Commit Graph

15 Commits

Author SHA1 Message Date
e8a2873fd7 Dynamically resolve X position for head-only modes using flip states 2024-09-24 18:00:40 +01:00
0709368ea4 Allow dolls on interface layer while in head position, tweak character transforms, fix male character transforms 2024-06-26 16:10:44 +01:00
2b04947b9f Transitions
* Apply transitions for dolls only to the doll layer
* Add missing doll transitions for Genie
2024-05-21 21:00:35 +01:00
6860614062 Use the correct operator(s) for None
(cherry picked from commit 837d6b378e)
2024-03-24 17:06:06 +00:00
4658a97b4a Bug fixes and improvements
* Improved skipping performance by delaying the call to render functions until after skipping ends
* Fixed skipping not refreshing the doll image
* Fixed skipping callback handler being affected by rollback
* Refactored doll show method
2023-07-25 17:54:34 +01:00
2f136986e2 Bug fixes
* Fixed character cheeks and tears layers being stuck in both gameplay and character studio
* Fixed missing reset properties during end event labels
* Improved updater hint for potential edge cases
2023-07-08 21:44:47 +01:00
3d73d8c00d Bug fixes
* Fixed regression in sprites positioning method
* Fixed missing paperwork unlock when using quick start
* Removed redundant align attribute from doll class
2023-05-02 21:14:38 +01:00
eec59a58e4 Defer show
* Defer re-showing sprite until next statement call (less expensive and suits the writer better)
2023-04-26 00:24:11 +01:00
2ee9d0fb16 Temporary expression assignment support
* Added temporary expression assignment functionality
* Fixed get_face returning a live dict object instead of a dict copy
* Improved and simplified character speaker functions
* Removed obsolete face dicts
2023-04-26 00:18:17 +01:00
670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
9b771d1a77 Bug fix
* Fixed character calls breaking when the supplied number of expressions was less than 4, from now on expressions must be supplied as keyword arguments (this is already internally enforced)
2023-03-04 20:59:39 +00:00
96f0113c95 Nicknames
* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
bf5710bf10 Bug fixes
* Default renderer to Auto for compatibility reasons
* Fixed animation assignments for dolls
* Fixed missing side images for non-doll speakers
2022-06-24 18:32:41 +01:00
42756113b8 WTS 2022-05-17 00:48:22 +01:00