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No commits in common. "eae844ef0ba31c67b6c2ae5a5a5bd1e33da67b58" and "c3f753a460dda577fa3bad4724673b58c7956c92" have entirely different histories.
eae844ef0b
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c3f753a460
@ -1709,7 +1709,8 @@ label ag_st_imperio_E5:
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ton "I..." ("open", "base", "worried", "down")
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gen "Say it!" ("angry", xpos="far_left", ypos="head")
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menu (menu_yalign=0.7):
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$ menu_y = 0.7
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menu:
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"\"You're a selfish slut!\"":
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ton @ hair horny "Yes!" ("mad", "wide", "shocked", "stare")
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ton @ hair horny "I'm a selfish slut!" ("open_wide_tongue", "closed", "worried", "mid")
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@ -1719,6 +1720,7 @@ label ag_st_imperio_E5:
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"\"You're nothing more than a whore!\"":
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ton @ hair horny "Yes!" ("mad", "base", "worried", "mid")
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ton @ hair horny "I'm nothing but a cheap,{w=0.6} {b}fucking{/b}{w=0.4} whore!" ("open_wide_tongue", "closed", "worried", "mid")
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call reset_menu_position
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ton "... {w}This is what I want!" ("mad", "wide", "annoyed", "down")
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gen "Good, you're doing this for yourself, and nobody else..." ("base", xpos="far_left", ypos="head")
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@ -14,6 +14,8 @@ label summon_astoria:
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label astoria_requests:
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# Reset
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call reset_menu_position
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ast "" (xpos="base",ypos="base")
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menu:
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@ -147,6 +147,8 @@ label cc_ht_talk:
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call cho_chibi("stand", "mid", "base")
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call gen_chibi("sit_behind_desk")
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call reset_menu_position
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hide screen blkfade
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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@ -194,16 +194,17 @@ label cho_quid_E2:
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with d3
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# Tutorial menu
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$ renpy.dynamic(__chosen1=set())
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$ _selected = [False, False, False]
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$ menu_y = 0.8
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label .choices:
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if len(__chosen1) < 3: # needed because of the bld
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if not all(x == True for x in _selected): # Has selected every position once? Loop if the answer is no.
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call bld
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menu (menu_yalign=.8):
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set __chosen1
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menu:
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gen "Could you..." ("base", xpos="far_left", ypos="head")
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"\"Fly in front of me.\"":
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"\"Fly in front of me.\"" if not _selected[0]:
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$ _selected[0] = True
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call bld("hide")
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if not cho_chibi.action == "fly":
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@ -223,7 +224,8 @@ label cho_quid_E2:
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jump cho_quid_E2.choices
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"\"Fly above me.\"":
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"\"Fly above me.\"" if not _selected[1]:
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$ _selected[1] = True
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call bld("hide")
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if not cho_chibi.action == "fly":
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@ -237,7 +239,8 @@ label cho_quid_E2:
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jump cho_quid_E2.choices
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"\"Fly close to me.\"":
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"\"Fly close to me.\"" if not _selected[2]:
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$ _selected[2] = True
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call bld("hide")
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if not cho_chibi.action == "fly":
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@ -251,6 +254,8 @@ label cho_quid_E2:
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cho "..." ("soft", "narrow", "raised", "mid", ypos="head", flip=False)
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jump cho_quid_E2.choices
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else:
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pass
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gen "That should be enough..." ("base", xpos="far_left", ypos="head")
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gen "I presume you're able to hold these positions during movement?" ("base", xpos="far_left", ypos="head")
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@ -318,16 +323,17 @@ label cho_quid_E3:
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cho "No... Someone has to announce the points after all." ("annoyed", "narrow", "base", "mid")
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gen "I see..." ("base", xpos="far_left", ypos="head")
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$ renpy.dynamic(__chosen2=set())
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$ _selected = [False, False]
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label .choices:
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menu:
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set __chosen2
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gen "How about we ask..." ("base", xpos="far_left", ypos="head")
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"\"Hermione\"":
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pass
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"\"Astoria\"" if states.ast.unlocked:
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"\"Astoria\"" if states.ast.unlocked and not _selected[0]:
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$ _selected[0] = True
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cho "That mischievous little..." ("clench", "wide", "raised", "mid")
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cho "Not a chance!" ("open", "closed", "angry", "mid")
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cho "Besides, [name_genie_cho]. Did you forget that she's a Slytherin?" ("open", "narrow", "angry", "mid")
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@ -336,7 +342,9 @@ label cho_quid_E3:
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jump cho_quid_E3.choices
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"\"Luna\"" if states.lun.unlocked:
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"\"Luna\"" if states.lun.unlocked and not _selected[1]:
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$ _selected[1] = True
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cho "Luna? Luna Lovegood, [name_genie_cho]?" ("open", "narrow", "raised", "mid")
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gen "Yes?" ("base", xpos="far_left", ypos="head")
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cho "Surely{w=0.3}, nobody in their right mind would let Luna Lovegood commentate." ("grin", "happyCl", "base", "mid") # Book quote.
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@ -398,6 +398,8 @@ label cho_training:
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call cho_chibi("stand", "mid", "base")
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call gen_chibi("sit_behind_desk")
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call reset_menu_position
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hide screen blkfade
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
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@ -412,7 +414,9 @@ label cho_tactics:
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call hide_characters
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call bld
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menu (menu_yalign=.74):
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$ menu_y = 0.74
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menu:
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gen "(What directions should I give her?)" ("base", xpos="far_left", ypos="head")
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"\"Fly in front of me.\"" if states.cho.ev.quidditch.position != "front":
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jump cho_tactics.change_front
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@ -32,6 +32,8 @@ label summon_cho:
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label cho_requests:
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# Reset
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call reset_menu_position
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cho "" (xpos="base", ypos="base")
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menu:
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@ -193,3 +195,4 @@ label cho_favor_menu:
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label not_available:
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$ TBA_message("This feature is currently not available as of version %s." % config.version)
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return
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@ -4,6 +4,8 @@
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label hg_pf_look_at_ass: #LV.3 (Whoring = 9 - 11)
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call reset_menu_position
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if hg_pf_look_at_ass.points == 0:
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gen "{size=-4}(I feel like checking out that ass.){/size}" ("base", xpos="far_left", ypos="head")
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else:
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@ -18,6 +18,8 @@ label summon_hermione:
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label hermione_requests:
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# Reset
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call reset_menu_position
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her "" (xpos="base",ypos="base")
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menu:
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@ -100,16 +100,15 @@ label lun_chibi_scene(action="reset", xpos="mid", ypos="base"):
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$ chair_left_OBJ.hidden = True
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if action == "reset":
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$ menu_y = 0.5
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call lun_chibi("stand", xpos, ypos)
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call gen_chibi("sit_behind_desk")
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elif action in ("sit_on_lap", "sit_on_lap_grope"):
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show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
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elif action in (
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"inspect_idle", "inspect_idle_naked", "inspect_lean_idle_naked", "inspect_grope_breasts_naked",
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"inspect_grope_vagina_naked", "inspect_lean_grope_breasts_naked", "inspect_lean_grope_vagina_naked"
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):
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elif action in ("inspect_idle", "inspect_idle_naked", "inspect_lean_idle_naked", "inspect_grope_breasts_naked",
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"inspect_grope_vagina_naked", "inspect_lean_grope_breasts_naked", "inspect_lean_grope_vagina_naked"):
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show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
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return
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@ -22,6 +22,8 @@ label summon_luna:
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label luna_requests:
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# Reset
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call reset_menu_position
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lun "" (xpos="base",ypos="base")
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menu:
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@ -157,7 +157,10 @@ label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
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call ton_chibi("hide")
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call gen_chibi("hide")
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$ menu_y = 0.75
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if action == "reset":
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$ menu_y = 0.5
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call ton_chibi("stand", xpos, ypos)
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call gen_chibi("sit_behind_desk")
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@ -18,6 +18,8 @@ label summon_tonks:
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label tonks_requests:
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# Reset
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call reset_menu_position
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ton "" (xpos="base",ypos="base")
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menu:
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@ -3,6 +3,7 @@ default states.active_girl = None
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default states.last_girl = None
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default states.room = "main_room"
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default states.menu_pos = (0.5, 0.5)
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default states.map.unlocked = False
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default states.map.seventh_floor.unlocked = False
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@ -122,7 +122,7 @@ style quick_button_text is default:
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#
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# https://www.renpy.org/doc/html/screen_special.html#choice
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screen choice(items, menu_yalign=.6):
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screen choice(items):
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tag menu
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modal True
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zorder 30
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@ -138,7 +138,7 @@ screen choice(items, menu_yalign=.6):
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window at fade_show_hide(0.15):
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style "empty"
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yalign menu_yalign
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align states.menu_pos
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vbox:
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spacing 0
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@ -210,10 +210,14 @@ label letter(text, lbl):
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show screen letter(text)
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with d3
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menu (menu_yalign=.9):
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$ states.menu_pos = (0.5, 0.9)
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menu:
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"-Done reading-":
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pass
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call reset_menu_position
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hide screen letter
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hide screen blktone
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hide screen bld1
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@ -55,6 +55,7 @@ screen main_room():
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label main_room:
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call room("main_room", stop_sound=False)
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call reset_menu_position
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call gen_walk(action="enter", xpos="desk", ypos="base", speed=1.5)
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call gen_chibi("sit_behind_desk")
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with d3
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@ -70,6 +71,8 @@ label main_room_menu:
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hide screen bld1
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with d3
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call reset_menu_position
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if game.daytime:
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jump day_resume
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else:
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@ -29,6 +29,7 @@ screen seventh_floor():
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label seventh_floor:
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call room("seventh_floor")
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call reset_menu_position
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play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed
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call gen_chibi("stand", -100, "base")
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call gen_walk(xpos="left_mid", ypos="base", speed=1.5)
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@ -11,6 +11,13 @@ label hide_characters:
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# Do not add transitions. Use one after return.
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return
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# Reset menu
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label reset_menu_position:
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$ states.menu_pos = (0.5, 0.6)
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return
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label bld(action=None):
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if action == "hide":
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hide screen bld1
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@ -83,11 +90,13 @@ label music_block:
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label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
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$ states.menu_pos = (0.5, 0.75)
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show screen clothing_unlock(item)
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show screen blktone
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with d3
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menu (menu_yalign=.75):
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menu:
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"[text]"
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"-Done Reading-":
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pass
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@ -98,6 +107,8 @@ label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
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$ item.unlock()
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call reset_menu_position
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return
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Block a user