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chinese-tl
...
main
Author | SHA1 | Date | |
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8b127a25b4 | |||
01126edc4e |
3
.gitignore
vendored
3
.gitignore
vendored
@ -11,9 +11,6 @@ Desktop.ini
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$RECYCLE.BIN/
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$RECYCLE.BIN/
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.DS_Store
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.DS_Store
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# Hidden dirs
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*/.*
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# Python
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# Python
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*.py[cod]
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*.py[cod]
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@ -33,37 +33,37 @@ define g15 = Character(None, show_side_image=Image("characters/genie/mage15.webp
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define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie")
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define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie")
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# Students
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# Students
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define twi = Character(_("Fred and George"), show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred")
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define twi = Character("Fred and George", show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred")
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define fre = Character(_("Fred"), show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred")
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define fre = Character("Fred", show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred")
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define ger = Character(_("George"), show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george")
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define ger = Character("George", show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george")
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# Teachers
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# Teachers
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define spo = Character(_("Professor Sprout"))
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define spo = Character("Professor Sprout")
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# Side characters
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# Side characters
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define hat = Character(_("Sorting Hat"), show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat")
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define hat = Character("Sorting Hat", show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat")
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define helf = Character(_("House-Elf"), show_side_image=Image("characters/misc/elf.webp", xalign=0.95))
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define helf = Character("House-Elf", show_side_image=Image("characters/misc/elf.webp", xalign=0.95))
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define malf = Character(_("Malfoy"))
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define malf = Character("Malfoy")
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define cra = Character(_("Crabbe"))
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define cra = Character("Crabbe")
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define goy = Character(_("Goyle"))
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define goy = Character("Goyle")
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define maf = Character(_("Madam Mafkin"), show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0))
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define maf = Character("Madam Mafkin", show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0))
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define myr = Character(_("Moaning Myrtle"))
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define myr = Character("Moaning Myrtle")
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define faw = Character(_("Fawkes"), show_icon="fawkes")
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define faw = Character("Fawkes", show_icon="fawkes")
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define abe = Character(_("Aberforth"))
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define abe = Character("Aberforth")
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# Non-important characters
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# Non-important characters
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define fem = Character(_("Female Student"))
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define fem = Character("Female Student")
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define femv = Character(_("Female Voice"))
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define femv = Character("Female Voice")
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define mal = Character(_("Male Student"))
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define mal = Character("Male Student")
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define mal2 = Character(_("Another Male Student"))
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define mal2 = Character("Another Male Student")
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define sly1 = Character(_("Slytherin student"))
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define sly1 = Character("Slytherin student")
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define sly2 = Character(_("Another Slytherin student"))
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define sly2 = Character("Another Slytherin student")
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define qcr = Character(_("Quidditch Crowd"))
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define qcr = Character("Quidditch Crowd")
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# Special
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# Special
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define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade)
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define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade)
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define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy.
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define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy.
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define anon = Character(_("???"))
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define anon = Character("???")
