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37 changed files with 147 additions and 172 deletions

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@ -3,5 +3,5 @@
"Author": "LoafyLemon",
"Version": "1.0.0",
"Description": "Adds ponytail hairstyle for Hermione",
"GameVer": "1.43"
"GameVer": "1.40"
}

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@ -320,7 +320,7 @@ image genie_attack:
pause.15
repeat
# Snape is in defence stance. Barbarian throws axes at him.
# Snape is in defense stance. Barbarian throws axes at him.
image snape_defend:
zoom 0.5
"images/dueling/snape/sna_block_01.webp"

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@ -99,7 +99,10 @@ init python:
astoria.set_emote(emote)
if animation != False:
astoria.animation = animation
if isinstance(animation, list):
astoria.animation = animation
else:
astoria.animation = [animation]
redraw = True
if flip != None:

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@ -97,7 +97,10 @@ init python in character:
renpy.store.cho.set_emote(emote)
if animation != False:
renpy.store.cho.animation = animation
if isinstance(animation, list):
renpy.store.cho.animation = animation
else:
renpy.store.cho.animation = [animation]
redraw = True
if flip != None:

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@ -7,31 +7,8 @@ init python:
trans.offset = genie_offset
return 0
layeredimage genie_stats:
anchor (0.0, 1.0)
group hair:
attribute nude "characters/genie/hair.webp"
group fixes:
attribute robes "characters/genie/robes_fix.webp"
always "characters/genie/base.webp"
group face:
attribute base Null()
attribute grin "characters/genie/grin.webp"
attribute angry "characters/genie/angry.webp"
attribute smile "characters/genie/smile.webp"
attribute open "characters/genie/open.webp"
group outfit:
attribute nude Null()
attribute robes default "characters/genie/robes.webp"
layeredimage genie:
anchor (0.0, 1.0)
anchor (0, 1.0)
group hair:
attribute nude "characters/genie/hair.webp"

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@ -443,7 +443,7 @@ label hermione_chitchat:
elif random_number == 3:
her "It's been getting so cold lately..." ("open", "base", "base", "mid")
her "I hope it's going to start snowing soon..." ("base", "base", "base", "mid")
her "You will let me wear a coat at least, right?" ("angry", "happyCl", "worried", "mid",emote="sweat")
her "You will let me wear a coat at least right?" ("angry", "happyCl", "worried", "mid",emote="sweat")
her "" ("base", "narrow", "base", "mid_soft")
elif random_number == 4:

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@ -89,7 +89,10 @@ init python:
hermione.set_emote(emote)
if animation != False:
hermione.animation = animation
if isinstance(animation, list):
hermione.animation = animation
else:
hermione.animation = [animation]
redraw = True
if flip != None:

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@ -1254,7 +1254,7 @@ label hg_sex_3:
gen "That's it, feel the power of the greatest fuck machine of all time!"
her "" ("grin", "narrow", "annoyed", "R", cheeks="blush")
call nar(">As you continue pounding Hermione, you suddenly feel her clench her pelvic muscles, creating an even tighter grip around your cock.")
call nar(">As you continue pounding Hermione, you suddenly feel her clench her pelvic muscles, creating a even tighter grip around your cock.")
gen "There you go girl, you're learning!"
her "*Ah*...{w=0.3} {heart}*Ah-ah*...{heart}" ("grin", "narrow", "base", "R", cheeks="blush")
gen "I think it's for someone to get another reward..."

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@ -1820,7 +1820,7 @@ label hg_pf_blowjob_2:
her "{size=+5}!!! *Gobble-gobble-slurp-gobble!* !!!{/size}" ("open_wide_tongue", "narrow", "annoyed", "up")
gen "{size=+5}Yes! Yes! Yes! Yes!{/size}" ("angry", xpos="far_left", ypos="head")
gen "*Ghr*!!!" ("angry", xpos="far_left", ypos="head")
gen "Here it comes, [hermione_name]! Here's your reward!" ("angry", xpos="far_left", ypos="head")
gen "Here it comes, [hermione_name]! Here's you reward!" ("angry", xpos="far_left", ypos="head")
her "!!!" ("open_wide_tongue", "narrow", "worried", "down")
call cum_block
@ -1833,7 +1833,7 @@ label hg_pf_blowjob_2:
gen "Take my cum, slut!" ("angry", xpos="far_left", ypos="head")
her "*Gulp!-Gulp!-Gulp*!" ("open_wide_tongue_cum", "narrow", "annoyed", "up")
with hpunch
gen "Yes! Down your mouth, you fucking cum dumpster!" ("angry", xpos="far_left", ypos="head")
gen "Yes! Down your mouth you fucking cum dumpster!" ("angry", xpos="far_left", ypos="head")
her "*Gulp-gulp-gulp-gulp-gulp*!" ("open_wide_tongue_cum", "narrow", "annoyed", "up")
stop music fadeout 1.0

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@ -405,7 +405,7 @@ label hg_butt_plugs:
pause.2
gen "(Maybe I could buy some lube to help me with my--{w=0.2} *Ahem*, {i}her{/i} friction problems...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe I could buy some lube to help me with with my--{w=0.2} *Ahem*, {i}her{/i} friction problems...)" ("base", xpos="far_left", ypos="head")
else:
# Repeat with large butt plug

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@ -699,7 +699,7 @@ label hg_ps_cumslut_complete_2:
gen "Yes [hermione_name], you may leave now." ("base", xpos="far_left", ypos="head")
"\"Tell me about your day.\"":
her "It was a pretty normal day, I had Defence against the dark arts class and then Herbology." ("annoyed", "base", "worried", "R",xpos="base",ypos="base")
her "It was a pretty normal day, I had Defense against the dark arts class and then herbology." ("annoyed", "base", "worried", "R",xpos="base",ypos="base")
gen "And do you think that anyone noticed?" ("base", xpos="far_left", ypos="head")
her "I think most people did [genie_name]. I'm not sure if they all knew it was cum though." ("grin", "happyCl", "worried", "mid")
gen "And how did you feel?" ("base", xpos="far_left", ypos="head")
@ -734,7 +734,7 @@ label hg_ps_cumslut_complete_2:
her "Like a slut..." ("annoyed", "base", "worried", "R",tears="mascara")
her "Boys catcalled me..." ("annoyed", "narrow", "angry", "R",tears="mascara")
her "Put me down..." ("mad", "happyCl", "worried", "mid", tears="mascara")
her "Snape made me stand out the front of the class during Defence against the dark arts." ("angry", "base", "base", "mid",tears="mascara_soft")
her "Snape made me stand out the front of the class during Defense against the dark arts." ("angry", "base", "base", "mid",tears="mascara_soft")
gen "What did he make you do in front of the class?" ("base", xpos="far_left", ypos="head")
her "Nothing, I just had to stand there for the whole lesson." ("upset", "happyCl", "worried", "mid",tears="mascara_soft_blink")
gen "Did your friends say anything?" ("base", xpos="far_left", ypos="head")

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@ -39,7 +39,10 @@ init python:
hooch.set_emote(emote)
if animation != False:
hooch.animation = animation
if isinstance(animation, list):
hooch.animation = animation
else:
hooch.animation = [animation]
redraw = True
if flip != None:

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