b4f7c45e13
Address incompatible transform logic change
2024-11-21 17:44:00 +00:00
91d0904284
Fixes and minor additions
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* Added missing Snape posing during inside Snape's office.
* Added some randomized writing when you try to use Snape's brewing station when he's there.
* Adjusted "Head" ypos posing for consistency.
2024-09-25 15:12:45 +02:00
6d4a4e1e42
Kinetic text
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* More kinetic text additions.
2024-06-04 15:34:35 +02:00
8f8b9f2f80
Replace redundant call label with a scene statement
2024-05-19 21:15:26 +01:00
7069cc1294
Refactoring
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* Refactored old house points references
* Updates set_points method to use a dict to work with multiple changes at once.
2024-04-27 15:24:14 +01:00
8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
b08e0d0071
Astoria spell training and improvements
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* Converted Astoria's spell training into the new system, and cleaned up the code.
* Improved Astoria's menu layout
* Replaced -hidden- menu feature names with actual the actual feature names
* Refactored Astoria's file structure and naming convention
* Temporarily disabled spell training stats
2023-07-02 17:39:28 +01:00
b1d470a1d0
Proofreading
2023-05-10 17:03:05 +02:00
f99f37c7bc
Refactoring Tonks dynamic hair
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* Converted hair parameter assignment to temporary attribute
* Fixed Tonks' hair remaining stuck in a temporary colour
* Unified character parameters
2023-04-26 01:52:58 +01:00
915a1e25ab
Refactoring blush and tears (Hermione)
2023-04-26 01:21:55 +01:00
bdc5a8be49
Bug fixes
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* Fixed CGController incompatibility with Ren'py automatic image definition system causing issues with Cho handjob/blowjob CG scenes
* Converted introductory CGs into show statements
* Converted quidditch CGs into show statements
* Converted potions CGs into show statements
* Reviewed and removed redundant CG code
2023-04-19 01:03:54 +01:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
2e0dbeb8c4
Fixes and improvements
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* Improved parts of the Susan/Astoria intro.
* Adjusted "Tonks poster" Acquisition for consistency.
* Minor writing fixes.
2023-03-23 15:52:01 +01:00
8ad59d1421
Bug fixes
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* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
dc212e80d1
Audio
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* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
96f0113c95
Nicknames
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* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
205ca1ff3b
Luna Police outfit tweaks and Genie expression replacements
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* Re-implemented Luna Police outfit with separated Badge and Belt
* Replaced remaining Old genie sprite images (except g8 and blue genie images)
2022-05-20 20:34:30 +02:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00