Alternate styling

* Implemented alternate styling for the say window used during CG scenes
This commit is contained in:
LoafyLemon 2024-02-05 20:02:32 +00:00
parent 45ddbb7321
commit f88f036ea2
2 changed files with 56 additions and 14 deletions

View File

@ -210,6 +210,8 @@ style dark_say_label:
style light_say_label: style light_say_label:
color settings.get('text_color_day') color settings.get('text_color_day')
style say_label_alt is say_dialogue_alt
# Say dialogue # Say dialogue
style say_dialogue is default: style say_dialogue is default:
@ -221,6 +223,10 @@ style dark_say_dialogue:
style light_say_dialogue: style light_say_dialogue:
color settings.get('text_color_day') color settings.get('text_color_day')
style say_dialogue_alt:
color "#ffffff"
outlines [(1, "#000000", 1, 0)]
style say_thought is say_dialogue style say_thought is say_dialogue
style dark_say_thought is dark_say_dialogue style dark_say_thought is dark_say_dialogue
style light_say_thought is light_say_dialogue style light_say_thought is light_say_dialogue
@ -255,6 +261,10 @@ style light_say_window is light_window:
take say_window take say_window
background "interface/frames/gold/frame.webp" background "interface/frames/gold/frame.webp"
style say_window_alt:
take say_window
background "fade_gradient"
# Namebox # Namebox
style namebox is gui_frame: style namebox is gui_frame:
@ -272,6 +282,9 @@ style light_namebox is light_gui_frame:
take namebox take namebox
# background Transform(Frame("gui/light_namebox.png", 8, 8)) # background Transform(Frame("gui/light_namebox.png", 8, 8))
style namebox_alt:
take namebox
# Text # Text
style dark_text: style dark_text:

View File

@ -38,6 +38,8 @@ screen say(who, what, side_image=None, icon=None):
if text_inner_thought(what) and not renpy.showing("cg"): if text_inner_thought(what) and not renpy.showing("cg"):
add "fade_gradient" add "fade_gradient"
elif renpy.showing("cg"):
add "interface/bld.webp"
if side_image: if side_image:
add side_image yalign 1.0 yanchor 1.0 zoom 0.5 add side_image yalign 1.0 yanchor 1.0 zoom 0.5
@ -45,25 +47,39 @@ screen say(who, what, side_image=None, icon=None):
add SideImage() add SideImage()
window id "window": window id "window":
style gui.theme("say_window") if renpy.showing("cg"):
style "say_window_alt"
if who:
window:
id "namebox"
style "namebox_alt"
text who:
style "say_label_alt"
text what:
id "what"
style "say_dialogue_alt"
else:
style gui.theme("say_window")
if who:
window:
id "namebox"
style gui.theme("namebox")
text who:
style gui.theme("say_label")
text what:
id "what"
style gui.theme("say_dialogue")
if _windows_hidden: if _windows_hidden:
ypos 1000 ypos 1000
if _game_menu_screen: if _game_menu_screen:
use quick_menu use quick_menu
if who:
window:
id "namebox"
style gui.theme("namebox")
text who:
style gui.theme("say_label")
text what:
id "what"
style gui.theme("say_dialogue")
if renpy.android: if renpy.android:
button: button:
style "empty" style "empty"
@ -90,7 +106,10 @@ screen say(who, what, side_image=None, icon=None):
screen quick_menu(): screen quick_menu():
hbox: hbox:
style_prefix "quick" if renpy.showing("cg"):
style_prefix "quick_alt"
else:
style_prefix "quick"
xalign 1.0 xalign 1.0
yoffset -30 yoffset -30
@ -114,6 +133,16 @@ style quick_button_text is default:
selected_hover_color "#cc0" selected_hover_color "#cc0"
insensitive_color "#4448" insensitive_color "#4448"
style quick_alt_button is quick_button
style quick_alt_button_text:
take quick_button_text
idle_color "#8888"
hover_color "#fff"
idle_outlines [(1, "#0008", 1, 1)]
hover_outlines [(1, "#000", 1, 1)]
# Choice screen # Choice screen
# #
# This screen is used to display the in-game choices presented by the menu # This screen is used to display the in-game choices presented by the menu