48c4c4ecad
Fix and simplify the map
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in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
4ec94d28f5
Convert ball_hint to a screen variable
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no leak
2023-11-15 20:43:10 +01:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
3df4778fca
Bug fixes
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* Fixed missed or overlooked changes
2023-04-01 00:28:37 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00