Sounds, Wardrobe, Bug fixes
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@ -84,7 +84,7 @@ label ast_reaction_touch(what):
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ast "Thought you could slip past my wards, did you?" ("clench", "base", "base", "mid")
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ast "Thought you could slip past my wards, did you?" ("clench", "base", "base", "mid")
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ast @ cheeks blush "I'll have you know I felt none of that!" ("open", "closed", "base", "mid")
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ast @ cheeks blush "I'll have you know I felt none of that!" ("open", "closed", "base", "mid")
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("{shake}*spank*{/shake}"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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random:
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random:
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ast "Ouch! Well, well... Didn't think you had the balls to do that..." ("annoyed", "base", "base", "R")
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ast "Ouch! Well, well... Didn't think you had the balls to do that..." ("annoyed", "base", "base", "R")
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@ -128,7 +128,7 @@ label cho_reaction_touch(what):
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cho @ cheeks blush "Careful or I might lock my thighs around your neck and keep you there..." ("soft", "narrow", "base", "mid")
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cho @ cheeks blush "Careful or I might lock my thighs around your neck and keep you there..." ("soft", "narrow", "base", "mid")
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("{shake}*spank*{/shake}"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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if states.cho.level < 16: #Before Gryffindor match
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if states.cho.level < 16: #Before Gryffindor match
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random:
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random:
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@ -134,7 +134,7 @@ label her_reaction_touch(what):
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her @ cheeks blush "More..." ("open", "closed", "base", "mid")
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her @ cheeks blush "More..." ("open", "closed", "base", "mid")
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her @ cheeks blush "Keep going [name_genie_hermione]..." ("smile", "closed", "base", "mid")
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her @ cheeks blush "Keep going [name_genie_hermione]..." ("smile", "closed", "base", "mid")
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("{shake}*spank*{/shake}"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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if states.her.level >= 20:
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if states.her.level >= 20:
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random:
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random:
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@ -183,7 +183,7 @@ label lun_reaction_touch(what):
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lun "{bounce}*Ooohh*...{/bounce}" ("grin", "base", "base", "up")
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lun "{bounce}*Ooohh*...{/bounce}" ("grin", "base", "base", "up")
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lun "I don't think anyone has ever kissed me there before... How strange..." ("grin", "closed", "base", "mid")
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lun "I don't think anyone has ever kissed me there before... How strange..." ("grin", "closed", "base", "mid")
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("{shake}*spank*{/shake}"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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random:
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random:
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lun @ cheeks blush "{bounce}*Ooooh*...{/bounce} Tingly!" ("crooked_smile", "narrow", "base", "mid")
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lun @ cheeks blush "{bounce}*Ooooh*...{/bounce} Tingly!" ("crooked_smile", "narrow", "base", "mid")
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@ -61,7 +61,7 @@ label sus_reaction_touch(what):
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sus @ cheeks blush "S--{w=0.2} Sir..." ("soft", "closed", "sad", "mid")
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sus @ cheeks blush "S--{w=0.2} Sir..." ("soft", "closed", "sad", "mid")
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sus @ cheeks blush "P--{w=0.2} please sir, it's embarrassing..." ("base", "happy", "sad", "downR")
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sus @ cheeks blush "P--{w=0.2} please sir, it's embarrassing..." ("base", "happy", "sad", "downR")
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("{shake}*spank*{/shake}"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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random:
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random:
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sus @ cheeks blush "Ouch! That--{w=0.2} My word..." ("angry", "happy", "sad", "downR")
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sus @ cheeks blush "Ouch! That--{w=0.2} My word..." ("angry", "happy", "sad", "downR")
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@ -93,15 +93,16 @@ label ton_reaction_touch(what):
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elif what == "ass":
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elif what == "ass":
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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$ show_kinetic_text(_("*spank*"), sound="sounds/spank.ogg", trans=expand_text)
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ton "*Mmm* Spank me [name_genie_tonks]!" ("angry", "narrow", "base", "down")
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random:
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ton "Oooh... You naughty boy!" ("horny", "narrow", "base", "down")
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ton "*Mmm* Spank me [name_genie_tonks]!" ("angry", "narrow", "base", "mid")
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ton "{shake}*Ah*!{/shake} Yes!" ("horny", "narrow", "base", "down")
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ton "Oooh... You naughty boy!" ("horny", "narrow", "base", "mid")
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ton "{shake}*Ah*!{/shake} Yes!" ("horny", "narrow", "base", "mid")
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ton "{shudder}*Ngh*!{/shudder}" ("clench", "narrow", "base", "mid")
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ton "{shudder}*Ngh*!{/shudder}" ("clench", "narrow", "base", "mid")
