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chinese-tl
Author | SHA1 | Date | |
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336b7905a8 | |||
98671e3459 | |||
aac7249e84 | |||
1b1bc53759 | |||
8af7186c97 | |||
9660dc1ba6 | |||
4a1d831b82 | |||
5c952fe7da | |||
24c27d40ce | |||
fb3cc812a0 | |||
2c8e17107b | |||
86134e19ae | |||
992b0f77d5 | |||
64476c1767 |
@ -1,5 +1,5 @@
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define character.genie_say = Character("Genie", show_icon="genie")
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define character.genie_say = Character(_("Genie"), show_icon="genie")
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init python:
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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@ -4,7 +4,7 @@ default _no_clothes = False
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label potion_ass_make:
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call give_reward("You have successfully created a new potion!", ass_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), ass_potion_ITEM)
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gen "There we go." ("base", xpos="far_left", ypos="head")
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play sound "sounds/sniff.ogg"
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@ -1,7 +1,7 @@
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label potion_breasts_make:
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call give_reward("You have successfully created a new potion!", breast_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), breast_potion_ITEM)
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gen "There we go." ("base", xpos="far_left", ypos="head")
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play sound "sounds/sniff.ogg"
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@ -1,7 +1,7 @@
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label potion_cat_make:
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call give_reward("You have successfully created a new potion!", cat_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), cat_potion_ITEM)
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play sound "sounds/sniff.ogg"
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gen "Yep..." ("base", xpos="far_left", ypos="head")
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@ -1,7 +1,7 @@
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label potion_luna_make:
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call give_reward("You have successfully created a new potion!", luna_potion_ITEM)
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call give_reward(_("You have successfully created a new potion!"), luna_potion_ITEM)
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play sound "sounds/sniff.ogg"
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gen "It does have a distinctive smell of grass, among other things..." ("base", xpos="far_left", ypos="head")
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@ -965,7 +965,7 @@ label ll_pf_inspect_T2_E3_intro:
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gen "(*Hmm*... What's this?)" ("base", xpos="far_left", ypos="head")
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$ hair_luna_ITEM.owned = 1
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call give_reward("You found a string of blonde hair!", gift=hair_luna_ITEM)
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call give_reward(_("You found a string of blonde hair!"), gift=hair_luna_ITEM)
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gen "(Looks like she's left me a parting gift.)" ("base", xpos="far_left", ypos="head")
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if states.map.snape_office.intro_e2:
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@ -2,7 +2,7 @@ label update_snape:
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$ states.sna.image.xzoom = 1
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return
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define character.snape_say = Character("Severus Snape", show_icon="snape")
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define character.snape_say = Character(_("Severus Snape"), show_icon="snape")
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init python:
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def sna(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, wand=False, **kwargs):
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@ -1,2 +1,6 @@
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define ALLOWED_CHARACTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz "
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define LANGUAGE_TRANSCRIPTS = {
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"english": "{font=gui/CreativeBlockRegular.ttf}English{/font}",
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"chinese": "{font=tl/chinese/NotoSansSC-Bold.otf}汉语{/font}",
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}
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@ -81,35 +81,35 @@ screen controls_help():
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text _("Page Down or Mouse Wheel Down")
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hbox:
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label "Hide Interface"
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label _("Hide Interface")
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text _("H or Middle Mouse Button")
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hbox:
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label "Screenshot"
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label _("Screenshot")
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text _("Print Screen")
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hbox:
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label "Sleep"
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label _("Sleep")
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text _("s")
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hbox:
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label "Map"
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label _("Map")
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text _("m")
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hbox:
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label "Stats"
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label _("Stats")
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text _("c")
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hbox:
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label "Inventory"
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label _("Inventory")
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text _("i")
