a893892ecf
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
(cherry picked from commit 48c4c4ecad
)
2024-03-24 16:57:40 +00:00
2255d028e1
Remove unnecessary screen variable
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(cherry picked from commit b222860bec
)
2024-03-24 16:57:03 +00:00
fd50b5d05a
Save calling update_character_map_locations several times
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(cherry picked from commit c64635aace
)
2024-03-24 16:56:51 +00:00
066f007e63
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
(cherry picked from commit 9a3fe1df65
)
2024-03-24 16:51:27 +00:00
f941b77409
Convert ball_hint to a screen variable
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no leak
(cherry picked from commit 4ec94d28f5
)
2024-03-24 16:14:45 +00:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
3df4778fca
Bug fixes
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* Fixed missed or overlooked changes
2023-04-01 00:28:37 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00