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3 Commits

Author SHA1 Message Date
acfb09516c Improve and fix last 2023-11-17 03:16:28 +01:00
1672b2381a Replace show screen with call screen 2023-11-17 03:13:17 +01:00
e242c0e43a Factorize pos 2023-11-17 03:08:51 +01:00

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@ -28,27 +28,23 @@ label summon_menu(xx=723, yy=90):
$ current_sorting = summon_show_busy $ current_sorting = summon_show_busy
label .after_init: call screen summon(xx, yy)
show screen summon(xx, yy) return
$ renpy.dynamic(__choice = ui.interact()) label .summon(char):
$ enable_game_menu()
$ renpy.jump_out_of_context("summon_"+char.lower())
if __choice[0] == "summon": return
hide screen summon
if not __choice[2]: label .summon_busy(char):
$ enable_game_menu() if game.daytime or char in ["Tonks", "Snape"]:
$ renpy.jump_out_of_context("summon_"+__choice[1].lower()) nar "[char] is currently busy. Try again later."
else:
if game.daytime or __choice[1] in ["Tonks", "Snape"]:
nar "[__choice[1]] is currently busy. Try again later."
else:
nar "[__choice[1]] is currently asleep. Try again tomorrow."
else: else:
hide screen summon nar "[char] is currently asleep. Try again tomorrow."
return
jump .after_init return
screen summon(xx, yy): screen summon(xx, yy):
tag summon tag summon
@ -62,18 +58,18 @@ screen summon(xx, yy):
use close_button(key=["summon", "game_menu"]) use close_button(key=["summon", "game_menu"])
fixed: fixed:
pos (xx, yy)
if settings.get("animations"): if settings.get("animations"):
at gui_animation at gui_animation
use summon_menu(xx, yy) use summon_menu
screen summon_menu(xx, yy): screen summon_menu():
tag summon_menu tag summon_menu
modal True modal True
zorder 15 zorder 15
window: window:
style "empty" style "empty"
pos (xx, yy)
xysize (207, 454) xysize (207, 454)
use invisible_button() use invisible_button()
@ -115,10 +111,10 @@ screen summon_menu(xx, yy):
text_xanchor 0.5 text_xanchor 0.5
text_size 20 text_size 20
if not summon_dict[char]["busy"]: if not summon_dict[char]["busy"]:
action Return(["summon", char, False]) action Call("summon_menu.summon", char, from_current=True)
else: else:
text_color "#8C8C70" text_color "#8C8C70"
action Return(["summon", char, True]) action Call("summon_menu.summon_busy", char, from_current=True)
add gui.format("interface/achievements/{}/spacer_left.webp") add gui.format("interface/achievements/{}/spacer_left.webp")