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hbox:
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label "Fap-Fap-Fap"
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label _("Fap-Fap-Fap")
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text _("f")
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hbox:
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label "Summon"
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label _("Summon")
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text _("d")
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screen gamepad_help():
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@ -68,7 +68,7 @@ style light_confirm_frame is light_gui_frame:
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screen skip_indicator():
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zorder 100
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text "{unicode}{size=66}▶▶{/size}{/unicode}\nSkipping":
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text _("{unicode}{size=66}▶▶{/size}{/unicode}\nSkipping"):
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at blink
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style "skip_text"
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@ -106,8 +106,8 @@ screen mods():
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else:
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text "{color=#228B22}[compat]{/color}" align (1.0, 1.0) offset (-6, -3)
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text "Author:\n{size=-4}[author]{/size}" size 14
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text "Description:\n{size=-4}[desc]{/size}" size 14
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text _("Author:\n{size=-4}[author]{/size}") size 14
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text _("Description:\n{size=-4}[desc]{/size}") size 14
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style mods_text is slot_button_text:
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selected_color "#000"
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@ -138,10 +138,10 @@ screen brewing_menu(xx, yy):
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pos (6, 384)
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if current_filter == None:
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textbutton "Show: All" action Return("filter")
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textbutton _("Show: All") action Return("filter")
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Sort by: [current_sorting]" action Return("sort")
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textbutton _("Show: [current_filter]") action Return("filter")
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textbutton _("Sort by: [current_sorting]") action Return("sort")
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screen brewing_menuitem(xx, yy):
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default turned_on = False
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@ -161,7 +161,7 @@ screen brewing_menuitem(xx, yy):
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else:
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add "interface/brewing/bg_off.webp" align (0.5, 1.0) xsize 548 fit "contain" yoffset -6
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text "Brewing Station" size 22 xalign 0.5 ypos 65
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text _("Brewing Station") size 22 xalign 0.5 ypos 65
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if current_item:
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vbox:
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@ -170,7 +170,7 @@ screen brewing_menuitem(xx, yy):
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spacing 5
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text "[current_item.desc]" size 12
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text "Usable on:" size 12
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text _("Usable on:") size 12
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hbox:
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for c in current_item.usable_on:
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add "interface/icons/head/{}.webp".format(c) size (24, 24)
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@ -60,13 +60,13 @@ init python:
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icon = item.image
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if quantity == 1:
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text = "You have received one {}.".format(item.name)
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text = _("You have received one {}.".format(item.name))
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else:
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text = "You have received {} pieces of {}.".format(num_to_word(quantity), item.name)
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text = _("You have received {} pieces of {}.".format(num_to_word(quantity), item.name))
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else:
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items = ", ".join( [" ".join( [str(x[1]), x[0].name] ) for x in self.contents] )
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icon = "interface/icons/box_brown_"+str(random.randint(1, 4))+".webp"
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text = "You have received your ordered items:\n{size=-4}"+items+"{/size}"
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text = _("You have received your ordered items:\n{size=-4}"+items+"{/size}")
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return (text, icon)
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@ -292,7 +292,7 @@ label snape_third_duel:
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sna "(You were a good card, my boy... But it's time to grow up.)" ("snape_05")
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$ states.sna.ev.cardgame.stage = 3
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$ unlocked_cards += [card_snape]
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call give_reward("You have received a special card!", "images/cardgame/t1/special/snape_v1.webp")
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call give_reward(_("You have received a special card!"), "images/cardgame/t1/special/snape_v1.webp")
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$ tokens += 3
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else:
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$ tokens += 1
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@ -341,7 +341,7 @@ label snape_random_duel:
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sna "Ah, yes... something from my collection." ("snape_05")
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$ item.owned += 1
