085a4d8e9c
Refactoring weather checks
2024-04-25 20:15:36 +01:00
8aba361ea9
Refactoring + Environment
...
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
683af5ae42
Bug fix
...
* Removed broke transition vpunch_repeat
2023-07-16 22:17:58 +01:00
b1d470a1d0
Proofreading
2023-05-10 17:03:05 +02:00
915a1e25ab
Refactoring blush and tears (Hermione)
2023-04-26 01:21:55 +01:00
b5cc8da4c4
Fixes and more
...
* Fixed miss-named Cho "crooked_smile" expression.
* Fixed Tonks' "Morph" effect being delayed in some instances.
* Fixed some calls showing multiple ">".
* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Minor writing fixes.
* Minor character positioning fixes.
2023-03-17 16:48:17 +01:00
8ad59d1421
Bug fixes
...
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
dc212e80d1
Audio
...
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
...
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
d86d0ac69d
Lint improvements
...
* Added lint ignore tag detection for spoken strings.
* Fixed lint incorrectly marking newline characters as multiple spaces.
* Fixed lint incorrect behaviour for oxford commas.
* Fixed issues exposed by lint.
* Removed unreachable code.
2022-05-20 19:48:05 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00