Face parameter removal (astoria)
* Removed face parameter for Astoria and reposed events that relied on it.
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@ -33,7 +33,7 @@ define character.astoria_say = Character("name_astoria_genie", show_icon="astori
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init python:
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def ast(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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emote=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def show():
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astoria.show()
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@ -7,7 +7,7 @@
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label ag_st_imperio:
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if ag_st_imperio.points == 0: # Intro for 1st event.
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ast "" (face="neutral", xpos="right", ypos="base", trans=fade)
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ast "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
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gen "Ready for your first day of detention?" ("base", xpos="far_left", ypos="head")
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ast "No..." ("annoyed", "base", "base", "R")
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ast "Do I really have to go?" ("clench", "base", "base", "mid")
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@ -33,7 +33,7 @@ label ag_st_imperio:
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ast "See ya later!" ("smile", "base", "base", "mid") #smell ya later newbie! - gary oak
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elif ag_st_imperio.points == 3: # Intro for 4th event.
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ast "" (face="annoyed", xpos="right", ypos="base", trans=fade)
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ast "" ("annoyed", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
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gen "Time for another lesson, don't you think?" ("base", xpos="far_left", ypos="head")
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ast "Do I really have to?" ("open", "narrow", "base", "R")
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ast "I'd rather not spend the day, getting yelled at..." ("annoyed", "narrow", "base", "down")
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@ -43,7 +43,7 @@ label ag_st_imperio:
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ast "..." ("annoyed", "base", "base", "R")
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else:
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ast "" (face="happy", xpos="right", ypos="base", trans=fade)
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ast "" ("grin", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
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random:
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gen "Ready for another lesson-- I mean detention?" ("base", xpos="far_left", ypos="head")
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gen "Looking forward to curse your teacher again?" ("base", xpos="far_left", ypos="head")
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Load Diff
File diff suppressed because it is too large
Load Diff
@ -381,11 +381,9 @@ label wardrobe_menu():
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if wardrobe_music:
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wardrobe_music = False
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renpy.music.play(last_track)
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get_character_sayer(states.active_girl)("", face="happy")
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else:
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wardrobe_music = True
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renpy.music.play("music/Spring_In_My_Step.ogg", fadein=1)
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get_character_sayer(states.active_girl)("", face="happy")
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elif _choice == "randomise":
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python:
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