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call give_reward("You've received [item.name] from Snape!", item)
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call give_reward(_("You've received [item.name] from Snape!"), item)
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gen "What the fuck is this?" ("angry", xpos="far_left", ypos="head")
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sna "As I said..." ("snape_01")
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@ -403,7 +403,7 @@ label snape_random_duel:
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sna "Well played though." ("snape_04")
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$ item.owned += 1
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call give_reward("You've received [item.name] from Snape!", item)
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call give_reward(_("You've received [item.name] from Snape!"), item)
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if not states.map.snape_office.intro_e3:
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gen "(I still don't have any use for it, but I won't turn down free shit.)" ("base", xpos="far_left", ypos="head")
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@ -1,6 +1,6 @@
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label a_christmas_tale_rewards:
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if not card_exist(unlocked_cards, card_santa):
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call give_reward("You have received a special card as a gift!", "images/cardgame/t1/special/santa_v1.webp")
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call give_reward(_("You have received a special card as a gift!"), "images/cardgame/t1/special/santa_v1.webp")
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$ unlocked_cards += [card_santa]
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if not xmas_phoenix_ITEM.owned:
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@ -11,7 +11,7 @@ label a_christmas_tale_rewards:
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$ xmas_wreaths_ITEM.owned = 1
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$ xmas_giftchair_ITEM.owned = 1
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call give_reward("Christmas decorations have been unlocked!", gift="interface/icons/xmas_wreaths.webp")
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call give_reward(_("Christmas decorations have been unlocked!"), gift="interface/icons/xmas_wreaths.webp")
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return
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@ -18,7 +18,7 @@ label a_christmas_tale2_rewards:
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$ xmas_wreaths_ITEM.owned = 1
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$ xmas_giftchair_ITEM.owned = 1
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call give_reward("Christmas decorations have been unlocked!", gift="interface/icons/xmas_wreaths.webp")
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call give_reward(_("Christmas decorations have been unlocked!"), gift="interface/icons/xmas_wreaths.webp")
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return
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@ -12,7 +12,7 @@ label a_white_christmas_rewards:
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$ xmas_wreaths_ITEM.owned = 1
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$ xmas_giftchair_ITEM.owned = 1
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call give_reward("Christmas decorations have been unlocked!", gift="interface/icons/xmas_wreaths.webp")
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call give_reward(_("Christmas decorations have been unlocked!"), gift="interface/icons/xmas_wreaths.webp")
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return
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@ -1,7 +1,7 @@
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label anal_pirate_rewards:
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if not card_exist(unlocked_cards, card_maslab):
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call give_reward("Ye plundered a special card from 'er cavern.", "images/cardgame/t1/genie_realm/maslab_v1.webp")
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call give_reward(_("Ye plundered a special card from 'er cavern."), "images/cardgame/t1/genie_realm/maslab_v1.webp")
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$ unlocked_cards += [card_maslab]
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return
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@ -143,11 +143,11 @@ label puzzle_minigame:
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call book_end
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gen "(I've seen enough magic to know where this is going... I should investigate that corridor on the seventh floor.)" ("base", xpos="far_left", ypos="head")
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call give_reward("You've unlocked something on the 7th floor, check your map to get there.","/images/rooms/room_of_requirement/mirror.webp")
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call give_reward(_("You've unlocked something on the 7th floor, check your map to get there."),"/images/rooms/room_of_requirement/mirror.webp")
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if states.cardgame.unlocked:
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gen "What's this?" ("base", xpos="far_left", ypos="head")
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call give_reward("You have found a card at the bottom of the box!", "images/cardgame/t1/other/elf_v1.webp")
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call give_reward(_("You have found a card at the bottom of the box!"), "images/cardgame/t1/other/elf_v1.webp")
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$ unlocked_cards += [card_item_elf]
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$ states.map.seventh_floor.unlocked = True
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$ puzzle_box_ITEM.owned = 0
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@ -64,6 +64,7 @@ define config.help = None
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define config.side_image_only_not_showing = True
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define config.allow_underfull_grids = True
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define config.crop_relative_default = False
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define config.enable_language_autodetect = True
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# Graphics and cache settings
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define config.gl2 = True
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Block a user