Generalized use of f-strings
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e4d64839b8
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@ -1,7 +1,7 @@
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init -1 python:
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def __check_exists(key):
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if not key in states.dolls:
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raise KeyError("{!r} character is undefined.".format(key))
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raise KeyError(f"{key!r} character is undefined.")
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def get_character_progression(key):
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__check_exists(key)
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@ -25,32 +25,32 @@ init -1 python:
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def get_character_outfit(key, typ="default"):
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__check_exists(key)
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return getattr(store, "{}_outfit_{}".format(key[:3], typ))
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return getattr(store, f"{key[:3]}_outfit_{typ}")
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def get_character_body(key, typ="default"):
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__check_exists(key)
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return getattr(store, "{}_body_{}".format(key[:3], typ))
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return getattr(store, f"{key[:3]}_body_{typ}")
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def get_character_outfit_req(key, item):
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__check_exists(key)
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if not isinstance(item, DollOutfit):
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raise TypeError("{!r} is not a DollOutfit instance.".format(item))
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raise TypeError(f"{item!r} is not a DollOutfit instance.")
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req = ["{}: {}".format(i.type, i.level) for i in item.group]
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req = [f"{i.type}: {i.level}" for i in item.group]
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has_bra = any(i.type == "bra" for i in item.group)
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has_panties = any(i.type == "panties" for i in item.group)
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if not has_bra:
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req += ["NO BRA: {}".format(get_character_requirement(key, "unequip bra"))]
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req.append(f'NO BRA: {get_character_requirement(key, "unequip bra")}')
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if not has_panties:
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req += ["NO PANTIES: {}".format(get_character_requirement(key, "unequip panties"))]
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req.append(f'NO PANTIES: {get_character_requirement(key, "unequip panties")}')
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print("\n".join(req))
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def get_character_tag(key):
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__check_exists(key)
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return "{}_main".format(key)
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return f"{key}_main"
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def get_character_sayer(key):
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__check_exists(key)
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@ -58,15 +58,15 @@ init -1 python:
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def get_character_gift_label(key):
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__check_exists(key)
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return "give_{}_gift".format(key[:3])
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return f"give_{key[:3]}_gift"
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def get_character_potion_check_label(key):
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__check_exists(key)
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return "{}_potion_check".format(key[:3])
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return f"{key[:3]}_potion_check"
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def get_character_potion_check(key):
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__check_exists(key)
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return getattr(store, "{}_potion_check".format(key[:3]))
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return getattr(store, f"{key[:3]}_potion_check")
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def get_character_unlock(key):
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__check_exists(key)
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