Refactor states.menu_pos and remove reset_menu_position

(cherry picked from commit fbe8035c43)
This commit is contained in:
Gouvernathor 2023-11-16 01:51:18 +01:00 committed by LoafyLemon
parent d01f9ec1f1
commit fa3e1e4450
15 changed files with 9 additions and 47 deletions

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@ -1720,7 +1720,6 @@ label ag_st_imperio_E5:
"\"You're nothing more than a whore!\"":
ton @ hair horny "Yes!" ("mad", "base", "worried", "mid")
ton @ hair horny "I'm nothing but a cheap,{w=0.6} {b}fucking{/b}{w=0.4} whore!" ("open_wide_tongue", "closed", "worried", "mid")
call reset_menu_position
ton "... {w}This is what I want!" ("mad", "wide", "annoyed", "down")
gen "Good, you're doing this for yourself, and nobody else..." ("base", xpos="far_left", ypos="head")

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@ -14,8 +14,6 @@ label summon_astoria:
label astoria_requests:
# Reset
call reset_menu_position
ast "" (xpos="base",ypos="base")
menu:
@ -28,7 +26,7 @@ label summon_astoria:
call astoria_chitchat
jump astoria_talk
"-Sexual favours-" (icon="interface/icons/small/condom.webp"): # TODO: add 'if states.ast.favors_unlocked' once her story is looked over again
"-Sexual favours-" (icon="interface/icons/small/condom.webp"): # TODO: add 'if states.ast.favors_unlocked' once her story is looked over again
if states.ast.mood != 0:
ast "I don't want to today..." ("annoyed", "narrow", "base", "R")
nar "Astoria is upset with you."
@ -284,7 +282,7 @@ label astoria_favor_menu:
label .requests:
call not_available
# $ result = show_events_menu(hermione_requests)
# if result in ("disabled", "noncompliant"):
@ -313,4 +311,4 @@ label astoria_favor_menu:
$ result.start()
"-Never mind-":
jump astoria_requests
jump astoria_requests

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@ -147,8 +147,6 @@ label cc_ht_talk:
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)

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@ -398,8 +398,6 @@ label cho_training:
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
jump cho_requests

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@ -32,8 +32,6 @@ label summon_cho:
label cho_requests:
# Reset
call reset_menu_position
cho "" (xpos="base", ypos="base")
menu:
@ -195,4 +193,3 @@ label cho_favor_menu:
label not_available:
$ TBA_message("This feature is currently not available as of version %s." % config.version)
return

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@ -4,8 +4,6 @@
label hg_pf_look_at_ass: #LV.3 (Whoring = 9 - 11)
call reset_menu_position
if hg_pf_look_at_ass.points == 0:
gen "{size=-4}(I feel like checking out that ass.){/size}" ("base", xpos="far_left", ypos="head")
else:

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@ -18,8 +18,6 @@ label summon_hermione:
label hermione_requests:
# Reset
call reset_menu_position
her "" (xpos="base",ypos="base")
menu:
@ -262,7 +260,7 @@ label hermione_favor_menu:
gen "Are you sure it's not within your house best interests?" ("base", xpos="far_left", ypos="head")
her "What do you mean?" ("soft", "happy", "base", "mid")
gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
label .convinced:
if states.her.level >=20:

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@ -22,8 +22,6 @@ label summon_luna:
label luna_requests:
# Reset
call reset_menu_position
lun "" (xpos="base",ypos="base")
menu:
@ -150,7 +148,7 @@ label luna_favor_menu:
label .requests:
call not_available
# $ result = show_events_menu(hermione_requests)
# if result in ("disabled", "noncompliant"):

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@ -18,8 +18,6 @@ label summon_tonks:
label tonks_requests:
# Reset
call reset_menu_position
ton "" (xpos="base",ypos="base")
menu:

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@ -3,7 +3,6 @@ default states.active_girl = None
default states.last_girl = None
default states.room = "main_room"
default states.menu_pos = (0.5, 0.5)
default states.map.unlocked = False
default states.map.seventh_floor.unlocked = False

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@ -153,7 +153,7 @@ style quick_alt_button_text:
#
# https://www.renpy.org/doc/html/screen_special.html#choice
screen choice(items):
screen choice(items, menu_align=(.5, .6)):
tag menu
modal True
zorder 30
@ -169,7 +169,7 @@ screen choice(items):
window at fade_show_hide(0.15):
style "empty"
align states.menu_pos
align menu_align
vbox:
spacing 0

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@ -210,14 +210,10 @@ label letter(text, lbl):
show screen letter(text)
with d3
$ states.menu_pos = (0.5, 0.9)
menu:
menu (menu_align=(.5, .9)):
"-Done reading-":
pass
call reset_menu_position
hide screen letter
hide screen blktone
hide screen bld1

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@ -55,7 +55,6 @@ screen main_room():
label main_room:
call room("main_room", stop_sound=False)
call reset_menu_position
call gen_walk(action="enter", xpos="desk", ypos="base", speed=1.5)
call gen_chibi("sit_behind_desk")
with d3
@ -71,8 +70,6 @@ label main_room_menu:
hide screen bld1
with d3
call reset_menu_position
if game.daytime:
jump day_resume
else:

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@ -29,7 +29,6 @@ screen seventh_floor():
label seventh_floor:
call room("seventh_floor")
call reset_menu_position
play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed
call gen_chibi("stand", -100, "base")
call gen_walk(xpos="left_mid", ypos="base", speed=1.5)

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@ -11,13 +11,6 @@ label hide_characters:
# Do not add transitions. Use one after return.
return
# Reset menu
label reset_menu_position:
$ states.menu_pos = (0.5, 0.6)
return
label bld(action=None):
if action == "hide":
hide screen bld1
@ -90,13 +83,11 @@ label music_block:
label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
$ states.menu_pos = (0.5, 0.75)
show screen clothing_unlock(item)
show screen blktone
with d3
menu:
menu (menu_align=(.5, .75)):
"[text]"
"-Done Reading-":
pass
@ -107,8 +98,6 @@ label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
$ item.unlock()
call reset_menu_position
return