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dc0e34e5fc
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Implement new house emblems, banners, and house points displayable, sunset top bar
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2024-06-25 20:57:56 +01:00 |
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c6ed6726a9
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Kinetic text
* More kinetic text additions.
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2024-06-04 09:50:07 +02:00 |
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7c0a367307
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Kinetic text
* Added kinetic text to Luna events.
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2024-06-01 16:00:54 +02:00 |
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2b2a3182c6
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Merge dev into interface
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2024-05-03 20:13:32 +01:00 |
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93de0cd4da
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Improve translation support (part 7)
(cherry picked from commit 64a624c89b )
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2024-05-03 18:55:10 +01:00 |
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ec991ccd22
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Refactoring gold checks
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2024-04-25 20:12:50 +01:00 |
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8aba361ea9
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Refactoring + Environment
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
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2024-04-25 19:49:09 +01:00 |
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6e93d8628f
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Bug fixes and improvements
* Added dev skip for cardgame for testing purposes (I swear!)
* Fixed missing achievement triggers for 'Mad Hatter' and 'Poster Boy'
* Fixed cardgame twins challenge being inaccessible
* Fixed colour picker invoking non-existing image outside wardrobe scope
* Disabled cardgame easter egg (broken, requires refactoring)
* Improved cardgame hints
* Improved cardgame event handling
* Fixed grammar
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2023-07-08 21:44:47 +01:00 |
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db5e4347f7
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Adjust event name for clarity
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2023-04-03 17:57:14 +01:00 |
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be1fecbc11
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Refactor variables - Part 3
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2023-04-03 01:30:15 +01:00 |
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670e7d82fb
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Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
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2023-04-03 00:48:38 +01:00 |
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b28a3e250d
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Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
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2023-03-31 23:41:48 +01:00 |
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8ad59d1421
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Bug fixes
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
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2023-03-16 22:55:14 +00:00 |
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e482eb8eea
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Minor fixes
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2023-03-12 00:25:12 +01:00 |
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dc212e80d1
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Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
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2023-03-11 22:01:39 +00:00 |
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b2e7c44b2e
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Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
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2023-03-11 19:43:02 +00:00 |
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5c96a89d9e
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Bug Fixes
* Fixed overlapping menu during Quidditch Training
* Fixed some text issues
* Make sure to fit images before blitting
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2022-07-15 23:03:14 +01:00 |
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42756113b8
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WTS
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2022-05-17 00:48:22 +01:00 |
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