Improve threading when predicting the wardrobe
don't use single-underscore names
if available, use the thread-safer invoke_in_main_thread (not required when setting the global variables)
set __lock to True outside of the thread, otherwise if the thread starts late, the while loop is skipped
call get_character_object in the main thread
(cherry picked from commit 7a25a13926
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@ -1,4 +1,3 @@
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default wardrobe_music = False
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default wardrobe_music = False
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default wardrobe_chitchats = True
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default wardrobe_chitchats = True
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default wardrobe_autosave = False
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default wardrobe_autosave = False
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@ -19,20 +18,28 @@ define wardrobe_subcategories_sorted = {
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define wardrobe_categories = ("head", "piercings & tattoos", "upper body", "upper undergarment", "lower body", "lower undergarment", "legwear", "misc")
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define wardrobe_categories = ("head", "piercings & tattoos", "upper body", "upper undergarment", "lower body", "lower undergarment", "legwear", "misc")
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define wardrobe_outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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define wardrobe_outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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default __lock = False
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default __predicted = None
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init python:
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init python:
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def preload_wardrobe_assets(c):
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global __lock, __predicted
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_lock = False
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if renpy.version_tuple < (8, 2):
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renpy.start_predict_screen("wardrobe")
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else:
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# use the new renpy.invoke_in_main_thread
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renpy.invoke_in_main_thread(renpy.start_predict_screen, "wardrobe")
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def preload_wardrobe_assets():
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# this is not thread-safe, but there's no better way : it's the slow part
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global _lock, _predicted
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_lock = True
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renpy.start_predict_screen("wardrobe")
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c = get_character_object(states.active_girl)
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d = [v[0] for i in c.wardrobe_list for v in i.get_layers(i._hash).values()]
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d = [v[0] for i in c.wardrobe_list for v in i.get_layers(i._hash).values()]
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renpy.start_predict(*d, "interface/wardrobe/*.webp")
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_predicted = d
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if renpy.version_tuple < (8, 2):
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_lock = False
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renpy.start_predict(*d, "interface/wardrobe/*.webp")
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else:
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renpy.invoke_in_main_thread(renpy.start_predict, *d, "interface/wardrobe/*.webp")
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__predicted = d
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__lock = False
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def rebuild_wardrobe_icons(items, subcat):
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def rebuild_wardrobe_icons(items, subcat):
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if not settings.get("multithreading"):
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if not settings.get("multithreading"):
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@ -185,14 +192,15 @@ label _wardrobe:
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show loading zorder 1000
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show loading zorder 1000
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# Ensure there's no thread in use before assigning a new one.
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# Ensure there's no thread in use before assigning a new one.
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while _lock:
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while __lock:
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$ renpy.pause(0.5, hard=True)
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$ renpy.pause(0.5, hard=True)
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$ renpy.invoke_in_thread(preload_wardrobe_assets)
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$ __lock = True
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$ renpy.invoke_in_thread(preload_wardrobe_assets, get_character_object(states.active_girl))
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# Await thread return
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# Await thread return
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# Note: renpy.pause must be called from within the main thread
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# Note: renpy.pause must be called from within the main thread
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while _lock:
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while __lock:
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$ renpy.pause(0.5, predict=True)
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$ renpy.pause(0.5, predict=True)
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hide loading
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hide loading
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@ -203,10 +211,10 @@ label _wardrobe:
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show screen main_room
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show screen main_room
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show screen ui_top_bar
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show screen ui_top_bar
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$ _game_menu_screen = "save"
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$ _game_menu_screen = "save" # documented
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$ _skipping = True
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$ _skipping = True # documented
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$ renpy.stop_predict(_predicted)
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$ renpy.stop_predict(__predicted)
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$ del _predicted
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$ __predicted = None
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$ renpy.suspend_rollback(False)
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$ renpy.suspend_rollback(False)
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$ renpy.block_rollback()
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$ renpy.block_rollback()
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return
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return
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