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42c3804b66
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BIN
game/images/rooms/main_room/weather/lightning_01.webp
(Stored with Git LFS)
BIN
game/images/rooms/main_room/weather/lightning_01.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/rooms/main_room/weather/lightning_05.webp
(Stored with Git LFS)
BIN
game/images/rooms/main_room/weather/lightning_05.webp
(Stored with Git LFS)
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@ -1301,7 +1301,7 @@ label gryffindor_match:
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# Cuts to Cho who has taken off Gloves, goggles and leggings. Still wearing top, skirt, bra
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# Cuts to Cho who has taken off Gloves, goggles and leggings. Still wearing top, skirt, bra
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# Cho takes her top off
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# Cho takes her top off
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# Transition to Cho on her broom
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# Transition to Cho on her broom
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$ cho.equip(cho_outfit_quidditch_gryffindor)
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$ cho.equip(cho_outfit_quidditch_gryffindor)
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$ cho.set_pose("broom")
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$ cho.set_pose("broom")
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$ cho.animation = sprite_fly_idle
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$ cho.animation = sprite_fly_idle
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@ -344,9 +344,7 @@ screen big_bang(bang=False):
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add "images/misc/bang.webp":
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add "images/misc/bang.webp":
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at transform:
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at transform:
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zoom 0.0
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zoom 0.0
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anchor (0.5, 0.5)
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xycenter (540, 300)
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pos (540, 300)
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easein_cubic 15 zoom 4
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on show:
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easeout 15.0 zoom 3
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else:
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else:
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add "glow_effect" zoom 0.2 anchor (0.5, 0.5) align (0.5, 0.5)
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add "glow_effect" zoom 0.2 align (0.5, 0.5)
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@ -25,13 +25,12 @@ screen main_room():
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sensitive room_menu_active
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sensitive room_menu_active
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default objects = sorted(main_room.objects, key=lambda x: x.zorder)
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default objects = sorted(main_room.objects, key=lambda x: x.zorder)
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default weather = "weather_[game.weather]"
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# Hotkeys
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# Hotkeys
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if room_menu_active and game.day > 1 and not renpy.android:
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if room_menu_active and game.day > 1 and not renpy.android:
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use hotkeys_main
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use hotkeys_main
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add weather pos (430, 218) anchor (0.5, 0.5)
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add "weather [game.weather]" xycenter (430, 218)
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# Walls
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# Walls
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if game.daytime:
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if game.daytime:
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