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# Dumbledore
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# Dumbledore
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define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)
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define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)
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@ -1,9 +1,9 @@
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label update_astoria:
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label update_astoria:
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$ name_susan_astoria = renpy.random.choice([_("Suzy"),_("Cow"),_("Cow Tits"),_("Milk Bag"),_("Slut"),_("Whore"),_("Piggy"),_("Pig"),_("Bessie"),_("Moo Moo")])
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$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
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$ name_tonks_astoria = renpy.random.choice([_("Hag"),_("Old Hag"),_("Punk"),_("Dyke"),_("Lesbo")])
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$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
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$ name_astoria_tonks = renpy.random.choice([_("Cutie"),_("Kitty"),_("Princess"),_("Cupcake"),_("Honey")])
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$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
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# Chibi Update
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# Chibi Update
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$ astoria_chibi.update()
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$ astoria_chibi.update()
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -37,8 +37,7 @@ default states.ast.ev.imperio_with_susan.completed_once = False
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# Names
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# Names
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default name_astoria_genie = _("Astoria")
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default name_astoria_genie = "Astoria"
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default name_genie_astoria = _("Sir")
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default name_genie_astoria = "Sir"
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default name_susan_astoria = _("Cow")
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default name_susan_astoria = "Cow"
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default name_tonks_astoria = _("Old Hag")
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default name_tonks_astoria = "Old Hag"
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@ -49,7 +49,7 @@ default ast_stockings_ann = DollCloth("astoria", ("legwear", "stockings"), "stoc
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default ast_gloves_ann = DollCloth("astoria", ("upper body", "gloves"), "gloves", "ann_takamaki", ["#f98be1ff"])
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default ast_gloves_ann = DollCloth("astoria", ("upper body", "gloves"), "gloves", "ann_takamaki", ["#f98be1ff"])
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default ast_buttplug_ann = DollCloth("astoria", ("misc", "accessory"), "accessory", "ann_takamaki", ["#632a2aff", "#b58787ff"], level=14, zorder=-1)
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default ast_buttplug_ann = DollCloth("astoria", ("misc", "accessory"), "accessory", "ann_takamaki", ["#632a2aff", "#b58787ff"], level=14, zorder=-1)
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default ast_outfit_ann = DollOutfit([ast_hair_ann, ast_hat_ann, ast_top_ann, ast_stockings_ann, ast_gloves_ann, ast_buttplug_ann, ast_panties_basic1], price=500, name=_("Ann Costume"), desc=_("Wearing this will make you look like a different persona."))
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default ast_outfit_ann = DollOutfit([ast_hair_ann, ast_hat_ann, ast_top_ann, ast_stockings_ann, ast_gloves_ann, ast_buttplug_ann, ast_panties_basic1], price=500, name="Ann Costume", desc="Wearing this will make you look like a different persona.")
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################
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################
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## Pubic Hair ##
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## Pubic Hair ##
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@ -552,7 +552,7 @@ label cc_pf_strip_T2_intro_E2:
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gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head")
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gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head")
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gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head")
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gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head")
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$ states.gen.stats.quidditch_position = _("beater")
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$ states.gen.stats.quidditch_position = "beater"
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cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid")
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cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid")
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gen "You're the one playing games." ("base", xpos="far_left", ypos="head")
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gen "You're the one playing games." ("base", xpos="far_left", ypos="head")
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@ -610,7 +610,7 @@ label cc_pf_strip_T2_intro_E2:
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head")
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gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head")
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$ states.gen.stats.quidditch_position = _("seeker")
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$ states.gen.stats.quidditch_position = "seeker"
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cho "(...)" ("annoyed", "base", "base", "mid")
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cho "(...)" ("annoyed", "base", "base", "mid")
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gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head")
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gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head")
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@ -150,7 +150,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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# Panties acquired message!
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# Panties acquired message!
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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"\"Not even close.\"":
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"\"Not even close.\"":
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$ states.cho.mood += 15
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$ states.cho.mood += 15
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@ -395,7 +395,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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call bld
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call bld
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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$ states.cho.ev.panty_thief.acquired = True
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$ states.cho.ev.panty_thief.acquired = True
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# Reset Hermione clothing.
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# Reset Hermione clothing.
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@ -132,7 +132,7 @@ label cc_pf_strip_T3_intro_E1:
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pause .5
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pause .5
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# Panties acquired message!
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# Panties acquired message!
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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$ states.cho.ev.panty_thief.acquired = True
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$ states.cho.ev.panty_thief.acquired = True
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else:
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else:
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@ -1173,7 +1173,7 @@ label .succubus_E2:
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# Unlock outfit message. Should only appear once.
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# Unlock outfit message. Should only appear once.
