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97639772a5
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97639772a5 | |||
cb3ef44eb6 | |||
68ad738cf3 | |||
d1dbe31b6c | |||
578310ad71 | |||
0709368ea4 | |||
26fb4e6f01 | |||
4cd4648370 | |||
dc0e34e5fc |
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game/gui/creamy_pumpkin_pie/banners/banners_empty_gryffindor.png
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game/gui/creamy_pumpkin_pie/banners/banners_empty_hufflepuff.png
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game/gui/creamy_pumpkin_pie/banners/banners_empty_ravenclaw.png
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game/gui/creamy_pumpkin_pie/banners/banners_empty_slytherin.png
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game/gui/creamy_pumpkin_pie/banners/banners_gryffindor.png
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game/gui/creamy_pumpkin_pie/banners/banners_gryffindor_emblem.png
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game/gui/creamy_pumpkin_pie/banners/banners_hufflepuff.png
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game/gui/creamy_pumpkin_pie/banners/banners_hufflepuff_emblem.png
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game/gui/creamy_pumpkin_pie/banners/banners_leading.png
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game/gui/creamy_pumpkin_pie/banners/banners_ravenclaw.png
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game/gui/creamy_pumpkin_pie/banners/banners_ravenclaw.png
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game/gui/creamy_pumpkin_pie/banners/banners_ravenclaw_emblem.png
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game/gui/creamy_pumpkin_pie/banners/banners_slytherin.png
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game/gui/creamy_pumpkin_pie/banners/banners_slytherin.png
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game/gui/creamy_pumpkin_pie/banners/banners_slytherin_emblem.png
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game/gui/creamy_pumpkin_pie/banners/banners_slytherin_emblem.png
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@ -40,7 +40,7 @@ init python:
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def show():
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astoria.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -79,8 +79,10 @@ init python:
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astoria.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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elif head_only:
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astoria.hide()
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# Figure out nickname
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if name_astoria_genie != "Astoria":
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@ -91,10 +93,9 @@ init python:
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name_suffix = ""
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if what:
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character.astoria_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(astoria.image, doll_transform(astoria.pos, astoria.zoom, astoria.xzoom)) if head_only else None
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character.astoria_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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astoria.set_face(**last_face)
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if head_only:
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astoria.hide()
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@ -510,7 +510,8 @@ label ag_se_imperio_sb_E2:
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call cum_block
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gen "{size=+10}AHHH... YESS!!!!{/size}" ("angry", xpos="far_left", ypos="head")
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call gen_chibi("cum_behind_desk_done")
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pause.5
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with d3
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pause.2
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ast "Woah... I didn't think you'd have that much in you, sir..." ("clench", "base", "base", "mid")
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sus @ cheeks blush "{size=+10}*Hmph*! I hope you Enjoy Azkaban, perverts!{/size}" ("angry", "base", "angry", "mid")
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@ -916,7 +917,8 @@ label ag_se_imperio_sb_E3:
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nar "You give your cock a few final pumps, working out the last of your load onto Susan's waiting face..."
