a06df58240
Bug fixes, Engine, Hotkeys
...
* Implement JumpWith action
* Fix hide windows hotkey
* Fix surface tree capture by implementing inter pauses for interface elements
* Implement achievements 'O' hotkey
* Fixed call stack depth issues
2024-09-24 21:16:55 +01:00
db86910a8e
Seed Randomisation, Map, Refactoring, Bug Fixes
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* Added seeded randomisation w/ cache
* Updated help menu hotkeys section
* Decoupled map from the desk (New map artwork to be added)
* Removed old desk menu
* Removed old desk images
* Removed/Fixed door_randomobj and map_randomobj causing pickling issues
2024-04-27 00:41:38 +01:00
8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
4fbb2abad7
Interactive Object Highlight, Foreground, Bug fixes
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* Added interactive room object highlights
* Added spacebar hotkey for the room objects highlights
* Added overlay param for room objects
* Fixed paperwork wheel menu action available before paperwork unlocks
* Improved foreground image handling for room objects
2024-04-22 20:26:12 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
8542fabbb4
Bugfix
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* Fixed editor active flag becoming stuck after rolling back to before it was called
* Put editor onto interface layer to exclude it from transitions
2022-06-16 21:38:20 +01:00
a4e953ecf3
Bug fix
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* Forbid editor from applying changes when hidden
* Allow skip interaction when editor is hidden
2022-05-27 16:23:37 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00