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if not ton_outfit_succubus.unlocked:
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if not ton_outfit_succubus.unlocked:
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call unlock_clothing(text=_("New clothing items for Tonks have been unlocked!"), item=ton_outfit_succubus)
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call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_succubus)
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cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L")
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cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L")
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ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid")
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ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid")
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@ -19,7 +19,7 @@ label cho_panties_response_T2:
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call cho_walk("desk", "base")
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call cho_walk("desk", "base")
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pause .8
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pause .8
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call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
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call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
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play sound "sounds/cloth_sound3.ogg"
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play sound "sounds/cloth_sound3.ogg"
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pause .4
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pause .4
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@ -115,7 +115,7 @@ label cho_panties_response_T3:
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call cho_walk("desk", "base")
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call cho_walk("desk", "base")
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pause .8
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pause .8
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call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
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call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
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cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade)
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cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade)
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gen "Something wrong?" ("base", xpos="far_left", ypos="head")
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gen "Something wrong?" ("base", xpos="far_left", ypos="head")
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@ -88,7 +88,7 @@ label hufflepuff_match:
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with d3
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with d3
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# Show wine
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# Show wine
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call give_reward(text=_(">Not grape-juice."), gift="interface/icons/wine.webp")
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call give_reward(text=">Not grape-juice.", gift="interface/icons/wine.webp")
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gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head")
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gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head")
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hide screen bld1
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hide screen bld1
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@ -1140,7 +1140,7 @@ label hufflepuff_match_return:
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call cho_walk(action="leave")
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call cho_walk(action="leave")
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stop music fadeout 1.0
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stop music fadeout 1.0
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call unlock_clothing(text=_("New clothing items for Cho have been unlocked!"), item=cho_outfit_cheerleader)
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call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader)
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call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
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call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
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$ states.her.busy = True
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$ states.her.busy = True
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@ -25,7 +25,7 @@ default cho_ev_suck_it_t3_e2 = Event(id="cho_ev_suck_it_t3_e2", label="cc_pf_blo
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default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
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default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
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define cho_favors = [
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define cho_favors = [
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("cho_eventqueue_talk_to_me", _("Talk to me!")),
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("cho_eventqueue_talk_to_me", "Talk to me!"),
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("cho_eventqueue_inspect_her_body", _("Let me inspect you!")),
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("cho_eventqueue_inspect_her_body", "Let me inspect you!"),
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("cho_eventqueue_suck_it", _("Suck it!")),
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("cho_eventqueue_suck_it", "Suck it!"),
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]
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]
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File diff suppressed because it is too large
Load Diff
@ -191,5 +191,5 @@ label cho_favor_menu:
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jump cho_requests
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jump cho_requests
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label not_available:
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label not_available:
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$ TBA_message(_("This feature is currently not available as of version %s.") % config.version)
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$ TBA_message("This feature is currently not available as of version %s." % config.version)
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return
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return
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File diff suppressed because it is too large
Load Diff
@ -74,7 +74,7 @@ default states.cho.ev.quidditch.slytherin_training = False # Finished Slytherin
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default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
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default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
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default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna)
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default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna)
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default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match?
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default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match?
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default states.cho.ev.quidditch.broom_name = _("Purple Rocket")
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default states.cho.ev.quidditch.broom_name = "Purple Rocket"
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default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close"
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default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close"
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default states.cho.ev.quidditch.lock_training = False
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default states.cho.ev.quidditch.lock_training = False
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default states.cho.ev.quidditch.lock_practice = True
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default states.cho.ev.quidditch.lock_practice = True
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@ -109,6 +109,6 @@ default states.cho.ev.manipulate_girls.t3_e4_complete = False
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# Names
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# Names
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default name_genie_cho = _("Professor")
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default name_genie_cho = "Professor"
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default name_cho_genie = _("Cho")
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default name_cho_genie = "Cho"
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default name_cho_tonks = _("Sweetie")
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default name_cho_tonks = "Sweetie"
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
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define character.genie_say = Character(_("Genie"), show_icon="genie")
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define character.genie_say = Character("Genie", show_icon="genie")
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init python:
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init python:
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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||||||
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Block a user