dc0e34e5fc
Implement new house emblems, banners, and house points displayable, sunset top bar
2024-06-25 20:57:56 +01:00
cc6fe6909c
Refactoring difficulty checks
2024-04-25 20:10:46 +01:00
d48708579b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
(cherry picked from commit 3e86094b0b
)
2024-03-24 16:00:53 +00:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
8ad59d1421
Bug fixes
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* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
dc212e80d1
Audio
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* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00