Refactor states.menu_pos and remove reset_menu_position
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@ -1720,7 +1720,6 @@ label ag_st_imperio_E5:
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"\"You're nothing more than a whore!\"":
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ton @ hair horny "Yes!" ("mad", "base", "worried", "mid")
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ton @ hair horny "I'm nothing but a cheap,{w=0.6} {b}fucking{/b}{w=0.4} whore!" ("open_wide_tongue", "closed", "worried", "mid")
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call reset_menu_position
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ton "... {w}This is what I want!" ("mad", "wide", "annoyed", "down")
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gen "Good, you're doing this for yourself, and nobody else..." ("base", xpos="far_left", ypos="head")
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@ -14,8 +14,6 @@ label summon_astoria:
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label astoria_requests:
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# Reset
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call reset_menu_position
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ast "" (xpos="base",ypos="base")
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menu:
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@ -28,7 +26,7 @@ label summon_astoria:
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call astoria_chitchat
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jump astoria_talk
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"-Sexual favours-" (icon="interface/icons/small/condom.webp"): # TODO: add 'if states.ast.favors_unlocked' once her story is looked over again
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"-Sexual favours-" (icon="interface/icons/small/condom.webp"): # TODO: add 'if states.ast.favors_unlocked' once her story is looked over again
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if states.ast.mood != 0:
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ast "I don't want to today..." ("annoyed", "narrow", "base", "R")
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nar "Astoria is upset with you."
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@ -284,7 +282,7 @@ label astoria_favor_menu:
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label .requests:
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call not_available
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# $ result = show_events_menu(hermione_requests)
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# if result in ("disabled", "noncompliant"):
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@ -313,4 +311,4 @@ label astoria_favor_menu:
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$ result.start()
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"-Never mind-":
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jump astoria_requests
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jump astoria_requests
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@ -147,8 +147,6 @@ label cc_ht_talk:
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call cho_chibi("stand", "mid", "base")
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call gen_chibi("sit_behind_desk")
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call reset_menu_position
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hide screen blkfade
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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@ -398,8 +398,6 @@ label cho_training:
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call cho_chibi("stand", "mid", "base")
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call gen_chibi("sit_behind_desk")
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call reset_menu_position
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hide screen blkfade
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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@ -32,8 +32,6 @@ label summon_cho:
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label cho_requests:
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# Reset
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call reset_menu_position
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cho "" (xpos="base", ypos="base")
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menu:
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@ -195,4 +193,3 @@ label cho_favor_menu:
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label not_available:
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$ TBA_message("This feature is currently not available as of version %s." % config.version)
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return
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@ -4,8 +4,6 @@
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label hg_pf_look_at_ass: #LV.3 (Whoring = 9 - 11)
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call reset_menu_position
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if hg_pf_look_at_ass.points == 0:
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gen "{size=-4}(I feel like checking out that ass.){/size}" ("base", xpos="far_left", ypos="head")
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else:
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@ -18,8 +18,6 @@ label summon_hermione:
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label hermione_requests:
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# Reset
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call reset_menu_position
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her "" (xpos="base",ypos="base")
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menu:
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@ -262,7 +260,7 @@ label hermione_favor_menu:
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gen "Are you sure it's not within your house best interests?" ("base", xpos="far_left", ypos="head")
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her "What do you mean?" ("soft", "happy", "base", "mid")
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gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
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label .convinced:
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if states.her.level >=20:
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@ -22,8 +22,6 @@ label summon_luna:
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label luna_requests:
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# Reset
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call reset_menu_position
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lun "" (xpos="base",ypos="base")
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menu:
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@ -150,7 +148,7 @@ label luna_favor_menu:
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label .requests:
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call not_available
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# $ result = show_events_menu(hermione_requests)
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# if result in ("disabled", "noncompliant"):
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@ -18,8 +18,6 @@ label summon_tonks:
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label tonks_requests:
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# Reset
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call reset_menu_position
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ton "" (xpos="base",ypos="base")
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menu:
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@ -3,7 +3,6 @@ default states.active_girl = None
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default states.last_girl = None
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default states.room = "main_room"
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default states.menu_pos = (0.5, 0.5)
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default states.map.unlocked = False
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default states.map.seventh_floor.unlocked = False
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@ -122,7 +122,7 @@ style quick_button_text is default:
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#
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# https://www.renpy.org/doc/html/screen_special.html#choice
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screen choice(items):
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screen choice(items, menu_align=(.5, .6)):
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tag menu
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modal True
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zorder 30
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@ -138,7 +138,7 @@ screen choice(items):
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window at fade_show_hide(0.15):
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style "empty"
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align states.menu_pos
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align menu_align
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vbox:
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spacing 0
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@ -210,14 +210,10 @@ label letter(text, lbl):
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show screen letter(text)
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with d3
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$ states.menu_pos = (0.5, 0.9)
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menu:
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menu (menu_align=(.5, .9)):
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"-Done reading-":
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pass
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call reset_menu_position
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hide screen letter
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hide screen blktone
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hide screen bld1
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@ -55,7 +55,6 @@ screen main_room():
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label main_room:
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call room("main_room", stop_sound=False)
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call reset_menu_position
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call gen_walk(action="enter", xpos="desk", ypos="base", speed=1.5)
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call gen_chibi("sit_behind_desk")
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with d3
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@ -71,8 +70,6 @@ label main_room_menu:
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hide screen bld1
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with d3
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call reset_menu_position
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if game.daytime:
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jump day_resume
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else:
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@ -29,7 +29,6 @@ screen seventh_floor():
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label seventh_floor:
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call room("seventh_floor")
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call reset_menu_position
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play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed
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call gen_chibi("stand", -100, "base")
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call gen_walk(xpos="left_mid", ypos="base", speed=1.5)
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@ -11,13 +11,6 @@ label hide_characters:
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# Do not add transitions. Use one after return.
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return
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# Reset menu
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label reset_menu_position:
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$ states.menu_pos = (0.5, 0.6)
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return
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label bld(action=None):
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if action == "hide":
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hide screen bld1
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@ -90,13 +83,11 @@ label music_block:
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label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
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$ states.menu_pos = (0.5, 0.75)
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show screen clothing_unlock(item)
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show screen blktone
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with d3
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menu:
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menu (menu_align=(.5, .75)):
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"[text]"
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"-Done Reading-":
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pass
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@ -107,8 +98,6 @@ label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
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$ item.unlock()
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call reset_menu_position
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return
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