|
d2e7d294d5
|
Reimplement Inventory for new GUI, bug fixes
|
2024-08-07 18:37:07 +01:00 |
|
|
2b2a3182c6
|
Merge dev into interface
|
2024-05-03 20:13:32 +01:00 |
|
|
080bfdcb9c
|
Improve translation support (part 2)
(cherry picked from commit 5616f77813 )
|
2024-05-03 17:57:03 +01:00 |
|
|
8aba361ea9
|
Refactoring + Environment
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
|
2024-04-25 19:49:09 +01:00 |
|
|
b28a3e250d
|
Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
|
2023-03-31 23:41:48 +01:00 |
|
|
dc212e80d1
|
Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
|
2023-03-11 22:01:39 +00:00 |
|
|
d86d0ac69d
|
Lint improvements
* Added lint ignore tag detection for spoken strings.
* Fixed lint incorrectly marking newline characters as multiple spaces.
* Fixed lint incorrect behaviour for oxford commas.
* Fixed issues exposed by lint.
* Removed unreachable code.
|
2022-05-20 19:48:05 +01:00 |
|
|
42756113b8
|
WTS
|
2022-05-17 00:48:22 +01:00 |
|