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ton "Yes! I've been such a naughty girl!" ("horny", "narrow", "base", "down")
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ton "Yes! I've been such a naughty girl!" ("horny", "narrow", "base", "mid")
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ton "Punish me [name_genie_tonks]!" ("horny", "narrow", "base", "down")
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ton "Punish me [name_genie_tonks]!" ("horny", "narrow", "base", "mid")
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ton "Harder [name_genie_tonks]!!!" ("horny", "narrow", "base", "down")
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ton "Harder [name_genie_tonks]!!!" ("horny", "narrow", "base", "mid")
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ton "Again!" ("open", "narrow", "base", "mid")
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ton "Again!" ("open", "narrow", "base", "mid")
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ton "More!{w=0.4} More!" ("horny", "narrow", "base", "down")
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ton "More!{w=0.4} More!" ("horny", "narrow", "base", "mid")
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return
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return
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@ -225,6 +225,8 @@ init python in wardrobe:
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scope = renpy.get_screen("wardrobe").scope
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scope = renpy.get_screen("wardrobe").scope
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character = scope["character"]
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character = scope["character"]
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renpy.play("sounds/curtain_close.ogg")
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# Handle exit animation
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# Handle exit animation
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_atl"] = renpy.store.wardrobe_hide
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scope["navigation_atl"] = renpy.store.wardrobe_hide
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@ -419,6 +421,7 @@ label wardrobe(inter_pause=True):
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$ wardrobe._last_track = renpy.music.get_playing()
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$ wardrobe._last_track = renpy.music.get_playing()
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if wardrobe.music:
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if wardrobe.music:
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play music "music/Spring_In_My_Step.ogg"
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play music "music/Spring_In_My_Step.ogg"
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play sound "sounds/curtain_open.ogg"
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if inter_pause:
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if inter_pause:
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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with Pause(0.2)
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with Pause(0.2)
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@ -453,6 +456,21 @@ screen wardrobe():
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if navigation_exit:
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if navigation_exit:
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timer 0.4 action Return()
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timer 0.4 action Return()
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frame:
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style "empty"
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at navigation_atl
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vbox:
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style_prefix "navigation_tabs"
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pos (540, 470)
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at navigation_tabs_show
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textbutton "Strip" action wardrobe.strip at navigation_tabs
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null height 35
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textbutton "Exit" action wardrobe.exit keysym "K_ESCAPE" at navigation_tabs
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frame:
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frame:
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at navigation_atl
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at navigation_atl
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@ -694,11 +712,6 @@ screen wardrobe():
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add character.image align (1.0, 1.0) zoom 0.6 at character_atl
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add character.image align (1.0, 1.0) zoom 0.6 at character_atl
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vbox:
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align (0.5, 1.0)
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textbutton "Strip" action wardrobe.strip
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textbutton "Return" action wardrobe.exit keysym "K_ESCAPE"
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for i, j in wardrobe.easteregg(character.name):
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for i, j in wardrobe.easteregg(character.name):
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add i pos j
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add i pos j
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@ -769,8 +782,8 @@ style wardrobe_checkbox_button_text is wardrobe_button_text:
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# Debug only
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# Debug only
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style wardrobe_secret:
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style wardrobe_secret:
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background "#ff000025"
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# background "#ff000025"
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# background None
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background None
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transform wardrobe_show:
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transform wardrobe_show:
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subpixel True
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subpixel True
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BIN
game/sounds/curtain_close.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/curtain_close.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/sounds/curtain_open.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/curtain_open.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
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