebuild)
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config.after_load_callbacks.append(RoomScaleFix)
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end_skip_callbacks.append(DollRebuild)
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end_skip_callbacks.append(DollRebuild)
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transform roomscalefix:
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zoom 0.8888
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@ -11,7 +11,7 @@ screen nvl(dialogue, items=None):
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screen say(who, what, side_image=None, icon=None):
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screen say(who, what, side_image=None, icon=None):
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style_prefix "say"
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style_prefix "say"
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layer "interface"
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layer "interface"
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zorder 55
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zorder 0
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if states.settings.interface_hidden:
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if states.settings.interface_hidden:
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use hider
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use hider
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@ -66,7 +66,7 @@ label wheelmenu(btns, ret, pos=None):
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screen wheelmenu(btns, pos):
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screen wheelmenu(btns, pos):
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layer "interface"
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layer "interface"
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tag wheelmenu
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tag wheelmenu
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zorder 4
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zorder 1
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style_prefix "wheelmenu"
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style_prefix "wheelmenu"
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$ mpos = renpy.get_mouse_pos()
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$ mpos = renpy.get_mouse_pos()
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@ -51,9 +51,11 @@ define config.physical_height = 720
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define config.save_physical_size = True
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define config.save_physical_size = True
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# User interface settings
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# User interface settings
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define config.layers = ["master", "transient", "screens", "overlay"]
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define config.layers = ["master", "transient", "screens", "dolls", "overlay"]
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define config.menu_clear_layers = ["interface", "dolls"]
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define config.default_tag_layer = "screens"
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define config.default_tag_layer = "screens"
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define config.top_layers = ["interface"]
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define config.top_layers = ["interface"]
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define config.say_layer = "interface"
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define config.transparent_tile = False
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define config.transparent_tile = False
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define config.narrator_menu = True
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define config.narrator_menu = True
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define config.hard_rollback_limit = 100
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define config.hard_rollback_limit = 100
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@ -2,6 +2,9 @@ label start:
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python:
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python:
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version = version_float()
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version = version_float()
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renpy.block_rollback()
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renpy.block_rollback()
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RoomScaleFix()
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renpy.block_rollback()
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if prerelease:
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if prerelease:
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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@ -16,6 +19,7 @@ label start_quick:
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states.sna.level = 5
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states.sna.level = 5
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states.map.unlocked = True
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states.map.unlocked = True
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states.env.cheats = True
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states.env.cheats = True
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RoomScaleFix()
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renpy.block_rollback()
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renpy.block_rollback()
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@ -100,6 +104,7 @@ label start_dev:
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for x in getattr(renpy.store, i).outfits:
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for x in getattr(renpy.store, i).outfits:
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if not x.hidden:
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if not x.hidden:
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x.unlock()
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x.unlock()
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RoomScaleFix()
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renpy.block_rollback()
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renpy.block_rollback()
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