* Overhauled colour codes support with Ren'py supplied Color class
* Added support for hexadecimals alongside colour tuples w/ backwards compatibility
* Reduced colour assignments overhead
* Converted all colour lists into hexadecimals for all characters
* Added DollBodypart class to allow more extensive modding support for characters, along with dedicates layers for breasts, hips and so on...
* Added more bangs into DollClothDynamic, allowing tracking of singular objects and the ability to chainload the IDs
* Added get_character_body global method
* Added istype global method
* Improved caching, layering for dynamic clothes
* Improved hashing for Doll instances
* Improved readability and improved internal naming convention for Doll-type classes
* Removed dedicated buttplug slot (superseded by multislot reimplementation)
* Fixed clothing supplied skin layer issues with zorders
* Fixed DollClothDynamic __repr__ lack of quotes
* Fixed Hermione's open_wide_tongue mouth
* Fixed Hermione's tattoos missing images
* Fixed Cho's 'goodbye' after-summon skit using wrong number of expressions
* Converted Hermione's potion body changes into clothing items for better maintainability and to provide modding support
* Composited body images of characters into singular files to reduce layering complexity and overhead
* Fixed Luna's eyemasks
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
Mirror of Erised:
* Set doll positioning at start of mirror stories to ensure dolls are correct.
* Adjusted Doll flip on "A booty at sea" story.
* Removed Doll Cum layers on "A booty at sea" story as genie cums inside/on her back.
* Improved "A bad time to disrobe" writing.
* "Flash your tits", Minor writing fix
* Added squirting to Hermione masturbate favour.
* Added "squirt_transition" image variants (mix of "squirt" and "squirt_post" for when she cums multiple times).
* Removed unnecessary code that's already part of end label.
* Removed "set music volume" for one of the events.
* Posed Low level Public event and intro.
* Added alternative low public tier intro writing when Hermione's personal tier is higher.
* Added clothing equips at start of public return to avoid it being overwritten by outfit scheduler.
* Adjusted some wording to improve flow of conversation.
* Posed Vibrator event Main Intro section.
* Added repeat writing variants at start of event
* Adjusted stripping/equipping sections.
* Adjusted some writing slightly about her taping on the vibrators.
* Fixed leaking color on basic bra.
* Posed part of the personal vibrator event
* Adjusted "closed" eyes slightly on personal vibrator CG
* Fixed "base underwear" so it matches "vibrator underwear"
* Fixed Xray displayable not updating when its children supplied no image attributes.
* Defined default zorders on children of Xray displayable
* Posed parts of the event
* Fix `fem` caller unnecessary arguments (Caused by regex most likely)
* Fixed xray displayable opaque Render flag (superseded by internal Ren'py changes)
* Fixed Doll animation concatenation to list
* Added checkpoints to forbid the editor from rolling back to menu context
* Added forced checkpoint for when the editor is being opened to avoid rolling back to before it was opened (by opening a console for example)
* Alleviated the issue for when the game tries to recover from the place it cannot stop rolling back, but version var is unavailable because of it being not initialized in that moment