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8aba361ea9
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Refactoring + Environment
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
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2024-04-25 19:49:09 +01:00 |
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4fbb2abad7
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Interactive Object Highlight, Foreground, Bug fixes
* Added interactive room object highlights
* Added spacebar hotkey for the room objects highlights
* Added overlay param for room objects
* Fixed paperwork wheel menu action available before paperwork unlocks
* Improved foreground image handling for room objects
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2024-04-22 20:26:12 +01:00 |
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b28a3e250d
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Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
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2023-03-31 23:41:48 +01:00 |
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8542fabbb4
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Bugfix
* Fixed editor active flag becoming stuck after rolling back to before it was called
* Put editor onto interface layer to exclude it from transitions
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2022-06-16 21:38:20 +01:00 |
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a4e953ecf3
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Bug fix
* Forbid editor from applying changes when hidden
* Allow skip interaction when editor is hidden
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2022-05-27 16:23:37 +01:00 |
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42756113b8
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WTS
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2022-05-17 00:48:22 +01:00 |
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