label phoenix: if game.day == 1: if not bird_examined: $ bird_examined = True $ phoenix_OBJ.idle = "phoenix_idle" call gen_chibi("stand","mid","base",flip=False) with d5 gen "*Hmm*..." ("base", xpos="far_left", ypos="head") gen "Even this weird-looking bird radiates magic..." ("base", xpos="far_left", ypos="head") call gen_chibi("sit_behind_desk") with d5 else: gen "It's just a bird. Nothing more to say." ("base", xpos="far_left", ypos="head") if bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined: jump genie_intro_E2 else: jump main_room_menu if not phoenix_is_fed: $ phoenix_is_fed = True $ phoenix_fed_counter += 1 call gen_chibi("grab_high", phoenix_OBJ.xpos, phoenix_OBJ.ypos+365, flip=False) # Note: Flip is inconsistent with d3 pause .5 $ phoenix_OBJ.foreground = "phoenix_food" with d3 $ random_number = renpy.random.randint(1, 3) if random_number == 1: gen "There you go..." ("base", xpos="far_left", ypos="head") elif random_number == 2: gen "Eat up, buddy." ("base", xpos="far_left", ypos="head") else: pause .8 call gen_chibi("sit_behind_desk") jump main_room_menu if not phoenix_is_petted: $ phoenix_is_petted = True $ phoenix_petted_counter += 1 call gen_chibi("petting", phoenix_OBJ.xpos, phoenix_OBJ.ypos+270, flip=False) # Note: Flip is inconsistent with d3 pause .5 $ random_number = renpy.random.randint(1, 5) if random_number == 1: gen "Who's a good bird?" ("base", xpos="far_left", ypos="head") elif random_number == 2: "*Pat *Pat *Pat..." elif random_number == 3: "Glad you aren't as noisy as Iago..." else: pause 2.4 call gen_chibi("sit_behind_desk") jump main_room_menu gen "I have already fed and petted it today." ("base", xpos="far_left", ypos="head") gen "Wouldn't want to overdo it." ("base", xpos="far_left", ypos="head") jump main_room_menu