* Partially sunset `game` var store and move relevant special variables inside `states` store. * Replace `game.daytime` -> `states.env.daytime`
* Finished refactoring quest and character vars * Removed quest class (superseded)
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels