define character.genie_say = Character("Genie", show_icon="genie") init python: def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): global genie_xpos, genie_ypos, genie_offset, genie_flip, genie_zoom redraw = False tag = "genie_main" layer = "screens" side = None #showing = renpy.showing(name=tag, layer=layer) if xpos != None or ypos != None: xpos = genie_xpos if xpos == None else sprite_pos.get("x").get(xpos, xpos) ypos = genie_ypos if ypos == None else sprite_pos.get("y").get(ypos, ypos) genie_xpos = xpos genie_ypos = ypos head_ypos = sprite_pos.get("y").get("head") far_xpos = sprite_pos.get("x").get("far_left") if genie_ypos in ("head", head_ypos): genie_offset = (-25, 630) else: genie_offset = (0, 600) if face: variant = "genie {}".format(face) renpy.set_tag_attributes(variant) side = "genie" if renpy.showing("genie", layer=layer): renpy.show(variant, layer=layer, tag="genie") if flip != None: genie_flip = -1 if flip else 1 if what: character.genie_say(what, image=side, **kwargs) label update_genie: $ genie_flip = 1 $ genie_zorder = 15 call gen_chibi("sit_behind_desk") return