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call gen_chibi("cum_behind_desk_done")
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pause.5
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with d3
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pause.2
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gen "There we go..." ("angry", xpos="far_left", ypos="head")
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ast "Nice work, [name_genie_astoria]..." ("open", "closed", "base", "mid")
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ast "You can come out now, Suzy..." ("smile", "narrow", "base", "down")
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@ -38,7 +38,7 @@ init python in character:
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def show():
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renpy.store.cho.show(force=True)
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renpy.with_statement({"dolls": trans or renpy.store.d2})
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renpy.with_statement({"dolls": trans or renpy.store.d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -77,8 +77,10 @@ init python in character:
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renpy.store.cho.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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elif head_only:
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renpy.store.cho.hide()
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# Figure out nickname
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if renpy.store.name_cho_genie != "Cho":
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@ -89,10 +91,8 @@ init python in character:
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name_suffix = ""
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if what:
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cho_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = renpy.store.At(renpy.store.cho.image, renpy.store.doll_transform(renpy.store.cho.pos, renpy.store.cho.zoom, renpy.store.cho.xzoom)) if head_only else None
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cho_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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renpy.store.cho.set_face(**last_face)
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if head_only:
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renpy.store.cho.hide()
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@ -1027,6 +1027,7 @@ label cc_pf_talk_T2_intro_E2:
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pause .2
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call gen_chibi("cum_behind_desk_done")
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with d3
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pause .8
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cho @ cheeks blush "" ("clench", "wide", "base", "mid")
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@ -1250,6 +1251,7 @@ label cc_pf_talk_T2_E3:
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pause .2
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call gen_chibi("cum_behind_desk_done")
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with d3
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pause .8
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cho "And put a large bucket under her, so when they--" ("soft", "closed", "base", "mid")
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@ -1212,7 +1212,7 @@ label cho_reaction_equip_outfit_fail(item):
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cho "A what?!" ("angry", "wide", "base", "stare")
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gen "A bikini, that's sporty..." ("base", xpos="far_left", ypos="head")
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gen "You're into that sort of thing, are you not?" ("base", xpos="far_left", ypos="head")
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cho "Bikinis?!" ("angry", "wide", "base", "mid")
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cho "{shake}Bikinis?!{/shake}" ("angry", "wide", "base", "mid")
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cho "Why would you think a bikini is an appropriate gift?" ("angry", "wink", "angry", "mid")
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gen "Well, it said \"sporty\" in the name, so I thought you'd like it." ("base", xpos="far_left", ypos="head")
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cho "*Ugh*..." ("disgust", "narrow", "angry", "mid")
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@ -1222,7 +1222,7 @@ label cho_reaction_equip_outfit_fail(item):
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cho "Well, that's a bit of a weird gift, but I suppose it could be useful..." ("soft", "narrow", "base", "R")
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gen "That's what I figured." ("base", xpos="far_left", ypos="head")
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gen "Here you are." ("base", xpos="far_left", ypos="head")
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cho "!!!" ("angry", "wide", "base", "down")
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cho "{shudder}!!!{/shudder}" ("angry", "wide", "base", "down")
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cho "[name_genie_cho], what is up with these bikini bottoms!" ("angry", "narrow", "base", "mid")
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gen "Pretty cool, right?" ("base", xpos="far_left", ypos="head")
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gen "Now, if you could just put them--" ("base", xpos="far_left", ypos="head")
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@ -1310,7 +1310,7 @@ label cho_reaction_blacklist(item):
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gen "Come on Cho, you're my favourite {size=-6}snatch grabber{/size} in training!" ("base", xpos="far_left", ypos="head")
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cho "What was that?"
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gen "I said. You're my favourite snitch catcher in training." ("base", xpos="far_left", ypos="head")
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cho "*Sigh* Alright, if it means this much to you [name_genie_cho]..."
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cho "{bounce}*Sigh*{/bounce} Alright, if it means this much to you [name_genie_cho]..."
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gen "Hell yes!" ("grin", xpos="far_left", ypos="head")
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return
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@ -36,7 +36,7 @@ init python:
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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if flip is not None:
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states.gen.image.xzoom = -1 if flip else 1
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@ -33,7 +33,7 @@ init python:
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def show():
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hermione.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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@ -72,8 +72,10 @@ init python:
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hermione.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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elif head_only:
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hermione.hide()
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# Figure out nickname
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if name_hermione_genie != "Hermione":
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@ -84,13 +86,12 @@ init python:
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name_suffix = ""
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if what:
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side_doll = At(hermione.image, doll_transform(hermione.pos, hermione.zoom, hermione.xzoom)) if head_only else None
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character.hermione_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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if temp_face:
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hermione.set_face(**last_face)
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if head_only:
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hermione.hide()
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label too_much:
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stop music fadeout 2.0
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